Dutch Van Der Linde

Red Dead Redemption 24 · 40 ratings1.2k views29 favorites36 min readRussianby 𝐑uthl𝐞ss 𝑶u𝖙la𝒘Updated 9 JanView on Steam ↗

𝑩𝒂𝒄𝒌𝒈𝒓𝒐𝒖𝒏𝒅

Dutch was born in the mid-1850s to a woman of English descent named Greta and a father of Dutch ancestry somewhere near Philadelphia. His father fought for the Union in the American Civil War and died in a battle that occurred in Pennsylvania; because of his father's death, van der Linde developed a sworn grudge against Southerners. Dutch was a disobedient child and rarely got along with his mother, eventually running away from home at the age of 15. His mother would later die in 1881 and be buried in Blackwater, although Dutch only found out several years later from an uncle of his.

In absence of any parental figure, Dutch educated himself entirely on his own, shaping the philosophy he would come to adopt. Van der Linde valued freedom and liberties above all else and dreamed of living an independent existence. To attain these desires, Dutch began to resort to a life of crime. In the mid-1870s, Dutch met a con artist named Hosea Matthews at a campfire on the road to Chicago. Hosea attempted to con and rob him only to realize that Dutch likewise had done the same and stolen from him. Impressed by the other's skills, the pair laughed and decided to partner up and face the future together, founding the famous Van der Linde gang.

Dutch and Hosea later found themselves in the town of Kettering, Ohio, where the two posed as international merchants, conning twelve locals into buying $300 worth of shares into a fictional Portuguese shipping company. Unfortunately, they were eventually discovered and arrested by Sheriff Carmichael. On March 9th, 1877, the pair managed to escape from their cell by unknown means, tying up and robbing the sheriff in the process.

Later that year, Dutch and Hosea encountered a 14-year-old street orphan named Arthur Morgan. The pair decided to take the boy under their wing. Teaching him how to read, write, hunt, fight, shoot and ride, Arthur became their first protege and alongside Hosea and Dutch, the trio would go on to comprise the old guard of the Van der Linde gang. Around this time, Dutch became romantically involved with a woman named Susan Grimshaw, who also became a member of the gang. He later ended his relationship with Susan as he met and deeply fell in love with a woman named Annabelle.

Around the late-1870s, Dutch met Leopold Strauss, a bookish Austrian immigrant and scam artist who would join the gang for protection. Strauss would serve as the gang's money lender, becoming a major provider.

In 1885, Dutch stumbled across a group of Illinois homesteaders who attempted to lynch a 12-year-old boy named John Marston, who had been caught stealing from them. Dutch intervened in saving the boy's life and inducted him into the gang. Dutch taught John how to read, write, fight, shoot and ride just like he had previously done with Arthur. Arthur and John became like brothers, and Dutch often read to them from books by Evelyn Miller and Waldo Emerson,[14] even though most of the concepts went over the young boys' heads. Over time Dutch and Hosea came to regard Arthur and John as their favorite 'sons'.

In 1887, Dutch led the gang's first major bank robbery alongside Hosea and Arthur. At 2 o'clock, the trio burst into the banking house of Lee and Hoyt and held up the staff and customers. As a result of the robbery the gang made off with $5000 in gold. After the robbery they lingered in town; going to hovels, shanties, and orphanages handing out money; envisioning themselves as 'Robin Hood' figures in the process. It was around this period where Dutch became a wanted man and earned a price on his head.

Sometime later Van der Linde met the infamous outlaw named Colm O'Driscoll who was the leader of his own gang, the O'Driscoll Boys. The two maintained a loose and uneasy partnership, as Dutch disliked how Colm treated his own men as disposable. Colm likewise mocked Van der Linde for his philosophy in making a 'better world'. Although the exact reason is unknown, Dutch broke the truce and killed Colm's brother. In retaliation Colm murdered Annabelle, leaving Dutch heartbroken and vengeful. This event caused Dutch and Colm to become arch-enemies and sparked a years-long blood feud between the two rival gangs.

Over the years Dutch would attract many new members to the gang, who would come to respect him as a protector and father figure. At some point, Dutch came across a lone young girl named Tilly Jackson. A former member of the Foreman Brothers gang, she was sleeping rough when he found her. Dutch took her in and taught her how to read. Dutch would also encounter Simon Pearson, a former Navy chef who was being harassed by loan sharks. After rescuing him, Dutch recruited Pearson as the gang's camp cook and butcher. At some point, a disgraced reverend named Orville Swanson saved Dutch's life in an unspecified incident. As a reward, Dutch inducted Swanson into the gang.

