Better Balanced Game (BBG) Full Change Log (v6.0.x)
Information & Links
Updating stopped at BBG v6.0
BBG changes have transitioned to this website. There is no current plan to update the steam changelog is not being updated after BBG6.0
https://civ6bbg.github.io/index.html
If you notice any inaccuracies the best way to report them is via a bug report on the BBG discord server linked below. Steam comments are not reviewed. Note: updates may take a few days when a new BBG version is released.
Link to the BBG Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2865001760&searchtext=bbg
BBG Discord Server, for discussion regarding the BBG and BBM mods:
https://discord.gg/3kXhDRQah7
How to use this Change Log:
This Change Log is meant to reflect changes from the full Base Game Civilization 6 (including all DLC) to BBG. It is not meant to necessarily be patch notes from one version of BBG to another. For example if BBG made a change and then reverted that change back to Base Game, no change will be reflected in this Change Log since BBG now matches the Base Game.
What is BBG?
Better Balanced Game (BBG) is a Civilization 6 mod that is intended to balance and equalize power levels between civilizations and leaders to provide a better multiplayer experience. In addition to adjustments to specific civilizations and leaders there are also numerous general changes that help to provide more balanced game play, more choices and options, and a better play experience.
Can BBG be used in Single Player?
Yes, BBG works just as well for single player as multiplayer. Please note that BBG may be incompatible with some mods, especially those that affect civilizations and leaders. It will work with most UI and map script mods. Note that BBS, may be incompatible with most map script mods.
Civilization Player's League (CPL) is an international Civ6 multiplayer community with pick up games, league games, and special organized tournaments. Here is a link to the CPL Discord Community:
https://discord.gg/cpl
Game Mechanics
Religious: :+1 food +4 faith for sender and receiver (from +2 faith)
Happy cities receive +8% yields (from +10%)
Ecstatic cities receive +16% yields (from +20%)
- +2 Combat Strength per turn of fortification up to a maximum of +4CS (from +3CS per turn up to a maximum of +6CS)
- Land units no longer provide support bonus in water
- Unit Production Congress modified to +50% cost in production / gold / faith (from +100%) or -25% cost in production / gold / faith (from -50%)
- Free Inquiry: Eureka bonus reduced to +5% (from +10%)
- Monumentality: faith purchase discount reduced to 10% (from 30%)
- Pen, Brush, and Voice: gives +2 Culture and +1 Gold per District
- Exodus of the Evangelis: removed and replaced with "Drums of War"
- Drums of War:
- When in a Normal/Dark Age: +1 Era score when recruiting a great person.
- When in a Golden Age: +2 Horses and Iron per turn. +15% Production toward military units, Military Unit maintenance reduced by 1 gold. Encampments and their Buildings receive +1 Production. Encampment buildings receive +1 Culture. Grants culture equal to 40% of the combat strength of units killed. - Hic Sunt Dracones: works on all new cities, not just on different continent
- To Arms: get +10 vs cities
- Conquering a Capital now gives +2 Diplomatic Favor instead of -2
- Droughts and Tornados removed entirely
- Meteors removed on all disaster settings except for disaster 4
- Reduced odds of completely pillaging a district and improvement on disasters
- Natural disasters won’t kill civilian units other than rare circumstances with natural wonders
- Production yields from floods reduced to compensate the [Watermill] change
Campus: 3 science | 4 science w/ Research Labs (from 2s | 3s @ Labs)
Theater Square: 2 culture | 3 culture w/ Broadcast Center (from 2c | 3c @ Broadcast)
Commercial Hub: unchanged
Harbor: 1 food + 3 gold | 2 food + 3 gold w/ Seaport (from 1f+2g | 2f+2g @ Seaport)
Holy Site: 3 faith | 4 faith w/ Tier 3 building (from 2f | 3f @ Tier 3)
Industrial Zone: 4 production always (from 2p | 3p @ Powerplant)
Encampment: 2 production + 2 gold | 3 production + 2 gold w/ Military Academy (from 1p+2g | 2p+2g @ Academy)
- When a spy is captured, you gain +1 spy capacity. This is because in multiplayer, especially team games, there is no way of getting your spy back unlike if it is killed.
- Relic Reward: the possibility of relics are delayed until turn 15 (from start of game)
Civcs and Technology Trees
- Nationalism inspiration changed to "Own a Level 3 Land Unit" (from Start a war using a Casus Belli)
All technologies after the Classical Era cost 5% more science.
Era Gate for technologies is increased to 30% (from 20% base game). This is a mechanic when you are researching technologies of an era ahead of the current game era whereby the cost of those technologies is increased.
Tech Tree Changes- Advanced Ballistics moved to a Modern Era technology, no dependencies changed.
- Steam Power now requires Scientific Theory
- Steel eureka changed to "Own a Renaissance Wall" (from Build a Coal Mine and Ironclad)
Victory Conditions
The default "Legacy BBG" setting on game setup changes several victory conditions for viability in multiplayer. These settings may be adjusted by changing "Legacy BBG" to "Custom" or set to default Firaxis settings by changing this to "Standard"
- Base tourism from wonders adjusted to 5 (from 2).
- Number of tourism needed to gain a tourist lowered to 150 per player (from 200).
- Computer and Environmentalism boost tourism by 50% (from 25%).
Great Work Update:
Great works of Art are locked to their location for only 2 turns when moved or created. Art by the same artist no longer receives a penalty when in the same Art Museum.
- Writing: 4 culture and 2 tourism each (from 2 culture / 2 tourism), additional +2 tourism at Opera and Ballet
- Art: 4 culture and 4 tourism each (from 3 culture / 3 tourism), additional +50% tourism at Steam Power
- Music: 12 culture and 8 tourism each (from 4 culture / 4 tourism)
- Artifact: 6 culture and 8 tourism each (from 3 culture / 3 tourism)
- Relic: 4 faith and 4 tourism (from 4 faith / 8 tourism)
- Rock Bands: Potential album sales results reduced by 20% to be 80% of the default value
Diplomatic Victory
- First world congress is in Medieval Era
- First vote for Diplomatic Victory points is in Medieval Era
- Trade Treaty congress vote option B changed to "-4 gold on Trade Routes sent to/from target player" (note: this can result in negative gpt trade routes)
- Diplomatic point penalty from grievances is removed
Score Victory
Score is often used in determining placement in CPL Free for All (FFA) games. The following changes have been made to the scoring system:
- Points for era score are removed
- Each Civic = 4 points (from 3)
- Each Technology = 3 points (from 2)
- Each City = 2 points (from 5)
- Each Population = 2 points (from 1)
- Each World Wonder = 4 points (from 15)
- Each Great Person = 3 points (from 5)
- Each Foreign city following your religion = 1 point (from 2)
- Each District = 2 points unchanged
- Each Unique District = 4 points unchanged
- Each Building = 1 point unchanged
- Founding a Religion = 10 points unchanged
Culture Victory
Standard - default Firaxis settings
Early - great works and Artifacts provide more tourism
Earliest - default Legacy BBG setting - Great Works and Artifacts provide more tourism and tourism per tourist is reduced by 25%
Science Victory
Standard - default Firaxis settings, default Legacy BBG setting
Early - cheaper space projects and lowered cost for future era techs
Earliest - even cheaper space projects and even lowered cost for future era techs
Diplomatic Victory
Standard - default Firaxis settings
Early - first congress in Medieval Era, first vote for diplo points in Renaissance Era
Earliest - default Legacy BBG setting - first congress and first vote for diplo points in Medieval Era
Conquest / Domination Victory
Standard - default Firaxis settings, default Legacy BBG setting - can only be on or off, no option for early or earliest due to the nature of domination victories
Territorial Victory
This is a new victory type that may optionally be added to your game when playing with BBG. The game is won by having a certain percentage of the world's emerged land tiles, in your territory. This percentage varies based on the setting chosen below.
