Official Map Secrets: nmo and nms

No More Room in Hell344 views46 favorites39 min readby Slap HappyUpdated Aug 9, 2025View on Steam ↗

Intro

A single and complete guide for all official maps, both nmo and nms. Previous authors have their works linked

nmo_broadway2, nmo_chinatown, nmo_cleopas, nmo_fema, nmo_junction, nmo_rockpit and nms_favela do not have secrets

Found other secrets for these maps? Let me know in the comments and I'm happy to give credit

If you like this guide give it a thumbs up above. Add it your favorites and it's easier to find in the guides section

nmo_anxiety

Boss zombie

At the start, bring the stuffed giraffe through the map with you. It is very fragile like a bottle - hitting or dropping it will break it. Keep the welder from the first objective as well


Place the giraffe between the two stuffed bears

This will summon a boss zombie

The boss will drop a weapon box (bag) after it is killed

Traps and shutter

Don't step on the fallen bear in this area, or its squeak will draw a group of runners that will break out of a nearby shutter


Just past the boss area, use the welder on a shutter for another weapon box

Don't shoot or touch this car outside or the alarm will go off and summon runners

Sniper stash



If you go down the street from where the ladder is placed. You can break the fence and go up the ladder behind for a sniper stash

You can only reach this area after the ladder has been placed. Placing the one in the objective will place another ladder here

Pharmacy

At the gun store, take the fire extinguisher with you


You can use the extinguisher to put out the fire in front of the pharmacy. The fire does not always render

The pharmacy has a few med items and a firearm

nmo_asylum

Weapon lockers


1 - There are 7 weapon lockers on the map. The first is just outside the starting cells. No welder needed, just hold e to open

2 - On the 1f of the main hall

3 - On the 2f of the main hall

4 - In the room between the main hall and the courtyard

5 -Near the end of the map, in the corner of the pool area

6 - Near the end of the map, in a hallway where the head/foot is found

7 - Near the end of the map, at the top of the stairwell near where the hand is found

Medical lockers

1 - There are 5 medical lockers on the map. Hold e to open. The first is behind the curtains in the medical room on the 1f near the main hall. But unlike the weapon lockers, the path may not lead to all of them. This first one may be locked

2 - In the medical room on the 2f of the main hall

3 - In the medical room just behind the last one. You can only get this if the green key spawns here, otherwise the door will be locked. The pumpkin head will turn to look at you when you open the locker

4 - Near the end of the map, in a medical room on the 2f of the asylum, near where you find the head/foot

5 - Near the end of the map, in the hallway of the building where the hand is found

Security locker

If you don't have one already, grab a welder in the supply closet and cut the gate there

Look for a hidden machete just before you drop down to the security office


The locker at the security station can be welded open for a shotgun stash. You can come this way even if you don't get the shutter objective for the security office. The shutter closing off this area will break once you break the box to leave the office

Phone

The is a dark passage off the main hall that leads to a phone. Press e on the phone. It will start to ring as you head back into the main hall. Answer the phone for a special message

Locked Chest 1


The first locked chest can only be found if you get the explore the attic objective



Climb up the box and shelves to reach the rafters. Cross the rafters on the right side to get to the key. Do not try to cross on the left side or the board will break above the pool and you will die from the fall

The chest will have a stash of .357 and tnt

Attic radio

If you get the explore the attic objective, look for a radio in the corner, just down from the locked chest, that can be played for a special message

nmo_asylum (continued)

Locked Chest 2

You will find this chest near the end of the map where the hand is found

To get the key, bring a slow zombie along and go up the nearby staircase to the weapon locker

Jump on the zombie's head just after it crosses the doorway and then jump onto the top of the light

The key will be on the ledge in front of you

The box will have supplies and a baby prop. I have not found a use for the baby

DJ Booth

The DJ booth in the swimming pool area can be played and has a light show

Secret room at end

1276 will unlock the freezer room in the kitchen

nmo_boardwalk



If you get the path behind the stores, you can break the wall for an item stash. Credit to Belgrieve for this



