Full Character Summary (All base game + DLC characters, not inc. Stories)
DEFAULT CHARACTERS
Anton
Trait: Good Mathematician.
Trait Use: Catches rats faster with the 'Trap for Small Animals.' Loses less ammo defending Shelter.
Running Speed: Slower than Average.
Combat Ability: Below Average.
Guarding Ability: Terrible.
Guitar Ability: Unable to Play.
Morals: Fairly unconcerned about theft or murder. Less Concerned when aiding neighbours and NPCs. Shows concern when Party Members die. Hard to raise or lower Mood. Likely to steal when leaving shelter. Argues or fights with others when mood is low.
Addiction: Abstinent (Unable to drink).
Inventory Size: 8.
Arica
Trait: Sneaks Quietly.
Trait Use: Reduces the amount of noise she makes from running or jumping. Can perform an instant back-stab kill using most weapons (except the Crowbar) without being detected. Uses Lock Picks silently and creates little noise with Crowbar. Can instantly-kill from behind with everything but crowbar or bare hands and always instantly-kills from hiding spots.
Running Speed: Average.
Combat Ability: Above Average.
Guarding Ability: Average.
Guitar Ability: Decent.
Morals: Fairly unconcerned about theft or murder. Concerned when aiding neighbours and NPCs. Shows concern when Party Members die. Easy to raise or lower Mood. Likely to steal when leaving shelter. Argues or fights with others when mood is low. Slowly becomes sad if addiction is unsatisfied.
Addiction: Smoking.
Inventory Size: 10.
Boris
Trait: Strong but Slow.
Trait Use: Bonus inventory slots but reduced speed. Creates extra noise when moving or scavenging compared to other survivors. Largest health pool of all characters. Can instantly-kill from behind with everything but crowbar or bare hands and always instantly-kills from hiding spots.
Running Speed: Slowest.
Combat Ability: Above Average.
Guarding Ability: Above Average
Guitar Ability: Unable to Play.
Smpathy Level: Highest.
Morals: Extremly concerned about theft or murder. Very concerned when aiding neighbours and NPCs. Shows concern when Party Members die. Very easy to raise or lower Mood. Thinks alone or sobs all night when mood is low. Slowly becomes sad if addicition is unsatisfied.
Addiction: Smoking.
Inventory Size: 17.
Bruno
Trait: Good Cook
Trait Use: Crafts Cooked Meals with less Water and Fuel. Crafts Moonshine with less Sugar and Water. Crafts Pure Alcohol with less Fuel. Crafts Medications with less Herbs and Medical Ingredients.
Running Speed: Average.
Combat Ability: Average.
Guarding Ability: Average.
Guitar Ability: Unable to Play.
Morals: Almost completely unconcerned about theft or murder. Almost completely unconcerned when helping people. Shows selfishness when Party Members die. Hard to raise or lower Mood. Argues or fights with others when mood is low. Slowly becomes sad if addiction is unsatisfied.
Addiction: Smoking.
Inventory Size: 10.
Cveta
Trait: Loves Children.
Trait Use: Better at cheering up children and other survivors. Reduced costs when helping out children that come to the door (Only requiring 1 unit of Medications to be given away instead of 2 units for example.)
Running Speed: Average.
Combat Ability: Worst.
Guarding Ability: Terrible.
Guitar Ability: Unable to Play.
Morals: Extremely concerned about murder or theft. Very concerned when aiding neighbours and NPCs. Shows concern when Party Members die. Very easy to raise or lower Mood. Rarely steals supplies when abandoning the shelter. Thinks alone or sobs all night when mood is low.
Addiction: None.
Inventory Size: 8.
Emilia
Trait: Talented Lawyer
Trait Use: Resistant to morale shocks from stealing or killing. Hard to reduce her mood and easy to recover. Content Mood is short-lasting and hard to acquire.
Running Speed: Average.
Combat Ability: Average.
Guarding Ability: Below Average.
Guitar Ability: Unable to Play.