**Note** This victory type was bugged at one point by having Rome in the game and/or Torres del Paine. The bug results in Rome randomly winning the game. At the time of the writing of these patch notes, it is believed that this bug has been fixed. You may want to turn Rome off
Standard - 66% of emerged land tiles
Early - 60% of emerged land tiles
Earliest - 50% of emerged land tiles
Off - default Legacy BBG setting
Religious Victory
Standard - default Firaxis settings, default Legacy BBG setting, religious pressure extends 12 tiles (from 10)
Early - religious pressure extends 12 tiles
Earliest - religious pressure extends 13 tiles
Score Victory
Standard - default Firaxis settings, default Legacy BBG setting, 250 turns online speed / 500 standard speed
Early - 175 turns online speed / 350 standard speed
Earliest - 150 turns online speed / 300 standard speed
Civilizations (A to D)
[Film Studio]: Tourism bonus decreased to 30% (from 100%)
[P-51 Mustang]: 95 Combat Strength (from 105)
Teddy (Bull Moose)
[Antiquities and Parks]:
Below bonus yields delayed until Code of Laws (from start of game)
+1 Science (from +2) on Breathtaking tiles adjacent to a Natural Wonder or Mountain, increasing to +2 After researching the Astronomy tech
+1 Culture (from +2) on Breathtaking tiles adjacent to a Natural Wonder or Woods, increasing to +2 after researching the Enlightenment civic
Can plant woods at Medieval Faires
Teddy (Rough Rider)
[Roosevelt Corollary]: +5 Combat Strength on home continent replaced with: +1 Combat Strength for each era reach by the player via technologies or civics. This starts in the Classical Era and goes up to the Modern Era for a maximum benefit of +5 Combat Strength.
[Rough Rider]: Combat Strength = 64 (from 67), unit Combat Strength bonus on hills +5 (from +10)
Abraham Lincoln
[Emancipation Proclamation]: +100% production toward Industrial Zone and Aqueduct districts. +2 amenities per Industrial Zone district.
Arabia earns +1 Great Prophet point per turn after researching Astrology.
[Madrasa]: production cost changed to 175 standard speed (from 250).
[Mamluk]: combat Strength buffed to 53 (from 50).
Saladin (Vizier)
[Righteousness of the Faith]: Bonus Science, Culture, and Faith from having a Worship building increased to 20% (from 10%).
Saladin (Sultan)
[The Victorious]: -1 Gold maintenance for all military units. 100% flanking and support bonus to all units does not apply to ranged or naval ranged per the general change on flanking and support in BBG for those unit types
[Outback Stations]: can be built on hills, and provide +1 appeal, additional production bonus unlocked at Industrialization (from Steam Power)
[Digger]: movement changed to 3 (from 2), since Infantry movement is changed from 2 to 3
John Curtain
[Citadel of Civilization]: Production bonus after being declared war upon removed.
Production bonus after liberating a city reduced to 50% (from 100%)
[Tlachtli]: provides +1 Amenity and +1 Culture to city centers in a 6 tile radius, this bonus only applies once to each city (from +2 faith, +1 culture, +2 amenity)
Montezuma
[Gifts for the Tlatoani]: no current changes
[Palgum]: +1 production to all farms in the city. +1 food on improved tiles adjacent to freshwater (from +1 food on all tiles adjacent to freshwater). Can be built anywhere (from only cities next to river)
Hammurabi
[Ninu Ilu Sirum]: Free envoy removed from Government Plaza and non-specialty districts
[Street Carnival] and [Copacabana]: do not cost a district population slot.
[Minas Geraes]: 65 Melee Combat Strength (from 70). 75 Ranged Combat Strength (from 80)
Pedro II
[Magnanimous]: no current changes
[Hippodrome]: +2 Amenities (from +3)
[Dromon]: +5 Combat Strength vs naval units (from +10 vs any unit)
Basil II
[Porphyrogénnētos]:
[Tagma]: Combat/Religious Strength buff to adjacent units reduced to +2 (from 4)
Theodora
[Metanoia]: Completely replaced with - Holy Sites receive +1 culture adjacency from adjacent districts.
[Ice Hockey Rinks]: unlocked with Diplomatic Service (from Colonialism)
[Mounties]: Combat Strength increased to 70 (from 62), and Production cost increased to 360 standard speed (from 290)
Increased range of the Mountie Combat Strength buff near National Parks 4 tiles (from 2)
Wilfrid Laurier
[The Last Best West]: City Centers in Tundra receive +1 Food
[Great Walls]: gives +1 Production (2 base Gold removed). Culture and Gold from adjacent tiles reduced to 1 (from 2). +1 Culture at Military Science (from +0)
[Crouching Tiger]: now replaces Crossbowman, has 2 Range, 40 Ranged Strength, and has +7 Ranged Strength when attacking adjacent units. 170 production standard speed (from 140)
Kublai Khan
[Gerege]: +1 Science +1 Culture for each international trade route and an additional +1 Science and +1 Culture for every 20 tiles they travel.
Qin Shi Huang (Mandate of Heaven)
[The First Emperor]: +1 Food per wonder built in the city. Earn a free Eureka and Inspiration when completing a wonder.
Qin Shi Huang (Unifier)
[Thirty-Six Strategems]:
+50% production toward encampment buildings
Barracks grants +2 slots for great works of writing
+1 Great Writer point per encampment and books provide +1 Food
Earn a eureka/inspiration when recruiting a Great General or Great Writer.
Wu Zetian
[Manual of Entrapment]:
Traders and Spies have +2 sight.
Recon units gain an additional +1 sight with Machinery.
Land units within 3 tiles of a Recon Unit gain +3 Combat Strength.
Earn a eureka/inspiration when completing a building in your Govt Plaza or Diplo Quarter.
Yongle
[Lijia]:
+0.7 science per population (from +1)
+0.5 culture per population (from +1)
+1 gold per population (from +2)
Food and Faith Projects grant 70% of production (from 50%)
Gold project grants 150% (from 100%)
Earn a eureka when each city reaches 13 population and an inspiration when each city reaches 18 population for the first time.
[Ejército Patriota]: +1 movement on military units only starting at Political Philosophy (from all units at the start of the game). Promoting does not end a units turn for all cavalry, spies, and planes (from all military units)
[Haciendas]: unlocked with Medieval Faires (from Mercantilism), but can only be built on flat terrain. +1 Production per adjacent Hacienda moved to Mercantilism (from Rapid Deployment)
Simón Bolívar
[Campaña Admirable]: Can no longer earn Great Generals
[Okihtcitaw]: 15 Combat Strength and +5CS vs stronger units (from 20CS)
Poundmaker
[Favorable Terms]: no current changes
Civilizations (E to G)
[Sphinx]:
Base Faith increased to +2 (from 1).
Receives +1 Faith and +1 Culture if adjacent to a wonder (from +2 Faith)
Receives +1 Food and Production on non-Floodplain Desert tiles (No longer receives Food and Production when placed on Floodplains)
+1 Culture moved to Diplomatic Service (from Natural History)
Cleopatra (Egyptian)
[Mediterranean's Bride]: +6 gold on international Trade Routes (from +4)
Cleopatra (Ptolemaic)
[Arrival of Happi]: +1 Food on resources with a city center or tile improvement on floodplains, +1 Culture on resources with a tile improvement on floodplains (from also including unimproved tiles).
