The assist feature in depth
Introduction
Ever noticed a distinct swirly visual effect next to your character that seemed to be coming from a certain point in a stage?
In this image Krillin is awaiting revival in PQ 1, that faint blue visual effect is coming from him.
As soon as you enter the stage, Krillin is boosting your speed as you get to him.
Application
Should you ever find yourself defeated and that circle pops up around your unconscious body, one of the options in your action window will be "assist". Lock on to any ally who is still mobile and hold down that command, the assist is active for as long as you hold the input. 
The other actions in that window: "view next/view previous/view self" do not allow assist though, it must be through lock on.
You can assist allies without being in a KO'd state yourself if you use Emporers Sign or Hero's Flute. these moves keep you stationary but protected. ES is 10 seconds long and HF is 6 seconds long. Effects will apply to all allies and not just 1.
The other actions in that window: "view next/view previous/view self" do not allow assist though, it must be through lock on.
You can assist allies without being in a KO'd state yourself if you use Emporers Sign or Hero's Flute. these moves keep you stationary but protected. ES is 10 seconds long and HF is 6 seconds long. Effects will apply to all allies and not just 1.
The types of assist buffing
assist buffs are color coded and the effects go as follows[lists]
/ Orange auras are an alternative buff and only come from specific cast characters. It's possible that they don't do anything or are broken. Maybe Xenoverse 1 has it right?
Every resource assist is treated like auto-recovery/auto-regain, so even your stamina from a green assist would be recovering at all times like with the Purification Awoken Skill. Just one green aura is enough to make you less punishable.
- All damage boosted -red ~10% increase to all damage per assist
- Ki generation - yellow ~about 19 ki per second per assist, just 1 outpaces the drain rate of Super Saiyan Blue Evolution
- Stamina generation - green ~about 28 stamina per second per assist, just 1 evens out with Kaioken x20 and outpaces Become Giant
- Health recovery - light blue ~very slow, the lowest grade of regen capsules are more effective
- Speed boost - navy blue ~roughly 25% from 1 assist allowing for more advanced combos, the distance of dodges increases too
- ??? - orange ~you're on your own for this one
For time patrollers each buff type is themed after the strength of their respective race.
- Saiyans- boost damage
- Earthlings- ki generation
- Majins- stamina generation
- Namekians- healing
- "Frieza" race- boost speed
/ Orange auras are an alternative buff and only come from specific cast characters. It's possible that they don't do anything or are broken. Maybe Xenoverse 1 has it right?
Every resource assist is treated like auto-recovery/auto-regain, so even your stamina from a green assist would be recovering at all times like with the Purification Awoken Skill. Just one green aura is enough to make you less punishable.
How every cast character can assist you when ko'd
Let's say I got you interested. You know what does what and now you are wanting to figure out who does it. This list can clear all that up for you. Give a whole new layer to offline PQ team selection
Goku- ki
Krillin- speed
SSGSS Goku- ki
Kid Gohan- damage
Great Saiyaman- damage
Piccolo- health
Yamcha- damage
Raditz- damage
Prince of Destruction Vegeta- ki
Guldo- health
Jeice- damage
Turles- damage
Zarbon- damage
Frieza(1st form)- speed
Golden Frieza- damage
Cooler(Final Form)- damage
Android 16- damage
Android 18- damage
Cell(Full Power)- ki
Hercule- stamina
Majin Buu- stamina
Supervillain Kid Buu- damage
Broly- damage
Vegito- ki
Beerus- damage
Nuova Shenron- damage
Supervillain Omega Shenron- ki
Bardock- damage
Mira- damage
Trunks(Future)- health
SSG Goku- health
GT Goku- ki
Teen Gohan- damage
Future Gohan- damage
Supervillain Yamcha- damage
Nappa- stamina
SSGSS Vegeta- orange
Dodoria- damage
Recoome- stamina
Captain Ginyu- orange
Captain Ginyu (Vegeta's body) - ki
Captain Ginyu (Trunks' body) - stamina
Captain Ginyu (Goku's body) - orange
Lord Slug- damage
Frieza(FInal Form)- speed
