Speedrun Compendium
Monaco Tagline
Single Player Tables
If the level name is blue, the alltime was not recorded, and I had to use the second or third fastest run.
Still need to double check to make sure I didn't include any classic runs. Some levels don't have any videos for them at all, and some are a bit more outdated than 3rd place... don't want to embarrass people for having the fastest recorded (non-rpg) scorpion and the frog run.
Date is taken from when videos were uploaded.
Still need to double check to make sure I didn't include any classic runs. Some levels don't have any videos for them at all, and some are a bit more outdated than 3rd place... don't want to embarrass people for having the fastest recorded (non-rpg) scorpion and the frog run.
Date is taken from when videos were uploaded.
Level Name
time
Date
Player
The Prison Break
00:54:82
Date
xcha0zz
Banque Albert
02:26:73
date
Frank
Manoir Moucharder
02:16:44
00:56:52
Fearful Ferret
Le Port de la Condamine
01:42:73
Date
on-screen
Scorpion and the Frog
02:05:33
Date
Nyaruko
Centre Hospitalier
03:11:86
Date
Nyaruko
Casino de Monte Carlo
04:00:89
Date
Frank
The Sound of Violence
01:30:12
Date
Fearful Ferret
Foreign Affairs
02:41:67
Date
Streamers Ruined D&D
Scent of a Rival
03:15:71
December 28, 2014
MonkeyPocket
Paris, Forever
03:16:64
Date
pocico
Multiplayer Tables
Blue levels use 2nd or 3rd place runs since the alltime wasn't recorded.
Level Name
time
Date
Player
Paris, Forever
September 21, 2015
MonkeyPocket, The Emperor of Ice Cream, Vellaroque, and vini
Multiplayer charather views
These are a strategy reference and don't always come from the fastest recorded alltime, but they show a fast enough view of routes for charathers who are offscreen during multiplayer all times.
There are a couple of levels where one of the player's charather choice technically doesn't matter (doesn't use abilities AND gets to stairs 1.5 seconds ahead of slowest player, negating lookout advantage). Typically in these cases it is preferrable to use lookout (to speed up telling host to reset over bad coins in a long MP session), or redhead (for more consistent survivability in damage heavy levels). Of course, choosing hacker, cleaner, or gentleman in one of these levels is funny to
see on the leaderboards.
*While Lookout/Redhead are "player preference" in these specific levels, on the majority of other levels, when they are used it is for a specific reason and mandatory for all time attempts.
There are a couple of levels where one of the player's charather choice technically doesn't matter (doesn't use abilities AND gets to stairs 1.5 seconds ahead of slowest player, negating lookout advantage). Typically in these cases it is preferrable to use lookout (to speed up telling host to reset over bad coins in a long MP session), or redhead (for more consistent survivability in damage heavy levels). Of course, choosing hacker, cleaner, or gentleman in one of these levels is funny to
see on the leaderboards.
*While Lookout/Redhead are "player preference" in these specific levels, on the majority of other levels, when they are used it is for a specific reason and mandatory for all time attempts.
Level Name
Player 1
Player 2
Player 3
Player 4
The Prison Break
Locksmith
Cleaner
Pickpocket
Lookout
Hijack at the Haripin
Locksmith
Cleaner
Pickpocket
Lookout
The Lebanese Embassy
Locksmith
Mole
Pickpocket
Lookout
Banque Albert
Locksmith
Mole
Pickpocket
Lookout
Manoir Moucharder
Locksmith
Mole
Pickpocket
Lookout
Le Port de la Condamine
Locksmith
Gentleman
Pickpocket
Lookout
Scorpion and the Frog
Locksmith
Mole
Pickpocket
Lookout
Centre Hospitalier
Locksmith
Mole
Pickpocket
Lookout
Securitech Corp.
