[Achievement][Mission Impossible!] 10h Speedrun Guide
Summary
Game version: 0.9.27+
This guide helps you obtain the "Mission Impossible!" achievement by providing multiple time targets (complete milestone before T-time mark) for you. I highly recommend you to save at these milestones and load previous save files if you are not able to meet the time targets. Game is considered to be completed when the last technology Mission completed! is researched.
Overview
Dyson Sphere Program (DSP) game progression is designed to be locked by a couple key technologies. This guide provides milestones with target time to help you track your progress on for your achievement run. If you did not meet the target time in a segment, feel free to reload an earlier save and try to meet the goal in time. It should be easy for veteran players to reach the milestones well ahead of the target time in this guide. This guide assumes you have some basic experience with DSP already, so not everything will be spelled out explicitly.
- Use Dyson Swarm not Dyson Sphere to generate high energy for antimatter.
- Skip mining rare resources from Ice Giant planets.
- Use a map seed that is good for speed run. See recommended seeds below.
- Setup two groups of polar EM Rail Ejector to ramp up Dyson Swarm power output quickly
- Turn off Dark Fog combat (assuming turning it off does not impact achievement, as this guide was written before combat system was added to the game).
- Make use of proliferator to boost key component output and tech research.
- Can't stress this enough: Save often, especially when hitting a milestone. One thing you will find yourself do often is find your production bottlenecked by something. Having a recent save ready can allow you to avoid components bottleneck production.
- Make good use of blueprints. A great time saving method is to 1) save game 2) build/optimize what you need (in a sandbox if needed) 3) save the blueprint 4) load the previous save and build directly with the blueprint.
- Powering Buildings
- Spam wind turbine for power in throughout the game. Free, cheap, and consistent power.
- Use fusion power after unlocking it. Energy collected from Dyson Swarm will be used towards creating antimatter for White Science production.
- Spam wind turbine for power in throughout the game. Free, cheap, and consistent power.
- Powering Mecha
- Energetic Graphite. Early game, set aside a miner, smelter, and box combo on a coal patch and stack up on the graphite sticks. Grab some stacks when your mech is low on power. Feel free to steal a couple fuel rods from powerplants in late game.
- Modular/distributed base instead of one main bus that does everything (and not great at anything). This means having factories close to resource patches and use belt/PLS for product transport (mall would be an exception).
- Store additional science cubes in storage boxes. It is important to keep up a certain rate of science cube production throughout the game. For example, once blue science is produced at a rate of 90/min, it should be maintained at that level for research use in late game.
- Use Proliferator II to boost key component and science production.
- All blueprints mentioned in this guide can be found at https://www.dysonsphereblueprints.com/collections/speedrun
Feel free to do a few mecha upgrades once you have some extra science cubes. Generally you won't need any upgrades that are past level 3.
Have fun!
[T=0] M0. Game Setup
- Cluster Seed: 70840238 or 95912102
- Number of Stars: 64
- Resource Multiplier: 1x (go for 0.5x if you want more challenge or want to get the 0.5x resource achievement at the same time)
I recommend this seed because we only need to setup one ILS on one moon for both Ti and Si resources.
This guide setup both Ray Reciever and EM-Rail Launcher on the home plenet. But feel free to try it on the moon or other planet in the system.
- https://steamcommunity.com/sharedfiles/filedetails/?id=2378423594
- See DSP-Wiki[dsp-wiki.com] for a collection of community discovered interesting seeds.
[T+20min] M1. Unlock Basic Tech
Goals: Unlock Blue Science and blueprint technology
Tech Unlock Sequence:
- Electromagnetism
- Automatic Metallurgy
- Basic Logistics System
- Basic Assembling Processes
- Electromagnetic Matrix
- Mecha Core Lv1
- Mass Construction
This section gives a bit more detailed instructions than the later sections. The start of the game is important to unlock blueprint fast. At the same time it is also easy to optimize for speedrun. I recommend to go through and familiarize yourself with the tasks for this segment without time constraint first. Then restart and aim for 15min mark. It take me about 11min to unlock blueprint tech.
