[Eng] Better Balanced Game Changelog
Informations & Links
This changelog is the actual state of all changes BBG (Beter Balanced Game) mod bring to the game. This changelog present only the changes of Gathering Storm, but bbg bring some changes to others versions of Civilisations.
The BBG mod :
https://steamcommunity.com/sharedfiles/filedetails/?id=2312050357&searchtext=bbg
Here is the Discord of the mod if you whant to talk about the changes : https://discord.gg/AvKXwHW
Here some comunity discord to play with people on Civilisation VI with BBG :
Civ Players' League (international) : https://discord.gg/cpl
French version of this Changelog here
General changes
All citys beside capital start with 1 amenity bonus
- Monumentality : discount reduced from 30% to 10%
- Pen and Brush : gives +2 Culture and +1 Gold per District
- Sic Hunt Dracones : works on all new cities, not just on different continent
- To Arms : get +10 vs cities
Natural disasters won’t kill civilian unit.
Meteor loot table changed :
- Heavy chariot, 99% chance, minimum turn 15 (online speed).
- 2 Eureka, 1% chance. (So 100% before turn 15).
Number of tourism need to gain a tourist lowered to 150 per player (from 200).
Computer and Environmentalism boost tourism by 50% (from 25%).
Great work update:
Art great work are locked for only 2 turn when moved or created.
- Relic give 4 faith and 4 tourism.
- Writing give 4 culture and 2 tourism each.
- Art give 4 culture and 4 tourism each.
- Artifact give 6 culture and 6 tourism.
- Music give 12 culture and 8 tourism each
Civilizations (Part 1/3)
Teddy (Rough Rider):
+5 Combat Strength on home continent replaced with : +5 Combat Strength when defending on home continent. +5 Combat Strength when attacking on foreign continent.
[Rough Rider] : unit Combat Strength bonus on Hills decreased from +10 to +5.
Teddy (Bull Moose):
+1 Science (from +2) on Breathtaking tiles adjacent to a Natural Wonder or Mountain, increasing to 2 after researching the Astronomy tech.
+1 Culture (from +2) on Breathtaking tiles adjacent to a Natural Wonder or Woods, increasing to 2 after researching the Enlightenment civic.
Can plant wood at Medieval faires.
and Campus receive a standard adjacency bonus from Holy Site.
Bonus Science and Culture from having a Worship building increased to 20% (from 10%).
Arabia earns +1 Great Prophet point per turn after researching Astrology.
[Madrasa] : production cost changed to 175 (from 250).
[Mamluk] : combat Strength buffed to 53 (from 50).
Production bonus after liberating a city reduced to 50% (from 100%).
Pasture receives +1 Production.
[Outback Stations] : can be built on hills, and provides +1 appeal.
[Digger] : movement changed to 3 (from 2), (since Infantry movement is changed from 2 to 3).
+50% Production towards land melee units.
[Tlachtli] : now provides +1 Amenity and +1 Culture to city centers in a 6 tile radius (was +2 Culture, Faith and Amenities).
Technology boosts grants 65% of techs (from 100%)(benefit from Free Inquiry).
Each tech completed give +1% science (compensating the -50 % base malus).
[Tagma] : Combat/Religious Strength buff to adjacent units reduced to 2 (from 4).
[Ice Hockey Rinks] : unlocked with Diplomatic Service instead of Colonialism.
[Mounties] : Combat Strength increased to 70 (from 62), and Production cost increased to 360 (from 290).
Increased range of the Mountie Combat Strength buff near National Parks from 2 to 4 tiles.
[Great Walls] : gives +1 Production (2 base Gold removed). Culture and Gold from adjacent tiles reduced to 1 (from 2).
[Crouching Tiger] : now replaces Crossbowmen, has 2 Range, 40 Ranged Strength, and has +7 Ranged Strength when attacking adjacent units.
Kublai Khan
+1 science +1 culture for each international trade route
[Ordu] : building production cost decreased to 60 (from 120).
[Keshig] : Ranged Strength decreased from to 40 (from 45) and Production cost increased to 180 (from 160).
Only Light Cavalry class units can promote without ending their turn.
+1 Movement replaced with +1 Sight.