Supervillain Golden Frieza- damage
Metal Cooler- damage
Android 17- speed
Cell(First Form)- damage
Supervillain Cell(Full Power)- damage
Videl- speed
Super Buu- damage
Janemba- damage
Supervillain Broly- damage
Gogeta(Super Saiyan)- damage
Whis- orange
Eis Shenron- speed
Pan- speed
Masked Saiyan- damage
Supervillain Mira- damage
GT Trunks- stamina
Kid Trunks- damage
SSJ4 Goku- ki
Adult Gohan- damage
Goten- speed
Tien- orange
Saibaman- damage
Kaiwareman- stamina
Kyukonman- orange
Copyman-health
Tennenman-speed
Jinkouman- ki
Vegeta- damage
SSJ4 Vegeta- ki
Nail- damage
Burter- speed
Appule- damage
Nabana- stamina
Roberry- orange
Ramon- health
Orlen- ki
Raspberry- stamina
Navel- orange
Monrei- damage
Guprei- ki
Frieza(Full Power)- speed
Cooler(Fourth Form)- damage
Supervillain Metal Cooler- damage
Super 17- orange
Perfect Cell- ki
Cell jr- speed
Great Saiyaman 2- speed
Kid Buu- ki
Supervillain Janemba- damage
Gotenks- ki
SSJ4 Gogeta- ki
Jaco- ki
Omega Shenron- ki
Hit- stamina
Towa- health
Goku Black- orange
Champa- damage
Rosé Goku Black- ki
SSGSS Vegito- damage
Android 13- ki
Jiren- damage
SSJ2 Kefla- damage
Broly(Full Power SSJ)- damage
SSG Vegeta- damage
Supreme Kai of Time- stamina
Jiren(Full Power)- damage
SSJ2 Kale- damage
GT Vegeta- orange
Gohan(Super Hero)- health
Orange Piccolo- damage
Zamasu- health
Super Buu(Gohan Absorbed)- health
Tapion- stamina
MUI Goku- ki
Super Baby 2- damage
Ribrianne- orange
Majuub- orange
Pikkon- health
Gogeta(DB Super)- damage
UI sign Goku- health
Gamma 1- damage
Gohan Beast- health
Future Trunks(DB Super)- stamina
Cabba- ki
Bojack- damage
Fused Zamasu- health
Dabura- damage
Android 17(DB Super)- speed
Fu- damage
SSGSS Gogeta- damage
SSGSS Evolved Vegeta- damage
Android 21- ki
G.O.D. Toppo- damage
SSJ2 Caulifla- damage
Dyspo- speed
Gamma 2- orange
Power Awakened Piccolo- ki
Android 18 (DB Super) - damage
Videl (DB Super) - damage
Broly (Restrained) - damage
SSG Vegeta (Ultra Supervillain) - speed
Rosé Goku Black (Ultra Supervillain) - stamina
Goku(mini/Daima) - speed
Belmod - ki
SSJ3 Vegeta - ki
SSJ4 Goku (Daima) - orange
Jiren(Ultra Supervillain) - damage
Final Form Mira- damage
Fused Zamasu (Half Corrupted)- health
Demigra- ki
Golden Frieza(Ultra Supervillain) - ki
Broly(DBS) - damage
An element of theming also exist in this buffing system; supervillains, saiyans, and androids will most likely have damage. Healing or ki assists mostly come from characters with a penchant to protect something. Burter and Dyspo have speed obviously
Goku- ki
Krillin- speed
SSGSS Goku- ki
Kid Gohan- damage
Great Saiyaman- damage
Piccolo- health
Yamcha- damage
Raditz- damage
Prince of Destruction Vegeta- ki
Guldo- health
Jeice- damage
Turles- damage
Zarbon- damage
Frieza(1st form)- speed
Golden Frieza- damage
Cooler(Final Form)- damage
Android 16- damage
Android 18- damage
Cell(Full Power)- ki
Hercule- stamina
Majin Buu- stamina
Supervillain Kid Buu- damage
Broly- damage
Vegito- ki
Beerus- damage
Nuova Shenron- damage
Supervillain Omega Shenron- ki
Bardock- damage
Mira- damage
Trunks(Future)- health
SSG Goku- health
GT Goku- ki
Teen Gohan- damage
Future Gohan- damage
Supervillain Yamcha- damage
Nappa- stamina
SSGSS Vegeta- orange
Dodoria- damage
Recoome- stamina
Captain Ginyu- orange
Captain Ginyu (Vegeta's body) - ki
Captain Ginyu (Trunks' body) - stamina
Captain Ginyu (Goku's body) - orange
Lord Slug- damage
Frieza(FInal Form)- speed
Supervillain Golden Frieza- damage
Metal Cooler- damage
Android 17- speed
Cell(First Form)- damage
Supervillain Cell(Full Power)- damage
Videl- speed
Super Buu- damage
Janemba- damage
Supervillain Broly- damage
Gogeta(Super Saiyan)- damage
Whis- orange
Eis Shenron- speed
Pan- speed
Masked Saiyan- damage
Supervillain Mira- damage
GT Trunks- stamina
Kid Trunks- damage
SSJ4 Goku- ki
Adult Gohan- damage
Goten- speed
Tien- orange
Saibaman- damage
Kaiwareman- stamina
Kyukonman- orange
Copyman-health
Tennenman-speed
Jinkouman- ki
Vegeta- damage
SSJ4 Vegeta- ki
Nail- damage
Burter- speed
Appule- damage
Nabana- stamina
Roberry- orange
Ramon- health
Orlen- ki
Raspberry- stamina
Navel- orange
Monrei- damage
Guprei- ki
Frieza(Full Power)- speed
Cooler(Fourth Form)- damage
Supervillain Metal Cooler- damage
Super 17- orange
Perfect Cell- ki
Cell jr- speed
