How to beat AC4:BF without ship upgrades
Intro
This guide is adapted from my Reddit thread of the same. You can find that post here
I have been sitting on these videos for a while now because I wanted to edit them all together into a nice video guide. However I am too lazy for that so it never would have happened. I figured I might as well share them as they are and write down my thoughts instead.
My rules
- No boarding ships while in combat (so no mid-combat healing). This is basically cheating, and realistically other ships would just park next to you and unload all their shot into your ship.
- No Upgrades beyond what the game forces you to get, which are Hull lv.2, Broadside cannons lv.2 and the diving bell.
- I can reload checkpoints if I can manage to reach the checkpoint with full health (because your health and that of enemies gets replenished after reloading). A health segment also replenishes once you leave active combat, so you can fall to ~70% health and still have full health a few seconds later.
- Upgrades for Edward himself and cosmetic upgrades for the Jackdaw are allowed.
- For the videos, I only show mandatory combat. If ships can be avoided, then I will. I also start with Proper Defenses because I expect everyone to have a similar experience during the pirating tutorial with Hornigold because everyone will have a base Jackdaw here.
General Tips
- Bracing becomes basically mandatory and can mean the difference between life and death.
- While bracing, you lose the ability to turn. If you turn hard just before you brace, you keep your turning momentum while bracing at the same time. Can be useful is some situations.
- The edges of the screen will flash if you are about to collide with something. Helpful if you are looking at something else.
- Your crew and quartermaster actually shout helpful information. Your health, enemy types, when an enemy fires and collision courses are all things your crew will tell you, which is useful since you can’t look everywhere at once.
With that out of the way, let's start. Also spoilers for the entire game, obviously.
Proper Defenses
The Forts
Devil's Advocate & The Siege of Charles-Towne
The siege of Charles-Towne is mostly naval stealth and has no combat, so I skipped this too.
Do Not Go Gently
The plan is to let the brig distract and to stay out of range ourselves. Here is the thing about (most) man-o-wars in the game: they have terrible range because all their broadsides are heavy shot, so they must rely on mortars for ranged damage. This is something we can exploit since our normal broadside outrange theirs. Once the pirate brig dies the man-o-war should be decently damaged and then you just have to chip away at it from range. Make no mistake though, it is still a legitimate threat. You can't be at the wrong place twice because two volleys of either the mortars or broadside will likely mean death.
Forts (in particular Cabo de Cruz)
Vainglorious Bastards
This is where our fort comes into play, and we absolutely NEED it. Once the mission starts, go fast and go wide towards your fort, using barrels to keep the brigs off your back. Your goal is to bait them into the range of your fort, because your fort will do all the work for you. Once you reach the fort, head towards the cliff where there are a few rocks that you can use as cover. This also leads the sips in front of the fort so it can damage them. I got really lucky at one point where I should have been hit with two broadsides at the same time, but I think my chain shot stunned them into not firing. By the time you reach your fort again all ships should be dead or nearly dead and you only need to shoot the frigate once to allow for boarding.
Trust is Earned
Black Bart's Gambit
Murder and Mayhem
Royal Misfortune
Then the four-way free for all. The Royal Fortune is the strongest non legendary ship in the game, and you have to respect it. Luckily, if you don't attack the Spanish or English ships they won't attack you. Let them do damage and use them for cover. Basically, you're bait again because Black Bart prioritizes you above the other ships. Stormy weather makes movement tricky though. Take shots when you can, just make sure not to hit your "allies".
Ever a Splinter
Aggro one ship then lead it away from the other. Like always, their range is bad, and we exploit this. Because this is still in the open world, there is still some randomness involved like weather and patrolling ships, but this is honestly not that hard, especially after everything that came before. It just takes. Way. Too. Long. This is purely a stamina fight if you get lucky and manage to keep it a 1v1. After beating one ship, I didn't bother to fight the other one too because I already proved I can beat one and I don't hate myself that much to have another 10+ minute battle where two mistakes mean death.
Closing thoughts
I didn't attempt the legendary ships because it is obvious that you stand no chance without upgrades in a fair fight. The ships are just too fast and hit too hard. They also all have a gimmick that makes it even harder. You can however take them out by boarding them on your own, there are videos of this on youtube and I think this is a fairly well known trick, so I didn't see the need of repeating it myself.
Should you attempt this run? Maybe. It is kind of fun to overcome these insurmountable odds in a Dark Souls kind of way, but your options are too limited and especially the later fights, when you've become good at movement, mainly become endurance fights. It also kind of ruins your casual enjoyment of the game because casual naval combat becomes incredibly easy and every upgrade starts to feel overpowered.
So that was it. Black Flag beaten with the minimal number of upgrades. It is surprisingly easy until you get to Do not Go Gently. After this it gets more frustrating and frankly less fun. If you made it all this way than I thank you for reading, and I hope you enjoyed it or that at least made you learn something new about AC4 or its naval combat.
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