If you get the path through the stores, you can use my advanced trick to get the boards off the hammers in the hardware store. Equip a barricade hammer, hold 1 for inventory and press e to unload the board, then press rmb on the hammer in your inventory to drop it. You should keep the board but drop the hammer. This does not work if you try to press u then g




If you get the turret path instead of the under the boardwalk path, there are 3 boxes of ammo for the .50 caliber turret. One is by the Humvee, another is behind the turret and the third is on a table nearby. Use one in the turret and feel free to use 2. You can bring the extras to the other turret at the map's end



There are 2 Chainsaws near the bar


You will need the Fire Extinguisher in the bar for a later secret



You can also climb up the ladder and cross the planks above to a shotgun


Hold e to open the locker and get the blue key


Before using the blue key on the red door, backtrack with the key through the bar past the pool table and down the stairs where you can use it to open the do not drink Phil Collins room



In the radio holdout room, jump up and punch the plank to break it for an Sks. Credit to Belgrieve for this


Hold e to open the weapon locker here

And board up before starting the event

There is a hammer and 3 boards here, but if you used my trick in the hardware store you can board up all 3 doorways and have 4 extra boards as replacements


There is another weapon locker before placing the dynamite

And another just behind where the dynamite blows up

And another before the welder




Just past the first welder is a dark passage that leads to a room with many supplies and a .50 caliber that can be carried


Near where you find the welder, use it on the leaked oil from this lantern

This will cause an explosion that you can now put out with the Extinguisher

Then you can access the room behind that has a gene and medkit. Credit to Belgrieve for this


After using the gas can, there is a final locker just in front of the turret

Where the carryable .50 caliber can be placed

If you brought along the extra ammo from earlier, you may have quite a lot for the turret

nmo_broadway


When you get to the second street, there is a propane tank to your left in the corner

And there is another in the garage


Bring either across the street to the metal gate at the gun store and it will blow up and allow access

nmo_brooklyn


The back door of the store where you get the food/use the radio can be broken open



Destroy the barricade behind the door with a .357, .308, or molotov

To access the rooms behind for a few items

nmo_cabin


Right after you drop down, you'll find a code of 9247 on a shelf


This code opens the keypad door on the first floor of the cabin



In the underground path, break the box near the body before the electricity for a medkit and chainsaw



Hold e on the generator to turn off the electricity



Before you emerge from the underground, you can break the box under the stairs for ammo


The lock to the boathouse can be opened with the red key near the radio or welded

nmo_lakeside



At the start, shoot the two planks and the items on them will fall


Also at the start, watch the water wheel through the window for the code 7175


Use this code on the 2f door in the house with the keypad

nmo_quarantine

Alternate way out





If you break the back board and head over and grab the sniper rifle, you can use it to shoot the boards off the door for another way out of the laundromat. This can be helpful solo because you can cluster the zombies at the front door and alley, then slip out the back right next to the c4

Propane cylinder spawn locations

In the alley after breaking the board

Near the laundromat back door

Near the military truck in front of the gun store

Behind the delivery truck in front of the cemetery

In the alley behind the cemetery

You can use the propane cylinder in two locations:


1 - Use it to blow up the wall of the cemetery. It can make getting out of the cemetery a little easier, but is not recommended since the second location will give useful supplies



2 - Use it to blow up the shutter. This is recommended as there are lots of supplies in here and may be a gene shot

The watermelon door

Take the watermelon with you through the map into the sewers


The watermelon will open the 2f room in the sewers with the chainsaw if it is locked

If the melon breaks...

