Information/Atomic Era Guide and Tips
Nuclear Weapons
Defending from Nuclear Attacks
Defending from attacks are very important. Do not be fooled by the bots, because they will use nukes as well. I recommend keeping a Mobile SAM at all city centers. If the city is on the coast, a missile cruiser or destroyer will work. These will destroy the nuke before it makes it to your city. They will also help defend against air attacks on any surrounding tiles. Just remember, other civilization can also do this, so check before bombing a city.War
Tactics of War
The best weapon by far to use for war is air attacks. Bombers and extremely good for pillaging and nuclear attacks, as well as defortifying a city. Fighters are more useful for closer land unit or naval attacks. The weak spot for all airplanes is anti-air class units. Naval unit can also be useful. The missile cruiser is good for defending against air attacks, or destroyers which deal much damage. Both air and naval units are good for destroying melee or ranged units in which are embarked in the ocean. Embarked land units cannot defend and are vulnerable to any type of attack.
It can also be good to keep a machine gun or rocket artillery at a city center on top of the protection received from walls to fight nearby enemies.
One of the absolute best ways to invade a city is to declare war, nuke the city, and conquer it on the same turn. You can do this by setting a melee unit on the border of yours or an allied country and the target city, and making sure you have a unit in range to launch a nuke on the target city with, and the melee unit can reach this city on the same turn it is nuked. If the target city is a coastal city, a destroyer will work and may be better because it can move more units in a turn on water.Gold
Commercial Hubs
Commercial hubs provide a good income. It also unlocks the project, "Commercial Hub Investment", which provides a lot of gold every turn. I recommend this being the first thing you construct after establishing a city.Trading
During a war, you always try hard to be winning as dominantly as possible before you end a war. Take as much as possible. Depending on how much you take or how serious of a threat you are the the enemy nation, they will be willing to give up a lot if they have nothing left to fight with or have lost a lot. Siphon as much gold as they are willing to give, which is usually most of it, if not all. It is funny watching the nation give you all their income for 30 turns while they are already struggling to rebuild their empire that you wrecked.
Space Race
When you are late in the game, you will be able to compete in the space race. If you don't already know what this is, it is a series of researches that you can do to launch different rockets into space. A space station is required. If you manage to complete and launch all the space shuttles before anyone else, you win a science victory.
Satellites
The most useful space race project is, "launch earth satellite." This reveals the entire map. It can also be useful to be an ally of a civilization who has already completed the project.Spies
Sometimes, when you build a space station, you will find that it sometimes gets pillaged when no visible enemy can be seen. This is because other civilizations (including NPCs) will send a spy to disrupt rocketry. It doesn't tell you where the spy is. One way that will help is to counterspy on the space station. It can also be useful to send spies to disrupt rocketry to other civilizations. You do not have to be at war to send spies.
End
I may add to this in the future, so please comment if there is anything you think that I missed.
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