Female Rebel/Citizen animations list
Animations names list
Here is a sorted list of known animation names used by the female rebel/citizen in Half-Life 2:
- b_accent_back
- b_accent_fwd
- b_accent_fwd_UpperBody
- b_accent_fwd2
- b_head_back
- b_head_forward
- b_OverHere_Left
- b_OverHere_Right
- base_cit_medic_anim
- base_cit_medic_postanim
- broadweaponup
- canals_arlene_candown
- canals_arlene_pourgas
- canals_arlene_tinker
- canals_mary_postidle
- canals_mary_preidle
- canals_mary_wave
- checkmale
- checkmalepost
- cheer1
- cover
- cover_Idle
- Cover_L
- Cover_LTtoShootSMG1
- Cover_R
- Cover_RTtoShootSMG1
- CoverLow_L
- CoverLow_LTtoShootSMG1
- CoverLow_R
- CoverLow_RTtoShootSMG1
- crouch_aim_smg1
- crouch_idle_RPG
- Crouch_idleB
- crouch_panicked
- Crouch_reload_smg1
- crouch_run_holding_RPG_all
- Crouch_shoot_smg1
- Crouch_to_stand
- Crouch_walk_aiming_all
- Crouch_walk_all
- Crouch_walk_holding_all
- Crouch_walk_holding_RPG_all
- CrouchDToCrouchShoot
- CrouchDToShoot
- CrouchDToStand
- crouchidlehide
- crouchRUNAIMINGALL1
- crouchRUNALL1
- crouchRUNHOLDINGALL1
- CrouchShootToCrouchD
- CrouchToShootRPGfake
- d1_t01_BreakRoom_Sit01_to_Idle
- d1_t01_BreakRoom_Sit02_Entry
- d1_t01_BreakRoom_Sit02_Exit
- d1_t01_Clutch_Chainlink_Entry
- d1_t01_Clutch_Chainlink_Idle
- d1_t02_Plaza_Sit01_Idle
- d1_t02_Plaza_Sit02
- d1_t03_LookOutDoor_Entry
- d1_t03_LookOutDoor_Exit
- d1_t03_LookOutWindow
- d1_t03_Sit_Bed
- d1_t03_Sit_Bed_Entry
- d1_t03_Sit_Bed_Exit
- d1_t03_Sit_Bed_Response
- d1_t03_Sit_couch
- d1_town05_Jacobs_Heal
- d1_town05_Jacobs_Heal_Entry
- d1_town05_Nurse_Open_Door
- d1_town05_Wounded_Idle_1
- d2_coast03_PostBattle_Idle01
- d2_coast03_PostBattle_Idle01_Entry
- d2_coast03_PostBattle_Idle02
- d2_coast03_PostBattle_Idle02_Entry
- d2_coast03_PreBattle_Scan_Skies
- d2_coast03_PreBattle_Scan_Skies01
- d2_coast03_PreBattle_Scan_Skies02
- d2_coast03_PreBattle_Scan_Skies03
- deathpose_back
- deathpose_front
- deathpose_left
- deathpose_right
- droprope1
- Fear_Reaction
- Fear_Reaction_gesture
- Fear_Reaction_Idle
- g_arlene_postidle_headup
- g_arrest_clench
- g_Clutch_Chainlink_HandtoChest
- g_d1_t03_Sit_Bed_Response
- g_d2_coast03_PostBattle_Idle01
- g_d2_coast03_PostBattle_Idle02
- g_display_left
- g_left_openhand
- g_punctuate
- g_right_openhand
- g_scan_ID
- g_wave
- gesture_reload_ar2
- gesture_reload_smg1
- gesture_shoot_ar2
- gesture_shoot_rpg
- gesture_shoot_shotgun
- gesture_shoot_smg1
- gesture_shootp1
- gesture_turn_left_45
- gesture_turn_left_45_flat
- gesture_turn_left_90
- gesture_turn_left_90_flat
- gesture_turn_right_45
- gesture_turn_right_45_flat
- gesture_turn_right_90
- gesture_turn_right_90_flat
- give
- gunrack
- Handshake_Alyx_Female
- Heal
- hg_handshake
- hg_nod_left
- hg_nod_right
- hg_punctuate_down
- holdhands
- idle_alert_01
- idle_alert_02
- Idle_Alert_AR2_1
- Idle_Alert_AR2_2
- Idle_Alert_AR2_3
- Idle_Alert_AR2_4
- Idle_Alert_AR2_5
- Idle_Alert_AR2_6
- Idle_Alert_AR2_7
- Idle_Alert_AR2_8
- Idle_Alert_AR2_9
- Idle_Alert_Shotgun_1
- Idle_Alert_Shotgun_2
- Idle_Alert_Shotgun_3
- Idle_Alert_Shotgun_4
- Idle_Alert_Shotgun_5
- Idle_Alert_Shotgun_6
- Idle_Alert_SMG1_1
- Idle_Alert_SMG1_2
- Idle_Alert_SMG1_3
- Idle_Alert_SMG1_4