If the melon is broken, you can parkour up to get more but getting to them in single jump is no easy feat. The jump are very precise and this area has a high respawn rate

Crouch jump onto the corner of the wall slide over and then crouch jump on to the top of the barricade

Ease left on the top of the barricade until you can stand up and are on the left edge of the board. You need to walk to the other edge of the board but can easily slip off by colliding with the horizontal boards. Once at the other end make the difficult jump to the top of the shutter

It's actually an easy jump from the top of the shutter to the next roof

And there are 6 more melons up here

Board up the final area

There are 5 boards and a hammer before the final area, but you only need to bring two to fully board up. There are two more hammers and 3 boards in the final area


7 boards will fully board up, one of the openings is bugged and cannot be boarded

nmo_shelter


On the 2f, you will find a keypad locked door

The code is 1998, it is found on a locker just before you get outside

Use the code to open the door for a small armory

Before you go outside, look for a .357 behind the planter. Its handy for a later secret

Outside, one of the shutters can be broken

For a pistol

You will find a green key at the top of the tiny shed


Just down from the breakable shutter, the green key will open an armory

One of the doors in the armory is locked

There is a board behind the door just above the handle

Use the .357 you picked up and shoot the door just a bit above the handle and the board will break. A .308 or molotov can open this too


One of the rooms just before the generator can be welded for a few medical items


Grab one of the barricade hammers near the pumpkin head bodies. Its needed for a later secret

After using the lever, don't weld the lock and go down the stairs



If you go the longer way instead, you will get a few more items

At the end of the vent, turn around and use your barricade hammer. You can build a bridge so you can jump the gap

On the other side you will find a gene, medkit, and shotgun

Weld the door after the vent

The area after will have a few items and a set of closed doors

If you press e on this electrical panel further on, you will hear a sound

Now if you backtrack to the set of doors they will be open. There are a few firearms here

After using the key, you will find c4 hidden in the wall

The last 2 secrets are near these pipes

If you climb up the pipes and make a very difficult crouch jump into the hole in the fence

There are 2 m16's in the area behind it

If you go around the pipes

You will reach a large parkour area

Swim to the end of the tunnels for a molotov

Complete the difficult parkour for a sniper stash

In earlier versions, the chainsaw was the reward for the parkour area. But in the official version the saw is in the holdout area

nmo_shoreline

Hang onto the welder for 3 weapon lockers

Up the stairs at the back of the cabin

Next to the radio room

And at the ending


Finish breaking open the partially broken door on the 2f of the small cabin to access the room behind


The gate in the basement will open with a green key that will be found near the ending. There are 7 locations

On top of the pool table on the 1f near the exit

Near a body in a room up the stairs from the pool table. Credit to Narcissus

On a table on the 2f just down the hall

On a table on the 1f, near the pool table

Also on a table on the 1f near the pool table

On a nightstand under a dog picture in a bedroom on the 2f. Credit to Narcissus

On a bed in a bedroom on the 2f

Be sure to open the door behind the gate for the chainsaw

nmo_suzhou



If you get the path where the main entrance is blocked, find the blue key. It may spawn in the small office in the station or in the sewers


Use the key on the locker before the sewers and a welder will fall out of it and there will be a .22 and ammo in the locker

The welder can be used to quietly enter the gun store


There is a yellow key inside the gun store that will open the cabinet

The alarm will go off if the windows are broken by players or zombies. You can turn the alarm off by holding e on the keypad but it takes awhile. Runners will continue to show up at the store until the alarm is turned off


A 2f door in the next area can be broken

For a room of supplies

In the canal area, lure a slow zombie to this wooden door, give it a good shove into the door, then jump on the nearby trashcans, then jump on top of the zombie's head, and then jump to the top of the door or wall

There is a chainsaw, medkit and explosives in the area behind the wooden door


Just past the canal area, another 2f door can be broken

The room behind has 2 medkits


Further on, the welder can be used to open fences to an otherwise inaccessible house with a shrine

There is a fire extinguisher on the street near the evac station


Use it to put out the fire. The area behind has a body and supplies


The 1f door in a house near the evac station can be broken for a flare gun and shot

In this same room, use a barricade hammer and boards to build a staircase to the 2f

For another room of supplies, including a chainsaw

nmo_toxteth




Use the light switches to see in dark rooms of the houses


In the basement of the eastern house, a door will occasionally open. If it's locked there is no way to open it

Behind that door is another door with a keypad

The code 1800 is on a poster in the house

Behind is a large armory

nmo_underground


There are very many hidden weapons stashes here, but an early one that is often missed is that if you turn around after getting in the first vent and go back over the opening to the side there is a Winchester rifle at the end of the vent