Eventually, Dutch would meet Molly O'Shea, a young Irish noblewoman prior to 1899. Infatuated with Van der Linde, Molly would become his lover and live with him going forward.

In 1893, Dutch and Hosea encountered a drunk veteran named Bill Williamson who attempted to rob them. However, having previously stolen Bill's ammunition, they simply laughed at him and his disorderly conduct which infuriated Bill at first, but Dutch encouraged him and inducted him into the gang. Although Bill lacked conventional intelligence Dutch came to value his loyalty.

In 1895, Dutch was stealing some chickens, where he came across a young Mexican exile named Javier Escuella who attempted to do the same. Alone and starving, Dutch fed him, wrapped him in warm clothing and soon inducted him into the gang. Javier came to idolize Dutch's philosophy and became one of his most loyal members.

One night, Dutch and Hosea went to a bar in North Elizabeth where they encountered a young Irishman named Sean MacGuire, who became fixated on Dutch's fancy pocket watch. Overconfident, he followed the pair out down an alleyway and attempted to rob them. Dutch and Hosea simply laughed at him as Sean discovered that they had spotted him earlier and unloaded the bullets out of his gun. Instead of killing him, they recruited Sean into the gang.

At this time, Dutch was an altruistic and idealistic rogue, believing the gang could make a difference in the world. He had fashioned himself into something of a Robin Hood-like figure, taking money from the rich and wealthy who had plenty of it, and giving it to the poor and destitute who needed it. He saw himself as a symbol of the Wild West in its romanticized form, and a humanitarian champion of the people, opposing government control and corporate exploitation while supporting individual liberty and punishing general human cruelty and selfishness. His romantic image and charisma inspired his gang to believe in his anarchistic vision of a "savage utopia", and it was in the name of Dutch and his cause that they committed many violent crimes such as murder and robbery. By 1899, Dutch was reluctantly starting to realize that the way of life he held so dear was quickly becoming an increasingly unrealistic proposition, and that the days of the Wild West were coming to an end, no matter how much he might try to prevent it.
Around December of 1898, Dutch looked to sell a cache of stolen gold at a bar in Crenshaw Hills, aggravating the locals in the process. The deal went south and nearly resulted in him being killed. Fortunately, Dutch was saved by a career outlaw named Micah Bell who was then accepted into the gang. While Dutch took a particular liking towards Micah, Hosea and Arthur found him to be argumentative, reckless and hot-headed.

𝑪𝒐𝒍𝒕𝒆𝒓 𝑪𝒉𝒂𝒑𝒕𝒆𝒓

Dutch and his gang reluctantly travel into the heart of the blizzard in a wagon convoy. A few weeks later they arrive in a small, abandoned mining town called Colter, where they stop to rest. Dutch gives an inspirational speech to the gang and heads out with Arthur to find John or Micah, who went scouting. They come across Micah, who tells Dutch that he found a homestead which appears to have a party going on, and the three head out to investigate. After showing up at the homestead, the gang members soon discover that the residents are all O'Driscolls, when Dutch approaches the door and Micah finds a corpse hidden inside a nearby wagon. A shootout erupts, with Dutch, Arthur and Micah eliminating the O'Driscolls. After searching the house, they find a hysterical victim of the O'Driscolls named Sadie Adler. Dutch comforts Sadie and puts a blanket around her, before taking her back to camp.



A few days later, Dutch and the gang attack some O'Driscolls camped nearby. The mission is a success, and the gang learns from a young O'Driscoll named Kieran Duffy, about a Cornwall Kerosene & Tar train traveling nearby and finds dynamite that the O'Driscolls were going to use to take it out. Dutch and the gang, against Hosea's warnings, then move to attack the train themselves, and although the dynamite fails to go off, the train is eventually stopped, and its loot is taken by the gang. Now with some money in their pockets, and the spring thaw coming, Dutch decides to finally depart from the mountains and head south, down to warmer pastur

𝑯𝒐𝒓𝒔𝒆𝒔𝒉𝒐𝒆 𝑶𝒗𝒆𝒓𝒍𝒐𝒐𝒌 𝑪𝒉𝒂𝒑𝒕𝒆𝒓

Not long after arriving at the new camp location, Micah is arrested in the town of Strawberry. Knowing he can't go to Strawberry himself due to being wanted in the area, Dutch sends a reluctant Arthur to break Micah out.

