How to profit from abominable acts

Spore5 · 192 ratings5.9k views251 favorites3 min readby PixelUpdated Mar 27, 2025View on Steam ↗

Step 1

Acquire a respectable amount of money.

Step 2

Find blue star system, it has a %15 chance(the highest of all stars) to harbor a planet with purple spice(the most profitable).

Step 3

Make the purple spice planet just slightly liveable, to harbor (preferably only one) animal species.



Step 4

Find unsuspecting victim (preferably already pathetic), modify them beyond recognition into something even more pathetic and weak, place them in the previously found purple spice planet and use the monolith tool on them.
Because the planet is habitable, you should add this species there for a little while until they evolve to tribal stage, then make their planet T3 and beautiful(beautiful part optional).


Step 5

It is recommended to observe their development, of course you probably won't be able to see it all. My tip is to do the following through your visits to the planet. That is, if you are not a mentally challenged troglodyte and forgot to make the species who will conquer that world herbivores(Higher chance of better ideologies, for you).
Edit: It might not be needed to do so, but it does help with the making-the-creature-pathetic hobby.

In the tribal stage, if you find a tribe with little to no weapons, and just generally seeming more "peaceful" than others, kill the rest.
Edit: Ideologies are far too difficult to figure out in the tribal stage, and i do not think they affect a lot, so not do bother much with it.

In the civilization stage, if by some ungodly luck, which i am not even sure this can happen at all, you find a trader nation, kill all others.
Edit: You can in fact find trader nations. The ideology of nations are not easily distinguishable, you must observe how they interact with each other. As far as i know, the when a world goes into civilization stage, it only begins simulation after the first time you enter it during such stage. If you find a trader nation, which you can by seeing the color of the vehicles which are trading with other nations:
First priority is to protect that nation, and second to destroy all others as fast as possible. Losing a trader nation is not profitable.

Step 6

If you were lucky, or skillful, the now space stage species you have created and upbrought would be either traders or diplomats, which would instantly make them your ally. Which ever is the case you should now make good relations and trade with them until the bar of economical takeover is complete with their home planet.




Step 7 (Final)

Once the bar has been filled up, buy their home planet, which if done correctly should be a T3 and have plenty of cities.

If the aliens have made a colony.













Take down the civilians, their world is not worth it.
(Try to do it with a heat ray, it is fun to watch the citizens as they boil from the heating atmosophere. It is also less expensive)

Conclusion

Congrats, you now have a new major purple spice colony with as many cities as a home planet!

You don't have to worry about revenge from the species you mutilated and exploited, because if you did a proper job, either you have removed them from the galaxy, or you mangled them in the species modifier tool enough that they will just die in space or in which ever planet they crash in.

Regardless, who cares about morals, if you can make a profit from atrocities?




You can also do this in Spore™.

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