How To Be A Part Of Running WIth Scissors

POSTAL 278 views2 favorites2 min readby Sticky FriendView on Steam ↗

Being A Developer

If you want to be more than just a fan, you’ve gotta speak the language. At RWS, that language is Unreal Engine. Whether you’re looking at POSTAL 4 or Brain Damaged, you aren't just "playing" with a game maker; you’re engineering chaos.

  1. The Engine is Your Bible
    RWS moved to Unreal Engine 4 (and now UE5) for their modern titles. You need to know your way around:

Blueprints: Great for starting out and prototyping mechanics.

C++: This is where the heavy lifting happens. If you can optimize code so the game doesn't explode when 50 NPCs are on screen, you're already ahead.

  1. The "Indie" Skillset
    In a big studio, you might just work on "tree textures" for three years. At a place like RWS, you need to be a Swiss Army Knife.

Can you fix a bug in a script?

Can you tweak a physics asset so a severed head bounces correctly?

Versatility is king.

  1. Show, Don't Tell
    Don't just tell them you're a "Developer." Show them.
    Build a standalone feature in UE5. Make a custom weapon, a unique NPC AI behavior, or a specialized interaction system. Record a video of it or, better yet, put the project on GitHub.
  2. Performance Matters
    Anyone can make a game look pretty. A real RWS-tier developer makes it run on a potato. Focus on optimization. If your code is clean and your frame rates are high, you’re showing professional-grade talent.

The Modding Audition

The Point: The Steam Workshop is your resume.

The Advice: Don't just say you're good—upload something. Make a weapon, a weird map, or a script. If it gets downloads and people like it, RWS might actually see it.

Don't Be A Tool

The Vibe: RWS is a family, not a corporation.

The Advice: Be active in the Discord. Help other players. Don't spam the devs asking for a job. Show you’re a cool person to work with first.

How Do I Apply?

The Email: [email protected].

The Catch: Only email them when you actually have a portfolio (links to your mods/maps) ready. Don't send a "Hey hire me" email with nothing to show.

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