War Scenarios in Teardown: A Guide to Simulating Modern Conflicts
[Introduction]
Most of the Teardown players might not realize how many possibilities this game holds. From the outside it looks like a simple demolitions game - however, with the help of mods, it can be a WW3 simulator like no other.
Seriously, I don't think there's any other game, not even RTS such as WARNO or Broken Arrow that would give you the amount of freedom that teardown gives to a simulation of World War 3 or any other modern conflict.
In this guide I'll give you a step by step HELP, TIPS and CONFIGURATIONS on how to do so. Apart from just giving exemplary mods that you can use, I'll explain what every mod does, how would it make use in different scenarios and how to use them properly. Don't let the length of this guide fool you - it's worth reading if you know what you want. While it might seem extensive, it's not.
There are only three things that you will need in order to have fun and discover the full potential of this game and - a relatively decent PC, creativity and mods (+ this guide).
The scenarios you can create using this guide are, for example, World War 3 in different continents (regional conflict gone hot), Middle East conflicts with terrorist groups and even World War 2 (some of the mods here offer this possibility, however this isn't the main aim of this guide). Those are only examples, though - it's all up to your imagination. The main focus of this guide, however, is the conflict between Russia and Ukraine and the scenario of this war turning into a world war - redirecting into Europe, USA or even the Middle East.
This guide, most likely, contains everything you've seen in those "realistic teardown military" videos - just a little thing I'd like to point out.
This guide can also work as your hand-book, helping you with choosing appropriate vehicles for your scenario, rather than looking for them in the spawner.
[The Background]
(You can skip this section if you don't really care)
I'm a day-one teardown player (not saying that I know this game like the back of my head, but I have quite a bit of experience), I have started playing it way back in October 29th of 2020 and since then, for the past few years, I have been simulating countless wars just out of pure boredom.
At first, when the game came out, there were NO MODS AT ALL. All I had were default maps, default weapons, default vehicles and, well... the voices in my head. Thankfully I was creative enough to imagine non-existant characters and the dialogues between them. Believe me or not, it was a lot of fun.
I still do it, but not to that extent - now, you're able to, for example, spawn ragdolls, so you don't have to imagine them anymore (but it's still useful to do so, since ragdolls can cause a lot of performance drops). Now, with the help of mods, you can spawn and do practically anything. From weapons and vehicles to maps and enviromental/weather modifiers. Almost everything you've ever wanted is here, in Teardown workshop thanks to the awesome modders.
I love this game with the bottom of my heart as it's a game that you can always come back to and just mess around without having to worry about anything. All you're left with while playing this game is just you and your creativity. I know what I'm looking for in this game, and so do you, if you're reading this guide.
I'm making this guide mostly for my friends to whom I'm recommending this game and for the people that want to feel the maximum immersion and possibilities of recreating real life scenarios or their own ones. There might be much more than what I have included in this guide, however, this is how I have been playing for the past few years.
[Before I Start]
I'll dive into the mods slowly so that you don't feel overwhelmed. I tried my best (yes, I really did) to optimize this guide as much as possible so that you won't have any trouble with looking for anything.
Don't feel disappointed just because you don't see MBTs like T-90, M1 Abrams or Latina-Destroyer-Tank right away. Be patient and follow the guide step by step (or at least I recommend doing so) and you'll get to the good part in no time.
Please note that if some sections might seem rather empty, they are NOT. This guide gives you the FULL experience and I think it's really extensive. Some mods that will be linked simply offer just enough for the section to look empty.
One really important note before you look into sections "[3.X]" - Teardown modding community has changed during those years quite a lot. The first framework that came to the workshop, AVF (Armed Vehicles Framework) was the king of all the military vehicles, it was great. However, pretty recently AVF's younger brother has been born - TABS (Teardown Armor and Ballistics Simulator). It's 10x better than AVF. Why am I saying this? Because TABS framework will be the main focus of this guide. I will NOT put AVF into this guide.
Please read every mod's description - I'm not always able to put everything important inside my short text. Descriptions contain keybinds, instructions or information about other mods needed for the selected mod to work.
Note: Some widgets might not work. As for now, sections are limited to 10 links linked into widgets - so, after exceeding this limit, the widgets no longer show up. Don't worry - just because you see a link instead of a widget, it doesn't mean it's a virus. Another reason of you seeing a link instead is because sometimes mods happen to be removed or banned.
