Eternal Damnation : The Ultimate Guide

POSTAL 2369 views1 favorites13 min readby SkyTheBastardUpdated Oct 20, 2024View on Steam ↗

Weapons

Ranking
S Superb. Should be used Pretty much all the Time.
A Amazing. Should be used often
B Very Good. Has downsides
C Decent. Has downsides.
D Okay, But Many downsides.
F Don´t even use this.
420 Well...Couldn´t rate it anything else. smoke up.
+ and - for trying to place em in between.
Melee Weapons
  • Fists - Do suck , but is your "only" weapon at the start. they basically do almost no damage. D-

  • Kick - not included in the Weapons roster. Can Combo with the Fists. Decent Range. Opens doors quickly. C-

  • Piss - not included in the Weapons roster. Can make People throw up "stunning" them. Piss out fire / Yourself. C-

  • Meatcleaver - Your "First" Real Weapon. Can instantly Chop off Heads or Limbs Making this a devastating first weapon. A+

  • Bali - is "okay"-ish Against Humans. Can Cause Bleed. Can "one shot" when Backstabbing, But is rather Rare to do reliable. Sucks Against Zombies F

  • Sickles : Only Being dropped by the Jewish-Orthodox guy´s as far as i can Tell. Seems no different than the Meatcleaver....But i personally never used em...A+

  • Knuckle Dusters - They Suck, Don´t use em. BIG F

  • Pitchfork - Has decent range and can Decapitate 1 hit. Doesn´t always work tho. No alternate Fire. C+

  • Wooden Baseball Bat - Decent, can stun, or Kill instantly, but... D

  • Baseball Bat - Now THIS is a "Monster". Instantly Kills with the Secondary shot. Can Bash Multiple enemies. Long Range. BUT is not Good against NPC´s with Helmets. S

  • Katana - Imho the King of melee Weapons. Aviable Pretty soon (Apartment), Cuts Through enemies Like Butter. (Tho Zombies may not be killed directly.) Longest Range of all Melee Weapons. Does Good damage Against Bosses. S+

  • Chainsaw - Pro - Cuts through normal enemies Like Butter. Long Range.
    Con - Runs on Fuel and sound becomes annoying after a while.
    Not "Really" worth using against Bosses. B+

  • Drill - Basically Like a "short" Chainsaw and all above applies here.
    Secondary attack just F#cking annihilates at close Range ... B+

    THIS RATING IS SPECIFICALLY MELEE ONLY !!!

Pistols
  • Glock / Akimbo - SIngle Glock can switch between SIngle shots or Autofire. C
    Akimbo can switch between Side and Aimed Mode. Decent damage. B+
  • Berreta - This Baby can Pop Heads with 1 Shot, and also has a Laser for easy aiming. S

Shotguns
  • Pump-Action-SG : Your First Shotgun you get. Decent Mid to "far" range. Holds 6 individual shots. Needs Long to reload when empty. No Secondary Shot. A+

  • Sawn-Off-SG : Holds 2 Shots Which can be shot individual or 2 With Secondary. Spreads wider. Better in "close" to "Mid" range. A+

  • USAS-12 : Holds 10 Shots. Very Fast Shooting speed , and minimal spread. Excellent even on longer distances. A+
    --NOTE THAT THESE 3 SHARE SAME AMMO!--

  • Original-SG : Holds 6 Shots which can be fired individual. or as Massive!!! Explosion with secondary. You MUST have 6 or 3 Shells left to do this.
    Normal shots are good for close to mid Range. Secondary only be used in wide areas. Uses Different SG ammo. Long reload animation S+

Machine Guns
  • MP5A2 : Can toggle between Semi or Auto. Infinite Range. Decent damage. Semi Always shoots straight but needs to be clicked for every shot. Holds 30 B+
  • Ingram : Can Basically only shoot Auto. Infinite Range. Decent damaage. Holds 25 Shots. D+
    ^ Both Share same ammo.

Other
  • Flamethrower / Gas Canister : Shoots Flames in a Long and wide range. Never used it once,since it´s innefective against Zombies. BIG F

  • Dynamite : Explodes after a while. Huge damage and Range. but also for you ... so watch out lol. Can be dropped without igniting. B+

  • Mod-Bombs : Explodes and sets things on fire. Huge damage and Range... Cannot be dropped without igniting. C+

  • Knive : Can be thrown as 1 or 3 with Secondary. Should kill 1 hit. Cannot seem to kill "SWAT"Zombies. Knives can be picked up again. B+

  • Shuriken : Same as the Knives.

