Ambre – a heartbreaking kinetic novel
A heartbreaking kinetic novel about the meeting of a depressed thirty years old man with a lost little girl he takes in his house.
A heartbreaking kinetic novel about the meeting of a depressed thirty years old man with a lost little girl he takes in his house.
Don’t Move is an experimental puzzle platformer with a focus on ludonarrative dissonance and player investment manipulation.
CURSE is a point-and-click horror game that throws the player into the world of paranormal investigations.
Can you escape with the loot? Play as the Master Thief and steal as much as you can. Burgle houses in order to obtain some sweet, sweet loot but, be careful, do not get caught!.
A chiptune rhythm-action game that also teaches you something! Learn to read Japanese Hiragana and Katakana characters in a fun chiptune adventure! Not just for people who want to learn Japanese, this is a game anyone can enjoy.
HIVE JUMP is a sci-fi action platformer for 1-4 players blending run ‘n gun gameplay with roguelike elements.
QBEH-1 is an atmospheric 1st-person puzzle platformer that takes players on a quest through a series of divergent worlds. Each world is filled with new puzzles that require special cubes to solve as well as fun secrets to uncover. Includes a LEVEL EDITOR and STEAM WORKSHOP support!
Rayball is a VR shooter arcade game. The main idea – to destroy the enemies flying at the player. The most available number of points. You have only 5 lives, do not forget about it! It will be fun!)
An Environmental Puzzle Game About Family, Grit, and Survival.Grays roam the land, largely in the absence of human interference. These aren’t your typical Zed — theirs is a very different sort of apocalypse. Animals spontaneously transform into twisted, violent beings. The earth decays, collapsing into a network of abysses.
The Cabinets of Doctor Arcana is a dark adventure game set inside the haunted mansion of a mysterious magician who vanished several years ago. Resolve a maze of riddles and perplexing puzzles to unlock doors and secret passages, or be doomed to spend eternity trapped inside the inescapable mansion.