Use the welder to open the ammo boxes



After the welding objective, open the nearby vending machine for a room with a few melees



Jump around the toxic waste to get behind the truck for a stash of items



Open the A3 container for another stash of items


Use the sniper stash and nearby gas cans to deal with the runners while they are still in containers



Use the welder in the hotel for a large stash of items, including a gene



You can break a wall in the offices for a hidden room with a Gordon Freeman poster


Near the building with the paint can, the middle garage can be opened

The freezer inside may have a gene, pills, or nothing

nmo_zephyr



When you get outside, press e on the body on the wall and it will fall and drop a pistol


If you get the path that leads through the sewers, you may find a flare gun near a body



Bring the flare gun to the large open area at the train yards, shoot a flare into the air, and a helicopter will drop a weapon box. The flare gun will not summon a resupply drop if used in other areas and only one helicopter will come to the train yard. Credit to UserJa for this


A weapon box may spawn on the magnet over the truck (rare)



It can be lowered using controls in the room where the elevator power is restored. Connect the sparking plug and lower the second lever to turn on the power for the controls



A placed medical box may spawn in the train hangar (rare)


The box of grenades in the train hangar can be opened and has 6 grenades



If you have the welder from the underground objective, you can use it to open the fenced area for a few items


And the shed for a few more

nms_arpley

Battery
The battery has 2 spawn locations, one of them will need a welder to get it

The battery may spawn in the stall area near the lockers at the pool

If it did not spawn in the pool area, there is a welder at Zone A


And there are 2 more in the house


Use the welder on the gate opposite the house and the battery will be in the area behind


The battery can be placed near Zone A and will briefly electrify the rails

Yellow Key


The yellow key will spawn in the back room of the house or in a stall in the pool area


The yellow key will open the door under the bridge near the pool. The area behind will have a few items, a med box and a red X

Gas Can


The gas can will spawn behind the couch in the house or in a corner of the pool


Place the gas can on the red X and it will blow a hole in the wall

There is a room full of guns behind

nms_camilla

Codes

A locked door in the market requires a code. If you find a code it will be the correct one, but there are 12 locations where a code can appear and they are spread throughout the map. It may be much quicker to simply enter all of the codes into the door:
0451, 1326, 1407, 2196, 2371, 3264, 3729, 4652, 5019, 6230, 6275, 7349
Locations

6275, on the wall near where you weld the gate


3729 will be revealed if you shoot the boxes in the small alley next to the store


4652, open the shutter near the extraction


2371, found by jumping up the boxes on the street behind the truck. The code will be next to a melee that you can jump up to get


1326, found behind the Humvee near the laundry


1407, in the cabinet behind the red X in the laundry (welder may be found here also)


3264, in one of the stalls in the flooded part of the restaurant's basement

2196, on a wall in the office closest to Zone B

0451, in the room opened by the welder near Zone B

7349, on the wall in the first (dark) room above the warehouse

6230, in the second room above the warehouse under the table with the computer


5019, found in the last room above the warehouse. Welder may be found here also. Hug the left railing and jump the gap. You will need to remove the dufflebags to see it behind the reinforcement box

Secret room


After using the code, press the button behind the door to open a secret room under the stairs


The secret room has a firearm, another item, fuel and may have a chainsaw (rare). Be careful, you can become trapped as the door that opens cannot be reopened from the inside - stay in the doorway to prevent it closing, get in and out quickly, or have a teammate press the button again

Two batteries can be used to better light the bar

The easier one to find is near the trailer in the warehouse

The other is in the secret room unlocked by the code



Place the batteries on the nonworking lights in the bar

nms_camilla (continued)

Welder will spawn in one of 5 locations


1 - In a cabinet in the laundry. Press e on the red X


2 - In the corner behind the lockers in the basement of the restaurant

3 - Behind the gate on the street. Head down to it from Zone B


4 - In the last room above the warehouse. Stay on the left and make the running jump over the gap in the railing to get there


5 - Near a box behind the barbed wire barricade near the military truck. Crouch jump onto the barricade and off quickly. You will take damage both ways

