Help / References / etc for Crypt of the Necrodancer
Introduction
Initially included in my ~100% Achievements guide, this guide will include everything that was removed from that one (it was cluttering the other guide way too much by not being related to achievements) plus some other stuff that couldn't make it there.
Only take this as a help / resource / reference dump of some sort.
Be sure to give appreciation to all respective resources btw.
Intermediate Tips
These are brief, but these go more in-depth so feel free to look them up on your own.
- Always acquirable as early as Zone 1-2 or 1-3
- The Leprechaun is capable giving 25-500 gold
- Item pool spawns possibly better in your favor
- Makes all bats (including the miniboss) almost a non-issue
Shovel
Headwear
Familiars
Charms
Health Consumables
Misc. Items
Spells
Scrolls
Tomes
Armor
Footwear
Rapier / Axe
Cutlass / Longsword
Crystal Shovel
Torch Wall / Foresight
Ring Mana / Spells
Heart Cont. 2x
*See Merchanticide for a more comprehensive step-by-step process to Shopkeeper murdering
*bombs can be substituted for Fireball/Pulse/Earth but be sure to account for the dmg diff
**throw includes throwable weapons (Daggers, Spears), Shurikens, Greanades, or very long-ranged weapons (Rifle,Crossbow)
Even: [Enemies are] 0/2/4 tiles away, It's adjacent or will be if Bard moves closer. Bard is synchronized with the enemy.
Odd: [Enemies are] 1 tile away. diagonals are a tile away too. Moving toward it hurts Bard. As the [enemy] moves every beat and is an odd space away, buffering once narrows the gap.Almost all enemies should be dealt with while 'synchonized'. Generally, keep even-numbered squares between the player and enemies (0,2,4...) when moving towards them to avoid taking damage. However, some need to be dealt with on odd numbered squares (1,3,5,...). Odd-numbered square enemies:
- Moles
- Shove Monsters
- Pixies
- Fortissimole
- Monkeys
- Armored Skeletons
- Knights
- Devils
- Banshees
- All enemies (when using Flail or Ring of War)
Advanced Techniques
Monk and Dove benefit from this the most (due to their free shops / useless gold), but Dorian, Bolt, Tempo, and Suzu all like being able to ignore parity and waiting for the enemies to be in the right spots. (Aria still can't do this of course)
- Dragons (Dealt with a 2x2 tile)
- Mommies
- Dead Ringer (Lure)
- Others probably
- Enemies can be killed by spike traps / walls (especially for Dove / Monk)
- Traps can be used to exit the floor without the stair room (Tempo / speed / low%)
- Bounce and confusion traps can put space between player and enemies (Eli / Melody)
- Bomb traps and roofpigs naturally kill enemies as well
They can also serve as Aria's buffers, Tempo's timer resets, Suzu's dash ammo, or Chaunter's backup possessions. Inversely these can snag weapons (Mary, Bolt, Nocturna) so context and build matters here. But headless skeletons are also prone to bounce trap / confusion trap backfires so don't treat them as no threats.
This is perfect for Monk and Bolt, or just for Arena abuse. (Dove, Aria, and boss floors can't use this of course)
Knowing where the exit stairs are mostly used for speed, but the player can use these for other personal reasons.
Zone 1
Player Spawn Room : Middle
Exit Stair Room : Bottom Right leaning
Exit stairs never spawn in the top, top left, or left sides
Zone 2
Player Spawn Room : Middle
Exit stairs are usually near the spawn room except they are blocked behind walls; dig walls in the spawn room to locate the exit easier.
Zone 3
No consistent exit stair spawn. Finding and going through secret rooms almost always leads to it, however.
Zone 4
Player Spawn Room : Any one corner
Exit Stair Room : Opposite corner of spawn
Fastest way is to dig diagonally to get to the guaranteed exit room, but digging horizontally then vertically may be safer for dragon / mommy floors
Zone 5
Exit stair room is always linked to the player spawn room by the conduit tiles and is also linked to it by the hallway (there is never a non-hallway room needed to reach the exit room). The floor has a single large exit room with no chests, shrines, sarcophagi, or traps, and the room has multiple branching conduit lines. If it has these descriptions then it is the exit stair room.
Terminologies
- Buffering - intentionally making moves to stall and expend a beat without missing the beat; alternative to missing or skipping a beat.
- Piercing dmg - able to damage certain 'problem enemies' through their 'shields'.
- Phasing dmg - damages enemies without fail.
- Miscellaneous Item Categories
- Stackable - Cookies, Shurikens, Tomes
- Toggleable - Boots of Leaping, Boots of Lunging
- Throwable - Daggers, Spears, Glass Shards (weapon), Shurikens
- Reloadable - Crossbow, Rifle, Blunderbuss
- Protection items - Glass Armors, Crown of Teleportation, Frost Charm, Ring of Shielding
- Heavy items - Lead Boots, Heavy Plate, Heavy Glass
- Frost items - Frost Dagger, Ring of Frost, Freeze Spell, Ice Familiar, Frost Charm
- Stackable - Cookies, Shurikens, Tomes
Armored Skeletons
Beetles
Knights
Blademasters
Gargoyles
Devils
Orcs
Death Metal
Throwable Weapons; Shurikens
Dagger of Frost
Ring of Piercing
Rat Familiar
Mimics
Moles / Fortissimole
Tar Monsters
Spirits (Wights, Ghasts, Ghouls)
Phase 1 Bosses (Coral Riif, King Conga)
Dead Ringer
Lightning Orbs
Skulls
Earth Spells
Discord / Wiki Links
Steam Guides
Item Tier List, Use Case, and Viability (Outdated)
https://steamcommunity.com/sharedfiles/filedetails/?id=2773538488
Synchronizing with Enemy Movement Patterns
https://steamcommunity.com/sharedfiles/filedetails/?id=2673485844
Wielding Klarinetta and her Sword
https://steamcommunity.com/sharedfiles/filedetails/?id=2940581808
Chaunter and Enemy Possessions
https://steamcommunity.com/sharedfiles/filedetails/?id=2889659043
~100% Guide + Strategies for each Character
https://steamcommunity.com/sharedfiles/filedetails/?id=2799119116
Workshop Items (Resource Packs)
https://steamcommunity.com/sharedfiles/filedetails/?id=2874748363
Monk Workshop Items
https://steamcommunity.com/sharedfiles/filedetails/?id=1121321793 https://steamcommunity.com/sharedfiles/filedetails/?id=371308441
Klarinetta Workshop Items
https://steamcommunity.com/sharedfiles/filedetails/?id=2863150441
Misc Workshop Items
https://steamcommunity.com/sharedfiles/filedetails/?id=2613983123
Workshop Items (Useful Lvl Editor Maps)
[Playtesting]
if u cant wait its:
- The one with trapdoor miniboss
- The one with more ways of killing shopkeepers
Video Links
[WIP]
[Until i figure out how to make vids look nice and organized here, direct links are excluded so search them on your own]
- Spooty Biscuit's recommended settings
- LoZelda's beginner's guide
- Elad Difficult's How to kill the [enemy]
- Plectro's Zone4 Guide
- Plectro's Necrodancer1 Boss guide
- Plectro's Shop strategies
- Sky's dragon dance variations (includes Marv and No Return)
- Floriss' Ultimate Boss Guide / Boss Quickkills
- Biggiemac's courage duping (score run strategies)
- Hokuhok u bard duping (score run strategies)
- Naymin's lute quickkill
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.