Morals: Almost completely unconcerned about theft or murder. Almost completely unconcerned when helping people. Shows selfishness when Party Members die. Hard to lower Mood. Likely to steal when leaving shelter. Argues or fights with others when mood is low. Slowly becomes sad if addiction is unsatisfied.
Addiction: Coffee.
Inventory Size: 10.
Katia
Trait: Bargaining Skills.
Trait Use: Increased value on items when trading.
Running Speed: Average.
Combat Ability: Below Average.
Guarding Ability: Below Average.
Guitar Ability: Good.
Morals: Concerned about theft or murder. Concerned when helping people. Shows concern when Party Members die. Easy to raise or lower mood. Rarely steals supplies when abandoning the shelter. Thinks alone or sobs all night when mood is low. Slowly becomes sad if addiction is unsatisfied.
Addiction: Coffee.
Inventory Size: 12.
Marin
Trait: Handyman.
Trait Use: Reduced costs when crafting many items and upgrading things that have been built such as the Workbench, Metal Workshop or the Herb Garden.
Running Speed: Average.
Combat Ability: Average.
Guarding Ability: Average.
Guitar Ability: Unable to Play.
Morals: Less concerned about theft or murder. Less concerned when helping people. Shows concern when Party Members die. Hard to raise or lower mood. Likely to steal when leaving shelter. Argues or fights with others when mood is low. Slowly becomes sad if addiction is unsatisfied.
Addiction: Coffee.
Inventory Size: 10.
Marko
Trait: Skilled Scavenger.
Trait Use: Bonus inventory slots, loots corpses and piles quicker. Generally finds more things when scavenging. When not using a shovel, clears rubble quicker than others.
Running Speed: Average.
Combat Ability: Average.
Guarding Ability: Average.
Guitar Ability: Unable to Play.
Morals: Concerned about theft or murder. Concerned when helping people. Shows concern when Party Members die. Easy to raise or lower mood. Thinks alone or sobs all night when mood is low.
Addiction: None.
Inventory Size: 15.
Pavle
Trait: Fast Runner
Trait Use: Runs at 150% speed compared to other survivors.
Running Speed: Best.
Combat Ability: Average.
Guarding Ability: Average.
Guitar Ability: Decent.
Morals: Concerned about theft or murder. Concerned when helping people. Shows concern when Party Members die. Easy to raise or lower mood. Rarely steals supplies when abandoning the shelter. Thinks alone or sobs all night when mood is low.
Addiction: None.
Inventory Size: 12.
Roman
Trait: Trained in Combat.
Trait Use: Deals 20% more damage in combat. Almost unable to fail kills from stealth. Able to kill Bandits or Soldiers without getting Sad. Killing innocents effects him less. With a Reinforced Door he can defend against any level of raid without any down-sides on his own. Higher HP than usual. Can instantly-kill from behind with everything but bare hands and always instantly-kills from hiding spots.
Running Speed: Average.
Combat Ability: Best.
Guarding Ability: Best.
Guitar Ability: Good.
Morals: Almost completely unconcerned about theft or murder. Almost completely unconcerned when helping people. Shows selfishness when Party Members die. Hard to raise or lower Mood. Likely to steal when leaving shelter. Argues or fights with others when mood is low. Slowly becomes sad if addiction is unsatisfied.
Addiction: Smoking.
Inventory Size: 10.
Zlata
Trait: Bolsters Spirits.
Trait Use: Cheering up depressed characters is more likely to succeed. Reduces Morale Loss for the entire shelter for negative events. Best with the guitar.
Running Speed: Average.
Combat Ability: Below Average.
Guarding Ability: Average.
Guitar Ability: Best.
Morals: Extremely concerned about murder or theft. Very concerned when aiding neighbours and NPCs. Shows concern when Party Members die. Very easy to raise or lower Mood. Rarely steals supplies when abandoning the shelter. Thinks alone or sobs all night when mood is low.
Addiction: None.
Inventory Size: 12.
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LITTLE ONES DLC CHARACTERS
Kalina (Child)
Trait: War Orphan.