The welder can open the gate on the street from either side. This will allow access for players and zombies

The welder can also be used to open the door in the hallway near Zone B


Use the light switch. The room has a few items and a med box



Hold e on the computer in the room and you will get a message that you cannot be extracted yet, but supplies will be sent to you by train


Go through the gate to the street. A train will arrive on top of the overpass soon. The train has a crane that will lower an extra weapon box to the street. The dropped box may set off the car alarm

nms_campblood

Key for Zone C



You will find a briefcase that needs a code to unlock at either Zone A, Zone B, or in the cabin in between them. The code has 5 variations: 0592, 2105, 3647, 5971, and 7175. You can open the briefcase by entering in all of the codes, but the correct code will be very close and easy to find



If the briefcase is at Zone A, the code will be behind a board there



If the briefcase is at Zone B, the code will be behind a boat on the side of the building



If the briefcase is in the cabin between Zones A and B, you will find the code behind a board on the wall in the area opened up by using the explosive


Use the red, blue, or green key on the locked stall in Zone C for a shelf of items

Med Cabinet


Hold e on the medical cabinet in Zone C to open it for a stash of med supplies

Ladder

You will find a ladder at Zone C


Use the ladder to reach the roof of Zone B


Break the boards on the roof to drop down into a room with a med box, watermelon, welder, and machete. There will be a quick flash of Jason's mask when you enter the room

Welder


Use the welder to cut open the locker on the lookout tower for a few medical items

Also use the welder to cut open the gated area in Zone C for a med box, supplies, and an explosive

Explosive


Use the explosive from Zone C at the cabin between Zone A and Zone B to blow open a hole in the back of the cabin

The area behind has a stash of supplies

Traps


Press e on the lever of the electrical box to briefly electrify the bridge and the nearby pond. The electricity will overload after awhile and explode


Hold e on the boat motor in Zone B and it's blade will mow down zombies that get too close

The gas trap at Zone C needs to be lit to be effective. Pressing e on it will release gas that is harmless to the zombies


Shoot one of the nearby gas cans (or use a molotov) to light the gas

nms_drugstore

Cane


Use the cane at Zone A (the drugstore) to barricade the door. Zombies cannot break through

Fire

There is an extinguisher on the wall of Zone A

Use it to put out the fire in the pharmacy area of the drugstore


This will allow access to a bar behind the drugstore that has lots of molotov's and a shotgun stash behind the bar on the 1f

And lots of boarding supplies on the 2f

Plywood to cover drugstore window

One of the openings at the drugstore will give you a message that 2 pieces of plywood are required to close the gap

Look for a large board near the red flares. One spawns right next to the opening. The other will spawn near a set of red flares in 9 locations

1 - By red flares on the corner near a swat van. The yellow gas can may spawn in the same location

2 - Near the red flares by the ARYN graffiti

3 - By the red flares under the Widmore Industries sign, near Zone B


4 - Go around the bus near Zone B and break the boards. It is next to red flares behind. There is also a med box here

5 - Near a set of red flares at the back of the book store

6 - Near the set of red flares in the alley between Zone B and Zone A

7 - Near a red flare on top of the scaffolding at Zone B

8 - By the red flares across from Zone B

9 - By the red flares on the 2f of the bar behind the drugstore. Need to put out the fire to get here

When two pieces of plywood have been placed, you will get a message that the window can now be boarded up with a barricade hammer

Yellow gas can also spawns at 9 locations, the first 7 are the same as the plywood locations

1 - By red flares on the corner near a swat van. The plywood may spawn in the same location

2 - Near the red flares by the ARYN graffiti

3 - By the red flares under the Widmore Industries sign, near Zone B


4 - Go around the bus near Zone B and break the boards. It is next to red flares behind. There is also a med box here

5 - Near a set of red flares at the back of the bookstore

6 - Near the set of red flares in the alley between Zone B and Zone A

7 - Near a red flare on top of the scaffolding at Zone B

8 - Near a set of red flares at the back of the Furniture Outlet store


9 - Near a set of red flares in the apartment building


Use the yellow gas can to destroy the barricade leading to the mall

nms_drugstore (continued)