Ramses II
[Abu Simbel]: Receive culture equal to 10% of the production cost after completing a building and 25% after completing a wonder (from 15%/30%)
[Royal Navy Dockyard]: 1 Great Admiral point (from 2)
[Sea Dog]: Combat Strength reduced to 53 (from 55), unlocked with Exploration (from Mercantilism)
Eleanor of Aquitaine (England and France)
[Court of Love]: +100% Production towards Theater Square buildings.
Great works give yields based on their type and corresponding district. +1 for Writings and Relics. +2 for Art and Artifacts, +4 for Music. Yields are: science for Campus, culture for Theater Square, gold for Harbor or Commercial Hub, faith for Holy Site, production for Industrial Zone, food for Neighborhood.
/!\ Eleanor does not gain the suzerain bonus of Anshan (this is due to a bug preventing its implementation).
Elizabeth I
[Drake's Legacy]: +1 trade capacity when reaching Shipbuilding, Exploration, and Mercantilism (from +2 on recruiting the first standard ruleset admiral). Naval Raiders receive +1 movement and +1 sight and can attack and promote in the same turn.
Victoria (Age of Empire)
[Pax Britanica]: Cities settled on a new continent no longer grant a Trade Route capacity. Cities settled or conquered 10+ tiles from the capital get a free melee unit (from once per continent). Civilian Units escorted by naval melee units gain their movement.
[Royal Navy Dockyard]: Lighthouse grants +1 additional Great Admiral point (Victoria AoE)
[Redcoat]: Combat Strength bonus on foreign continents reduced to 5 (from 10)
Victoria (Age of Steam)
[Age of Steam]: Remove production to improved strategic resources (from +2 unimproved or improved). Cities with a lighthouse get +1 Great Engineer point per turn. +20% production toward IZ buildings (from being part of Workshop of the World). IZ's get standard adjacency from Dockyards. Remove +10% production to cities with a workshop.
[Rock-Hewn Church]: Base +1 Faith removed.
[Oromo Cavalry]: +1 movement when starting on a hill (from no movement penalty on hills)
Menelik II
[Council of Ministers]: Science and Culture from Faith reduced to 10% (from 20%) and applies to cities settled on hills or resources. All units no longer receive +4 Combat Strength on hills. This ability is now only on the [Oromo Cavalry] unit.
[Chateau]:
Cannot be built adjacent to another Chateau.
+1 Housing (from 0 housing)
+1 Food (from 0 food)
+1 Culture (from +2 culture)
+1 Culture for each adjacent wonder, increasing to +2 with flight (same)
+1 Gold (same)
+1 Gold and +1 Culture per adjacent luxury resource
+1 Appeal (same)
[Garde Impériale]: Combat Strength bonus on home continent reduced to 5 (from 10). Now requires 5 Niter online speed
Catherine de Medici (Black Queen)
[Catherine's Flying Squadron]: Free [Spy] moved to France
Catherine de Medici (Magnificence)
[Catherine's Magnificences]: Court festival special project unlock at Medieval Faires instead of first Theater Square built. Court Festival provides +3% global tourism each time it is completed (from flat tourism based on excess luxuries)
All improved resources receive +1 culture after Craftsmanship. Resources adjacent to Chateaux receive +1 culture. Resources adjacent to a Theater Square receive +1 culture.
Eleanor of Aquitaine
See changes under English Eleanor
Also, +20% Production for Ancient and Classical Wonders (from +0%)
[Oppidum]: No longer provides Apprenticeship tech for free. Culture bombs surrounding tiles once complete.
Ambiorix
[King of the Eburones]:
No longer receives culture for producing units.
Combat Strength bonus per adjacent unit reduced to +1 (from +2)
Combat Strength bonus per adjacent unit no longer applies to ranged units, only melee and anti-cavalry.
[Tsikhe]: Now replaces Ancient Walls instead of Renaissance Walls. Stats adjusted accordingly. +1 Culture. +4 Faith / +3 additional faith when in a Golden Age (from +4/+4).
Tamar
[Glory of the World, Kingdom and Faith]: Faith on kills increased to 100% of the combat strength of the defeated unit on standard speed (from 50%). +1 Faith per envoy in each City-state.
Frederick Barbarossa
[Holy Roman Emperor]: no current changes
Ludwig II
[Swan King]: Finished and unfinished wonders receive a +1 culture bonus from each adjacent district (from +2), increasing to +2 at Drama and Poetry.
[Acropolis]: Envoy is now obtained when you build an Amphitheater (from the Acropolis) AND now exclusive to Pericles.
Pericles
[Surrounded by Glory]: +5% tourism per city state suzerain
Gorgo
[Thermopylae]: Receives +1 Combat Strength per Red Card Slot (from per Red Card in use)
Civilizations (H to L)
[Huszar]: receives +2 Combat Strength per City-State you are the suzerain of (instead of Combat Strength per Alliance).
Matthias Corvinus
[Raven King]: Bonus Combat Strength for Levied units reduced to +3 (from +5), and bonus Movement reduced to +1 (from +2). Envoy from levying City-States reduced to 1 (from 2).
[Black Army]: Combat Strength per adjacent levied unit reduced to +2 (from +3)
[Warak'aq]: Ranged Strength decreased to 30 (from 40).
Pachacuti
[Qhapaq Ñan]: International trade routes gain +1 gold for every mountain tile in the origin city. Mountain tiles are 50% cheaper to purchase.
[Stepwell]: +1 Food per adjacent Farm, (instead of if it has an adjacent Farm).
+1 Faith and Food moved from Professional Sports to Feudalism.
[Varus]: Only lower the Combat Strength of adjacent units if they're on land. Require 5 Horses (from 0). Obsolete at Ballistics (from Combustion).
Chandragupta
[Arthashastra]: Entirely replaced with
+1 Combat strength and +1 movement for units trained in a city with a shrine
+1 Combat strength and +1 vision for units trained in a city with a temple
+1 Combat strength for units trained in a city with a worship building (tier3 building)
Cities with a worship building can directly train corps/armies at a discount once reaching the required civics.
Temples provide +1 Great General point per turn.
Gandhi
[Satyagraha]: Civilian Units produced in cities with a Holy Site receive +1 movement. War weariness malus reduced to 50% (from 100%)
[Kampung]: +1 Faith (from +0) for each adjacent fishing boat
[Jong]: Now costs 5 Niter online speed (from 0 Niter)
Gitarja
[Exalted Goddess of the Three Worlds]: No current changes
Hojo Tokimune
[Divine Wind]: Coastal combat bonus reduced to +3 (from +5)
Tokugawa
[Bakuhan]: +1 gold per district at the destination on domestic trade routes (from +2 gold per district at the destination)
[Prasat]: Culture from Population reduced to 0.3 (from 0.5).
Jayavarman VII
[Monasteries of the King]: Holy Sites gain +1 faith when adjacent to rivers (from +2). Holy Sites provide +1 Food if adjacent to a River (instead of Food equal to Faith adjacency).
[Ngao]: no change
Mvemba a Nzinga
[Religious Convert]: Military units do not receive a movement penalty on woods and rainforest. Receive a free Relic every time you build a Government Plaza building. Relics receive +2 food / +2 production / +1 faith / +4 gold (originally a Kongo ability). The shared beliefs ability is bugged in the vanilla game and so BBG entirely replaces that part with - +1 Gold and +0.2 Culture per citizen in a city following any religion.
Mbande Nzinga
[Queen of Ndongo and Mtamba]: Ability entirely replaced with: +10% culture and gold in cities with a Mbanza (more than 1 does not stack). Mbanza provides +2 adjacency to Commercial Hubs and Theater Squares. Archaeologists are 50% cheaper to purchase. Civilian units ignore forest and rainforest movement penalties.
