The Completely Unhinged but Surprisingly Useful Guide to POSTAL 2
What Is POSTAL 2?
POSTAL 2 is what happens when someone takes an open-world game, removes most moral restraint, adds absurd freedom, then asks:
“What if every normal task became a disaster?”
You play as The Postal Dude, a permanently exhausted man wearing sunglasses indoors, living in a trailer park with his wife and dog. Your mission sounds simple:
• Buy milk
• Return a library book
• Pick up a paycheck
• Get Christmas presents
Unfortunately, the town of Paradise is full of:
• angry cops
• cultists
• protesters
• crackheads
• heavily armed rednecks
• people who will absolutely panic if you pull out a shovel
The game is technically a first-person shooter.
In reality, it’s a chaos simulator disguised as a grocery trip.
First Rule of POSTAL 2
You do NOT need to kill everyone.
This is the biggest misunderstanding about the game.
You can complete most objectives peacefully.
You can literally walk through large parts of the game like a confused civilian.
But POSTAL 2 constantly places explosive opportunities in front of you and whispers:
“It would be funny though.”
And that is where your problems begin.
Understanding Paradise
Paradise is a city where every citizen has the emotional stability of a microwave bomb.
Tiny incidents escalate instantly.
Examples:
• bump into someone → argument
• pull out scissors → screaming
• accidentally light a dog on fire → police response
• urinate on somebody → somehow even worse police response
The AI is chaotic, unpredictable, and sometimes unbelievably stupid.
That’s part of the charm.
The Main Gameplay Loop
Every day follows the same pattern:
- Receive a simple errand
- Leave home peacefully
- Witness something insane
- Become involved in something insane
- Accidentally start a city-wide massacre
- Return home somehow alive
Repeat until Friday.
Essential Weapons Ranked by Actual Usefulness
- Shovel
The universal problem solver.
Pros:
• Silent
• Doesn’t attract massive attention
• Weirdly satisfying
• Excellent for close combat
Cons:
• Requires confidence
• Requires proximity
• You will absolutely miss swings sometimes
Verdict:
One of the best weapons in the game.
Simple. Reliable. Emotionally devastating.
- Shotgun
The “I am no longer negotiating” weapon.
Pros:
• Extremely powerful
• Great crowd control
• Makes enemies reconsider life choices
Cons:
• Loud enough to alert half the city
• Ammo disappears fast
Verdict:
• Classic panic weapon.
- Gasoline + Matches
This combination turns POSTAL 2 from “violent comedy” into “insurance nightmare.”
Pros:
• Creates chaos instantly
• Spreads panic everywhere
• Terrifyingly effective
Cons:
• Fire does not respect personal boundaries
• Including yours
Verdict:
10/10 for destruction.
1/10 for long-term planning.
- Cat Silencer
Yes, this exists.
No, there is no normal explanation.
You can attach a cat to certain weapons as a suppressor.
The cat screams.
The gun becomes quieter.
Nobody involved is happy.
Verdict:
This game was clearly made by people who should not have been left unsupervised.
- Rocket Launcher
Pros:
• Deletes problems instantly
Cons:
• Deletes nearby reality instantly
Verdict:
Only use this if your plan is:
“No survivors. Including me.”
How To Survive Longer
Stop shooting every cop you see
The police in POSTAL 2 are like cockroaches with shotguns.
There are always more.
Killing one officer often creates:
• more officers
• SWAT teams
• military units
• helicopters
• complete societal collapse
Unless you are fully prepared, avoid starting wars with law enforcement.
Use the map constantly
Paradise is surprisingly large.
You will get lost.
Frequently.
The map helps avoid:
• dead ends
• heavily armed areas
• unnecessary riots
Though honestly, “unnecessary riots” are difficult to avoid in this game.
Heal intelligently
Health items matter.
Especially on harder difficulties.
Best healing items:
• Fast food
• Pizza
• Medical kits
• Crack pipes
Yes, crack pipes restore health.
No, this guide cannot morally defend that decision.
Don’t carry every weapon out constantly
NPC reactions depend on what you hold.
Walking around peacefully with a shovel:
• mostly ignored
Walking around with an assault rifle:
• instant screaming
• panic
• armed response
• your afternoon ruined
The Difficulty Levels Explained Honestly
Very Easy
You are basically a dangerous tourist.
Average
The intended experience.
Chaotic but manageable.
Hard
Enemies become much more aggressive.
You start realizing how terrible your aim actually is.
POSTAL Difficulty
The game actively hates you.
You will:
• die fast
• run out of ammo
• regret every decision
• learn fear
Recommended only for people who think stress is entertainment.
Things Every New Player Does
- Accidentally attack civilians
You’ll press the wrong button.
Someone screams.
Everything collapses.
Normal POSTAL 2 experience.
- Forget to save
Massive mistake.
POSTAL 2 can transform from calm shopping trip to war zone in seconds.
Save often.
Very often.
Suspiciously often.
- Start fires indoors
Bad idea.
The game’s fire system spreads aggressively.
You will trap yourself.
Then burn to death while confused.
This is practically a rite of passage.
- Underestimate civilians
Some NPCs are armed.
Some are surprisingly aggressive.
Some are apparently trained assassins disguised as random pedestrians.
Never fully trust anyone.
Best Ways To Play
The Peaceful Citizen Run
Try completing objectives without killing anyone.
Surprisingly fun.
Also surprisingly difficult.
Main challenge:
Other people keep ruining your peaceful plans.
The Chaos Run
Ignore morality.
Ignore consequences.
Ignore public safety.
This transforms the game into complete madness.
Performance may suffer.
Civilization definitely will.
The Improvised Idiot Run
Use random objects.
Experiment constantly.
Make terrible decisions scientifically.
Honestly the most entertaining way to play.
Important NPC Types
Police
Aggressive.
Persistent.
Heavily armed.
Treat them carefully unless you enjoy tactical disasters.
Protesters
Usually loud.
Often ridiculous.
Sometimes dangerous.
Paradise contains protests about nearly everything imaginable.
Rednecks
Never underestimate them.
They are often armed.
And weirdly accurate.
Dogs
Can attack unexpectedly.
Also can become part of weapon attachments.
This sentence alone explains POSTAL 2.
Inventory Management
Good players manage resources.
Bad players carry 19 weapons and no health.
Try balancing:
healing items
ammo
utility weapons
crowd control weapons
Also:
Do not waste rare ammo on random civilians unless you absolutely need to.
Or unless your judgment has completely collapsed.
Performance Tip
POSTAL 2 is old.
Very old.
Sometimes modern systems behave strangely with it.
Common fixes:
limit frame rate if physics break
lower shadow settings
save frequently
expect occasional weirdness
The game engine occasionally behaves like it consumed energy drinks and bad ideas simultaneously.
Just a suggestion, you can play as you want.
The True Skill of POSTAL 2
The real skill is not aim.
It’s recovery.
Anyone can start chaos.
The difficult part is surviving after the entire town becomes hostile.
Experienced players learn:
escape routes
crowd control
ammo conservation
when to stop escalating situations
New players usually learn:
“Maybe I should not have fired a rocket into that crowd.”
Final Advice
POSTAL 2 is not meant to be taken seriously.
It’s crude, ridiculous, chaotic, and intentionally excessive.
The best moments are usually accidental:
a tiny mistake causing total disaster
NPCs fighting each other randomly
surviving impossible situations with 1 health
somehow completing errands after destroying half the city
Play creatively.
Save constantly.
Do not trust fire.
And remember:
Every disaster in POSTAL 2 begins with:
“This will probably be fine.”
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