Locksmith
Mole
Pickpocket
Lookout
MuseeOceanographique
Locksmith
Mole
Pickpocket
Lookout
Discotheque Rouge
Locksmith
Mole
Pickpocket
Lookout
Quartier Diamant
Redhead
Mole
Pickpocket
Lookout
Galerie d'Art
Locksmith
Mole
Pickpocket
Lookout
Place du Palais
Locksmith
Redhead
Pickpocket
Lookout
Casino de Monte Carlo
Locksmith
Mole
Pickpocket
Lookout
Hotel de Monaco
Hacker
Mole
Gentleman
Redhead
The Sound of Violence
Locksmith
Redhead
Pickpocket
Lookout
Foreign Affairs
Locksmith
Mole
Pickpocket
Lookout
Liquidity
Locksmith
Mole
Pickpocket
Redhead
Turf War
Locksmith
Gentleman
Pickpocket
Lookout
Contraband
Locksmith
Mole
Pickpocket
Gentlemen
Drowned Rats
Locksmith
Redhead
Pickpocket
Lookout
False Teeth
Locksmith
Mole
Pickpocket
Redhead
Devil's Trick
Locksmith
Redhead
Pickpocket
Lookout
Scent of a Rival
Locksmith
Mole
Pickpocket
Redhead
The Red Carpet
Locksmith
Mole
Pickpocket
Redhead
The Prestige
Locksmith
Mole
Pickpocket
Redhead
Pearls Before Swine
Locksmith
Cleaner
Pickpocket
Redhead
Royal Flush
Locksmith
Mole
Pickpocket
Redhead
One Last Job
Locksmith
Redhead
Pickpocket
Lookout
Au Revoir
Redhead
Mole
Pickpocket
Lookout
Identity
Locksmith
Cleaner
Pickpocket
Lookout
After The Fire
Locksmith
Mole
Pickpocket
Redhead
Cache
Locksmith
Mole
Pickpocket
Redhead
From Whence He Came
Cleaner
Mole
Pickpocket
Redhead
Scentimentality
Cleaner
Mole
Pickpocket
Redhead
Escape From Monaco
Hacker
Mole
Pickpocket
Redhead
Lyon's Den
Hacker
Cleaner
Pickpocket
Redhead
Hidden in Squalor
Locksmith
Redhead
Pickpocket
Lookout
Paris, Forever
Locksmith
Cleaner
Pickpocket
Redhead
Epilogue: The Cleaner
RPG
C4
Bands
Wrench
Run Comments SP
23. Devil's Trick
Underground: that corrider to the bottom right of start must be clear of random coins, as you can only drop in and grab things en-route. Guard push strat is only 5 seconds faster than going around, but since you reset if you miss the key, this way of spliting is regarded as the fastest.
Second Floor: Sometimes you can gamble atrium, bottom coins can be grabbed on exit, top would be a reset. doctor room and balcony room are hard resets, the rest is staying alive. 1/10 runs have proper rng.
Underground: that corrider to the bottom right of start must be clear of random coins, as you can only drop in and grab things en-route. Guard push strat is only 5 seconds faster than going around, but since you reset if you miss the key, this way of spliting is regarded as the fastest.
Second Floor: Sometimes you can gamble atrium, bottom coins can be grabbed on exit, top would be a reset. doctor room and balcony room are hard resets, the rest is staying alive. 1/10 runs have proper rng.
Run Comments MP
17. The Sound of Violence
Route Moyene Cornich: the redhead wants to get the middle coins, or else the monkey won't return to the pickpocket in time to get through the bush, which screws the left side over (it can have up to 5 coins, even in the 3 columns on furtheset left of map) The hacker does the same thing to a lesser degree on Monaco Railway and Shoreline. Pickpocket can manipulate the monkey with difficulty by picking up coins with his charather while the monkey is away from him.
31. Au Revoir
The Leftmost hallway on PentHouse Suite should be reset on until empty of coins. Sometimes the right hallways guards cooperate enough for the rh and mole to use it, instead of going around. The 2 EMPs on Second Floor keep the pickpocket from setting off alarms while he gets the top left safe and moves to the stairs. Street Level doesn't always have top-left and top-right outside coins. Note that Gendarme kill players in 2 shots and can start at different parts of their patrol route, which adds pretty signifigantly to the coin rng. Some runners prefer redhead-emp and lookout-rpg. Makes Penthouse Suite faster, since the rh is last or 3rd to stairs.
35. From Whence He Came
There is a one tile spot in c4 room, where 1 as opposed to 2 c4 will hurt the Mole. The Pickpocket and Hacker can get screwed if coins spawn at top left stairs, but otherwise they run through with no problem. Street level coins will hopefully not spawn in bottom and top left, but can be salvaged. The bottom right corner's 2 tiles of uncovered terrain can actually hold coins if unlucky. The c4 by the bandage can be set off without damage to avoid going around it (have to pick up bandaid first though). Will beat pick/hacker to stairs 9/10 times without this save though. Lounge Floor is consistant. Exit can also spawn coins in that 2 tile nick spot in bottom left. Too slow to pickup.
I still think cleaner-rpg mole-bandaid would be faster, but ammo would be too low most of time.
41. Epilogue: The Cleaner
RPG player unlocks door to Den for use later in the run, then goes to the bottom right, where he collects his item, and blows a hole in the wall for the c4 player to use. Then he shoots a second time and collects the cash piles in the secret stash room. He faces rng from the bathroom, which is faster not to explore, but can spawn coins, and also a watchman who will either block the first rpg shot or knock you into a alarm. C4 player starts with jewel cases, since there is some time before the wall to his item is destroyed. Then he backtracks, collects it, and gets the trophy and safe in the top right. Wrench and Bandage players have to set off alarms late or their health will be too low to make it to the end. Finally, if the bandage player collects coins that wrench needs, he'll be low on ammo for exit. The helipad itself can spawn coins in the two corners below the vehicle, which will kill runs. In our run, a guard attracted by the C4 player would have unlocked the door to Den anyway(doesn't always get attracted), but rpg player gets to stairs before bandage even with the door unlock. Without the consistency strat, he has time to check bathroom or open stairs faster.