[1] NECESSARY MODS
There are a three mods that are crucial for the gameplay. This section won't be long, don't worry.
https://steamcommunity.com/sharedfiles/filedetails/?id=2406955331
https://steamcommunity.com/sharedfiles/filedetails/?id=2415158477
https://steamcommunity.com/sharedfiles/filedetails/?id=2400310320
[2.1] MAPS: Eastern Front
Maps set in Russia or nearby regions, ranging from peaceful cities to potential conflict zones.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148143301&searchtext=%5BTABS%5D
https://steamcommunity.com/sharedfiles/filedetails/?id=3342723469
https://steamcommunity.com/sharedfiles/filedetails/?id=2984855900
https://steamcommunity.com/sharedfiles/filedetails/?id=3374579979
https://steamcommunity.com/sharedfiles/filedetails/?id=3487437237
https://steamcommunity.com/sharedfiles/filedetails/?id=3466680617
https://steamcommunity.com/sharedfiles/filedetails/?id=3294241064
https://steamcommunity.com/sharedfiles/filedetails/?id=2680730636
https://steamcommunity.com/sharedfiles/filedetails/?id=3383012564
https://steamcommunity.com/sharedfiles/filedetails/?id=3418064719
https://steamcommunity.com/sharedfiles/filedetails/?id=3140001749
https://steamcommunity.com/sharedfiles/filedetails/?id=3459271158
https://steamcommunity.com/sharedfiles/filedetails/?id=2453693772
[2.2] MAPS: Middle East
Maps based in Middle Eastern locations, from deserts to urban centers, often suitable for war scenarios.
https://steamcommunity.com/sharedfiles/filedetails/?id=2801383579
https://steamcommunity.com/sharedfiles/filedetails/?id=3263546049&searchtext=Krir
https://steamcommunity.com/sharedfiles/filedetails/?id=3153271827
https://steamcommunity.com/sharedfiles/filedetails/?id=2824186370&searchtext=ramad
https://steamcommunity.com/sharedfiles/filedetails/?id=3255577176&searchtext=hell+desert
https://steamcommunity.com/sharedfiles/filedetails/?id=2811221162&searchtext=city+street
https://steamcommunity.com/sharedfiles/filedetails/?id=3152110982
[2.3] MAPS: Western Front
Maps with modern European, American, or urban environments, from cities to rural outskirts.
https://steamcommunity.com/sharedfiles/filedetails/?id=2678285559
https://steamcommunity.com/sharedfiles/filedetails/?id=3324416555
https://steamcommunity.com/sharedfiles/filedetails/?id=3326835944
https://steamcommunity.com/sharedfiles/filedetails/?id=3003605335&searchtext=downtown
https://steamcommunity.com/sharedfiles/filedetails/?id=2923003321
https://steamcommunity.com/sharedfiles/filedetails/?id=3321679150
https://steamcommunity.com/sharedfiles/filedetails/?id=3476916131
https://steamcommunity.com/sharedfiles/filedetails/?id=3444307362
https://steamcommunity.com/sharedfiles/filedetails/?id=2902815293&searchtext=cliff+house
[2.4] MAPS: Rural Terrain
Open fields, forests, and natural landscapes ideal for expansive scenarios and large-scale battles.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148143301
https://steamcommunity.com/sharedfiles/filedetails/?id=3374676749
https://steamcommunity.com/sharedfiles/filedetails/?id=3399095523
https://steamcommunity.com/sharedfiles/filedetails/?id=2888332434&searchtext=ukrainian
https://steamcommunity.com/sharedfiles/filedetails/?id=3283116269
https://steamcommunity.com/sharedfiles/filedetails/?id=2838089706
[2.5] MAPS: War-Torn
Heavily damaged environments, already showing the effects of war or destruction.
https://steamcommunity.com/sharedfiles/filedetails/?id=3271398359
https://steamcommunity.com/sharedfiles/filedetails/?id=3315419936
[2.6] MAPS: Post-Apocalyptic
Maps set in abandoned or desolate zones, like Pripyat. Also good for S.T.A.L.K.E.R. fans... :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3414334214
https://steamcommunity.com/sharedfiles/filedetails/?id=3314238596
https://steamcommunity.com/sharedfiles/filedetails/?id=3090576897
https://steamcommunity.com/sharedfiles/filedetails/?id=3300321719
https://steamcommunity.com/sharedfiles/filedetails/?id=3488266245
https://steamcommunity.com/sharedfiles/filedetails/?id=2978916431
[2.7] MAPS: Routes and Bridges
Maps focused on transportation routes like highways, bridges, and road networks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3301579458
https://steamcommunity.com/sharedfiles/filedetails/?id=3344124348
https://steamcommunity.com/sharedfiles/filedetails/?id=2781126173
https://steamcommunity.com/sharedfiles/filedetails/?id=3125539653&searchtext=warface+game
https://steamcommunity.com/sharedfiles/filedetails/?id=3263154227&searchtext=harbor
https://steamcommunity.com/sharedfiles/filedetails/?id=3358797270
[2.8] MAPS: Structures
Maps centered around standalone buildings, such as hospitals, schools, and factories.
https://steamcommunity.com/sharedfiles/filedetails/?id=3362155617
https://steamcommunity.com/sharedfiles/filedetails/?id=2979329972
https://steamcommunity.com/sharedfiles/filedetails/?id=3231418054
https://steamcommunity.com/sharedfiles/filedetails/?id=3390793440
https://steamcommunity.com/sharedfiles/filedetails/?id=3352984581
https://steamcommunity.com/sharedfiles/filedetails/?id=3396761224
https://steamcommunity.com/sharedfiles/filedetails/?id=3400029549
https://steamcommunity.com/sharedfiles/filedetails/?id=3441296390
[3.1] GROUND VEHICLES: MBTs
Main Battle Tanks (MBTs) are the backbone of armored ground forces, designed for front-line combat with heavy firepower and armor.
