HL2:DM Bot Commands, their default values, and explanations
HL2:DM Bot Commands
hl2mp_bot_add # - Add a bot.
hl2mp_bot_aggressive 0
hl2mp_bot_allow_retreat 1 - If zero, bots will not attempt to retreat if they are are in a bad situation.
hl2mp_bot_always_full_reload 0
hl2mp_bot_ammo_search_range 5000 - How far bots will search to find ammo around them
hl2mp_bot_auto_vacate 1 - If nonzero, bots will automatically leave to make room for human players.
hl2mp_bot_ballistic_elevation_rate 0.01 - When lobbing grenades at far away targets, this is the degree/range slope to raise our aim
hl2mp_bot_choose_target_interval 0.3f - How often, in seconds, a HL2MPBot can reselect its target
hl2mp_bot_debug_ammo_scavenging 0
hl2mp_bot_debug_prop_scavenging 0
hl2mp_bot_debug_retreat_to_cover 0
hl2mp_bot_debug_seek_and_destroy 0
hl2mp_bot_debug_sniper 0
hl2mp_bot_debug_stuck_log - Given a server logfile, visually display bot stuck locations.
hl2mp_bot_debug_stuck_log_clear - - Clear currently loaded bot stuck data
hl2mp_bot_debug_tags 0 - ent_text will only show tags on bots
hl2mp_bot_difficulty 2 - Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
hl2mp_bot_disable_get_prop 0
hl2mp_bot_disable_seek_and_destroy 0
hl2mp_bot_fetch_lost_flag_time 10 - How long busy HL2MPBots will ignore the dropped flag before they give up what they are doing and go after it
hl2mp_bot_fire_weapon_allowed 1 - If zero, HL2MPBots will not pull the trigger of their weapons (but will act like they did)
hl2mp_bot_fire_weapon_min_time 1
hl2mp_bot_flag_kill_on_touch 0 - If nonzero, any bot that picks up the flag dies. For testing.
hl2mp_bot_force_jump 0 - Force bots to continuously jump
hl2mp_bot_gravgun_only 0 - If nonzero, HL2MPBots will only use gravity gun weapon
hl2mp_bot_health_critical_ratio 0.3
hl2mp_bot_health_ok_ratio 0.65
hl2mp_bot_health_search_far_range 2000
hl2mp_bot_health_search_near_range 1000
hl2mp_bot_hitscan_range_limit 1800
hl2mp_bot_ignore_real_players 0
hl2mp_bot_join_after_player 1 - If nonzero, bots wait until a player joins before entering the game.
hl2mp_bot_kick - Remove a HL2MPBot by name, or all bots ("all").
hl2mp_bot_kill - Kill a HL2MPBot by name, or all bots ("all").
hl2mp_bot_melee_attack_abandon_range 500 - If threat is farther away than this, bot will switch back to its primary weapon and attack
hl2mp_bot_melee_only 0 - If nonzero, HL2MPBots will only use melee weapons
hl2mp_bot_near_point_travel_distance 750 - If within this travel distance to the current point, bot is 'near' it
hl2mp_bot_notice_backstab_chance 25
hl2mp_bot_notice_backstab_max_range 750
hl2mp_bot_notice_backstab_min_range 100
hl2mp_bot_notice_gunfire_range 3000
hl2mp_bot_notice_quiet_gunfire_range 500
hl2mp_bot_offline_practice 0 - Tells the server that it is in offline practice mode.
hl2mp_bot_path_lookahead_range 300
hl2mp_bot_physcannon_wait_fire_time 1 - Time to wait after picking up a prop to firing.
hl2mp_bot_prefix_name_with_difficulty 0 - Append the skill level of the bot to the bot's name
hl2mp_bot_prop_freak_ratio 0.3
hl2mp_bot_prop_hater_ratio 0.3
hl2mp_bot_prop_search_important_range 400 - How far prop freak bots will search to find and prefer important props around them (like explosive barrels)
hl2mp_bot_prop_search_min_mass 30 - Ignore props under this mass
hl2mp_bot_prop_search_only_important 0
hl2mp_bot_prop_search_range 2000 - How far prop freak bots will search to find props around them
hl2mp_bot_quota 0 - Determines the total number of tf bots in the game.
hl2mp_bot_quota_mode normal - Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
hl2mp_bot_retreat_to_cover_range 1000
hl2mp_bot_shotgunner_range 320
hl2mp_bot_sniper_aim_error 320
hl2mp_bot_sniper_aim_steady_rate 10
hl2mp_bot_sniper_choose_target_interval 3.0f - How often, in seconds, a zoomed-in Sniper can reselect his target
hl2mp_bot_taunt_victim_chance 20
hl2mp_bot_wait_in_cover_max_time 2
hl2mp_bot_wait_in_cover_min_time 1
hl2mp_bot_warp_team_to_me
hl2mp_bot_aggressive 0
hl2mp_bot_allow_retreat 1 - If zero, bots will not attempt to retreat if they are are in a bad situation.