- Collect 10 Iron and 5 Copper ores then start crafting components to unlock Electromagnetism.
- Queue the tech/upgrades. Don't forget to craft materials for the above tech research from time to time.
- Craft and place mining machine and wind turbine combo on the iron and copper ore vein. Cut trees for mecha fuel if needed.
- Add smelters to produce iron ingot, copper ingot, and magnets.
- Build Assembler to help produce magnetic coils and circuit board as technology unlocks.
- Grab extra circuit boards from the assembler and/or hand craft them to research rest of the techs.
[T+1h20min] M2. Blue Science
Goals: Build basic mall, scale up Blue Science production to 90/min
Tech Unlock Sequence:
- Smelting Purification
- Improved Logistics System
- Steel Smelting
- Fluid Storage Encapsulation
- High-Efficiency Plasma Control
- Electromagnetic Drive
- Universe Exploration Lv1
- Drone Engine Lv1
- Communication Control Lv1
- Semiconductor Material
- Proliferator Mk.1
- Environment Modification
- Solar Collection
- Setup a Miner + Smelter + Storage combo for easy mecha energy source (graphite sticks).
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-modular-mall-part-0-1
In part 1, the focus is to build the starter buildings like yellow belt, sorter, assembler, etc. Find a long patch of land to start building the mall.
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-modular-mall-part-1-1
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-modular-mall-part-1-2
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-modular-mall-part-1-3
https://www.dysonsphereblueprints.com/blueprints/speedrun-blue-science-2x-part-1
https://www.dysonsphereblueprints.com/blueprints/speedrun-blue-science-2x-part-2
A couple of reminders:
- Don't forget to setup additional Matrix Labs to consume the science cubes and perform research operations.
- Don't forget to add storage boxes as buffer for science cubes as many tech need uneven number of different types of science cubes.
- Leave some space for Spray Coater before feeding science cubes to Matrix Lab
You can queue up any/all tech/upgrades that only requires blue science at this point.
[T+2h] M3. Red Science
Goals: Unlock and produce Red Science at 90/min
Tech Unlock Sequence:
- Plasma Extract Refining
- Basic Chemical Engineering
- Energy Matrix
- Mass Construction Lv2
- (Other Level 1 Mecha Upgrades)
- X-ray cracking
- Applied Semiconductor
- Magnetic Levitation Technology
- High-Efficiency Logistics System
- Communication control Lv2
- Mecha Core Lv2
- Drone engine Lv2
Note that you can build mall even for buildings that you haven't unlocked yet. Remember to set the recipe in the assemblers once you unlock them.
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-modular-mall-part-1-4
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-modular-mall-part-1-5
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-matrix-lab-start
https://www.dysonsphereblueprints.com/blueprints/speedrun-tileable-matrix-lab-x6
https://www.dysonsphereblueprints.com/blueprints/speedrun-red-science-0-5-s
https://www.dysonsphereblueprints.com/blueprints/speedrun-red-science-cracking-0-5-s
After unlocking High-Efficiency Logistics System, you can expand mall with Lv2 Belt and Sorter.
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-modular-mall-part-1-1-ext1
[T+3h] M4. Planetary Logistics System
Goals: Unlock Planetary Logistic System and create infrastructures for intermediate products
Tech Unlock Sequence:
- Titanium Smelting
- Crystal Smelting
- Universe Exploration Lv2
- Drive Engine Lv2
- Processor
- Magnetic Particle Trap
- Hydrogen Fuel Rod
- Thruster
- Vertical Construction Lv1
- Planetary Logistics System
- Proliferator Mk. II
- High-Speed Assembly Processes
After unlocking the following components, start building one factory for each of the Logistic Tower components and connect their output to the PLS mall. Some components need Si/Ti from the next step.