Note: You need TABS framework in order for the vehicles to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148143301
https://steamcommunity.com/sharedfiles/filedetails/?id=3447940352
https://steamcommunity.com/sharedfiles/filedetails/?id=3459643136
https://steamcommunity.com/sharedfiles/filedetails/?id=3325189307
https://steamcommunity.com/sharedfiles/filedetails/?id=3313615017
https://steamcommunity.com/sharedfiles/filedetails/?id=3328301104
https://steamcommunity.com/sharedfiles/filedetails/?id=3251178179
https://steamcommunity.com/sharedfiles/filedetails/?id=3274968983
https://steamcommunity.com/sharedfiles/filedetails/?id=3398709109
[3.2] GROUND VEHICLES: IFVs
Infantry Fighting Vehicles (IFVs) are armored vehicles that transport infantry into battle, providing both mobility and fire support.
Note: You need TABS framework in order for the vehicles to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148143301
https://steamcommunity.com/sharedfiles/filedetails/?id=3335823073
https://steamcommunity.com/sharedfiles/filedetails/?id=3326245594
https://steamcommunity.com/sharedfiles/filedetails/?id=3310844148
https://steamcommunity.com/sharedfiles/filedetails/?id=3302020293
https://steamcommunity.com/sharedfiles/filedetails/?id=3282948009
BTR-D: Airborne APC with multi-role support functions.
Also contains artillery variants.
https://steamcommunity.com/sharedfiles/filedetails/?id=3335723987
Note: To spawn this, use the defaul spawn menu to avoid complications.
https://steamcommunity.com/sharedfiles/filedetails/?id=3414461434
[3.3] GROUND VEHICLES: APCs
Armored Personnel Carriers (APCs) are designed to safely transport infantry across the battlefield, offering protection from small arms and shrapnel.
Note: You need TABS framework in order for the vehicles to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148143301
https://steamcommunity.com/sharedfiles/filedetails/?id=3447940352
https://steamcommunity.com/sharedfiles/filedetails/?id=3397343658
https://steamcommunity.com/sharedfiles/filedetails/?id=3257037722
https://steamcommunity.com/sharedfiles/filedetails/?id=3299094107
https://steamcommunity.com/sharedfiles/filedetails/?id=3342453611
https://steamcommunity.com/sharedfiles/filedetails/?id=3302020293
[3.4] GROUND VEHICLES: Recon
Reconnaissance vehicles are light and fast, used for scouting, gathering intelligence, and engaging in light skirmishes.
Note: You need TABS framework in order for the vehicles to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3234660558
https://steamcommunity.com/sharedfiles/filedetails/?id=3294574894
https://steamcommunity.com/sharedfiles/filedetails/?id=3258897726
https://steamcommunity.com/sharedfiles/filedetails/?id=3262683359
https://steamcommunity.com/sharedfiles/filedetails/?id=3355879812
https://steamcommunity.com/sharedfiles/filedetails/?id=3264462891
[3.5] GROUND VEHICLES: MRAPs
MRAPs are heavily armored vehicles designed to protect troops from mines, ambushes, and IEDs during frontline operations.
Note: You need TABS framework in order for the vehicles to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3465886084
https://steamcommunity.com/sharedfiles/filedetails/?id=3310713379
https://steamcommunity.com/sharedfiles/filedetails/?id=3360294086
https://steamcommunity.com/sharedfiles/filedetails/?id=3271974185
https://steamcommunity.com/sharedfiles/filedetails/?id=3298322519
https://steamcommunity.com/sharedfiles/filedetails/?id=3413494655
https://steamcommunity.com/sharedfiles/filedetails/?id=3421040089
[3.6] GROUND VEHICLES: Utility
Versatile trucks and transports used for moving troops, cargo, fuel, and equipment across the battlefield.
Note: You need TABS framework in order for the vehicles to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3343278850
https://steamcommunity.com/sharedfiles/filedetails/?id=3390363765
https://steamcommunity.com/sharedfiles/filedetails/?id=3463943741
https://steamcommunity.com/sharedfiles/filedetails/?id=3396500863
[3.7] GROUND VEHICLES: Artillery/AA
Artillery and Anti-Aircraft vehicles provide mobile fire support and defense against air threats on the battlefield.
