Character class analysis
Overview
The results I have below are based on playing Grim Dawn (GD) for the past few years. I started, I seem to remember, on v1.4 and I almost never play multiplayer. My reaction speeds are not as fast as when I was younger, so my style of play might be different from many here. However, I think that the results that I've collected show a distinct characterization of the classes.
The 45 different characters that I analyzed have an average "age" of level 50.4. The minimum is 40 and the maximum is 90. (The geometric mean is 49.5 and median and mode are both 50). They all started life as Veteran characters but there is 1 Ultimate and 14 Elite characters here.
Below are the levels (left axis) and dying rates (right axis) of all my characters.
Character matrix
The dying percentage is just the number of deaths divided by the level of the character. So if I have a level 8 character that has died 8 times, it would be a 100% dying rate; had it died twice, it would be 25%.
Character skills
Arcanists
Demolitionists
The Demo has been one of my favorite classes. In fact, you can see the skewing in the numbers due to the very first character that I created, Throwaway1, which to my surprise has been my highest level character. I usually play a new game and create such a throwaway, knowing that until I really understand the game, the first one is just my walk through character.
If you see the stats for Demos and Shamans in the lists, you'll see that this character skews things greatly. Since she was the one who died so much, the dying rate is really high. And her level is by far the outlier, so she skews those values too.
Nightblades
Occultists
Shamans
Soldiers
For me, the soldier is by far the most resilient class. My play style rarely uses Overguard and I still have really low dying rates with the soldiers. In fact, I used this info to make one of my few Hardcore characters and he is already level 53. (None of these stats in this analysis includes any hardcore characters).
Inquisitors
When I bought my first DLC, I created an Inquisitor and you can easily see which one it was. Sorry, this gets skewed from all the deaths I had on that single character, Inquito. But I really like them, now, especially Storm Box and Word of Pain. The deadly Horn of Gandarr is fantastic, but too expensive for several of my Inquisitors, since they are spent in their other skill trees.
Necromancers
Oathkeepers
Summary
My builds, as I said, are usually with one class weighted fully to one class and about half way for the second class. So when you look at these groupings, realize that half of them only have about level 25 in their skill trees.
There are a few exceptions, like DocDerva who is a "dual 50" character but most are 50/25 split.
You can see that the Soldiers for me are the very lowest dying rates, even with a group level of 50.8 which is not a lot higher than my other classes.
My Arcanists are probably my hardest class since they are the lowest levels and they have one of the highest dying rates. Of course, lower levels will have a larger shift due to a single death, so keep that in mind, too.
Have fun playing Grim Dawn and try all the corner cases. Some are really fun. Enjoy.
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