Trait Use: Children require less food and can't use or create many objects.. but they can be taught to use some, including creating cigarettes, setting traps for small animals, growing herbs and vegetables, cooking, making filters and placing them into Rainwater Collectors. Children are also morale boosters for other members of the party.
Running Speed: Below Average.
Combat Ability: N/A.
Guarding Ability: N/A.
Guitar Ability: N/A.
Morals: N/A.
Addiction: N/A.
Inventory Size: N/A.
Misha (Child)
Trait: Neighborhood Kid.
Trait Use: Children require less food and can't use or create many objects.. but they can be taught to use some, including creating cigarettes, setting traps for small animals, growing herbs and vegetables, cooking, making filters and placing them into Rainwater Collectors. Children are also morale boosters for other members of the party.
Running Speed: Below Average.
Combat Ability: N/A.
Guarding Ability: N/A.
Guitar Ability: N/A.
Morals: N/A.
Addiction: N/A.
Inventory Size: N/A.
Sergei (Child)
Trait: Lost Boy.
Trait Use: Children require less food and can't use or create many objects.. but they can be taught to use some, including creating cigarettes, setting traps for small animals, growing herbs and vegetables, cooking, making filters and placing them into Rainwater Collectors. Children are also morale boosters for other members of the party.
Running Speed: Below Average.
Combat Ability: N/A.
Guarding Ability: N/A.
Guitar Ability: N/A.
Morals: N/A.
Addiction: N/A.
Inventory Size: N/A.
Christo
Trait: Determined Father.
Trait Use: Requires less time to become fully rested. Also very reliable when consoling children, especially his daughter.
Running Speed: Average.
Combat Ability: ?
Guarding Ability: Average.
Guitar Ability: Unable to Play.
Morals: Concerned about theft or murder. Concerned when helping people. Shows concern when Party Members die. Easy to raise or lower mood. Thinks alone or sobs all night when mood is low.
Addiction: Abstinent (Unable to drink).
Inventory Size: 12.
Iskra (Child)
Trait: Christo's Daughter
Trait Use: Children require less food and can't use or create many objects.. but they can be taught to use some, including creating cigarettes, setting traps for small animals, growing herbs and vegetables, cooking, making filters and placing them into Rainwater Collectors. Children are also morale boosters for other members of the party.
Running Speed: Below Average.
Combat Ability: N/A.
Guarding Ability: N/A.
Guitar Ability: N/A.
Morals: N/A.
Addiction: N/A.
Inventory Size: N/A.
Henrik
Trait: Tobacconist
Trait Use: Takes an extra 0.5hrs to create a batch of cigarettes, but produces 50% more from the same materials, six cigarettes created instead of four.
Running Speed: Below Average.
Combat Ability: ?
Guarding Ability: Below Average.
Guitar Ability: Unable to Play.
Morals: Concerned about theft or murder. Concerned when helping people. Shows concern when Party Members die. Easy to raise or lower mood. Thinks alone or sobs all night when mood is low.
Addiction: Smoking (Smokes one extra per day, 4 instead of 3.)
Inventory Size: 10.
Ivano (Child)
Trait: Henrik's Grandson.
Trait Use: Children require less food and can't use or create many objects.. but they can be taught to use some, including creating cigarettes, setting traps for small animals, growing herbs and vegetables, cooking, making filters and placing them into Rainwater Collectors. Children are also morale boosters for other members of the party.
Running Speed: Below Average.
Combat Ability: N/A.
Guarding Ability: N/A.
Guitar Ability: N/A.
Morals: N/A.
Addiction: N/A.
Inventory Size: N/A.
Irina
Trait: Green Thumb.
Trait Use: Grows Herbs and Vegetables with 50% less water (Four Water for every Five Herbs instead of Eight Water, Five Water for every Four Vegetables instead of Ten Water.)
Running Speed: Average.
Combat Ability: Below Average.
Guarding Ability: Below Average.
Guitar Ability: Unable to Play.
Morals: Concerned about theft or murder. Concerned when helping people. Shows concern when Party Members die. Easy to raise or lower mood. Thinks alone or sobs all night when mood is low.