Note: You need TABS framework in order for the vehicles to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3334084064
https://steamcommunity.com/sharedfiles/filedetails/?id=3324423497
https://steamcommunity.com/sharedfiles/filedetails/?id=3447647134
https://steamcommunity.com/sharedfiles/filedetails/?id=3488652240
https://steamcommunity.com/sharedfiles/filedetails/?id=3310844148
https://steamcommunity.com/sharedfiles/filedetails/?id=3312098074
https://steamcommunity.com/sharedfiles/filedetails/?id=3293879307
2S9 Nona-S: Self-propelled mortar carrier, combining indirect fire support capabilities with mobility.
https://steamcommunity.com/sharedfiles/filedetails/?id=3335723987
https://steamcommunity.com/sharedfiles/filedetails/?id=3302020293
https://steamcommunity.com/sharedfiles/filedetails/?id=3396500863
[3.8] GROUND VEHICLES: Tank Destroyers
Tank Destroyers are specialized vehicles designed to engage and destroy enemy tanks with powerful anti-tank weapons.
Note: You need TABS framework in order for the vehicles to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148028314
https://steamcommunity.com/sharedfiles/filedetails/?id=3310844148
[3.9] GROUND VEHICLES: Civilian
Welcome to yet another quick and short section. If you want some high quality civilian vehicles, you can get them here.
Note: You need Advanced Light System (ALS) framework in order for the vehicles to work.
(@StormenDK's suggestion)
https://steamcommunity.com/sharedfiles/filedetails/?id=3169782342
https://steamcommunity.com/sharedfiles/filedetails/?id=3348340556
https://steamcommunity.com/sharedfiles/filedetails/?id=3374454777
https://steamcommunity.com/sharedfiles/filedetails/?id=3388626160
https://steamcommunity.com/sharedfiles/filedetails/?id=3493532140
https://steamcommunity.com/sharedfiles/filedetails/?id=3492491730
https://steamcommunity.com/sharedfiles/filedetails/?id=2863781508
https://steamcommunity.com/sharedfiles/filedetails/?id=3361179482
https://steamcommunity.com/sharedfiles/filedetails/?id=3366099567
[3.10] GROUND VEHICLES: Miscellaneous Forces
In this section I'll include some miscellaneous forces to ground vehicles mostly non-strictly-military-related such as terrorists or UN forces.
Note: You need TABS framework in order for the vehicles to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3281898273
https://steamcommunity.com/sharedfiles/filedetails/?id=3286237061
https://steamcommunity.com/sharedfiles/filedetails/?id=3284077205
https://steamcommunity.com/sharedfiles/filedetails/?id=3172700600
[4] AERIAL VEHICLES
In this section I'll include some aerial vehicles - planes and helicopters. They're a lot of fun to mess with and will act as crucial part of your scenarios.
https://steamcommunity.com/sharedfiles/filedetails/?id=3199019196&searchtext=aviation
https://steamcommunity.com/sharedfiles/filedetails/?id=3326560196
https://steamcommunity.com/sharedfiles/filedetails/?id=3319518683
https://steamcommunity.com/sharedfiles/filedetails/?id=3393906499
https://steamcommunity.com/sharedfiles/filedetails/?id=3466371185
https://steamcommunity.com/sharedfiles/filedetails/?id=3467223461
https://steamcommunity.com/sharedfiles/filedetails/?id=3416705769
https://steamcommunity.com/sharedfiles/filedetails/?id=3392531141
https://steamcommunity.com/sharedfiles/filedetails/?id=3355886285
https://steamcommunity.com/sharedfiles/filedetails/?id=3459643136
[5] NAVAL VEHICLES
Naval vehicles, especially the more advanced one are something new to the workshop, nevertheless they are as advanced as they can get and fun to use.
While there may not be many maps that would allow the use of naval vehicles, they are still usable even on small maps with little water.
Note: You need TABS framework and YLVF's framework in order for the vehicles to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3314393175
https://steamcommunity.com/sharedfiles/filedetails/?id=3362106116
https://steamcommunity.com/sharedfiles/filedetails/?id=3173796513
https://steamcommunity.com/sharedfiles/filedetails/?id=3239187760
https://steamcommunity.com/sharedfiles/filedetails/?id=3206964227
https://steamcommunity.com/sharedfiles/filedetails/?id=3174721085
https://steamcommunity.com/sharedfiles/filedetails/?id=3199068735
https://steamcommunity.com/sharedfiles/filedetails/?id=3305777113
https://steamcommunity.com/sharedfiles/filedetails/?id=3402682591
https://steamcommunity.com/sharedfiles/filedetails/?id=3455836904
[6] EQUIPPABLE WEAPONS
In this section I'll include some hand-held weapons. Want pew-pews? Read the whole (please) section. It won't be long as well, so it's worth reading every little bit.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148138736
https://steamcommunity.com/sharedfiles/filedetails/?id=2906054529
https://steamcommunity.com/sharedfiles/filedetails/?id=2831351284
https://steamcommunity.com/sharedfiles/filedetails/?id=2604914470
[7.1] SPAWNABLE: Weaponry
Deployed guns and launchers like mortars, ATGMs, and AA systems — ideal for infantry and defensive setups.