[Seowon]: base adjacency decreased to +1 (from 4), minor adjacency bonus from mines, and culture bombs adjacent tiles when placed. Science Specialists grant +1 Food (from +0). Negative adjacency removed.
Sejong
[Hangul]: Upon completing the first technology from a new era, receives Culture equal to the current Science per turn (from double the Science per turn).
Seowans receive -1 adjacency from other districts. Seowan and Theater Squares grant major adjacency to each other. Cities with a Seowan and Theater Square receive +1 Culture and +2 Tourism per district. +15% production toward builders in cities without governors after Feudalism.
Seondeok
[Hwarang]: REMOVED +3% Science and Culture per Governor title.
+1 Amenity in cities with a Governor
+30% yields to Seowan buildings for each Governor promotion in the city
When you unlock Feudalism, cities you founded without a Governor get -10% to all yields.
+1 Governor title at Feudalism.
Civilizations (M to O)
Conquering a city grants +20% Production in all cities for 10 turns.
Alexander
[To the World's End]: no current changes
[Hetairoi]: no longer replaces Horsemen
-15% Global Production (from -30% on buildings and units)
Cities receive +1 Faith if they own at least 2 desert tiles (from +1 per adjacent desert tile)
[Suguba]: -10% discount on gold and faith purchases in this city (from -20%). +1 adjacency from rivers, oasis, city center, government plaza, and every 2 districts.
Mansa Musa
[Sahel Merchants]:
+1 Trade Route capacity at Banking (from +1 each golden age)
Holy Sites grant standard adjacency to Sugubas
+15% production toward Holy Sites and their buildings
Sundiata Keita
[Sogolon]:
Patronage of Great People costs 30% less gold (from 20%)
Theater Squares grant standard adjacency to Sugubas.
Cities with a Suguba and Theater Square receive +1 Great Writer point.
Markets gain +2 slots for Great Works of Writing in cities founded by Mali.
Great Works of Writing grant +4 Gold and +2 Culture (from +4 Gold +2 Production).
[Toas]: only lowers the Combat Strength of adjacent units if they're on land.
Kupe
[Kupe's Voyage]: Kupe does not start in the ocean and the ability is entirely replaced with: Settlers may embark at Sailing
[Chemamulls]: +1 production at Civil Service, can now be placed on Volcanic Soil.
[Malon Raiders]: unlocked at Castles (from Gunpowder)
Now a Courser replacement and can be upgraded from Horseman (from unique unit that could not be upgraded into)
+1 Movement (from +4 Combat Strength near friendly territory)
+1 free promotion, but ability to pillage for 1 movement is removed
Lautaro
[Swift Hawk]: Combat Strength bonus against civilizations in a Golden Age reduced to +5 (from +10)
[Mayab]: Palace receives an additional Housing
[Observatory]: Reduce adjacency from plantation to 1 (from 2), Plantations receive +2 Science per adjacent Observatory at Education.
Lady Six Sky
[Ix Mutal Ajaw]: No longer receives a free Builder when settling a city within 6 tiles of the capital. +5% to all yields for cities founded within 6 tiles of your capital (from +10%), while cities more than 6 tiles away receive -10% to all yields (from -15%). +3 Combat Strength within 6 tiles of the capital (from +5).
[Ordu]: building production cost decreased to 60 (from 120).
[Keshig]: Ranged Strength decreased to 40 (from 45) and Production cost increased to 180 (from 160).
Genghis Khan
[Mongol Horde]: no current changes
Kublai Khan
[Gerege]: +1 science +1 culture for each international trade route
[Polders]: Unlocked at Feudalism (from Guilds). Only requires 1 adjacent land tiles (from 3), +1 production per 2 adjacent polders prior to replaceable parts, +1 production per adjacent Harbor. Provides +3 defensive fortification for Dutch units. Polders no longer have a movement penalty (from 3 movement penalty).
Wilhelmina
[Radio Oranje]: +1 Culture for other players on Trade Routes to the Netherlands from (+0). Campuses grant +1 Admiral Point (from +0).
[Stave Church]:
+1 Faith on every resource in the city (from provides a standard adjacency bonus to the Holy Site from Woods)
[Berserker]:
Unlocked at Feudalism instead of Military Tactics.
Can be purchased with Faith.
Combat Strength decreased from 48 to 40.
No longer receives decreased Combat Strength when defending.
Bonus Movement is also received in any Water tile.
Harald Hardrada, Konge
[Thunderbolt of the North]:+25% Production toward naval melee units (from +50%)
Harald Hardrada, Varangian
[Varangian Guard]: +25% production to Holy Site buildings. Stave Church generates +1 influence. +1 movement to levied units. +10 Science / +10 culture per population when converting a city to your religion for the first time using a religious unit (standard speed). +1 Combat Strength on attack for naval units per city-state that you are suzerain of.
[Nubian Pyramid]: Unlocked at Craftsmanship (from Masonry)
Can be built on any flat grassland or plains tile in addition to any desert tile. Can not be built adjacent to each other.
Base Food increased to +3 (from +2)
Yields per adjacent district increased to +2 (from +1)
Amanitore
[Kandake of Meroë]: no current changes
[Grand Bazaar]:
Receives the same changes as regular banks (+ base yield, gpp and trade route yeilds).
Receive +1 Trade Route capacity
Receive +1 governor title when the first grand bazaar is built.
[Barbary Corsair]: may enter ocean tiles without the cartography technology
Suleiman (Kanuni)
[Grand Vizier]: No current changes
Suleiman (Muhteşem)
[The Magnificent]: +10% Science and culture when in a golden age (from +15%). +2CS for all military units while in a normal or dark age, doubled against civs that are also in a normal or dark age.
Civilizations (P to Z)
[Pairidaeza]: receives yields from more adjacent districts:
+1 Culture from adjacent City Centers and Campuses.
+1 Gold from adjacent Industrial Zones and Harbors.
+1 Housing
[Immortal]: does not receive support bonus
Cyrus
[Fall of Babylon]:+3 Combat Strength while attacking (replace Combat bonuses after declaring a Surprise War). Domestic trade routes receive +1 culture, additional +2 Culture at Medieval Faires, additional +2 Culture at Urbanization.
Nader Shah
[Sword of Persia]: Domestic trade routes receive +1 science, additional +2 science at Education, additional +2 science at Scientific Theory. +5 Combat Strength when attacking defensible districts and full health units.
[Cothon]: No longer completely heals all boats in territory
Settler and naval unit production bonus lowered to +25% (from 50%)
Dido
[Founder of Carthage]: +1 Trade Route capacity from Government Plaza district removed (still on it's buildings)
[Winged Hussar]: unlocked at Reformed Church (from Mercantilism)
Jadwiga
[Lithuanian Union]: Receive a relic when founding and when completing a religion
[Feitoria]: gives +2 gold for trades routes (from +4 gold).
João III
[Porta do Cerco]: Gains 1 Trade Route capacity for each era, including the Ancient Era (from +1 Trade Route capacity for each Civilization that Portugal has met)
Trajan
[Trajan's Column]: Free city center building delayed to Foreign Trade (from start of game)
Julius Caesar
[Veni, Vidi, Vici]:Caesar receives the most advanced melee unit researched when settling each city beyond your first. Receive a free warrior in your capital at Code of Laws. All units receive +100% XP. Gains 150 Gold after conquering a city for the first time or clearing a Barbarian Outpost, becoming 250 Gold after Metal Casting, and becoming 350 Gold after Steel.