Ladder


You will find the ladder just outside Zone C, near the entrance to the mall. Unlike other placed objects, the ladder can be picked back up by holding e and then brought to a new location. The ladder can be used in three locations




1 - The ladder can be used to access the 2f of the Furniture Outlet store. There is a med box, supplies and two weldable weapon lockers



2 - The ladder can also be used on the tool store to reach the top shelf for a machete, hatchet, and a cabinet of med supplies



3 - The ladder can be placed to more easily access the 2f of the mall with the gun shop, but it cannot be placed until the board at the Turtle Rock store is broken (the ladder cannot be used as a shortcut)

Locker in apartment building


Open the locker in the apartment building for a .308 stash

Tool store secret



Break the back door of the tool store and climb up the shelf for supplies

Harriet antiques store secrets



Break the glass of this painting and then crouch jump through it (you will take 1hp damage) to reach a developer room behind with two watermelons



On the roof, jump across to the fire escape scaffold and head up for a firearm, machete, and shot. Drop onto the van below to avoid damage

Welder


The welder will not be available until wave 3. 4 welders will be delivered with the supply drop to Zone A. The welder is used to to open 3 locks and 4 weapon lockers

One of these weapon lockers is right next to the drop zone near Zone A


The first lock that can be welded open is between Zone A and Zone B and has a med box and a reinforcement box

The second weapon locker is just a bit farther on the way from Zone A to B


The second lock that the welder can open is in the tool store for a cabinet of melee weapons


The third and fourth weapon lockers are at the 2f of the Furniture Outlet store. You will need to use the ladder to get there




The last lock that the welder can open is the gun shop in the mall. You will need to have found and used the yellow gas can to get there

nms_drugstore (continued 2)

Turret stash


Climb up the scaffolding near Zone C to reach the disabled turret. There is a good supply of ammo and a firearm

Go to the corner where the railing is broken and drop down onto the trash bags next to the blue flares to get down quickly and avoid damage

Video games store



On the 2f of the mall, the video games store will have the shutter halfway open. Enter this store and break the Nmrih 2 poster for extra supplies

Gun store code door


Break the large board in the gun store for a door with a keypad

1030, on the 2f of the mall

1214, on the 2f of the mall

2011, on the 2f of the mall

3208, on the 2f of the mall


6620, in the attic of the gunstore. Climb up the ladder and break the board to get there

7952, on the 2f of the mall

1030, 1214, 2011, 3208, 6620, 7952. Keep entering codes until you find the correct one

The room will have more weapons and ammo

nms_flooded

Traps




There are two propane tank traps at the bottom of the stairs. Hold e on the tank and it will briefly spray fire. Can only be used once

nms_isolated

Welder

You will find the welder on top of the car in the isolated area



Use the welder to cut open the lock for a stash of supplies. There may be a chainsaw here

Traps


Just press e on the barrel on the roof and it will light and fall, burning the stairs and approach below


The trap at the back of the house needs to be lit to be effective. Bring a gas can (there is one in the basement) and press e on the valve, then shoot the can



Move the nearby electrical clamps to the red X to start the front rotor trap. After awhile, it will overload and explode

nms_laundry

Welder locations

1 - In the corner of the barber shop, behind the shelf

2 - Inside the safe

3 - Near a body at the end of the alley opposite the electronics store

4 - Inside the gas station, under a broken shelf

5 - On a shelf in the shutter area behind the gas station

6 - On the top shelf in the closet of the laundry



The welder can be used to open the pharmacy. There is a med box, several med supplies, and the gas can for the generator trap may spawn here



The welder can also be used to open the pawn shop. There is a reinforcement box, lots of supplies, 3 place-able mines, a propane tank for the trap at Zone B, and the gas can for the generator trap may spawn here

Safe codes

0592, found right next to the safe. The safe will have an explosive and may also contain the welder

1030, found at the barricaded doorway opposite the pharmacy

1214, found in the kitchen sink at Zone B

2105, found in the laundry

5971, near the cash register at the gas station

9247, under the bench in the small area with a burning barrel between the pawn shop and gas station