Note: You need TABS framework in order for the weaponry to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3263452220
https://steamcommunity.com/sharedfiles/filedetails/?id=3323801242
https://steamcommunity.com/sharedfiles/filedetails/?id=3324157941
https://steamcommunity.com/sharedfiles/filedetails/?id=3376334390
https://steamcommunity.com/sharedfiles/filedetails/?id=3400905136
https://steamcommunity.com/sharedfiles/filedetails/?id=3171626688
https://steamcommunity.com/sharedfiles/filedetails/?id=3178322639
https://steamcommunity.com/sharedfiles/filedetails/?id=3280410754
[7.2] SPAWNABLE: Bombs
Standalone explosives and air-dropped ordnance for large-scale destruction or sabotage scenarios
https://steamcommunity.com/sharedfiles/filedetails/?id=3487816548
https://steamcommunity.com/sharedfiles/filedetails/?id=3449735539
https://steamcommunity.com/sharedfiles/filedetails/?id=3260487803
https://steamcommunity.com/sharedfiles/filedetails/?id=3330687390
[8] UAV
UAVs (unmanned aerial vehicle), simply drones, are a big part of your scenarios-making, depending on to what extent are you doing it. They are fun to use and can make some realistic damages to either humans (ragdolls) or vehicles.
Note: You need TABS framework in order for the UAVs to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148138736
https://steamcommunity.com/sharedfiles/filedetails/?id=3113020777
https://steamcommunity.com/sharedfiles/filedetails/?id=3490790476
https://steamcommunity.com/sharedfiles/filedetails/?id=3209761544
https://steamcommunity.com/sharedfiles/filedetails/?id=3319518683
https://steamcommunity.com/sharedfiles/filedetails/?id=3117809638
[9] RAGDOLLS
This section might be pretty troublesome... mainly because of the lack of resources we currently have in the workshop. I'll give you a few mods to choose from, however, I'll split it into 2 parts - to ragdolls that work with TABS weapons, and to those that don't. Why don't some of them work with TABS framework? It's because TABS uses different projectiles, thus some of the ragdolls might not react to them appropriately.
https://steamcommunity.com/sharedfiles/filedetails/?id=3114541370
https://steamcommunity.com/sharedfiles/filedetails/?id=2867276676
https://steamcommunity.com/sharedfiles/filedetails/?id=2867278697
https://steamcommunity.com/sharedfiles/filedetails/?id=2974903308
https://steamcommunity.com/sharedfiles/filedetails/?id=2782336916
https://steamcommunity.com/sharedfiles/filedetails/?id=3204306408
https://steamcommunity.com/sharedfiles/filedetails/?id=3177588678
(@The Big Green Bean's suggestion)
https://steamcommunity.com/sharedfiles/filedetails/?id=3213630268
https://steamcommunity.com/sharedfiles/filedetails/?id=3478250925
https://steamcommunity.com/sharedfiles/filedetails/?id=3252143795
https://steamcommunity.com/sharedfiles/filedetails/?id=3005471855
https://steamcommunity.com/sharedfiles/filedetails/?id=3325882246
[10] PROP PACKS
If you want some military barriers or street roadwork props for your scenarios, use the mods from this section.
https://steamcommunity.com/sharedfiles/filedetails/?id=2755308994
https://steamcommunity.com/sharedfiles/filedetails/?id=3037796438
https://steamcommunity.com/sharedfiles/filedetails/?id=3250270769
https://steamcommunity.com/sharedfiles/filedetails/?id=3299700096
https://steamcommunity.com/sharedfiles/filedetails/?id=3259816109&searchtext=wu+dl
https://steamcommunity.com/sharedfiles/filedetails/?id=2851595089
https://steamcommunity.com/sharedfiles/filedetails/?id=2993965048
https://steamcommunity.com/sharedfiles/filedetails/?id=3332142616
https://steamcommunity.com/sharedfiles/filedetails/?id=3356634506
https://steamcommunity.com/sharedfiles/filedetails/?id=3406099156
https://steamcommunity.com/sharedfiles/filedetails/?id=2989104038
https://steamcommunity.com/sharedfiles/filedetails/?id=3153314958
[11] GAMEPLAY MODIFIERS
There are some gameplay modifiers that can make your experience a lot more pleasant and immersive. I'll split it into 3 parts - environmental (modifying the environment/world), player (modifying player actions) and technical (modifying the technical stuff).