  • Granade Launcher : Shoots "Straight" in an arch. Explodes on impact. Very Long Range. Good for multiple enemies. "Key Item" as you need it to blast the Boxes. B+

  • Crossbow : Only Found once in Carnival. Damage seems to depend on enemy. Normal People or Zombies die 1 shot. Others need 3 or more. Arrows can be picked up again.
    Still low ammo count. The Only weapon which has Zoom. Needs to reload after each shot. A+

  • Bong : Technically not a weapon. Heals you to 150. Has no Sideffects. 420
  • Spliff : Heals you to 125. Has no Sideffects. 420
  • Rocket Launcher Fuel : Couldn´t find the Weapon so ... idk No rating
  • Cola , Medbag , Pizza . all heal a small amount but are rather rare.
  • Medkits , Bloodbags. Heal a good amount of Health.
  • Vests unfortunately have no "counters" so idk how to rate them.

Asylum

Get Out of your cell, Follow the "Path". kick the vest out of the way to skip cutscene.
Follow the Path Further and Ignore the enemies completely (only one of them should be able to block your way in the narrow room) until you come to the "Green Room". you can also ignore the cutscene when jumping on the "tables" and walk straight trough the door. .
Just ignore when he Throws the chairs and continue Walking. (WATCH OUT !! , KNIVES at "corner" when he walks through the doorway)
Follow until you Face the Maniac, just get yourself a good position. KickPunches combined with accasionally Pissing on him so he throws up should make this an easy task.

Asylum - Pt.2
Defeat the 2 Guys with the Guns blocking your way and continue to walk downward.
(Only orange suited guy´s seem to have Guns , so only focus on them first.)
After "destroying" the electric switch go back up again. i hope you left a few blood bags in the Cells.
When heading towards the "Exit" of the asylum you will face 15 Warden. Just duck in the doorway and slash em all to bits lol.
Only 2 warden "should" have guns, but the policemen afterwards are the Problem.
After you Killed enough to head out Follow the Road.
In the Reception Center is your First Shotgun and a Vest and 2 Blood bags.
"Follow" the path further until you Reach the tunnel to "Downtown".

Downtown

Better don´t have weapons out or bump into people, they react VERY aggressive.
In the cinema you will find a Blood bag , Some Ammo , and your first Catnip.
Outside in a corner of a Building under a rock lays the Pitchfork.
Entering Francisco´s Boom boom shack will get you a few Throw Knives, Ammo. Axe is on top of the Roof.
Entering the "Name Here" building should also give you a bit of ammo, Hammer, and a Spliff.
Before Entering Lories Apartment, kill 10 Policemen. this map is also a hidden easteregg. see if you can find it :)

Harbor

Start right next to you is a Wooden Baseball Bat.Sux a bit more than a steel one, but should do the job until you get the Axe from your first victim.
Your first Steel Bat can be found after getting The Nade launcher, just follow the floor , Near "Window".
*Note : i skipped by jumping on rooftops lol.
Garage with the tank has your first Bong.
"weird" House has the 2nd one , some shells and a blood bag.
After the "restaurant" the building right next to it holds the sawn off, in a case on the floor.
Follow until you reach the area with the "building tower" with the guards inside to open the exit gate.

Home

Should be pretty much explanitory , just kill em all. Nothing much of note found here.

Suburbs

"Chemical Factory Area / closed For renovation" holds a Bong.
Make your way to the "restaurant" and go through the Vent to reach The Museum.
Otherwise nothing much of interest here.

Apartment

Apartment should give you a spliff and some Ammo. One of the apartments NPC´s Has your first Katana UwU.
Just follow through the apartment complex until you reach the Cigarette cutscene. When coming to "the end" make sure to get the Health bags from the second room before Jumping out the Window.

Museum / Winged Skeleton

Booth at the start Holds catnip and some ammo, and a Vest.
Kill 75 Zombies.
One of the Balconys holds an Ingram. otherwise Nothing noteworthy.
Return to the locked door and kill the Boss.

Winged Skeleton.
"Seems" ONLY taking damage from his own explosives...
Melee weapons or shooting him seemed pretty much ineffective.
Basic strat is to kick back the dynamite which is easier said than done.
After Killing him Make your way to the Sewers. Insert Obligatory sewer count Joke

Sewers

You can mostly ignore all enemies except for when you reach the area with the big Tire, Jump on it to "evade" the big whatever it is ,kill it lol.
In the "Middle" of the run you will get some Mod Bombs.
Directly after the swimming section Make sure to get the OGSG on the left side Up , and a USAS on the Right side.

When reaching the "end" Make sure to use the fans to avoid the 2 Big fellas.
( you can also try staying up all together ;) )

Newlow

Near the Fire Fepartment Where the Lady gets crushed by a Landline, she also drops an OGSG in the Truck / "container" is another OGSG.
You can skip doing the second switch for the exit if you JumpCrouch over the fence to the house with the dog.
-Normal Route is going up the FD, detroy the switch and go to the house, then walk back...but Fck that tho lol.