- Idle_Alert_SMG1_5
- Idle_Alert_SMG1_6
- idle_angry
- Idle_angry_Ar2
- Idle_Angry_RPG
- Idle_Angry_Shotgun
- Idle_Angry_SMG1
- Idle_ar2_aim
- Idle_AR2_Relaxed
- Idle_Relaxed_AR2_1
- Idle_Relaxed_AR2_2
- Idle_Relaxed_AR2_3
- Idle_Relaxed_AR2_4
- Idle_Relaxed_AR2_5
- Idle_Relaxed_AR2_6
- Idle_Relaxed_AR2_8
- Idle_Relaxed_AR2_9
- Idle_Relaxed_Shotgun_1
- Idle_Relaxed_Shotgun_2
- Idle_Relaxed_Shotgun_3
- Idle_Relaxed_Shotgun_4
- Idle_Relaxed_Shotgun_5
- Idle_Relaxed_Shotgun_6
- Idle_Relaxed_SMG1_1
- Idle_Relaxed_SMG1_2
- Idle_Relaxed_SMG1_3
- Idle_Relaxed_SMG1_4
- Idle_Relaxed_SMG1_5
- Idle_Relaxed_SMG1_6
- Idle_RPG_Aim
- Idle_RPG_Relaxed
- Idle_SMG1_Aim
- Idle_SMG1_Aim_Alert
- Idle_SMG1_Relaxed
- Idle_subtle
- Idle_to_d1_t01_BreakRoom_Sit01
- Idle_to_Lean_Back
- Idle_to_Lean_Left
- Idle_to_Sit_Chair
- Idle_to_Sit_Ground
- IdleAngry_AR2_ToShoot
- IdleAngryToShoot
- idlepackage
- injured1
- injured1postidle
- injured2
- jump_holding_glide
- jump_holding_jump
- jump_holding_land
- laycouch1
- Lean_Back
- Lean_Back_to_Idle
- Lean_Left
- Lean_Left_to_Idle
- Lineidle01
- Lineidle02
- Lineidle03
- Lying_Down
- Man_Gun
- MeleeAttack01
- Open_door_away
- Open_door_towards_left
- Open_door_towards_right
- p_arlene_postidle
- p_arrest_Upright
- P_balance_toes
- P_bendover
- P_bouncing
- P_Chainlink_Respond
- P_jumpup
- P_shiftleft
- P_shiftright
- P_stepin
- P_stepleft
- photo_react_blind
- photo_react_startle
- pickup
- Pistol_idle
- Pistol_idle_aim
- plazaidle1
- plazaidle2
- plazaidle3
- plazaidle4
- plazastand1
- plazastand2
- plazastand3
- plazastand4
- podpose
- pullrope1idle
- ragdoll
- reference
- reload_ar2
- reload_shotgun1
- reload_smg1
- reloadpistol
- run_aiming_all
- run_aiming_ar2_all
- run_aiming_p_all
- run_alert_aiming_all
- run_alert_aiming_ar2_all
- run_alert_all
- run_alert_holding_all
- run_alert_holding_AR2_all
- run_all
- run_AR2_Relaxed_all
- run_holding_all
- run_holding_ar2_all
- run_holding_RPG_all
- run_panicked_2_2_all
- run_panicked_all
- run_panicked3_all
- run_protected_all
- run_RPG_Relaxed_all
- run_SMG1_Relaxed_all
- Scan_Skies_Respond
- Seafloor_Poses
- shoot_ar2
- shoot_ar2_alt
- Shoot_AR2_ToIdleAngry
- shoot_rpg
- shoot_shotgun
- shoot_smg1
- shootp1
- ShootSMG1ToCover_L
- ShootSMG1ToCover_R
- ShootSMG1ToCoverLow_L
- ShootSMG1ToCoverLow_R
- ShootToCrouchD
- ShootToCrouchRPGfake
- ShootToIdleAngry
- ShootToStandRPGfake
- silo_sit
- Sit_Chair
- Sit_Chair_to_Idle
- Sit_Ground
- Sit_Ground_to_Idle
- sitchair1
- sitchairtable1
- sitcouch1
- sitcouchfeet1
- sitcouchknees1
- sitcouchtv1
- smgdraw
- Stand_to_crouch
- StandToCrouchD
- StandToShootRPGfake
- stopwoman
- stopwomanpre
- swing
- takepackage
- throw1
- ThrowItem
- turnleft
- turnright
- turnwheel
- urgenthandsweep
- urgenthandsweepcrouch
- walk_aiming_p_all
- walk_all
- walk_all_Moderate
- walk_AR2_Relaxed_all
- walk_holding_package_all
- walk_holding_RPG_all
- walk_panicked_all
- walk_RPG_Relaxed_all
- walk_SMG1_Relaxed_all
- walkAIMALL1
- walkAIMALL1_ar2
- walkAlertAim_AR2_ALL1
- walkAlertAimALL1
- walkAlertHOLD_AR2_ALL1
- walkAlertHOLDALL1
- walkHOLDALL1
- walkHOLDALL1_ar2
- Wave
- Wave_close
- Wave_SMG1
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