https://steamcommunity.com/sharedfiles/filedetails/?id=3261134951
https://steamcommunity.com/sharedfiles/filedetails/?id=2633921854
https://steamcommunity.com/sharedfiles/filedetails/?id=2978951387
https://steamcommunity.com/sharedfiles/filedetails/?id=3401098159
https://steamcommunity.com/sharedfiles/filedetails/?id=3017902316
https://steamcommunity.com/sharedfiles/filedetails/?id=2944210947
https://steamcommunity.com/sharedfiles/filedetails/?id=3339095214
https://steamcommunity.com/sharedfiles/filedetails/?id=2947299159
https://steamcommunity.com/sharedfiles/filedetails/?id=2996428267
[12] IMMERSION ENHANCERS
If you want to get even more immersion then read this section.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148138736
I tried my best to make them in order - from the furthest away from the frontline, to the closest one.
https://youtube.com/playlist?list=PLtyPp9-TN4yb5nkCzYyhV_IyTwBiI6tgX&si=n_7s35CiHam_hYO_
[13] TECHNICAL
There are also some technical mods worth noting that will help you not to make a mess out of your map or even your PC.
https://steamcommunity.com/sharedfiles/filedetails/?id=2622068966
https://steamcommunity.com/sharedfiles/filedetails/?id=2625710852&searchtext=vaccum+cleaner
https://steamcommunity.com/sharedfiles/filedetails/?id=2879112560
https://steamcommunity.com/sharedfiles/filedetails/?id=2756779661
https://steamcommunity.com/sharedfiles/filedetails/?id=3349075962
https://steamcommunity.com/sharedfiles/filedetails/?id=3494717963
[14] MISCELLANEOUS TOOLS
Some tools that MIGHT come in handy, but aren't crucial for the overall gameplay.
https://steamcommunity.com/sharedfiles/filedetails/?id=2417823738
(@T0NAIL's suggestion)
https://steamcommunity.com/sharedfiles/filedetails/?id=2770858467
https://steamcommunity.com/sharedfiles/filedetails/?id=2947228611
https://steamcommunity.com/sharedfiles/filedetails/?id=2415643616&searchtext=c4
https://steamcommunity.com/sharedfiles/filedetails/?id=2494170635
https://steamcommunity.com/sharedfiles/filedetails/?id=3490275616
https://steamcommunity.com/sharedfiles/filedetails/?id=2774370317
https://steamcommunity.com/sharedfiles/filedetails/?id=2774075063
[Gallery]
[Thanks]
Thank you for reading this guide! I hope it was helpful, at least to some extent. I did it in one go which took me about 7 hours to make and yet it's still not fully completed (UPDATE: as the guide gets somewhat regularly updated, it actually took me a lot more time in total).
Any comments are welcome, I'm happy to answer any questions, so feel free to ask if you're unsure about something!
Have you found a mistake or typo? Let me know about it!
It would be nice if you shared this guide with your buddies, but it's up to you. Thanks for reading, again!
[Update-log 02.08.2024-01.09.2024]
DD/MM/YYYY
- Added new sections: [2.5] MAPS: War-Torn and [2.6] MAPS: Post-Apocalyptic for greater choice and less overload in section [2.1].
- Added [X] STALKER Agroprom to [2.6]
- Added [163]Bakhmut to [2.5]
- Moved all the rest maps from [2.1] to either [2.5] or [2.6]
- Added [X] STALKER Agroprom to [2.6]
- Added additional Bumerang-M to section [3.6] as it also has an AA variant.
- Added Air target Spawner to section [14]
- Added Landing Craft Air Cushion to section [5]
- Removed the big chunky framework notice from section [5] and [3.8] and added a little notice instead.
- Reorganized section [3] - GROUND VEHICLES:
- Created new categories: MBTs (Main Battle Tanks), IFVs (Infantry Fighting Vehicles), APCs (Armored Personnel Carriers), Recon (Reconnaissance vehicles), MRAPs/Utility (Mine-Resistant Ambush Protected and Utility Vehicles), Artillery/AA (Artillery and Anti-Aircraft), and Tank Destroyers.
- Updated sections with new and refined entries:
- Added T-90M Proryv-3 and K2 Black Panther to MBTs.
- Added BMP-3, BTR-4, Bumerang-M, and Kurganets-25 to IFVs.
- Added BTR-60 and BTR-82A/70 to APCs.
- Added LAV-25, BRDM-2, TIGR, and UAZ-469 to Recon.
- Added M1224 MaxxPro MRAP, Ural-63095 Typhoon-U, KamAZ-435029 "Patrul", M1150 Assault Breacher Vehicle (ABV), and GAZ-66 to MRAPs/Utility.
- Added 2S38, ZSU-23-4 "Shilka", and MSTA-S to Artillery/AA.
- Added Khrizantema-S to Tank Destroyers.
- ...And added a bunch of OTHER vehicles related to TABS vehicles mod itself.
- Added T-90M Proryv-3 and K2 Black Panther to MBTs.