Addiction: None.
Inventory Size: 10.
Lydia (Child)
Trait: Irina's Niece
Trait Use: Children require less food and can't use or create many objects.. but they can be taught to use some, including creating cigarettes, setting traps for small animals, growing herbs and vegetables, cooking, making filters and placing them into Rainwater Collectors. Children are also morale boosters for other members of the party.
Running Speed: Below Average.
Combat Ability: N/A.
Guarding Ability: N/A.
Guitar Ability: N/A.
Morals: N/A.
Addiction: N/A.
Inventory Size: N/A.
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FINAL CUT UPDATE CHARACTER
Livia
Trait: Good Cook.
Trait Use: Crafts Cooked Meals with less Water and Fuel. Crafts Moonshine with less Sugar and Water. Crafts Pure Alcohol with less Fuel. Crafts Medications with less Herbs and Medical Ingredients.
Special Character State: Pregnant
Pregnancy Effects: Livia cannot run, cannot leave the shelter (either to scavenge or to aid neighbours in events) and she cannot guard the shelter at night.
>>This requires more testing but she may need food more often than other characters due to pregnancy to stay fed.<<
Running Speed: N/A (Never used due to pregnancy)
Combat Ability: N/A (Never used due to pregnancy)
Guarding Ability: N/A (Never used due to pregnancy)
Guitar Ability: Unable to Play.
Morals: Extremely concerned about murder or theft. Very concerned when aiding neighbours and NPCs. Shows concern when Party Members die. Very easy to raise or lower Mood. Rarely steals supplies when abandoning the shelter. Thinks alone or sobs all night when mood is low.
Addiction: Abstinent (Unable to drink).
Inventory Size: 8. (Never used due to pregnancy)
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CUSTOM CHARACTER TRAITS
Insurance Agent (Custom)
Trait: Persuasive
Trait Use: Gives a slight boost to trading.
Running Speed: Average.
Combat Ability: Worst
Guarding Ability: Terrible.
Guitar Ability: Unable to Play.
Morals: Almost completely unconcerned about theft or murder. Almost completely unconcerned when helping people. Shows selfishness when Party Members die. Hard to raise or lower Mood. Argues or fights with others when mood is low.
Addiction: None.
Inventory Size: 12.
Psychologist (Custom)
Trait: Strong Willed.
Trait Use: Cheers up depressed characters with much higher sucess. Practically resistant to depression. Reduces other's sadness significantly faster just being in the party.
Running Speed: Average.
Combat Ability: Average.
Guarding Ability: Average.
Guitar Ability: Unable to Play.
Morals: Extremely concerned about murder or theft. Very concerned when aiding neighbours and NPCs. Shows concern when Party Members die. Very easy to raise or lower Mood. Rarely steals supplies when abandoning the shelter. Thinks alone or sobs all night when mood is low.
Addiction: None.
Inventory Size: 12.
Photographer (Custom)
Trait: Keen Eye for Detail.
Trait Use: Allows them to notice otherwise hidden loot piles (for example the one revealed when you feed the homeless man at the Decrepit Squat, or the one revealed when you help the man with medicine for his baby at Sniper Junction.)
Running Speed: Average.
Combat Ability: ?
Guarding Ability: ?
Guitar Ability: Unable to Play.
Morals: Concerned about theft or murder. Concerned when helping people. Shows concern when Party Members die. Easy to raise or lower mood. Thinks alone or sobs all night when mood is low.
Addiction: None.
Inventory Size: 12.
Computer Specialist (Custom)
Trait: Knack for Electronics
Trait Use: Any item that is produced with Electric Parts has all of it's component costs reduced by 40%. E.g. A reinforced Door that'd normally cost 30 Components, 15 Wood, 2 Parts and 4 Electric Parts would cost 18 Components, 9 Wood, 2 Parts and 3 Electric Parts instead.
Reworked Trait Use: Thermo Regulators, Mixers & Heat Lamps are created two at a time for the same ingredients. E.g. Four Electrical Parts would usually create one Mixer, where now it creates two Mixers, same with Thermo Regulators and Heat Lamps.