hl2mp_bot_always_full_reload 0
hl2mp_bot_ammo_search_range 5000 - How far bots will search to find ammo around them
hl2mp_bot_auto_vacate 1 - If nonzero, bots will automatically leave to make room for human players.
hl2mp_bot_ballistic_elevation_rate 0.01 - When lobbing grenades at far away targets, this is the degree/range slope to raise our aim
hl2mp_bot_choose_target_interval 0.3f - How often, in seconds, a HL2MPBot can reselect its target
hl2mp_bot_debug_ammo_scavenging 0
hl2mp_bot_debug_prop_scavenging 0
hl2mp_bot_debug_retreat_to_cover 0
hl2mp_bot_debug_seek_and_destroy 0
hl2mp_bot_debug_sniper 0
hl2mp_bot_debug_stuck_log - Given a server logfile, visually display bot stuck locations.
hl2mp_bot_debug_stuck_log_clear - - Clear currently loaded bot stuck data
hl2mp_bot_debug_tags 0 - ent_text will only show tags on bots
hl2mp_bot_difficulty 2 - Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
hl2mp_bot_disable_get_prop 0
hl2mp_bot_disable_seek_and_destroy 0
hl2mp_bot_fetch_lost_flag_time 10 - How long busy HL2MPBots will ignore the dropped flag before they give up what they are doing and go after it
hl2mp_bot_fire_weapon_allowed 1 - If zero, HL2MPBots will not pull the trigger of their weapons (but will act like they did)
hl2mp_bot_fire_weapon_min_time 1
hl2mp_bot_flag_kill_on_touch 0 - If nonzero, any bot that picks up the flag dies. For testing.
hl2mp_bot_force_jump 0 - Force bots to continuously jump
hl2mp_bot_gravgun_only 0 - If nonzero, HL2MPBots will only use gravity gun weapon
hl2mp_bot_health_critical_ratio 0.3
hl2mp_bot_health_ok_ratio 0.65
hl2mp_bot_health_search_far_range 2000
hl2mp_bot_health_search_near_range 1000
hl2mp_bot_hitscan_range_limit 1800
hl2mp_bot_ignore_real_players 0
hl2mp_bot_join_after_player 1 - If nonzero, bots wait until a player joins before entering the game.
hl2mp_bot_kick - Remove a HL2MPBot by name, or all bots ("all").
hl2mp_bot_kill - Kill a HL2MPBot by name, or all bots ("all").
hl2mp_bot_melee_attack_abandon_range 500 - If threat is farther away than this, bot will switch back to its primary weapon and attack
hl2mp_bot_melee_only 0 - If nonzero, HL2MPBots will only use melee weapons
hl2mp_bot_near_point_travel_distance 750 - If within this travel distance to the current point, bot is 'near' it
hl2mp_bot_notice_backstab_chance 25
hl2mp_bot_notice_backstab_max_range 750
hl2mp_bot_notice_backstab_min_range 100
hl2mp_bot_notice_gunfire_range 3000
hl2mp_bot_notice_quiet_gunfire_range 500
hl2mp_bot_offline_practice 0 - Tells the server that it is in offline practice mode.
hl2mp_bot_path_lookahead_range 300
hl2mp_bot_physcannon_wait_fire_time 1 - Time to wait after picking up a prop to firing.
hl2mp_bot_prefix_name_with_difficulty 0 - Append the skill level of the bot to the bot's name
hl2mp_bot_prop_freak_ratio 0.3
hl2mp_bot_prop_hater_ratio 0.3
hl2mp_bot_prop_search_important_range 400 - How far prop freak bots will search to find and prefer important props around them (like explosive barrels)
hl2mp_bot_prop_search_min_mass 30 - Ignore props under this mass
hl2mp_bot_prop_search_only_important 0
hl2mp_bot_prop_search_range 2000 - How far prop freak bots will search to find props around them
hl2mp_bot_quota 0 - Determines the total number of tf bots in the game.
hl2mp_bot_quota_mode normal - Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
hl2mp_bot_retreat_to_cover_range 1000
hl2mp_bot_shotgunner_range 320
hl2mp_bot_sniper_aim_error 320
hl2mp_bot_sniper_aim_steady_rate 10
hl2mp_bot_sniper_choose_target_interval 3.0f - How often, in seconds, a zoomed-in Sniper can reselect his target
hl2mp_bot_taunt_victim_chance 20
hl2mp_bot_wait_in_cover_max_time 2
hl2mp_bot_wait_in_cover_min_time 1
hl2mp_bot_warp_team_to_me
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