Great Saiyaman 2- speed
Kid Buu- ki
Supervillain Janemba- damage
Gotenks- ki
SSJ4 Gogeta- ki
Jaco- ki
Omega Shenron- ki
Hit- stamina
Towa- health
Goku Black- orange
Champa- damage
Rosé Goku Black- ki
SSGSS Vegito- damage
Android 13- ki
Jiren- damage
SSJ2 Kefla- damage
Broly(Full Power SSJ)- damage
SSG Vegeta- damage
Supreme Kai of Time- stamina
Jiren(Full Power)- damage
SSJ2 Kale- damage
GT Vegeta- orange
Gohan(Super Hero)- health
Orange Piccolo- damage
Zamasu- health
Super Buu(Gohan Absorbed)- health
Tapion- stamina
MUI Goku- ki
Super Baby 2- damage
Ribrianne- orange
Majuub- orange
Pikkon- health
Gogeta(DB Super)- damage
UI sign Goku- health
Gamma 1- damage
Gohan Beast- health
Future Trunks(DB Super)- stamina
Cabba- ki
Bojack- damage
Fused Zamasu- health
Dabura- damage
Android 17(DB Super)- speed
Fu- damage
SSGSS Gogeta- damage
SSGSS Evolved Vegeta- damage
Android 21- ki
G.O.D. Toppo- damage
SSJ2 Caulifla- damage
Dyspo- speed
Gamma 2- orange
Power Awakened Piccolo- ki
Android 18 (DB Super) - damage
Videl (DB Super) - damage
Broly (Restrained) - damage
SSG Vegeta (Ultra Supervillain) - speed
Rosé Goku Black (Ultra Supervillain) - stamina
Goku(mini/Daima) - speed
Belmod - ki
SSJ3 Vegeta - ki
SSJ4 Goku (Daima) - orange
Jiren(Ultra Supervillain) - damage
Final Form Mira- damage
Fused Zamasu (Half Corrupted)- health
Demigra- ki
Golden Frieza(Ultra Supervillain) - ki
Broly(DBS) - damage
An element of theming also exist in this buffing system; supervillains, saiyans, and androids will most likely have damage. Healing or ki assists mostly come from characters with a penchant to protect something. Burter and Dyspo have speed obviously
GIVE ME MORE POWERRRRRRR RIGHT NOWWWWWWWWWWWW
Super Soul: "Give me the power to take this guy down!"
- 25% boost to all damage per ally assisting
- When user hp is below 25%, 15% boost to defense
- Limit burst revive gauge auto recovery
With this, damage assists become irrelevant in my opinion. Because you will get a larger damage buff from any and every assist.
CACs, Goku, Pan, SS4 Gogeta, and GT Goku all can use this super soul.
Super Soul: "You're number 1!"
- 10% increase to the strength of whatever assist buff(s) you receive
- Limit burst revive gauge auto recovery
Super Soul: "Earth is in your hands now!"
- Activates health auto recovery for all allies and you when using Hero's Flute
- 5% increase to defense
- Limit burst auto health and stamina recovery
Plugs
https://steamcommunity.com/sharedfiles/filedetails/?id=1272407128
Pretty solid guide on the general foundation of team play in Xenoverse 1/2.
Pretty solid guide on the general foundation of team play in Xenoverse 1/2.
Alright so hear me out
In crystal raids 9 times out of 10, raiders clap the whole team easily and that's in regular raid matches. Then there's double crystal raids. https://steamcommunity.com/sharedfiles/filedetails/?id=3139882500
Crystal raids could be a fun way to make regular use of this assist mechanic in mass.
When the Raider ko's all but 1 player, that last player can potentially become as strong as the Raider(or stronger in a downpatch). A bad player will get smoked regardless but a competent one can play on evened ground.
In PvE raids where people die easy, we could see new records in damage contribution if 1 lucky player with "Give me the power to take this guy down" was assisted by 2 people. Maybe not in overall damage but from individual scores we'll see new highs.
Want to toy around with this? Let me know cause I would too
Crystal raids could be a fun way to make regular use of this assist mechanic in mass.
When the Raider ko's all but 1 player, that last player can potentially become as strong as the Raider(or stronger in a downpatch). A bad player will get smoked regardless but a competent one can play on evened ground.
In PvE raids where people die easy, we could see new records in damage contribution if 1 lucky player with "Give me the power to take this guy down" was assisted by 2 people. Maybe not in overall damage but from individual scores we'll see new highs.
Want to toy around with this? Let me know cause I would too
If you send "Got a Dragon Ball!" in my lobby, I'll respond with "I'm at Mr. Satan's house!"
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