Dutch also learns from Josiah Trelawny that Sean MacGuire has been captured by Ike Skelding's bounty hunters. He then sends Arthur, Javier, and Charles Smith to rescue him.

Later, Arthur reports to Dutch that he was approached by the Pinkertons, who know roughly where the gang were set up. Arthur then urges Dutch to relocate, but Van der Linde says that it's merely an attempt to scare the gang into doing something unwise and has the gang stay put for the time being.

Dutch and Leopold Strauss go to Valentine to see John and Arthur after their rustling of sheep. During the visit, Leviticus Cornwall and his hired guns capture Strauss and John outside the saloon, and demand that Dutch come outside. Dutch and Arthur rescue them, before fighting their way out of the town back to camp. Realizing that they can't stay in the area, he decides to move further east, and sends Charles and Arthur to investigate an area in Lemoyne for a new camp location.

𝑪𝒍𝒆𝒎𝒆𝒏𝒔 𝑷𝒐𝒊𝒏𝒕 𝑪𝒉𝒂𝒑𝒕𝒆𝒓

After moving to the new camp location, Hosea, Arthur, and Dutch go riding. They encounter Sheriff Gray who has captured Josiah Trelawny, due to him running an illegal gold prospecting operation. After Arthur re-captures a group of outlaws who escaped, Trelawny is released. If the player wishes, Dutch, Arthur and Hosea can then go fishing. Later, Sheriff Gray decides to make Arthur, Dutch, and Bill deputies in order to crack down on an illegal moonshine operation funded by the Braithwaites. With the help of Archibald MacGregor, the three gang members succeed in destroying the moonshine operation, earning favor with the Sheriff. Sometime later, after considerable persuasion from Micah, Dutch decides to attend a “truce” meeting with Colm O'Driscoll. The supposed truce meeting ultimately turns out to be a trap to catch Arthur, however, with the intention of luring in Dutch to capture him and give him to the Pinkertons. Arthur is captured and badly injured while in captivity but manages to escape.



After Sean is killed in an ambush by the Grays in Rhodes, while looking into a prospective job with Arthur, Micah, and Bill, and Jack Marston is kidnapped by the Braithwaites, Dutch orders an assault on Braithwaite Manor. The gang members storm the manor and slaughter the vast majority of the Braithwaite family. After Jack is nowhere to be seen, the gang torches the manor and drags out Catherine Braithwaite and interrogates her, forcing her to reveal to them that Jack is being held hostage by Angelo Bronte. Dutch then orders the gang to ride away and leaves Catherine sobbing on the ground at the foot of her burning mansion. The next morning, two Pinkerton agents named Andrew Milton and Edgar Ross appear at camp, to offer the gang members a deal. In return for turning over Dutch, they pledge to allow the rest of the gang to flee and grant them amnesty. Dutch originally pretends to comply, but he then refuses and the rest of the gang ready their weapons and warn the agents to leave. Flustered, Agent Milton says that the gang are making a mistake and that he’ll be back with fifty men, before being escorted out. Afterward, Dutch asks Arthur and John to investigate Shady Belle, a location originally discovered by Lenny Summers, as a new place for camp.

𝑺𝒂𝒊𝒏𝒕 𝑫𝒆𝒏𝒊𝒔 𝑪𝒉𝒂𝒑𝒕𝒆𝒓

After moving to Shady Belle and the Saint Denis area, Dutch, Arthur and John ride to the city and confront Angelo Bronte. Bronte agrees to give back Jack in exchange for them doing a job for him. After Arthur and John deal with some grave robbers per Bronte’s request, Bronte releases Jack and gives them an invitation to Mayor Henri Lemieux's party. At the Mayor's party, Dutch is welcomed by Bronte, who later tells Dutch that there is lots of money in a trolley station for him to rob. Soon afterwards, Dutch hears someone talking about Cornwall and tells Arthur to go and find out more about him, while he, Hosea and Bill work on finding some more leads.

