Cards / Tiles combo [Update 1.102]
Road
If two Battle Fields overlap with each other, any Wasteland (empty) tiles that they overlap with become Blood Paths.
Effects
Spawns a Blood Clot every 4 days.
Notes
If you use Oblivion on Battle Fields, it does not revert Blood Paths into Wasteland.
If a Vampire Mansion is placed next to a Village, the Village becomes a Ransacked Village.
Effects
Spawns up to 4 Ghouls once per loop.
Transforms into a Count's Land after 3 loops.
If Wheat Fields are placed next to A Village?, the surrounding Wheat Fields become Overgrown Fields.
If an Oblivion is used on a Village, the surrounding Wheat Fields become Overgrown Fields.
Effects
Spawns a Scarecrow every 4 days.
Creates a Fields of Blades on empty tiles during combat.
If a Village is placed next to Overgrown Fields, the surrounding Overgrown Fields will turn back into Wheat Fields.
Continue the river on a wasteland (requires Bridge construction).
Effects
Only needed to increase the length of a river.
After three loops, a Ransacked Village becomes a Count's Land.
Effects
Heals [15+5*loop] HP upon entering.
Gives you a quest with a better reward.
Appears every 10 forest/thickets.
Effects
Spawns a Wooden Warrior every 2 days.
Roadside
If a Swamp is placed next to a Goblin Camp, the camp becomes a Goblin Lookout.
Effects
Adds a Goblin Archer to battles on adjacent tiles.
If a blood grove is placed next to another blood grove, it will become a hungry grove (if there is no adjacent forest, thicket or grove).
If the forest or the thicket adjacent to it becomes a burnt forest, the blood grove becomes a hungry grove.
If the forest, thicket or grove adjacent to it is destroyed by Oblivion, the blood grove becomes a hungry grove.
Effects
Occasionally attacks the hero ([5+3*loop] damage).
Devours enemies that have less then 20% HP left.
If a Groove is placed next to Hungry Grove, the surrounding Hungry Grove will turn back into Blood Grove.
A River placed next to a Wasteland becomes a Reed.
Effects
Spawns a fish man every 3 days.
A River placed next to a Battle Field becomes a Shipwreck.
Effects
Spawns a siren once per loop.
Spawns a Chest once per loop, no mimics.
Enemies on adjacent tiles may become ghosts.
After using up all 20 charges of its charges, a Bookery becomes an Abandoned Bookery.
Effects
Adds tomes to battles on adjacent tiles.
Placing 2 villages will make a bandit camp appear.
Effects
Spawns a bandit on an adjacent tile every 2 days.
Placing 10 mountain or rock tiles will make a goblin camp appear.
Effects
Spawns a goblin on an adjacent tile once a day.
Every 3 Swamp placed on the Road, a Witch Hut card will be given to you.
Effects
Grants you a health potion each time you pass by.
-1 to max number of potions.
Adds Witches to battles on the tiles around it.
Landscape
A 3-by-3 square of Rocks and/or Mountains forms a Mountain Peak.
Effects
+48% HP
+2% additional HP for every adjacent Mountain/Rock tile.
Spawns a Harpy every 2 days.
Notes
There can be only one Mountain Peak on the map.
You can destroy a Mountain Peak using a Oblivion. It will randomly split it into 8 Rocks and/or Mountains, leaving one square empty.
A Meadow that is adjacent to any other tile (except another Meadow) becomes a Blooming Meadow.
Effects
Heals 3 HP at the start of each day.
A River placed next to a Desert or Sand Dunes becomes an Oasis.
Effects
-0.5% to the hero's attack speed.
-1% attack speed to all other creatures.
If a Forest or Thicket is inside the Storm Temple's highlighted area, it becomes a Burned Forest.
Effects
+0,5 Magic damage.
Notes
If you use Oblivion on a Storm Temple, it does not revert Burned Forests back into Forests or Thickets.
Five Suburbs arranged in a + shape will convert the center tile into a Town.
Effects
Increases the experience gained from killing enemies by 2.
Placing a Forest / Thicket next to a Desert / Sand Dunes.
Effects
Enemies deal 2% less damage (no lower than -50%).
Enemies attack 2% faster (no higher than +50%).
Appears for every 7 Desert / Sand Dunes.
Effects
Spawns a Sand Spirit each loop.
Special
Secret
Place swamps on ALL tiles in the road will make the Frog King spawn.
Remember to take Oblivion to remove any Lich's Palaces if you are playing on Chapter I or IV.
The Frog King has only 2 HP, takes only 1 HP of damage per hit and has 99% dodge. The fight can be quite long.
If you place the tiles correctly, one of the tiles will begin to glow with blue sparks. Place the Oblivion tile on the blue sparks to generate the secret bossfight against The 4 True Creators (Deceiver, Blinch, The Random & Finlal).
Envie de parcourir ce guide en français ?
Credits
So feel free to comment if you see any mistake or if you have suggestions for improvement.
🙏 Thanks to:
Thorolf, -OxyD-, Azaz, Myst Lunarbane, RedBartlett
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