Caesar gains an extra Wildcard Policy slot when capturing and retaining at least one city founded by a major civilization and owned by a major civilization at the time of capture (limit 1 wildcard slot, and does not apply to cities that started the game as a city state)
Your Capital receives 1 faith per turn from start of the game (instead of faith on tundra tiles). +1 Production when settling your capital on Tundra (may only affect games with BCY).
[Lavra]: only gets 1 great prophet point per turn (from 2)
Does not yield writer/artist/musician point unless city has a Theater Square.
Great people points in Lavra delayed:
- Shrine no longer provides great writer points
- Temple provides 1 great writer point (from 1 great artist)
- Worship Building provides 1 great artist point (from 1 great musician)
[Cossack]: has same base strength as cavalry = 62 (from 67)
Peter
[The Grand Embassy]: no current changes
[Golf Course]: Unlocked at Games and Recreation (from Reformed Church).
+1 Culture and +2 Gold (from +2 gold)
+1 Culture and +1 Gold if next to City Center (from +1 culture).
+1 Amenity, additional +1 amenity at Guilds (from +2 Amenity)
+1 Amenity and +1 Culture when adjacent to an Entertainment Complex (from +1 Culture).
+1 Housing at Urbanization (from Globalization).
[Highlander]: receives +10 combat strength on defense.
Robert the Bruce
[Banockburn] Entirely replaced with: Recon units receive +50%xp
[Kurgan]: +1 production for each adjacent pasture (in addition to faith)
[Saka]: now cost 5 horses (online speed), has 2 Range and can be upgraded to crossbowman
Tomyris
[Killer of Cyrus]: no current changes
Removed free builder when settling a city on a new continent
Trade route bonus yield for continent split reduced to x2 on international routes only (from x3 on domestic and international)
+25% production toward districts in cities that are at least 8 tiles from your capital (from different continent)
[Missions]: Unlocked at Theology (from Education)
+1 housing when placed 7 tiles or less from your capital (from different continent)
+1 faith, +1 production if built at least 8 tiles from your capital (from +2 faith, +1 food, +1 production when built on a different continent)
+2 science at enlightenment (instead of cultural heritage).
Cannot be placed next to another mission.
[Conquistador]: has +5 combat strength when adjacent to any religious unit (from +10 and missionary only)
Phillip II
[El Escorial]: Missionaries are -30% to purchase (from no discount).
[Ziggurat]:
Cannot be built next to another Ziggurat
+2 science, +1 culture when next to a river
+1 faith per district or per two farms after Early Empire
+1 culture at Cultural Heritage
+1 production granted to adjacent farms after Early Empire
[War Cart]:
20 combat strength (from 30)
40 production cost standard speed (from 55)
+4 strength against barbarians
Escorted units inherit the war carts movement speed while in formation
Gilgamesh
[Adventures of Enkidu]: Gets +1 combat strength for every level of the most advanced alliance (from flat +5 for being at war with common enemy)
+50% production towards libraries, universities, workshops, factories
+50% production towards government plaza buildings
After Political Philosophy, cities founded on desert, tundra, or snow tiles receive +1 Food and +1 Production base.
[Open air museum]: moved to Diplomatic Service (from Nationalism)
Kristina
[Minerva of the North]: no current changes
[Queen's Bibliotheque]: no longer mutually exclusive with other tier 2 government plaza buildings
Voi Chien: reduced to 2 movement (from 3)
[Thành]: triggers a cultural bomb that captures unowned tiles within city center 3-tile range when completed
Bà Triệu
[Drive Out the Aggressors]: +2 Combat Strength on woods, rainforest and marsh tiles, doubled within your borders (from +5 on those features outside your borders and +10 within borders). Military units except Voi Chien no longer get +1 movement from features in neutral or enemy territory
[Ikanda]: +2 gold and +1 culture for each building in it
Shaka
[Amabutho]: +2 Combat Strength on corps and armies at Mobilization (from +5 Combat Strength on all corps/armies)
Governors Part 1/2
All Governors are majorly reworked.
Governors Part 2/2
Districts, Buildings, Improvements, & Resources
Discount District Costs: Production discount on specialty districts via the district discount mechanic is reduced to -35% (from -40%). Government Plaza and Diplomatic Quarter are reduced to -20% (from -25%).
[Sewer]: +1 amenity (from +0 amenity)
[Flood Barrier]: moved to Steam Power (from Computers)
[Ancient Walls]:+1CS (from +3) +75 outer defense (from +100)
[Medieval Walls]:+5CS (from +3) +75 outer defense (from +100)
[Renaissance Walls]: +75 outer defense (from +100)
[Steel Walls]: +300 outer defense (from +400)
[Hanger]: Cost changed to 320 production (from 380, std speed). +1 Aluminum when it is revealed (from +0)
[Airport]: Cost changed to 400 production (from 480, std speed). +1 Aluminum and +1 Uranium when it is revealed (from +0).
[Market]:
+2 gold (from +3 to balance the adjacency change on comm hub)
[Bank]:
+6 gold (from +5)
+2 Great Merchant point (from +1)
Trade routes from cities with bank yield +2 gold.
Trade routes to cities with bank yield +1 gold.
[Stock Exchange]:
+8 gold (from +4)
Powered yield : +12 gold (from +7)
+3 Great Merchant point (from +1)
Trade route from cities with Stock Exchange yield +4 gold.
Trade route to cities with Stock Exchange yield +2 gold.
Canal moved to Buttress (from Steam Power)
[Armory]: +2 Great General points (from +1), and gives +1 niter
[Military Academy]: +2 Great General points (from +1), and +2 oil once revealed
[Arena]: +3 tourism and no longer requires conservation (from +1)
[Stadium]: +6 tourism / +15 when powered (from +2/+5)
[Warlord's Throne]: completely replaced with - gives +25% production to naval and land military units, +2 of each unlocked strategic per turn, reduces unit maintenance by -1 gold and increases strategics stockpile by 30 (in normal speed)
[Foreign Ministry]: receive +2 influence per turn and 2 envoys
[Grand Master’s Chapel]: can buy units with faith, only in the player’s founded cities
[Intelligence Agency]: +2 spy capacity (from +1) and +50% production toward spies
[Seaport]: +3 great admiral points (from +1)
[Factory]: cost = 290 production (from 330)
[Coal Power Plant]: cost = 330 production (from 300)
[Oil Power Plant]: +6 production (from +3), unlocked at Refining (from Electricity)
[Nuclear Power Plant]: +8 production (from +4) +6 science (from +3)
[Shopping Mall]: +20 tourism (from +4), +10 gold / +10 additional gold when powered (from +2/+2)
Fixed a bug that prevented preserves from being discounted like other districts. They can now be discounted.
[Grove]: +1 Food and Faith on tiles with Charming or less appeal, +1 Culture on Tiles with Charming appeal, +2 Food/Faith/Culture on tiles with Breathtaking appeal
[Sanctuary]: +1 Science and Gold if the tile is Charming or less appeal, +1 production if the tile is Charming, +2 Science/Gold/Production if the tile is Breathtaking Appeal
[Aquatics Center]: +6 tourism from each wonder building in this city on or adjacent to the coast (from +2)
[Fishing Boats]: give +1 production.
[Fisheries]: moved to Celestial Navigation (from Liang promote). +1 Housing (from +0.5)
[Fort]: Now gives +1 vision and unlocked at Military Engineering (from Siege Tactics). Vision also includes unique forts (Pa, Great Wall, Alcazar)
[Lumber Mill]: +1 production at Ballistics and Synthetic Materials (from Steel and Cybernetics).
[Plantations]: gives +1 production if built on a flat tile.