Back at camp, Dutch begins making plans to rob the trolley station in Saint Denis. Arthur agrees to ride with Dutch, although Dutch suggests taking Micah as a third gun. Arthur disagrees, and instead asks for Lenny, which Dutch accepts. Immediately afterwards, the camp is assaulted by the O'Driscoll gang, who send Kieran's decapitated corpse into Shady Belle on horseback, before the two gangs face off in a brutal shootout. Dutch and his gang take shelter inside the Shady Belle manor to fight off the O'Driscolls. During the shootout, Dutch tells Arthur to find Sadie and get her inside the building and helps fight off the O'Driscolls from inside the manor. Ultimately, the Van der Linde gang emerges victorious and is able to repulse the O'Driscolls. After the battle, the gang sees to disposing of the enemy corpses, and Dutch orders Reverend Orville Swanson to bury Kieran's remains nearby.

Soon afterwards, Dutch decides to start working on the tip given to him by Bronte. He, Arthur and Lenny go in and rob the trolley station, only to discover that it contains almost no money at all, and they are forced to fight their way out, hijacking a trolley to escape out of the city. During the escape, the trolley that the three are in derails and crashes, with Dutch suffering a concussion in the crash, as well as a head injury that he insists is nothing to worry about. After escaping, he vows revenge on Bronte for betraying him.

Dutch later gets into a dispute with Hosea over going after Bronte. The latter believes the former wants revenge, which he denies, saying he only wants to take down the crime lord so that they can rob the bank in Saint Denis. They call Arthur for his input and he ends up backing Dutch's decision to go after Bronte, much to Hosea's dismay.

After the battle at Shady Belle, Dutch and Arthur go to the town of Lagras, where they make a deal with a a fisherman, Thomas, to have him row the gang in behind Bronte's mansion, in exchange for Dutch and Arthur helping him find one of his assistants, Jules, who has gone missing in the swamp. Arthur and Dutch succeed in saving Jules' life when it is threatened by a notoriously huge alligator, and Thomas keeps his promise. Shortly afterwards, Dutch, Arthur, John, Bill, and Lenny arrive at Bronte's home, and after fighting through his guards and the manor, they capture him. With police closing in around them, the gang manage to fight their way out and get back to the boat. On the way back, Dutch kills Bronte for his betrayal, drowning him and throwing his corpse overboard to be consumed by alligators, shocking both John and Arthur.
In order to fund the gang's escape from the country, Dutch decides that the gang should rob Lemoyne National Bank in Saint Denis. Although the robbery starts off smoothly, Hosea is captured by Pinkertons while orchestrating a distraction, and is then killed by Agent Milton in front of the gang, infuriating Dutch. A violent shootout breaks out, before further misfortune unfolds for the gang when John is captured, and Lenny is killed during the gang's escape on the rooftop. The remaining six continue their escape and manage to hide in an abandoned apartment until nightfall, where they sneak down to the docks. In order for them to proceed, Charles distracts some Pinkertons guarding the area, allowing Dutch, Arthur, Micah, Bill and Javier to stow away on a boat destined for the south Pacific, with the intention of coming back for the others later.

𝑮𝒖𝒂𝒓𝒎𝒂 𝑪𝒉𝒂𝒑𝒕𝒆𝒓

Along the way, the ship is caught in a storm and perishes, and all the gang members besides Arthur jump overboard and swim over to the nearby shore of Guarma, regrouping there. Not long after Arthur finds his way back to them, where the local military lead by Levi Simon, under orders of Colonel Alberto Fussar, find and arrest them and chain them together in shackles to transport them to jail. Along the way to the jail, the soldiers are attacked by rebels and a shootout ensues. In the scuffle, Arthur manages to unlock their shackles and the gang attacks and kills the guards in the area, but Javier is shot and injured and unable to escape. Hercule Fontaine, the revolutionary leader, tells the gang to follow him leading the remaining gang to a small rebel outpost, stocked with Bolt Action Rifles. Army reinforcements soon arrive, but they get defeated. The gang then retreats to the rebel outpost of La Capilla.

Dutch and Arthur rest for a short time at La Capilla, before they both go to rescue Javier, who was captured in the battle with the Guarma military. Going to a nearby cave, Dutch pays elderly woman named Gloria gold to lead them through the cave, to Aguasdulces. It is then that she demands more money, and when Dutch doesn't pay her, she pulls a knife on him. Dutch grabs her by the throat and chokes her to death, much to Arthur’s dismay, although Dutch responds by saying that she would have betrayed them later anyway, which Arthur highly doubts. The pair then enter Aguasdulces, where they see Colonel Fussar and a group of soldiers leading a donkey that is dragging Javier along. Dutch quickly sees a way to cause a distraction in the sugar refinery. Dutch and Arthur cut up the bags of sugar, spilling the sugar on the floor, which blows up the furnace. In the ensuing chaos, they rescue Javier, before fighting their way out of the settlement.