Landmines

There are 3 place-able landmines at the pawn shop

The mines can only be triggered by zombies. It will explode more powerfully than tnt. The mines can be picked back up and placed until they explode

Generator trap at Zone A


Hold e on the generator at Zone A and it will electrify the nearby gates. This will kill anything approaching Zone A


The generator can be refilled and used again. It can be used up to 4 times. 3 yellow gas cans will spawn in the following locations:

1 - In the back room of Zone A

2 - Behind a shelf in the free internets store

3 - In a corner on the street leading to the pharmacy

4 - Inside the pharmacy

5 - Behind a dumpster in the dark alley behind Zone B

6 - Inside the pawn shop

7 - In front of the ambulance near the pawn shop

8 - In the alley behind the gas station

nms_laundry (continued)

Propane trap at Zone B


Bring propane tanks to the trap at Zone B. Don't bring ones marked empty. Hold e on the tank to light it. After it has finished the tank will be marked empty and drop out of the trap. This trap can be used up to 4 times. There are 4 propane tanks on the map. Locations:

1 - At Zone B, in the corner of the kitchen

2 - At Zone A

3 - Near a pump at the gas station

4 - At the pawn shop near the mines

nms_midwest

Army boxes


Shoot the pallets under the 3 army boxes in the warehouse and they will fall and break open. There is a med box next to one. The boxes will have meds, firearms, and explosives

Flare guns




There is a rather good chance of finding a flare gun here. Shoot it in the air to summon more weapon boxes

Gas can locations

1 - Near some pallets in front of the military truck before the warehouse

2 - On the roof of Zone A

3 - At the end of the alley

4 - By some gas cans in front of the gun shop

Welder locations

1 - Next to the med box on the pallet. Shoot the pallet to bring it down

2 - Near a body on the 2f of the restaurant

3 - Under the bar at the bar

4 - On the roof of Zone A

Barricade

Place the gas can on the barricade and then use the welder to light it

The fire will burn the barricade, but will not die out


There is an extinguisher on the wall in Zone A. Use it to put out the fire


There will be a med box, reinforcement box, and some supplies. There may be a flare gun here and the yellow key may spawn here too

Yellow key locations

1 - Next to a body outside of Zone A

2 - Next to the body in the barricade area

3 - On a table on the 2f of the restaurant

4 - Next to the body before the warehouse


Use the yellow key to open the locker in the gun store for meds and ammo

nms_northway

You will find the welder near a body and green flare. Locations:

1 - In the parking garage next to the Humvee

2 - In the middle of the parking garage

3 - On the wall of the parking garage, lit by the van's lights

4 - In the middle of the parking garage near a blue car

5 - In the parking garage near the ambulance

6 - At the large entrance from the mall to the parking garage

7 - In the small room in the middle of the staircase leading down to the parking garage



8 - At the bottom of the drop that leads to the parking garage. Head through the garage and passage to avoid damage from the fall


Use the welder to open the gun shop


And to open the gate in the pharmacy for a med box and supplies

Storage


Open the storage area in the parking garage for a med box and supplies

Codes


Break the large board in front of the door to access the keypad. The codes are spread throughout the map but are always the same






0592, 2105, 3647, 5971, 7175. Input all the codes until you find the correct one and the door will open to a small room with supplies

Put out the fire for a med box


Grab a nearby fire extinguisher



Break the boards at the red X and put out the fire behind for a med box

Traps




There are 2 traps in the mall. Hold e on the generator and it will briefly electrify the nearby gate. Each trap can only be used once

nms_notld

Blue key locations

1 - Near the body on the 1f of the house

2 - Near a body at the military supply truck

3 - Near a body at the back of the large shed

4 - Near a body in the clearing in the cornfield that does not have a fire



The blue key is used to open the gated area in the small shed. It will have a med box, supplies,a propane tank for the basement trap, the gas can for the electric trap, and may have a chainsaw, an extra welder, or both

