How To Be A Part Of Running WIth Scissors
Being A Developer
If you want to be more than just a fan, you’ve gotta speak the language. At RWS, that language is Unreal Engine. Whether you’re looking at POSTAL 4 or Brain Damaged, you aren't just "playing" with a game maker; you’re engineering chaos.
- The Engine is Your Bible
RWS moved to Unreal Engine 4 (and now UE5) for their modern titles. You need to know your way around:
Blueprints: Great for starting out and prototyping mechanics.
C++: This is where the heavy lifting happens. If you can optimize code so the game doesn't explode when 50 NPCs are on screen, you're already ahead.
- The "Indie" Skillset
In a big studio, you might just work on "tree textures" for three years. At a place like RWS, you need to be a Swiss Army Knife.
Can you fix a bug in a script?
Can you tweak a physics asset so a severed head bounces correctly?
Versatility is king.
- Show, Don't Tell
Don't just tell them you're a "Developer." Show them.
Build a standalone feature in UE5. Make a custom weapon, a unique NPC AI behavior, or a specialized interaction system. Record a video of it or, better yet, put the project on GitHub. - Performance Matters
Anyone can make a game look pretty. A real RWS-tier developer makes it run on a potato. Focus on optimization. If your code is clean and your frame rates are high, you’re showing professional-grade talent.
The Modding Audition
The Point: The Steam Workshop is your resume.
The Advice: Don't just say you're good—upload something. Make a weapon, a weird map, or a script. If it gets downloads and people like it, RWS might actually see it.
The Advice: Don't just say you're good—upload something. Make a weapon, a weird map, or a script. If it gets downloads and people like it, RWS might actually see it.
Don't Be A Tool
The Vibe: RWS is a family, not a corporation.
The Advice: Be active in the Discord. Help other players. Don't spam the devs asking for a job. Show you’re a cool person to work with first.
The Advice: Be active in the Discord. Help other players. Don't spam the devs asking for a job. Show you’re a cool person to work with first.
How Do I Apply?
The Email: [email protected].
The Catch: Only email them when you actually have a portfolio (links to your mods/maps) ready. Don't send a "Hey hire me" email with nothing to show.
The Catch: Only email them when you actually have a portfolio (links to your mods/maps) ready. Don't send a "Hey hire me" email with nothing to show.
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