[Haciendas] : are unlocked with Medieval Faires, but can only be built on flat terrain.
[Sphinx] :
Base Faith increased to 2 (from 1).
Receives +1 Faith and +1 Culture if adjacent to a wonder (instead of +2 Faith).
Receives +1 Food and Production on non-Floodplain Desert tiles (No longer receives Food and Production when placed on Floodplains).
+1 Culture moved to Diplomatic Service (from Natural History).
Science and Culture from Faith reduced to 10% (from 20%).
[Rock-Hewn Church] : Base +1 Faith removed. Faith from adjacent Mountains removed.
All units no longer receive +4 Combat Strength on hills. This ability is now only on the [Oromo] Cavalry unit.
[Redcoat] : Combat Strength bonus on foreign continents reduced to 5 (from 10).
Wonder tourism bonus lowered to +50% (from +100%)(to compensate for the bbg general increased tourism from Wonders).
[Chateau] :
Can't be built next to another Chateau and does not require a river.
+1 Housing with Feudalism.
+1 Gold and Food per adjacent luxury resource.
[Garde Impériale] : Combat Strength bonus on home continent reduced to 5 (from 10). Now requires 10 Niter.
Catherine de Medici (Magnificence)
Court festival special project unlock at Medieval Faires instead of first Thatre Square built,
and give 40 culture and tourism per excess luxury (from 50)
Eleanor (England and France) :
+100% Production towards Theater Square buildings.
Great work give new bonus by districts in the city :
+2 science if Campus
+2 culture if Theater square
+2 gold if Harbor or Commercial Hub
+2 faith if Holy Site
+2 production if Industrial Zone
+2 food if Neighborhood
/!\ Eleanor do not gain suzerain bonus of Anshan, (the loss of suzerainety was creating a bug, deleting all science bonus).
Civilizations (Part 2/3)
No longer receives Culture for producing units.
Combat Strength bonus per adjacent unit reduced to 1 (from 2).
Combat Strength bonus per adjacent unit no longer applies to ranged units, only melee and anticav.
[Oppidum] : no longer provides Apprenticeship tech for free.
Faith on kills increased from 50 to 100.
[Tsikhe] : now replaces Ancient Walls instead of Renaissance Walls. Stats adjusted accordingly.
Extra Wildcard slot delayed to Political Philosophy.
Envoy from levying City-States reduced to 1 (from 2).
Get a free diplomatic policy slot in government.
[Black Army] : Combat Strength per adjacent levied unit reduced to 2 (from 3).
[Huszar] : receives Combat Strength per City-State you are the suzerain of (instead of Combat Strength per Alliance).
[Warakq] : Ranged Strength decreased to 30 (from 40).
+1 Faith and Food moved from Professional Sports to Feudalism.
[Varus] : only lower the Combat Strength of adjacent units if they're on land.
Chandragupta :
All "War of Territorial Expansion" casus belli bonuses replaced by :
+1 movement to combat and religious units.
Gandhi :
The situational +5 faith bonus replaced by :
Receives an extra belief when you found a Religion.
+1 movement to Builders and Settlers.
[Jong] : unit costs 10 Niter.
Faith from Population with Aqueduct reduced to 0.5 (from 1).
[Prasat] : Culture from Population reduced to 0.3 (from 0.5).
Receives a free Relic every time you build a Government Plaza building.
Receives +50% Great Writer Points too.
Faith for Sculptures and Artifacts increased to 4 (from 1).
minor adjacency bonus from Mines,
and provides and receives a standard adjacency bonus to and from Theater Squares.
conquering a city grant +20% Production in all cities for 10 turns.
[Hetairoi] : no longer replaces Horsemen.
Boats cannot enter ocean before Cartography
Production bonus from forests and rain forests delayed to Early Empire
[Toas] : only lower the Combat Strength of adjacent units if they're on land.
[Chemamulls] : can now be placed on Volcanic Soil.
[Malon Raiders] : Now a Horseman replacement.
+1 Movement (instead of +4 Combat Strength near friendly territory).
Combat Strength bonus within 6 tiles of the capital reduced to +3 (from +5).
(Start bias majorly changed; no longer has a start bias towards Luxury resources other than those improved by Plantations.)