Running Speed: Average.
Combat Ability: Worst.
Guarding Ability: Terrible.
Guitar Ability: Unable to Play.
Morals: Almost completely unconcerned about theft or murder. Almost completely unconcerned when helping people. Shows selfishness when Party Members die. Hard to lower Mood. Likely to steal when leaving shelter. Argues or fights with others when mood is low.
Addiction: None.
Inventory Size: 12.
Police Officer (Custom)
Trait: Familiar with Guns
Trait Use: Aims more quickly than other characters, turning the reticle to orange quicker. Can instantly-kill from behind with everything but bare hands and always instantly-kills from hiding spots.
Running Speed: Above Average.
Combat Ability: Above Average.
Guarding Ability: Above Average.
Guitar Ability: Unable to Play.
Morals: Fairly unconcerned about theft or murder. Concerned when aiding neighbours and NPCs. Shows concern when Party Members die. Easy to raise or lower Mood. Rarely steals supplies when abandoning the shelter. Argues or fights with others when mood is low.
Addiction: None.
Inventory Size: 12.
Pharmacist (Custom)
Trait: Knows Much About Meds
Trait Use: Crafts Medications, Herbal meds and Bandages with reduced costs. Medications require 2 Herbs instead of 4 and 1 Med Ingredients instead of 2. Herbal Meds require 3 Herbs instead of 4. Bandages require 4 Components instead of 5 and 3 Herbs instead of 4.
Running Speed: Average.
Combat Ability: Average.
Guarding Ability: Average.
Guitar Ability: Unable to Play.
Morals: Less concerned about theft or murder. Less concerned when helping people. Shows concern when Party Members die. Hard to raise or lower mood. Likely to steal when leaving shelter. Argues or fights with others when mood is low.
Addiction: None.
Inventory Size: 12.
Forester (Custom)
Trait: Skilled Woodchopper
Trait Use: Gains around 30% more Wood and Fuel when chopping down furniture.
Running Speed: Average.
Combat Ability: Average.
Guarding Ability: Above Average.
Guitar Ability: Unable to Play.
Morals: Concerned about theft or murder. Concerned when helping people. Shows concern when Party Members die. Easy to raise or lower mood. Thinks alone or sobs all night when mood is low.
Addiction: None.
Inventory Size: 12.
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Combat Ability Summary
Your character's chance to successfully deal damage in melee combat is decided by a number of things: the combat proficiency of your character, whether or not you have a melee weapon equipped and whether the opponent is equipped with a weapon (melee weapons effect this more heavily than guns.)
Best - Roman.
Highest rate of success when attacking in melee. Roman is able to instantly kill a passing target from a hiding spot with any weapon including his bare hands, he's also able to instantly kill any target from behind with a melee weapon.
Above Average - Arica, Boris, Police Officer.
Above average rate of success when attacking in melee. Arica, Boris and the Police Officer are able to instantly kill a passing target from a hiding spot with any weapon including their bare hands, they're also able to instantly kill any target from behind with a melee weapon, although Arica and Boris can't do that with a Crowbar.
Average - Bruno, Emilia, Marin, Marko, Pavle, Psychologist, Pharmacist, Forester.
Average rate of success when attacking in melee. Emilia, Marko and Pavle are able to instantly kill from a passing target from a hiding spot with any weapon although can't instantly kill from behind, while Bruno and Marin can do it from a hiding spot with any weapon but a Crowbar. My best guess is that the Psychologist, Pharmacist and the Forester work like Emilia Marko and Pavle.
Below Average - Anton, Katia, Zlata, Computer Specialist.
Below average rate of success when attacking in melee. Anton, Katia, Zlata and the Computer Specialist are able to instantly kill from a passing target from a hiding spot with any weapon but a Crowbar, although can't instantly kill from behind.
Worst - Cveta, Insurance Agent.
Worst rate of success when attacking in melee. Cveta and the Insurance Agent are unable to instantly kill with any kind of back-stab.
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