Regrouping with Bill and Micah, the gang goes to the rebel stronghold of Cinco Torres. Not long after arriving, a Cuban warship approaches, unloading large amounts of reinforcements. The gang and Hercule shoot at them from above, before moving down to the beach and fighting them off head-on. Realizing the warship has to be stopped, the gang make their way to the top of the tower and use a cannon to fire upon the warship until it ultimately sinks.

They then set out making their way to the ship. While fighting in Aguasdulces, Dutch breaks into the workers’ cabin and finds Arthur being held at gunpoint by Levi Simon. Dutch points his gun at Simon before Fussar enters, where he and Dutch hold each other at gunpoint. The standoff ends when Arthur kicks the ship captain his rifle, who kills Simon by shooting him in the chest and Fussar flees the cabin. With Fussar shooting at them from a tower with a machine gun, Dutch and Hercule draw his fire and allow Arthur to eliminate Fussar by bringing down the tower with a cannon. With Fussar and his troops gone, they finally reach the port. They then set sail for the mainland, heading back to America.

After coming back to the gang at Lakay, the gang is attacked by Pinkertons. They narrowly fend off the attack, killing several Pinkerton agents, and Dutch tells Arthur and Charles to go north to investigate Beaver Hollow for a possible new camp location.

𝑩𝒆𝒂𝒗𝒆𝒓 𝑯𝒐𝒍𝒍𝒐𝒘 𝑪𝒉𝒂𝒑𝒕𝒆𝒓

Van der Linde begins to grow increasingly paranoid and begins to tighten his hold over the gang and demand loyalty; he orders Arthur and Sadie not to rescue John from Sisika Penitentiary, believing that he is a traitor and after they rescue him anyway, Dutch is infuriated by their insubordination and perceived disloyalty. Later, Dutch goes to Annesburg with Micah and Arthur for a "social call" with Leviticus Cornwall. Van der Linde confronts Cornwall after he arrives in his yacht, and eventually offers Cornwall his life in exchange for ten thousand dollars, his boat and safe passage away from the place. Cornwall laughs at this and refuses, so Dutch decides to pull the trigger on Cornwall in a seemingly spontaneous manner and shoots him in the chest. With Cornwall killed, Dutch, Arthur, and Micah are forced to fight their way out of the town.

At some point, Colm O'Driscoll is caught and sentenced to death by hanging in Saint Denis. Aware that Colm had escaped the past two times, Dutch and Arthur attend his execution disguised as police officers with Sadie to sabotage any rescue attempt. The sabotage succeeds and Colm is successfully hanged, although Sadie is unable to contain her rage and opens fire on the O'Driscolls, initiating a firefight with first the O'Driscolls and then the police. Afterwards, Dutch and Sadie return to Beaver Hollow.

During this time, suspicions begin to arise that the Pinkertons may have an informant inside the gang; a mole who feeds them information, thus allowing them to chase after the gang much more effectively than before. This only further worsens Dutch's paranoia, and he becomes increasingly suspicious of everyone and everything.

Eagle Flies later rides into Beaver Hollow and tells the gang that the United States Army stationed at Fort Wallace have taken their horses, and requests help in getting them back. Dutch, seeing an opportunity to distract the government’s attention away from the gang, agrees. He calls for Charles and Arthur to follow him, and the four men ride east where they plan on stealing horses from a government ferry. The four of them swim to the boat, sneak on board, and knock out the guards. They then grab the horses and flee back to shore. After reaching the shore, Dutch accompanies Eagle Flies in taking the horses back to the reservation, while they plan their next move.