Civilizations (Part 3/3)
[Polders] : only require 2 adjacent land tiles (from 3).
[Stave Church] :
No longer provides a standard adjacency bonus to the Holy Site from Woods.
Provides +1 Faith on every resource in the city.
[Berserker] :
Unlocked at Feudalism instead of Military Tactics.
Can be purchased with Faith.
Combat Strength decreased from 48 to 40.
No longer receives decreased Combat Strength when defending.
Bonus Movement is also received in any Water tile.
Now unlocked at craftsmanship.
Can be built on any flat tile in addition to any desert tile. Can not be built adjacent to eachother.
Base Food decreased to 1 (from 2).
Appropriate yield per adjacent district increased to +2 (from +1).
Get same change as classic bank (+ base yield, gpp and traderoute buff).
Still at reduced cost of 110 (insead of 145).
Get one extra trader
Get 1 gouvernor title the first a grand bazaar is built.
Domestic Trade bonus is now increased by certain techs and civics :
+2 Gold with Banking and again at Economics.
+2 Culture with Medieval Faires and again at Urbanization.
[Pairidaeza] : receives yields from more adjacent districts:
+1 Culture from adjacent Campuses.
+1 Gold from adjacent Industrial Zones and Harbors.
Bonus movement points on embarked settlers lowered to 1 (from 2).
[Cothon] : no longer completely heals all boats in territory.
Settler and naval unit production bonus lowered to +25%.
[Winged Hussar] : unlocked at Reformed Church instead of Mercantilism.
[Feitoria] : give +2 gold for trades routes (instead of +4).
[Nau] : can only build one Feitoria
[Legion] : requires 20 iron to build (on normal speed).
gets 1 faith per turn from start of the game (instead of faith on tundra tiles).
[Lavra] : only gets 1 great prophet point per turn.
Does not yield writer/artist/musician point unless city has a Theater Square. Great people points in Lavra delayed:
- Shrine does not provide any additional great people points.
- Temple provides 1 great writer point.
- Worship Building provides 1 great artist point.
[Cossack] : has same base strength as cavalry (from cavalry +5).
Base yields are 1 Culture and 2 Gold, +1 Culture and +1 Gold if next to City Center.
Only gives one base amenity, gives one bonus amenity if adjacent to an Entertainment Complex.
Extra housing moved to Urbanization.
[Highlander] : gets +10 combat strength en defense.
Can purchase light and heavy cavalry units with faith.
[Kurgan] : gets +1 production for each adjacent pasture (in addition to faith).
[Saka] : now cost 5 horses (online speed), has 2 Range and can be upgraded to crossbowmen,
Unlock the ability to build fleets at Mercenaries.
Build fleets and armadas from shipyard instead of seaport.
Removed free builder when settling a city on a new continent.
Missionary costs -30%.
Traderoute bonus yield for continent split reduced to x2 insead of x3.
[Missions] : Now unlocked at Theology.
+1 housing on home continent.
Bonus science at enlightenment (instead of cultural heritage).
Cannot be placed next to another mission.
[Conquistador] : has +5 combat strength when adjacent to a missionary (from +10).
Shared experience and plunder rewards with allies within 5 tiles radius.
Farms :
+1 food if next to a river.
+1 production if next to a Ziggurat after Early Empire.
[Ziggurat] :
Cannot be built next to another Ziggurat.
+2 science, +1 culture,
+1 faith per district or per two farms.
+1 culture at Cultural Heritage.
[War cart] :
27 combat strength (from 30).
45 production cost (from 55).
+4 strength against barbarians.
+50% production towards government plaza buildings.
[Open air museum] : moved to Diplomatic Service.
[Queen's Bibliotheque] : no longer mutually exclusive with other tier 2 government plaza buildings.
Default movement point for the unique unit is reduced to 2 (from 3).
[Thanh] : trigger cultural bomb that capture unowned tile when completed.
[Ikanda] : +2 gold and +1 culture for each building in it.
Governors
Buildings & Improvements
- Sewer : gives +1 amenity.