The red key

The red key will always spawn on a nightstand in a 2f bedroom


Use the key to unlock the gas pump outside. This pump is used to refill the gas can for the electric trap

The safe


1968, the year Night of the Living Dead was released, is the code that will unlock the safe

Walls


A few of the walls in the house can be broken to allow for easier access

Welder locations

1 - Near a nightstand in a 2f bedroom

2 - On a shelf in the barn

3 - At the bottom of the stairs for the basement door

4 - At the back of the large shed




Use the welder to open the large shed for a med box, supplies, a propane tank for the basement trap, and there may be a chainsaw


The welder can also be used to cut the lock off of the basement door. The lock can be cut from either side

The basement door can then be shut to stop the zombies but allow players access

Propane tank trap


Hold e on the propane tank in the basement to burn zombies coming down the stairs

When the fire has ended, the propane tank will be marked empty and drop out of the trap. There are 4 more propane tanks on the map that can be used to refuel the trap

1 - Behind the gas pump

2 - Near a car at the corner of the cornfield

3 - In the gated area unlocked by the blue key

4 - In the corner of the large shed opened by the welder

Bring the tanks down and place them in the trap. This allows the trap to be used up to 5 times

nms_notld (continued)

Generator trap


The electric trap is activated by pressing the button in the house


It will electrify the gates at the front and back of the house for a short time

The gas can from the small shed can be used to refuel the generator


When refueled, the light on the he generator will change from red to green. The light at the front of the house will as well. The generator can now be used again

The gas can can be re-filled by using the gas pump unlocked by the red key. Place the can and then press e on the pump to start it. You will hear a liquid sound while the can fills. When the sound has finished, the can may be picked up and reused on the generator. There is no limit to how many times the trap can be used

nms_ransack

Fire Extinguisher

The fire extinguisher is in the hall at the back of the store


Use it to put out the fire across the street for a stash of items

Computer


Hold e on the computer to get the code for the safe next to it

Welder has 3 spawn locations

1 - On the counter of the small store


2 - In the bathroom of the 1f apartment

3 - Next to the hanging body in the alley at the back of the store

Use the welder to open the pawn shop across from the main store's front entrance


The pawn shop has a large stash of supplies

Traps


Just press e on the barrel near the burning car at the front of the store and it will burn the area in front of the store


The gas trap on the right side of the store needs to be lit to be effective. Bring a gas can (there is one in the back hall), press e on the valve, then shoot the can to light the gas


Throw the switch in the back hall of the store to activate the trap for the left side of the store. The switch will cause an electrical surge in the wires above the left entrance


To activate the trap for the back of the store, press e on the high voltage box and then drop the sparking cord into the nearby puddle to electrify it

nms_silence

Basement Key








There are 8 lanterns burning in the graveyard, the basement key will be next to a body that will spawn near one of these lanterns. The key has no glow and will not appear on the compass


Bring the basement key to the basement and use it to unlock the gated area. You will find the welder here

Welder




Use the welder to cut open the locks on the two sheds outside for supplies


And cut the locked area in the underground for more supplies

Traps

The trap at the front of the church needs to be lit to work. Hold e on the valve and the propane tank will release gas


Head to the back of the tank and press e on the switch to light the gas


Just hold e on the trap at the back of the church and it will burn zombies approaching from the sidewalk


There are two small propane tanks in the graveyard that hang upside down


Shooting the outside of the tank will not work. You can ignite these explosives with a firearm, but you will need to hit the small igniter on the bottom of the tank to start the short fuse. You can also punch the igniter and run away, as the short fuse will give you enough time to avoid damage

Links to other guides

Belgrieve's Map Secrets: Official NMO Maps
https://steamcommunity.com/sharedfiles/filedetails/?id=2167003980&searchtext=secret

Official nms maps. Missing a few secrets but a better walk through
https://steamcommunity.com/sharedfiles/filedetails/?id=2437865581

Follow this guide in-game by using the steam overlay (shift+tab), this and more tips here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3294874237

Thanks

Thanks to the awesome Nmrih development team for this amazing free game!

Thanks also to the great Nmrih modding community, many of their creations became official maps!

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