Dutch orders Arthur to meet up with him and a group of Wapiti Indians led by Paytah and Eagle Flies. Van der Linde explains that they plan on trapping the soldiers in the canyon and tar-and-feathering them, and the two get to work. After placing dynamite next to the trees, they wait for the soldiers to arrive and blow the dynamite. The trees collapse, blocking the road, and they order the soldiers to drop their weapons. However, reinforcements arrive and swarm the would-be-ambushers. As they fight their way down the pass, the Indians are either killed or captured, forcing Arthur and Dutch to retreat. They flee to the top of a cliff but find their escape route cut off and are thus surrounded by the soldiers and held at gunpoint. In this seeming moment of hopelessness, Arthur and Dutch stand side by side and Dutch begins to talk, holding a speech of sorts for their pursuers about "how you cannot fight gravity" and "how you cannot fight change", as Dutch keeps talking, he and Arthur begin to slowly walk backwards until they are close enough to the cliff edge to jump without getting shot. Once there, they jump over the edge and into the rapids below, allowing them to escape.

Eagle Flies later arrives at Beaver Hollow with a large force of warriors from the reservation and angrily tells the gang that the army raided the reservation for oil. He then asks for the gang's help in destroying the distillery at the oil fields in retaliation. Rains Fall then steps in and begs his tribe not to go to war again, still remembering the death and destruction they suffered in their previous campaign against the military. Eagle Flies ignores his father's warnings and rides off with his men, leaving the gang behind. After a quick discussion in which Dutch learns of Arthur assisting Rains Fall behind his back, the majority of the gang follows Eagle Flies. The group arrive to find the battle all but over, with many Wapiti warriors having been slain and Eagle Flies fighting for his life amidst the chaos, as well as a small group of warriors who have been surrounded near the warehouse. The gang assaults the distillery and is able to save the remnants of the Wapiti force; they then split into two groups, with Dutch leading a force to take the warehouse to find a stash of state bonds stored there. Under heavy fire, they make little progress until Arthur's force arrives to assist them, at which point they begin to drive back the enemy. After fighting to the warehouse doors, Dutch and Arthur search the building to find the state bonds, which Dutch eventually finds. As they leave, however, a pipe bursts, incapacitating Arthur and leaving him to the mercy of the approaching soldiers. Dutch exits the warehouse upon witnessing this and leaves Arthur to his fate, making no attempt to save him. After Arthur is saved by Eagle Flies - who is mortally wounded in the process - Dutch denies leaving Arthur to die when confronted and rides with the others back to camp.

After plenty of planning, Dutch and Micah decide to carry out a robbery on a train carrying army payroll. He tells Arthur that Uncle, Pearson, Karen, and Mary-Beth have all fled, calling them cowards and traitors. After Arthur suggests letting John and his family go too, Dutch becomes furious, but quickly calms down and seemingly agrees, although it is apparent that he does not take the agreement seriously. Van der Linde then leads the gang to Saint Denis, where they intend to board the train and subsequently carry out the robbery. During the robbery, John gets shot and falls off of the train; Dutch claims that he'll try to save John and leaves for a while, but when he comes back without John, he claims that he had died.

Following the robbery, the gang learns that Abigail has been arrested for murder. Despite the gang's code, Micah quickly points out the risks of making a rescue attempt and presses Dutch to abandon her. Dutch agrees with him and the gang head back to camp, infuriating Arthur and Sadie, who go after her themselves.

When Arthur returns to camp, he reveals that Micah was Agent Milton's informant. This initiates a standoff between Arthur and Micah, who draw on each other. Arthur tries to convince Dutch that Micah is the rat, while Micah denies it and says to Dutch that they can achieve a lot together, although Dutch remains silent, seemingly undecided. Soon afterwards, John appears and reveals that not only did he survive the train robbery, but that Dutch made no attempt to rescue him. He sides with Arthur, followed by Susan Grimshaw, who points a shotgun at Micah and tells him to put down his guns. Javier then announces that the Pinkertons are coming, distracting Miss Grimshaw and giving Micah the opportunity to shoot her, resulting in Susan's death. Dutch finally draws his guns and joins Micah, with the majority of the gang united behind him. Dutch and the others point their guns at John and Arthur, and prepare to shoot them, but the showdown is cut short when said Pinkertons assault the camp; in the chaos, Dutch and his men slip away, leaving John and Arthur to fend for themselves. Shortly afterwards, Dutch is seen in a posse with Micah, Cleet and Joe, pursuing Arthur and John on horseback through the woods. Due in part to the abundance of hostile Pinkertons in the vicinity, the posse fails to kill Arthur and John.