- Armory : yields 2 great general points, and gives +1 niter
- Military Academy : yields 2 great general points, and give +2 oils
Base yield : 6 golds (from 5)
Yields 2 Great marchant point (from 1)
Trade route from cities with bank yield 2 extra golds.
Trade route to cities with bank yield 1 extra gold.
- Stock Exchange : Base yield : 8 golds (from 4)
Powered yield : 12 (from 7)
Yields 3 Great marchant point (from 1)
Trade route from cities with STX yield 4 extra golds.
Trade route to cities with STX yield 2 extra golds.
- Factory : cost 290 production (instead of 330).
- Coal power plant : cost 330 production (instead of 300).
- Airport gives +2 aluminium.
- Warlord's Throne : gives +25% production to naval and land military units, reduces unit maintenance by 1 and increases strategics stockpile by 30 (in normal speed)
- Foreign Ministry :gets +2 influence per turn and 2 envoys
- Grand Master’s Chapel : can buy units with faith only in the player’s founded citys
- Fisheries : moved to Cartography (from Liang promote).
- Plantation : gives +1 production if built on a flat tile.
- Geothermal plant : moved to Chemistry; 3 power, 2 prod and 1 science. Add 3 more power and 1 more science when Synthetic materials are researched.
Wonders
- Etemenanki : nerf to +1 Science on marsh (from +2).
- Hanging Gardens : give +1 housing to cities within 6 tiles.
- Great Library : unlocks at Drama & Poetry from Recorded History).
- Apadana : give +1 envoy per wonder build (insead of +2)
- Jebel Barkal : give +4 irons per turn.
- St. Basil : provide 1 relic.
- Cristo Redentor : provide 1 relic.
- Venetian Arsenal : gives +100% production boost to all naval units in all cities (instead of duplicating naval units).
- Huey Teocalli : gives +2 culture to lake tiles.
- Scott research station : can be built and works in tundra.
- Bermuda triangle : delete science yield.
- Chocolate hills : yields are 3 Food, 3 Production, 1 Science (3/3/1) on wonder.
- Cliffs dover : yields +2 Food on wonder.
- Crater lake : yields +2 Food on wonder.
- Dead sea : yields +2 Food on wonder.
- Devilstower : adjacant tiles adapted to +2 Faith.
- Eye of the Sahara : yields are 2 Food, 2 Production, 2 Science (2/2/2) on wonder.
- Galapagos : adjacant tiles +2 Food.
- Gobustan : yields are 4 Production, 4 Culture (4/4) on wonder.
- Great barrier reef : adjacant tiles +2 Science.
- Lake Retba : yields +2 Food on wonder.
- Paititi : nerf adjacant tiles to +1 Culture, +1 Gold.
- Pantanal : yields +2Sscience.
- White desert : yields are 2 Science, 2 Culture, 6 Gold (2/2/6) on wonder.
Non unique units
Tier 2 (left, Sentry) : see throught woods/jungle and +1 sight
Tier 3 (left, spoyglass) : now Endurance, +2 PM
Tier 3 (right, ambush) : +15 strenght (from +20).
Skirmisher : 25/35 (from 20/30) (Warakaq 25/40)
Rangers : 55/65 (from 45/60), 3 base vision (Hightlander 65/70)
Spec ops : 65/75 (from 55/65), 3 base vision
Mechanized infantry : 90 combat strength (from 85)
Modern AT : 90 combat strength (from 85).
Cavalry : cost adjusted to 310
Helicopters : require oil to maintain (not aluminium), and have 6 movements.
- Melee 140 strength (from 130)
- Anti-Air 120 strength, +20 with future tech (from 100 + 30)
- Get Fascism bonus.
All Airplanes get -5 combat strength.
Submarine : don't cost Coal, movement up to 4.
70 combat strength (from 65)
Can build roads without using a charge.
Get tunnels at military science.
City-States
- Nan Madol : no longer gives culture to city-center and wonders. Culture per district adjacent to the coast or to a lake is 1 (from 2), 2 after Exploration is unlocked.
- Ayutthaya : culture buffed to +20% (from +10%).
- Preslav : gives +40 loyalty to all cities.
- Ngazargamu : gives 10% reduction per building in encampment (instead of 20%)
- Carthage : gives 10% reduction per building in encampment (instead of 20%)
- Akkad : Nihang Warrior can get bonus from Akkad.