Route Moyene Cornich: the redhead wants to get the middle coins, or else the monkey won't return to the pickpocket in time to get through the bush, which screws the left side over (it can have up to 5 coins, even in the 3 columns on furtheset left of map) The hacker does the same thing to a lesser degree on Monaco Railway and Shoreline. Pickpocket can manipulate the monkey with difficulty by picking up coins with his charather while the monkey is away from him.
31. Au Revoir
The Leftmost hallway on PentHouse Suite should be reset on until empty of coins. Sometimes the right hallways guards cooperate enough for the rh and mole to use it, instead of going around. The 2 EMPs on Second Floor keep the pickpocket from setting off alarms while he gets the top left safe and moves to the stairs. Street Level doesn't always have top-left and top-right outside coins. Note that Gendarme kill players in 2 shots and can start at different parts of their patrol route, which adds pretty signifigantly to the coin rng. Some runners prefer redhead-emp and lookout-rpg. Makes Penthouse Suite faster, since the rh is last or 3rd to stairs.
35. From Whence He Came
There is a one tile spot in c4 room, where 1 as opposed to 2 c4 will hurt the Mole. The Pickpocket and Hacker can get screwed if coins spawn at top left stairs, but otherwise they run through with no problem. Street level coins will hopefully not spawn in bottom and top left, but can be salvaged. The bottom right corner's 2 tiles of uncovered terrain can actually hold coins if unlucky. The c4 by the bandage can be set off without damage to avoid going around it (have to pick up bandaid first though). Will beat pick/hacker to stairs 9/10 times without this save though. Lounge Floor is consistant. Exit can also spawn coins in that 2 tile nick spot in bottom left. Too slow to pickup.
I still think cleaner-rpg mole-bandaid would be faster, but ammo would be too low most of time.
41. Epilogue: The Cleaner
RPG player unlocks door to Den for use later in the run, then goes to the bottom right, where he collects his item, and blows a hole in the wall for the c4 player to use. Then he shoots a second time and collects the cash piles in the secret stash room. He faces rng from the bathroom, which is faster not to explore, but can spawn coins, and also a watchman who will either block the first rpg shot or knock you into a alarm. C4 player starts with jewel cases, since there is some time before the wall to his item is destroyed. Then he backtracks, collects it, and gets the trophy and safe in the top right. Wrench and Bandage players have to set off alarms late or their health will be too low to make it to the end. Finally, if the bandage player collects coins that wrench needs, he'll be low on ammo for exit. The helipad itself can spawn coins in the two corners below the vehicle, which will kill runs. In our run, a guard attracted by the C4 player would have unlocked the door to Den anyway(doesn't always get attracted), but rpg player gets to stairs before bandage even with the door unlock. Without the consistency strat, he has time to check bathroom or open stairs faster.
Behind the Scenes Work
This table would be automatically rejected by SDA for several reasons.
I'm constructing the lua in the backup guide. I'll probbably make it public and view only in a few weeks. The tech support at SDA is nice, and all I'm really doing is writing out the text for the black bookend "slides" and inserting videos into the anrichan software.
Of course, these aren't the same videos that are in the table of this thread!
youtube and vods are modified and unacceptable (nevermind watermarks on some sources) so I'm also in the slow process of pming people instructions of how to find the correct video file in its folder and email it too me.(I had too look up a bit because of the multitude of sources) The lua videos I'll put up there will look consistent, unlike the ones here.
Example bookend
Example lua
Error code 8
For now I'm focused on getting the rest of the levels ran and recorded in some form, so that I can finish this complete guide of all of the routes used to get the alltimes at least. I'll need new comments for most of the levels, because I consider my own comments to be vague, especailly too people who haven't run it themselves.
I'm constructing the lua in the backup guide. I'll probbably make it public and view only in a few weeks. The tech support at SDA is nice, and all I'm really doing is writing out the text for the black bookend "slides" and inserting videos into the anrichan software.
Of course, these aren't the same videos that are in the table of this thread!
youtube and vods are modified and unacceptable (nevermind watermarks on some sources) so I'm also in the slow process of pming people instructions of how to find the correct video file in its folder and email it too me.(I had too look up a bit because of the multitude of sources) The lua videos I'll put up there will look consistent, unlike the ones here.
Example bookend
Error code 8
For now I'm focused on getting the rest of the levels ran and recorded in some form, so that I can finish this complete guide of all of the routes used to get the alltimes at least. I'll need new comments for most of the levels, because I consider my own comments to be vague, especailly too people who haven't run it themselves.
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