[Geothermal Plant]: moved to Chemistry (from Synthetic Materials; +3 power (from +4), additional +3 power and +1 science at Synthetic Materials
[Quarry]: +1 production at Military Engineering (from Gunpowder), +2 production at Rocketry (from +1 Rocketry and +1 Predictive Systems)
[Railroads]: cost 1 iron (from 1 iron 1 coal), unlocked at Scientific Theory (from Steam Power)
[Seaside Resorts]: minimum appeal of charming (from breathtaking), can be built on hills, tourism and gold equal to 200% of appeal (from 100%)
[Mercury]: +1 food / +1 science (from +0/+1)
[Pearls]: +1 production / +1 faith (from +0/+1)
[Spices]: +1 food / +1 gold (from +2/+0)
[Tea]: +1 food / +1 science (from +0/+1)
Non Unique Units
[Pikemen]: cost adjusted to 200 standard speed (from 180)
[Pike and Shot]: cost adjusted to 290 standard speed (from 250)
[AT Crew]: 80 combat strength (from 75)
[Modern AT]: 90 combat strength (from 85)
[Cavalry]: cost adjusted to 310 standard speed (from 330)
[Helicopter]: require 1 oil to maintain (from 1 aluminum), 5 movement (from 4)
[Swordsmen]: require 7 iron online speed (from 10), Sword replacement UUs require 5 iron.
[Man at Arms]: require 7 iron online speed (from 10)
[Musketmen]: require 7 niter online speed (from 10), production reduced to 220 (from 240)
[Line Infantry]: require 7 niter online speed (from 10), production reduced to 330, same as cuirassier (from 360)
[Infantry]: 80 combat strength (from 75), 3 movement (from 2), require 1 niter to maintain (from 1 oil).
[Mechanized Infantry]: 90 combat strength (from 85)
[Machine Gun]: 3 movement (from 2), now considered a Modern Era unit due to change in Advanced Ballistics location on the Technology Tree.
[Rangers]: Combat Strength adjusted to 55/65 (from 45/60), 3 base vision (Highlander 65/70)
[Spec Ops]: Combat Strength adjusted to 65/75 (from 55/65), 3 base vision
Promotion Changes:
Tier 2 (left, Sentry): see through woods/jungle and +1 sight
Tier 3 (left, spyglass): now called "Endurance", +2 PM
Tier 3 (right, ambush): +15 strength (from +20)
All siege units get +10 in defense against ranged units.
Melee 140 strength (from 130)
Anti-Air 120 strength, +20 with future tech (from 100 + 30)
Receives bonus from Fascism
All Air Units reduced by -5 combat strength
[Destroyer]: 90 combat strength (from 85), 6 movement (from 4).
Line of Battle promotion reduced to +5CS (from +7)
[Battleship]: 75 ranged combat strength (from 70)
[Missile Cruiser]: 4 range (from 3)
[Privateer]: moved to Exploration (from Mercantilism)
[Submarine]: no resource maintenance (from 1 oil), 4 movement (from 3)
- 5 movement (from 3)
- 80 combat strength (from 65)
[Operation Ivy]: cost increased to 750 online speed (from 500), 1500 standard speed (from 1000)
[Nuclear Device]: 600 production online speed (from 400), uranium cost = 7 (from 5)
[Thermonuclear Device]: 750 production online speed (from 500), uranium cost = 20 (from 10)
[Battering Ram / Siege Tower]: Obsolete at Military Science (from Civil Engineering)
[Military Engineer]
- 3 movement (from 2)
- 3 charges (from 2)
- Can build roads without using a charge
- Railroads moved to Scientific Theory (from Steam Power)
- Tunnels moved to Military Science (from Chemistry)
[Medic]: Moved to Military Science (from Sanitation), grants +1 movement to melee, anti-cav, and ranged units (from +0)
[Anti-Air Gun]: Unlocked at Steel (from Advanced Ballistics)
[Mobile SAM]: +115 Anti-air combat strength (from +100) and -5 Anti-air combat strength vs all planes (total = +110 from +100)
Pantheons & Religions
- City Patron: Increases production towards the first district in the city by +40% (from +25%)
- Dance of the Aurora: Works only with flat tundra tiles
- Divine Spark: +1 of the respective great people point for Campus, Holy Site, Amphitheater (writer) and Industrial Zone
- Earth Goddess: +1 Faith for each charming tile (from +1 for breathtaking)
- Fertility Rites: Free builder is removed. +1 food for rice, wheat, maize and cattle
- Fire Goddess: +3 Faith on Geothermals and Volcanic Soil (from +2)
- God of the Forge: 30% production toward ancient and classical units (from 25%)
- God of War and Plunder (Replaces God of War): +1 great people point for Encampment, Harbor, and Commercial Hub
- Goddess of the Hunt: +1 food and +2 gold on improved camp tiles (from 1f/1p)
- Goddess of Tides (replaces Healing Goddess): +1 culture to improved sea resources
- Healing Goddess: Pantheon removed
- Initiation Rites: Receive 1 Warrior in your capital. When producing military units receive 25% of the production value in Faith (completely replaces base game ability).
- Lady of the Reeds and Marshes: Applies on Pantanal and floodplains but gives only +1 production
- Monument to the Gods: 20% production toward wonders (from 15% ancient and classical)
- Religious Idols: +3 gold and +3 faith on luxury and bonus resources (from +2 faith)
- Religious Settlement: Does not give a settler. Increases border growth by 50% and awards 2 free tiles when settling a city. +20% production towards settlers
- River Goddess: +1 Holy Site adjacency for rivers, +1 housing +1 amenity (from +2/+2)
- Sacred Path: Applies to both woods and rainforests
- Stone Circles: +1 production and +1 faith on quarries (from +2 faith only)
Condemning units no longer reduces religious spread
- Divine Inspiration: +6 Faith per wonder (from +4)
- Feed the World: Shrines grant +2 Food (from +3) and +1 Housing (from +2). Temples grant +4 Food (from +3) and +1 Housing (from +2).
- Jesuit Education: Additionally gives a 15% discount on Campus and Theater Square buildings.
- Warrior Monk: see warrior monk rework below
- Work Ethic: Shrines and Temples provide production equal to their intrinsic faith output (from Holy Sites provide production equal to their adjacency)
- Zen Meditation: +1 Amenity in cities with 1 at least specialty district (from 2 districts)
- Cross-Cultural Dialogue: +1 Science for every 3 foreign followers (from +1 for every 4 followers in any city)
- Lay Ministry: +2 Culture and +2 Faith per Theater and Holy Site (from +1/+1)
- Pilgrimage: +2 Faith and +1 Faith at Theology (from +0 at Theology)
- Stewardship: +2 Gold and +2 Science per Commercial or Campus (from +1/+1).
- Tithe: +2 Gold and +1 Gold at Theology (from +0 at Theology)
- World Church: +1 Culture for every 3 foreign followers (from +1 for every 4 followers in any city)
- Crusader: +5 Combat Strength in foreign cities following this religion (from +10)
- Defender of the Faith: +3 Combat Strength (from +5)
- Holy Order: Missionaries and Apostles are 25% cheaper to purchase (from 30%).
- Holy Water: Increase unit healing by +20 when in the borders of a city that follows this religion
- [Cathedral]: +1 great work slot of any type (from +1 religious)
- [Dar-e Mehr]: +3 culture (from +1 faith for each era)
- [Gurdwara]: +3 food (from +2)
- [Meeting House]: +3 production (from +2)
- [Mosque]: grants 1 missionary upon completion and +1 charge
- [Pagoda]: +1 influence points (from +1 diplomatic favor)
- [Synagogue]: +9 faith (from +5)
- [Wat]: +3 science (from +2)
- Warrior Monks now act as a melee Unit, except for the bonus vs Anti Cavalry and the Melee unit congress. This means they should consistently be affected by bonuses to melee units such as Oligarchy, Fascism, Wars of Religion, Twilight Valor, Giants Causeway, Matterhorn, etc
- Warrior Monks now can receive bonus experience from Barracks, Armories, Military Academies and Great General Retire Abilities as well as the Kabul City State Suzerain bonus.