- Created new categories: MBTs (Main Battle Tanks), IFVs (Infantry Fighting Vehicles), APCs (Armored Personnel Carriers), Recon (Reconnaissance vehicles), MRAPs/Utility (Mine-Resistant Ambush Protected and Utility Vehicles), Artillery/AA (Artillery and Anti-Aircraft), and Tank Destroyers.
- Added Drone Assemble to UAVs section.
- Added Alashyan Armed Forces Pack,
- Updated descriptions and reorganized content in the new sections for better clarity.
- Moved ZIL-131 and ZIS-151 to section [3.5] MRAPs/Utility due to their roles in transport and logistics.
- Moved HMMWV (unarmed), HMMWV M998, and HMMWV M114 to section [3.3] APCs for their troop transport and support roles.
- Added Bumerang-M to both IFVs and APCs with a note on its versatility.
- Included BMP-3 in sections IFVs, Artillery/AA, and Tank Destroyers with notes on its variations: 2S38 and Khrizantema-S.
- Added new screenshots to all of the new sections.
- Renamed section [3.8] and [3.9] to their appropriate numbers and reworded them slightly.
- Renamed the whole section [2.X] - no capitals after :.
- Seen some Russian guy steal most of my work (vehicles) and put it into his guide, being almost the same in terms of the focus... not fun. I hope my guide survives that.
- Created a whole new section - [3.3] GROUND VEHICLES: MISCELLANEOUS FORCES (name up to change, hopefully) - it's purpose will be for vehicles that are not really related to any country official military forces, but rather for organizations, terrorist groups etc. I hope this will make a big use in the future;
- Moved SVBIED / Car Bomb to section [3.3];
- Added Renault VAB and Panhard VBL (both UN forces) to the new section [3.3];
- Added Kharkiv Ring Road and Pripyat to section [2.1];
- Added US Southern Countryside [Endless] to section [2.4];
- Added Unnamed Vehicle Pack Remastered to section [3.2];
- Added Volcano mine system to section [7];
- Added HEADCRABS small war pack, KamAZ-435029 "Patrul", BTR-82A/70 and Bumerang-M to section [3.1];
- Added [Okidoki] Tank Accessory pack to section [10];
- Added [CHW]Dynamic Planes(D.A.M) to section [4];
- Added [CHW]IJN Akizuki Destroyer to section [5];
- Added Modern Military Playermodels to section [11];
- Added MQ-9 Reaper (D.A.M) to section [8]
- Fixed some link strings that were too long (included searchtext strings);
- Reworded some sections for more clarity;
- Removed Aircraft spawner from section [4] as it didn't fit the guide's theme and was outdated;
- Slowly, but still capturing more and more screenshots for the gallery section which will be completed one day. It takes a lot longer than expected as all of my screenshots got wiped after formatting my pc.
- Added the missing link to "Remote Control" in section [14];
- Entirely reworked section [12] by a lot. Reworded some sentences and added TABS mod as for "Battle Environment" option;
- Added a missing link to "Special Landing Support Ship" in section [5];
- Removed links to winter variations of "Sverlovsk Town 2", "Volkograd town 2" and "Russian town 3" maps so that three more widgets of maps below can show up; in section [2.1];
- Added [Update-log] section;
- I plan to update this guide monthly (because that's the usual time for new good mods to come out) and add a "This month's choice" section which will include either the best mod of this month or for every section. If someone's reading this, what do you think about this idea?
- Getting ready to rework section [1] and [14]. Also, in the future, to add more ground vehicles and finish the gallery section;
- Finished section [14] and reworked secton [1];
- Fixed the big gap in section [2.1], [2.2], [4], [5] and [12];
[Update-log 03.11.2024-27.11.2024]
This section is for storage and information purposes as I like everything to be organized but can be useful for users that want to use this guide long-term or for users that want to see how much new content this guide is getting.
DD/MM/YYYY
- Reorganized the [14] section by sorting the entries, putting the ones that are the most related to the guide on top.
- Added Autopilot Paint to section [14] (@T0NAIL's suggestion)
- Reorganized the MAPS categories for clarity:
- [2.1] MAPS: Eastern Front (changed the name from "Central and Eastern")
- [2.2] MAPS: Middle East
- [2.3] MAPS: Western Front (changed the name from "Western Europe and America"
- [2.4] MAPS: Rural Terrain (changed the name from "Fields")
- [2.5] MAPS: War-Torn
- [2.6] MAPS: Post-Apocalyptic
- [2.7] MAPS: Routes and Bridges (Changed the name from "Routes and Structures)
- [2.8] MAPS: Structures (Added) - Added new descriptions for each MAPS category for clarity.
- Added new category [2.8] MAPS: Structures, focused on maps with buildings alone (e.g., hospitals, schools, factories).