- Nalanda : Mahavihara gets faith adjancency with Russia Lavra.
- Lisbon : all Trade-routes cannot be plundered (from only naval ones).
- Mogadishu : all Trade-routes cannot be plundered (from only naval ones).
- Armagh : Faith on monasteries +3 (from 2).
Governments & Policies
- Merchant Republic now has 1 Military, 2 Economic, 1 diplomatic and 2 wild slots (from 1/2/2/1)
- Fascism : combat bonus works on defense.
- Discipline : combat bonus against barbarian buffed to +10 (from +5).
- Limes : never get obsolete, reduced to +50%.
- Bastillon : range shot at +6 (from +10).
- Praerium : +4 loyalty for governors (instead of +2).
- Retinues : - 50% of resource cost and gold to upgrade units.
- Military first : put on mobilisation
- Communication office : +2 loyalty by governor promotion (instead of 1).
- All policy cards of Strategic resources now give a base +2 of the resource, in addition to the normal +1 by worked resource.
- Rationalisme, Grand Opera, Simultaneum and Free Market : now need 13 pop (from 15), and proximity bonus of +3 (from +4).
3 new cards to boost siege unit production :
- Siegecraft : available at Military Tradition, +50% production towards ancient, classical and medieval era siege units.
- Hard-shell Explosives : available at Medieval Faires, +50% production towards siege units from renaissance era and before.
- Trench Warfare : available at Scorched Earth, +50% production towards all siege units
Pantheons & Religions
- City Patron : Increases production towards the first district in the city by +50% (from +25%).
- Dance of the Aurora : works only with flat tundra tiles.
- Divine Spark : +1 of the respective great peaople point for Campus, Holy site, Theater Square and Industrial Zone
- Earth goddess : +1 Faith for each charming tile (from +1 for breathtaking).
- Fertility Rites : +1 food for rice, wheat, maize and cattle.
- Fire Goddess : buffed to +3 faith.
- God of forge : up to 30% production (from 25).
- God of War and Plunder (Replaces God of War) : +1 great people point for Encampment, Harbor and Commercial Hub.
- Initiation Rites : no longer get heal when clearing a barbarian camp. Get +30% of production cost of each military unit trained as faith. And capital city gets 2 free warriors.
- Lady of the Reeds and Marshes : Applies on pantanal and flooplains but gives only +1 production.
- Monument to the Gods : Affects all wonders (from only ancient and classical).
- Religious Idols : Give 3 golds and 3 faith (from +2/+2).
- Religious Settlement: Does not give settlers. Increases border growth by 50% and awards 2 free tiles when settling a city. And production towards settler +20%.
- River Goddess : +1 Holy Site adjacency with river, +1 housing +1 amenity (from +2/+2).
- Sacred Path : Applies to both woods and rainforests.
- Stone Circles. +1 production and +1 faith on Quarries. (from +2 faith only).
- Cross-Cultural Dialogue : is now +1 Science for every 3 foreign followers.
- Lay Ministry : yields +2 Culture and +2 Faith per Theater and Holy Site.
- Stewardship : yields +2 Golds and +2 Science per Commercial or Campus (from +1/+1).
- Tithe : nerf to +2 Gold per city converted (from +3).
- World Church : is now +1 Culture for every 3 foreign followers.
[Follower]
- Divine inspiration : buff to +6 faith per wonder (from +4).
- Feed the world : housing reduced to 1 per building (from 2).
- Jesuit Education : now give 15% discount on building purchase with faith on Campus and Theater.
- Warrior monk : strength adjusted to 40 (from 35), and get wall break ability.
- Work Ethic : provide now production equal to base yield for shrine and temple.
- Zen Meditation : now only requires 1 District to get the +1 Amentity.
[Enhancer]
- Crusader : nerf to +5 (from +10).
- Defenser of faith : nerf to +3 (from +5).
- Holy water : increase unit healing by +20 when in a converted city territory.
[Worship]
- Dar-e Mehr : provide +2 culture (from +1 faith for each era).
- Pagodes : +1 Influance points for envoys (instead of +1 diplomatic favor).
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