- Graphene
- Electromagnetic Turbine
- Processor
https://www.dysonsphereblueprints.com/blueprints/speedrun-tileable-graphene-1-33-s
https://www.dysonsphereblueprints.com/blueprints/speedrun-processor-1-s
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-super-magnetic-ring-0-25-s
Graphene can be produced from crude oil or refined oil. Store produced graphene until you unlocked Magnetic Particle Trap. Then produce Particle Container with Graphene.
Electromagnetic Turbine production can be modified from the Particle Container blueprint by removing the assembler at the end that produces Particle Container.
- Bring miner, smelter, wind turbine, sorter, belt, storage boxes, stacks of graphite
- Clear your inventory of unnecessary item so that you can carry more refined Si and Ti materials back.
- Use storage boxes to store additional refined resources when you are away.
Manually carry stacks of refined Si and Ti until the Interplanetary Logistics System (ILS) tech gets unlocked later.
https://www.dysonsphereblueprints.com/blueprints/speedrun-modular-mall-part-2-1
Create the mall for Interplanetary Logistics Systems (ILS) as well to plan ahead. Set the recipe in the assembler once ILS tech is unlocked.
https://www.dysonsphereblueprints.com/blueprints/speedrun-modular-mall-part-2-2
Expand mall with Lv3 belt and sorter extension.
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-modular-mall-part-1-1-ext2
Finish the rest of PLS preparation work if needed.
[T+3.5h] M5. Yellow Science
Goal: Unlock and produce Yellow Science at a rate of 30/min
Tech unlock sequence:
- Polymer Chemical Engineering
- High-Strength Crystal
- Structure Matrix
- Mass Construction Lv3
- (Other Level 2 Mecha Upgrades)
Start off with 30/min Yellow Science production rate to unlock tech needed for interplanetary expansion.
Store extra hydrogen byproduct for later energy production with nuclear fusion.
https://www.dysonsphereblueprints.com/blueprints/speedrun-red-yellow-science-combo-0-5-s
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-proliferator-ii
[T+4h] M6. Interplanetary Mining
Goal: Automatically transport refined Titanium and Silicon back to home planet with Logistic Vessels.
- High-strength Titanium Alloy
- Reinforced Thruster
- Interstellar Logistics System
https://www.dysonsphereblueprints.com/blueprints/speedrun-titanium-alloy-0-33-min
For each resource patch, assuming 4 miner and 12 smelter, it will need 6MW of power. Prepare enough wind turbines according to the resource moon/planet's wind power efficiency level. Also prepare some extra energy production for ILS as well.
We need about 600-ish Ti Ingot and Refined Si per minute in late game. One full yellow belt is 360 item/min and one full green belt is 720 item/min. We need an output of 2 yellow belt or 1 green belt of both Ti ingot and high purity silicon. Scale up your mining and refinement setup your outpost to produce 720/min Ti Ingot and 720/min refined Si and connect the products to ILS.
Once it is setup, we will have logistic vessels to do the shuttle the refined product between the planets.
[T+5.5h] M7. Purple Science
Goal: Unlock and produce Purple Science at a rate of 30/min
- Thermal Power
- Deuterium Fractionation
- Mini Fusion Power Generation
- Particle Control Technology
- Information Matrix
- (Other Level 3 Mecha Upgrades if you like. Drive Engine Lv3 can be skipped if you only plan to travel between moons around the home gas giant planet.)
https://www.dysonsphereblueprints.com/blueprints/speedrun-purple-science-0-5-s
Tileable fusion power blueprint, each provides 15MW:
https://www.dysonsphereblueprints.com/blueprints/speedrun-tielable-fusion-power-plant-15mw
In the meantime, feel free to continue spam wind turbines for free energy.