- Warrior Monks work correctly with Ram/Siege Tower and Akkad City State Suzerain bonus.
- Warrior Monks can be purchased with Shrines (from Temples)
- Warrior Monks base Combat Strength reduced to 28 (from 40)
- Warrior Monks receive a Unique Ability: Battle Meditation. - Gain +1 Combat Strength per Civic researched up to and including Industrial Era Civics (For a maximum of 34). Faith cost also scales with progression through the Civic Tree.
- Warrior Monk's Receive +5 Combat Strength and +1 movement from a Great General of any era and not just the Gran Colombian Comandante General.
- Warrior Monk's no longer receive +10 Combat Strength from the world congress that affects religious units. They are also not affected by the Melee unit world congress.
- Exploding Palm (T2 promo): +5 CS in all situations (from +10)
- Disciples (T2 promo): Adjusted to only work in a 5 tile radius and be 5x the strength of the defeated unit
- Cobra Strike (T4 promo): +7 CS in all situations (from +15)
Governments & Policies
Merchant Republic: 1 Military, 2 Economic, 1 Diplomatic, and 2 Wild slots (from 1/2/2/1)
Monarchy: removed +2 Diplo Favor from Renaissance Walls. Add +2 Culture for each Renaissance Walls.
Theocracy: No change
Communism:- 2 Military, 4 Economic, 1 Diplomatic, 1 Wild Slots (from 3/3/1/1)
- +1 Production per citizen (from 0.6)
- Collectivization:+4 production (from +2) and +4 Gold (from +0) per domestic
trade route
Fascism: combat bonus works on defense
Corporate Libertarianism: remove -10% science malus, add +5 Aluminum/Oil/Uranium per turn
Digital Democracy: remove -3 combat strength malus, add +2 tourism per specialty district
Synthetic Technocracy: remove -10% tourism malus, add +50% production toward Spaceports, Industrial Zones, Campuses, Harbors, and also buildings inside those districts.
- Bastions: +0 city ranged strength (from +5)
- Communications Office: +2 loyalty per governor promotion (from +1)
- Discipline: Combat bonus against barbarian buffed to +10 (from +5)
- Limes: never gets obsolete, +50% production toward walls (from 100%)
- Medina Quarter: +1 Housing per District (from +2 Housing in cities with 3 specialty districts)
- Military First: Unlocked at Mobilization (from Rapid Deployment)
- Praetorium: +4 loyalty for governors (from +2)
- Rationalism, Grand Opera, Simultaneum and Free Market: Require 13 pop (from 15), and adjacency bonus of +3 (from +4)
- Retinues and Force Modernization: - 50% of resource cost to both produce and upgrade units (from upgrade only)
All Strategic Resource policy cards now give a base +2 of the resource, in addition to the normal +1 by worked resource.
All Melee and Ranged unit production policy cards now also include Recon units.
3 new cards to boost Siege Unit production:- Siegecraft: Available at Military Tradition, +50% production towards ancient, classical and medieval era siege units.
- Hard-shell Explosives: Available at Medieval Faires, +50% production towards siege units from renaissance era and before.
- Trench Warfare: Available at Scorched Earth, +50% production towards all siege units
Wonders
- Amundsen-Scott Research Station: Can be built on and works in tundra
- Apadana: +1 Envoy per wonder built (from +2)
- Biosphere: Production cost reduced to 1620 std speed (from 1740)
- Coloseum: +1 Culture to cities in 6 tile range (from +2)
- Chichen Itza: +1 Culture / +1 Production on all rainforest tiles in your empire (from +2 culture and in this city only)
- Cristo Redentor: Bonus tourism for Seaside Resorts reduced to 75% (from 100%) Additionally provides 1 relic. Production cost reduced to 1220 std speed (from 1620)
- Etemenanki: +1 Science (from +2) and +1 Production on all Marsh tiles in your empire. +1 Production on all Floodplains in this city. +1 Science on all Floodplains improved by Farms in this city (from on all Floodplains).
- Great Library: Unlocks at Drama & Poetry (from Recorded History)
- Great Zimbabwe: Grants +2 Trade Route capacity (from +1) and +2 Traders (from +0).
- Hagia Sophia: Missionaries / Apostles receive +2 movement and missionaries are 25% cheaper to produce. Missionaries and Apostles receive +1 charge.
- Hanging Gardens: Additionally grants +1 housing to cities within 6 tiles
- Hermitage: Wonder auto themes great works once full
- Huey Teocalli: Additionally adds +2 culture to lake tiles
- Jebel Barkal: +4 Iron per turn (from +6)
- Kotoku-in: Allows the purchase of Warrior Monks even if you do not have a religion or the Warrior Monk belief
- Meenakshi Temple: Grants 2 Apostles (from 2 Guru). Apostles and Gurus are 25% cheaper to purchase. (+5CS and +1 movement for units adjacent to Guru is unchanged)
- Mont St. Michel: Additionally, grants +1 Food / +1 Culture on all flood plains within your empire.
- Országház: +300% diplomatic favor for each turn starting as suz of a city state (from +100%)
- Oxford University: Moved to Urbanization (from scientific Theory)
- St. Basil: Additionally provides 1 relic
- Statue of Liberty: Grants 3 Diplomatic Victory points (from 4), one point was moved to Alfred Nobel
- Statue of Zeus: +35% production boost to all anti-cav units in all cities (from +50%)
- Taj Mahal: Additionally grants +10% Gold for all cities when in a golden age.
- Temple of Artemis: +3 Food (from +4), +2 Housing (from +3)
- Torre de Belém: International trade routes from any city receive +2 gold for every luxury at the destination (from this city only)
- University of Sankore: Entirely replace current ability with: +1 trader capacity. +1 Science / +2 Gold on all domestic or international trade routes
- Venetian Arsenal: +75% production boost to all naval units in all cities (instead of duplicating naval units)
Terrain Types
BBG has assigned wonders the various corresponding terrain types. This means that mountain wonders for example will give campus adjacency.
**NOTE: due to remaining coding issues aqueducts are not currently working on Oasis or Volcano wonders**
Mountain:
Base Game - Eyjafjallajokull, Matterhorn, Mount Everest, Mount Kilimanjaro, Mount Roraima, Mount Vesuvius, Torres del Paine, Zhangye Danxia
BBS - Cerro de Potosi, Grand Mesa, Krakatoa, Mount Kailash, Mount Sinai, Rock of Gibraltar, Sri Pada
Hill:
Base Game - Chocolate Hills
BBS - Namib Sand Sea
Lake:
Base Game - Crater Lake, Dead Sea, Lake Retba
BBS - Lake Victoria, Mosi-oa-Tunya
Oasis:
Base Game - Fountain of Youth
BBS - Lakes of Ounianga, Lencois Maranhenses
Marsh:
Base Game - Pantanal, Ubsunur Hollow
BBS - none
Reef:
Base Game - Great Barrier Reef
BBS - Bioluminescent Bay
Geothermal Fissure:
Base Game - none
BBS - Old Faithful
- Bermuda Triangle: Science yield removed
- Chocolate Hills: +3 Food / +3 Production / +1 Science (from 1/2/1)
- Cliffs Dover: Can settle on wonder tiles
- Crater Lake: +2 Food / +2 Science / +5 Faith (from 0/1/5)
- Dead sea: +2 Food / +2 Faith / +2 Culture (from 0/2/2)
- Delicate Arch: +2 Faith / +3 Gold (from 1/2)
- Eye of the Sahara: +2 Food / 2 Production / 2 Science (from 0/2/1 + scaling)
- Galapagos: Adjacent tiles receive +1 Food / +2 Science (from 0/2)
- Giant's Causeway: +3 Combat Strength on attack only (from +5 atk/def)
- Gobustan: +4 Production / +4 Culture (from 1/3)
- Great Barrier Reef: +3 Food / +1 Production / +2 Science (from 3/0/2)
- Lake Retba: +2 Food / +1 Production / +2 Culture, +2 Gold (from 0/1/2/2)
- Lysefjord: Replaces unit promotion ability with the following: Grants "Njord's Blessing", units moving onto an adjacent tile gain +2 movement. Does not stack after upgrading a unit.