Also here´s a Bong and some Shuriken on a roof ( the one building which has a Ladder )

Carnival

Building near the starting Tent will give you the Crossbow. ( so Far the only Location )
Riding the coaster gets you the Chainsaw When you kill the guy before arriving , you can skip the scene
The game houses give you a few soda.
On a Bench Near a Carusell are 3 Catnip.
The "exit" is at the "entrance" lol. The big Skull SIgn in which you crashed at the Cutscene

Make sure you collected all you want cuz you can´t go back afterwards!

Make your way through the hills. always going in one direction straight forward.
The zombie taking out the tree can be skipped by walking as far on the right as possible. Same with the Plane Crash Sequence. the tank section can be skipped by JumpCrouching uphill to the Right and just walk / jump down towards the Tank / tunnel.

- Normal route... well just follow the "Road" ... but why would you.

Ghetto

Not exactly sure if this is an Easteregg, but the left house with the Tv reminds me of the shaun of the dead movie.
^Right behind it near 3 trailers it you´ll find a Nade Launcher.
You can go out of bounds by Jumping on the Wall with the Barbed wire and Jump Near Towards the Stairs exit if you want to.
Arcade Holds a Medkit
Car repair shop holds another Chainsaw. Gun shop Holds an Ingram and some ammo.
Behind the stairs to the subway is a Building which Holds the USAS-12 Near a Tire. Make your way to the subway.

Subway

Just run to the end within the time limit.

Subway Station.

Head to the personel room to push the switch to open the Gates.
go to the one which isn´t fully opened and get the key.
Burger Me and Kiosk hold a Med Bag and 1 cola.
Walk back to open the locked gate. the "Control" Room has another Medbag on the control panel.
Going through the vent here gets you another Medbag.
Walk "down" and jump up the boxes on the vent. to your right you will find a "secret" area with OGSG ,some spliff and a Vest.

continue to go further to activate the switches and valves. you pop up where you started.

You can go through the "secret" Electric Vent by shooting it, and jump as far as possible while also healing yourself. This is not recomended but skips cutsene
this will grand you Blood bag , Bong , Dynamite , Modbombs, OGSG, Soda, Drill, Drill ammo.

-Continue to the trailer, Saw Section.

-"NORMAL" route is going back down the ladder to the "sewers" which leads you through a tunnel coming to 2 guys at their trailer.

Continue and go in the SAW room.

You can ignore Saw-gary´s damage by just ducking. *Insert Frantic Gary Laugh*

There´s also a Super secret Easteregg. "Somehow" you can make an Easteregg appear Apparantly when killing gary with 2 mod bombs while he stands in the blood...i did this from the Bathtub.

Mall

Directly at the start near some barrels is Rocket launcher Fuel, but i could not find the Weapon... Seems they forgit it here ...

Here´s a video for a quick 2 minute walk because i can´t bother to discribe it lol.

You can also take the Normal route and do all the Walk there, Push button , Go there stuff ... but meh...

City Centre

Well ... just walk to your car... lol

Canyon / Military Zombie

Pretty Linear Route ...

At the "House" Blood bag on a table , near it on the floor a sawn off.

Glock on doghouse.

Military Zombie
Biggest weakness : Crossbow in his head let´s him drop his weapon.
2nd Weakness is Technically dynamite , but takes to long, F#ck his sh!t up with either katana or Baseball bat after he dropped his Gun.

Note : Dynamite spawns infinitely

Graveyard

Also pretty Linear...
Just reach the church lol.
Nothing of interest found here.

Cathedral

Just kill all zombies. Afterwards you´ll "have" to fight the "Red Devil Lorie". Depending where you killed the last zombie she may try to search for you , OR may get stuck ...

She´s Not much of a Problem anyway.... just stay away from her Katana...

After Killing her Make sure to SAVE before stepping in the Ritual Room.

DON´T WALK IN THERE YET !!!

Get out any Explosive or any other gun of your likeness and kill The Lorie Copy´s Hidden Behind the Glass.

Afterwards, you can kill her much easier.

FINAL BATTLE

The Devil is a true @$$hole and seems to have no real weakness.

ANY Melee Besides the Katana seems Completely useless.
Explosion making "some" damage.
Regular Guns "minimal"

Chainsaw only seemed to be working with catnip and having it at a very specific spot on his torso to make "Good" Damage. Same with the Drill but it´s damage is too minor ...

Just try to survive and Kill him.

Congrats.

You Did it.

Thanks For Reading all this and Following up when i try to look for differences in "Hell on Earth".

*Editors Note

NO , There´s no Rocket Launcher in the Campaign...They just left the Fuel in the Mall ...

And all in all , no differences besides More Damage incoming and being only able to save once...

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