[T+7h] M8. Green Unlocked
Goal: Unlock and produce Green Science at a rate of 60/min
Tech Unlock Sequence:
- Photon Frequency Conversion
- Solar Sail Orbit System
- High-Strength Lightweight Structure
- High Strength Glass
- Casimir Crystal
- Miniature Particle Collider
- Wave Function Interference
- Strange Matter
- Quantum Chip
- Gravitrational Wave Refraction
- Gravity Matrix
Based on the Green Science production blueprint (with 30/min production rate for each blueprint), you will need:
- 1 Gyser with Crude Oil production rate > 2.5/s for Organic Crystal
- 1 Gyser with Crude Oil production rate > 1.5/s for Graphene
- Gysers with combined Crude Oil production rate > 5/s for Graphite and H with X-Ray Cracking
- 1 Iron Smelting Combo (see blue print below; provides Iron Ingot and Magnet)
- 1 Copper Smelting line (1 full yellow belt of production)
It is recommended to scout the planet's oil seeps first and plan out the gyser location and the material it will be producing.
You will likely need multiple copies of the same blueprint to produce enough intermediate materials to unlock the full production rate of the Green Science blueprint.
Note that Hydrogen generated by X-ray Cracking will also produce more Graphite as byproduct than needed. Leaving those unattended would likely block Hydrogen production. You can setup buffer boxes with prioritized splitter so that excess Graphite can be stored or burnt as fuel for power. Each Thermal Power Plant uses 0.4 graphite per second.
https://www.dysonsphereblueprints.com/blueprints/speedrun-organic-crystal-0-5-s
https://www.dysonsphereblueprints.com/blueprints/speedrun-hydrogen-with-x-ray-cracking
https://www.dysonsphereblueprints.com/blueprints/speedrun-iron-combo
We need a production rate of 60/min in the last 3 hours of the 10 hours for the achievement. Get the Green Science production up and running as fast as you can.
The output of Graviton Lens can be boosted with proliferator (included in the blueprint). The extra Lens production can be later used in Ray Reciever to boost solar power collection.
https://www.dysonsphereblueprints.com/blueprints/speedrun-green-science-0-5-s-part1
https://www.dysonsphereblueprints.com/blueprints/speedrun-green-science-0-5-s-part2
[T+8h] M9. Solar Sails and EM Rail Ejectors
Goal: Dyson Swarm Created; Begin producing Critical Photons
Tech Unlock Sequence:
- Ray Receiver
- Planetary Ionosphere Utilization
- Dirac Inversion Mechanism
- Solar Sail Life Lv 1-3
- Ray Transmission Efficiency Lv 1-3
- [Optional] Logistic Carrier Capacity Lv3
- [Optional] Logistic Carrier Engine Lv3
https://www.dysonsphereblueprints.com/blueprints/factory-speedrun-modular-mall-part-3-1
Setup a simple Solar Sail Production line and start stock piling them for Dyson Swarm.
https://www.dysonsphereblueprints.com/blueprints/speedrun-solar-sail-2-s
https://www.dysonsphereblueprints.com/blueprints/speedrun-6x-polar-receivers
Remember to connect the Solar Sail belt to the launchers.
https://www.dysonsphereblueprints.com/blueprints/speedrun-polar-ejector-ring2
https://www.dysonsphereblueprints.com/blueprints/speedrun-polar-ejector-ring3
Sometimes launchers at both might be at a bad angle for launching sails. Try edit the orbit and switch the longtitude of AN between the two orbit to launch sails continuously.
[T+9h] Win the game
Goal: Win the game within 10h
At this point you should have a steady and increasing flow of critical photon, which is then converted into antimatter, then Universe Matrix (White Science).
Here is a couple optimization that you can do to speed things up:
- Make sure Graviton Lenses are inserted to Ray Receivers to increase Dyson Swarm power collection.
- Spray White Science with Proliferator for extra research hashing output.
- Loop the antimatter/white science to keep it moving so it won't be stuck on the belt. Other wise the Matrix labs at the end of the belt may have more anti matter than they can process and that's not efficient.
- Add more Solar Sail production capacity and EM Rail Ejector
[T+10h] Conclusion
Beat Dyson Sphere Program's achievements?
Flex it — let your friends know you pulled it off.
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