- Mato Tipila: +1 Production / +2 Faith (from 1/1)
- Matterhorn: Removed Combat Strength bonus
- Mount Everest: +3 Faith (from +1)
- Paititi: +1 Culture / +1 Gold on adjacent tiles (from 2/3)
- Pantanal: +2 Food / +1 Production / +2 Culture / +2 Science (from 2/0/2/0)
- Sahara el Beyda: +2 Culture / +2 Science / +6 Gold (from 1/1/4)
- Tsingy de Bemaraha: +1 Food / +1 Science / +1 Culture (from 0/1/1)
BBS Wonder Changes
- Barringer Crater: +2 Food / +3 Science / +3 Gold (from 0/3/3)
- Dallol: +2 Food / +2 Production / +2 Science / +1 Gold (from 0/2/2/1)
- Lake Victoria: +2 Food / +1 Production / +1 Culture / +1 Gold (from 2/0/1/1)
- Lake of Ounianga: +2 Food / +2 Culture / +2 Gold (from 2/2/1)
- Lencois Maranhenses: +2 Food / +2 Culture / +2 Gold (from 2/3/0)
- Motlatse Canyon: remove fresh water, block center tile with a mountain to avoid the 3 culture / 3 faith tile.
- Namib Sand Sea: +2 Production / +2 Culture / +2 Gold (from 0/3/2/0
- Old Faithful: +2 Food / +3 Science / +1 Faith / +1 Gold (from 0/3/1/1)
- Salar de Uyuni: +2 Production / +2 Science / +4 Gold (from 1/2/2)
- Vredefort Dome: +2 Food / +1 Production / +2 Science / +1 Culture (from 2/0/2/1
- Wulingyuan: to +1 Food / +1 Culture per adjacent tile (from 2 culture)
City States
Caguana: Batey receives +1 Production per adjacent Strategic Resource, +1 Gold per adjacent Luxury Resource, and are now buildable on hills.
Nan Madol: No longer gives culture to city-centers and wonders. Culture per district adjacent to the coast or to a lake is +1 (from +2), additional +1 Culture after Exploration is unlocked.
Rapa Nui: Moai can now be placed next to woods and rainforest
Cardiff: Additionally adds +1 Production and +1 Gold to Harbor buildings
Mexico City: Additionally each Aqueduct grants +1 Amenity
Singapore: Entirely replaced with - +2 Production per external Trade Route
Granada: Alcazars receive +1 Production base and +1 Culture per adjacent Encampment
Lahore: Nihang base combat strength now 28 (from 25)
Ngazargamu: 10% gold cost reduction per building in encampment (from 20%)
Preslav: +40 loyalty to all cities (from +2 loyalty per encampment building)
Geneva: Entirely replaced with - Eurekas provide an additional +5% of the science cost for researching technologies
Hattusa: +2 of each discovered Strategic Resource (from only unimproved ones)
Nalanda: [Mahavihara] now properly receives faith adjacency from Lavra
Mogadishu: All Trade-routes cannot be plundered (from only naval trade routes). Additionally adds +2 Gold on international Trade Routes
Samarkand: Trading Domes now give +2 Gold and +1 Faith on Trade Routes per Trading Dome (from +1 Gold)
Venice: +2 Gold per Luxury in the destination city (from +1)
Zanzibar: Cinnamon and Cloves provide +4 amenities each (from +6)
Jerusalem: Additionally each city with a Holy Site receives +1 Gold
La Venta: Colossal Heads receive +1 Food (from +0) and +1 Housing (from +0)
Great People
- Francis Drake: Creates a Privateer with a promotion level. Military units get +50% rewards from plundering sea routes. +25% production toward naval raider and naval ranges units.
- Ferdinand Magellan: +3 Combat Strength to all naval units (from grants a luxury on the activated tile)
- Rajendra Chola: Grants 1 copy of a luxury when activated on a tile (from +3 Combat Strength to all naval units)
- Boudica: Creates a Military Engineer on use (from convert adjacent Barbarians)
- Æthelflæd: Creates a Trebuchet with a promotion (from grants +2 Loyalty per turn for this city)
- Ana Nzinga: Grants 2 free Envoys (from 1)
- Jeanne d'Arc: Form an army (from Grant a Relic)
- Dandara: Creates the most advanced support unit you have researched (from granted a Warrior Monk with 1 promotion)
- José de San Martín: Creates a Tank unit with 1 promotion and grants +2 Oil per turn (from grants +4 loyalty per turn in this city)
- Napoleon Bonaparte: Grant 1 Observation Balloon (from form an army)
- Rani Lakshmibai: Creates a Helicopter unit with 1 promotion (from grants a Cavalry unit)
- Tupac Amaru: Creates an Infantry in each of the target city's indefensible and undefended districts. (from grants a Musketman in each of the target city's indefensible and undefended districts)
- Douglas MacArthur: Creates a Tank unit with one promotion level and grants +2 Uranium per turn (from creates a Tank unit with one promotion level)
- Dwight Eisenhower: +15% Production toward military units (from +5%)
- Sudirman: Creates a Fighter unit with one promotion in the nearest city center and grants +2 Aluminium per turn. (from +6 Loyalty per turn in this city)
- Imhotep: 1 charge (from 2)
- Mimar Sinan: +1 Housing and +1 Amenity for this city, 2 charges (from Culture Bomb adjacent tiles when completing an Industrial Zone in any city)
- Alvar Aalto: This city provides +1 appeal to any tile it owns and +2 gold per breath-taking tile in this city (from this city provides +1 appeal to any tile it owns)
- Jamsetji Tata: Campus Districts now provide +50 Tourism (from +10)
- Masaru Ibuka: Industrial Zones now provide +50 Tourism (from 10)
- Raja Todar Mal: Gain an Envoy. Domestic Trade Routes gain +1 Gold per district at the destination (from 0.5 gold per district)
- John Spilsbury: Creates 2 copies of Toys, which provide +4 Amenities (from 1 copy)
- Stamford Raffles: Absorbs this City State into your Empire and grants +10 Loyalty per turn in this city, can be used on enemy City State. (from could not be used on enemy City State)
- Sarah Breedlove: +25% Tourism rate towards other civilizations you have a Trade Route to. Increases trade route capacity by 1 (from +25% tourism, but not trade route capacity)
- Zhou Daguan: Can be activated in any city state (from only if not at war)
- Dmitri Mendeleev: In addition to previous bonuses, grants +50% production toward research labs
- Margaret Mead: Gain 2000 Science and Culture on Standard speed. (from gain 1000 Science and Culture on Standard Speed)
- Alfred Nobel: In addition to previous bonuses, now grants +1 diplomatic point
- Alan Turing: Added the line "if you already have the eureka for Computers, grants you the technology for free
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