- Added Novator MRAP to 3.5
- Added T-84BM OPLOT to 3.1
- Added the following vehicles to 3.8:
- Regvin’s Soviet Cars Pack
- Russian Special Services - 112
- Polish Fire Service - Added Roshia map to 2.7
- Added Vida Hospital map to 2.8
- Moved "Harbor" map from 2.3 to 2.7
- Moved Realistic Russian School and Oasis mall from 2.1 to 2.7
- Added new maps to [2.1] MAPS: Eastern Front
- Ypinsk Town - Added new maps to [2.3] MAPS: Western Front
- American Town
- Endless US Suburb
- Bender Bridge
- Warface Factory
- Lakeside Factory - Added new vehicles to [3.1] GROUND VEHICLES: MBTs
- Leopard 2A7
- Ariete
- T-72B3 - Added new vehicles to [3.2] GROUND VEHICLES: IFVs
- BMD-4, BMD-1, BMD-2, BTR-D, BTR-4 - Added new vehicles to] GROUND VEHICLES: APCs
- AVGP, GAZ-3937 Vodnik - Added new vehicles to GROUND VEHICLES: Recon
- UAZ - Added new vehicles to GROUND VEHICLES: MRAPs/Utility
- Ural-4320 - Added new vehicles to GROUND VEHICLES: Artillery/AA
- Type-81(C), TOS-1A, BTR-ZD, 2S9 Nona-S - Added new vehicles to GROUND VEHICLES: Tank Destroyers
- HSTV-L - Added new vehicles to AERIAL VEHICLES
- Su-25/39 Plane, Mi-8 MCHS - Expanded additional sections:
- [7] SPAWNABLE WEAPONRY
- Phalanx CIWS, Anti-Tank Grenades
- [9] RAGDOLLS
- Dynamic Ragdoll Mod 2
- [10] PROP PACKS
- Destroyed Vehicles Pack, Destroyed Civil Vehicles Pack
- [14] GAMEPLAY MODIFIERS
- Detachable Wheels Tool - Removed:
- BTR-4 (replaced with an updated version)
- [7] SPAWNABLE WEAPONRY
[Update-log 09.06.2025-present]
This section is for storage and information purposes as I like everything to be organized but can be useful for users that want to use this guide long-term or for users that want to see how much new content this guide is getting.
DD/MM/YYYY
- [2.1]: Sverlovsk Town; Volkograd town 3 Beta; Endless Russian City; Siberia; Sosnovka village; Soviet Region; Russian town "Kalinovka"; Chebyrmansk
- [2.2]: Oil Ridge
- [2.3]: Polatowsk
- [2.4]: Kursk Region Border
- [2.6]: Pripyat | Warface Voxel; TEARFALL Part 1 - Abandoned Frustrum
- [2.8]: Blackgold | Warface Voxel; Russian Entrance; Walmart; TPK Erasi
- [3.1]: Char Leclerc; Armored Division Pack; Asian Vehicle Pack
- [3.2]: Centauro&Freccia
- [3.3]: BTR Vehicle Pack; Armored Division Pack
- [3.5]: Kozak-2 MRAP; Gaz-2330 Tigr; Varta MRAP
- [3.6 NEW CATEGORY]: Maz-6317 Remastered; KrAZ 6322; Ural Pack;
- [3.7]: Ural Pack; Skynex with Radar; MLRS (BM-27)
- [3.9]: International Emergency Vehicles; Y-Waind Vehicle Pack; Gazel Next; State Police; LVMPP
- [4]: Helicopters TABS; Soviet aircraft pack; J37 Viggen; Planes Of War 2; modern jets pack; Asian Vehicle Pack
- [5]: FS Dunkerque; Fighter Planes; USS Missouri
- [7.1 RENAMED CATEGORY]: Fire Support; Realistic ATGM Pack; AA AI enemy Pack
- [7.2 NEW CATEGORY]: MOAB – Massive Ordnance Air Blast; Nuclear Explosives RDS Edition
- [8]: AI FPV Drone Spawner
- [9]: Alashyan National Police pack
- [10]: Emergency Props Pack
- [11]: RPM - Modern Military Playermodels REMASTERED; Voxplosion
- [13]: Automatically hide player for unsupported vehicles
- [14]: Modern Soldier NPCs
- NEW CATEGORIES: [3.6], [7.2]
MOVED:
- Air targer spawner to [4] and [8]
REMOVED:
- [2.1] Russian town 6; Ypinsk Town; Matryoshkino Village; Volkotomsk town;TABS
- [2.3] Brookwood
- [3.1]: T-84BM OPLOT; T-72B3
- [3.5] M1150 Assault Breacher Vehicle; GAZ-66; TABS
- [3.6] zsu-23-4 "sHILKA
- [3.8] Soviet cars pack
- [4] Su-25/39 plane; Dynamic Planes
- [11] Modern military playermodels
CHANGED:
- Overview description
- Introduction section
- Important section
RENAMED:
- All the sections numbers under 7.1
- [7.1] and [7.2]
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