Shadow Warrior (2013) Mapped Out
Introduction
These are 3D models, made in blender, as close to the layout, of shadow warrior (2013) maps, as possible. All obtainable (and not obtainable) items are shown.
The screenshots are orthographic pictures taken of the whole.
If you know of missing item locations, feel free to add the info in the comments below.
I made these for several reasons.
- To help everyone, locate all possible pickups for a complete (as possible) playthrough.
- To help Flying Wild Hog to get an overview of what is correct, and what places are in need of a small fix.
- And to serve as a way, to route out a swift path, for a smooth playthrough.
The screenshots are orthographic pictures taken of the whole.
If you know of missing item locations, feel free to add the info in the comments below.
I made these for several reasons.
- To help everyone, locate all possible pickups for a complete (as possible) playthrough.
- To help Flying Wild Hog to get an overview of what is correct, and what places are in need of a small fix.
- And to serve as a way, to route out a swift path, for a smooth playthrough.
How can I most effectively view these?
You will find, that it is hard to view the images through steam directly - There is a lack of a zoom tool.
On this screen, click on the link, in the top of that window.
- It will now open in a new viewer. And this one, does have a zoom option. You can freely inspect the details from there.
Select spots to zoom in on, or even use the arrow keys to pan along the way.
On this screen, click on the link, in the top of that window.
- It will now open in a new viewer. And this one, does have a zoom option. You can freely inspect the details from there.
Select spots to zoom in on, or even use the arrow keys to pan along the way.
The process
To make measuring as consistent as possible, I needed something to compare everything to. Thus, I used an estimate, of Lo Wang's width, as a way to map everything down.
I started calling this measurement; 'Wangs'. (because, what else? - jokes become a pleasant side-effect.)
So, for example: A container is 5 Wangs long and 2 Wangs wide.
This made the replicating progress easier. Although there were moments where things got confusing. And after too many hours on the same spot, I eventually had to make an executive decision.
It results in oftentimes, not having an area accurately correct. At least it looks enough like the real thing, that it's easy to make things out. And in the end, that is the main goal.
Forced to fight my perfectionism as well, it irks me to have several errors in it. I just gotta accept the results as they are.
If I'd have had the access to fly-mode, things would've been so much easier.
I started calling this measurement; 'Wangs'. (because, what else? - jokes become a pleasant side-effect.)
So, for example: A container is 5 Wangs long and 2 Wangs wide.
This made the replicating progress easier. Although there were moments where things got confusing. And after too many hours on the same spot, I eventually had to make an executive decision.
It results in oftentimes, not having an area accurately correct. At least it looks enough like the real thing, that it's easy to make things out. And in the end, that is the main goal.
Forced to fight my perfectionism as well, it irks me to have several errors in it. I just gotta accept the results as they are.
If I'd have had the access to fly-mode, things would've been so much easier.
Special thanks
I want to thank Plasma SKX for his excellent guide on all the secrets. It has helped me tremendously, to allocate all of them.
If a secret on the maps seems confusing, don't hesitate to use his video for a more in-depth view of how to get there.
https://www.youtube.com/watch?v=Skjo6QOGj-A
And here is the link to his Steam guide
Show the good man some love, with a big like:
https://steamcommunity.com/sharedfiles/filedetails/?id=208957359&searchtext=secrets
If a secret on the maps seems confusing, don't hesitate to use his video for a more in-depth view of how to get there.
https://www.youtube.com/watch?v=Skjo6QOGj-A
And here is the link to his Steam guide
Show the good man some love, with a big like:
https://steamcommunity.com/sharedfiles/filedetails/?id=208957359&searchtext=secrets
What is still missing.
And to help out even more, I made a video.
Showing more in-depth, the missing locations and misplaced items.
https://youtu.be/wTbuTE1M-p4
Showing more in-depth, the missing locations and misplaced items.
https://youtu.be/wTbuTE1M-p4
Map 01 - 100%
Map 02 - 100%
Map 03 - 92%-98%
*1 locker in the flood reservoir, and another in the sewers, are easy to miss. Since they are buried deep underground, and are barely visible at the water surface.
If I am to hazard a guess, this is most likely where the missing money pile(s) is/are hidden. Since they usually get placed nearby other objects, this is where they might be: Under the floor, completely out of sight and reach.
*Lo Wang's pool in the shape of the Yin/Yang symbol, is a detail I love so much about this map.
Map 04 - 100%
Map 05 - 100%
Map 07 - 93%
*The money near bridge D is one of the reasons you can't get 100% money.
Before you reach it, the bridge collapses.
After going the entire way around, closing the valve and reaching this spot; the money will be gone.
My best guess is that this pack of money is linked to the script of the collapsing bridge. Thus, when it is destroyed, the item gets removed in equal fashion.
I contemplated wether it could have clipped through the floor instead. But by glitch-looking through walls, as best as I could, no such evidence was found.
Map 08 - 98%
*There is indeed a cabinet and 2 lockers inside the wall.
You can see them by hugging the wall, and then looking down.
This is THE proof I needed, that there are indeed misplaced items. If even three big containers are out of bounds, it is proof that money packs, definitely are as well. (and even more proof later on.)
Map 09 - 95%-98%
* To reach the money on the roof, you can jump up the covered tubes. And from there, reach the roof.
Getting up on it may take some practice. There are some easy locations, or you can keep jumping against the tubes until it eventually launches you high enough.
* There is an unobtainable pack of money underneath the forklift truck. No matter what side I approached it from. Trying to look through the object, or even attempting to clip inside.
Nothing worked, making this pack unobtainable at this point.
One of my assumptions, is that it was intended to lay on top of the truck. Either it was misplaced, or clips right through and hits the floor.
Map 10 - 97%-98%
Map 12 - 100%
Map 13 - 94%-95%
* Getting this area correct took a good ammount of time. While not perfect, it comes close enough. The doors not being located at a repeatable degree, tripped me up several times. Resulting in re-doing the area.
I kept the coloring of the floor towards the sealed doors. These might help in finding your bearings in this place.
* This unobtainable pack of money is the absolute proof, that many others are out of bounds.
From the top, you cannot even see this pack.
There is a way to get out of bounds, which then requires some manouvering around to get to it.
from the inside, you can jump up and grab the money.
- This still does not results in 100% money -
Thus, there must be more spots of misplaced money packs.
Also - You cannot exit the area safely anymore. invisible death-zones prevent the player from getting back out. Only invulnerability can allow you to get back out.
When going around even further out of bounds, the money can finally be seen.
By using crossbow bolts, I could locate it accurately, and discover it is right underneath the ice surface.
Map 14 - 98%
Map 16 - 96%-99%
Outro
All .blend files can possibly be used in another and more interesting way. If you know of anything, feel free to bring forth any ideas.
I hope these maps help out a lot.
It took me about 2 months to complete them all.
Wishing everyone a wonderful time.
Signed, me
I hope these maps help out a lot.
It took me about 2 months to complete them all.
Wishing everyone a wonderful time.
Signed, me
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