𝑷𝒐𝒔𝒕-𝑮𝒂𝒏𝒈 𝒀𝒆𝒂𝒓𝒔

Following the Van der Linde gang's demise in 1899, Dutch would spend several years violently evading the law.He would partake in a bungled robbery in 1906, during which he was presumed to have perished in a fire. Dutch would remain out of sight following this event, aside from a sighting reported in Tall Trees a year later. Nonetheless, law enforcement agencies pledged to continue searching for Van der Linde, who still had a large bounty on his head.


Around 1907, Dutch would reunite with Micah, now in charge of his own gang. Together they finally retrieve the money from the failed ferry robbery.

𝑩𝒆𝒆𝒄𝒉𝒆𝒓'𝒔 𝑯𝒐𝒑𝒆 𝑪𝒉𝒂𝒑𝒕𝒆𝒓

In June 1907, John, Sadie, and Charles storm Mount Hagen in order to get revenge on Micah for his betrayal of the gang. After Sadie appears while wounded and breaks the deadlock between John and Micah, Dutch emerges from the cabin with his guns drawn; Micah simultaneously takes Sadie hostage, initiating a three-way standoff between Dutch, John and Micah. An exchange of words between the three follows and, despite Van der Linde appearing to be on Micah's side, the standoff ultimately culminates in Dutch shooting Micah in the chest, wounding him and freeing Sadie. Micah then attempts to shoot both Dutch and John, but the latter shoots him repeatedly and thereby finishes him off for good. Dutch subsequently departs without a word, ignoring John's attempts to thank him. He also consciously leaves the Blackwater money behind, financially securing Sadie, Charles, and the Marston family for life.

𝑹𝒆𝒅 𝑫𝒆𝒂𝒅 𝑹𝒆𝒅𝒆𝒎𝒑𝒕𝒊𝒐𝒏 1

In 1911, Bureau of Investigation agent Edgar Ross kidnaps John's family to coerce him into hunting down several surviving members of the Van der Linde gang, including Dutch. After Bill Williamson and Javier Escuella are dealt with in Mexico, John arrives in Blackwater, where Ross informs him, that Dutch has been spotted in the region and that he is his final target. Together with a Native American named Nastas and Professor Harold MacDougal, John begins to search for Dutch. Nastas tells Marston and MacDougal of Dutch's fortress, Cochinay, located in the mountains.

John and Nastas investigate and scout Cochinay with the goal of locating Dutch himself. Nastas is injured while climbing the mountains, so John continues the climb alone. After killing a scout, John picks up his binoculars. When looked through, John observes Dutch executing a captured police officer. After looking away, John returns his glance on Dutch again only to see Dutch now aiming at him. A shot is fired, but it hits the binoculars, causing John to fall back and get knocked unconscious. Satisfied, Dutch holsters his pistol.

Later, Dutch and his gang surround the Blackwater Hotel while John and Professor MacDougal are inside. Shouting up at John, he announces that he plans on killing John and the Professor for "sport". However, John and MacDougal escape out of a window and across the rooftops before reaching a pair of waiting horses. John is then able to safely escort MacDougal to the train station at Manzanita Post. Not long after, the Bureau of Investigation receives word that Dutch's Gang has robbed the First National Bank of Blackwater and has taken hostages inside.

After taking a sniping position and gaining entrance to the bank, John confronts Dutch with a posse of lawmen and has him cornered in an upstairs office. However, Dutch is holding a young woman hostage at gunpoint. Dutch takes the moment to speak with John, all the while slowly making his way towards the exit. Dutch asks about John's family, remarking how fast time flies before berating his marriage to Abigail, telling the sheriffs that John "married a ♥♥♥♥♥". When John brings up that Dutch had left him to die years prior, Dutch admits that he made a mistake, but then dismisses it and mocks John for being an "errand boy" for the government. Dutch suddenly inches closer to the door and shoots the young woman in the head while throwing her corpse into John's arms. John and the lawmen pursue Dutch on horseback after realizing he escaped in an automobile parked outside the bank. They come across the automobile, now wrecked, and with Dutch nowhere in sight.

Later, the U.S. Army launches a full-scale assault on Cochinay. After weakening Dutch's forces by luring them out of Tall Trees and into the Great Plains where the army ambushes them, John Marston, Edgar Ross, and Agent Archer Fordham ride to Cochinay with a garrison of U.S. Army soldiers with the intention of killing Dutch and ending his gang. The army assaults Cochinay, gunning down most of Dutch's Gang. John tells the American Army Captain to tend to his wounded while he faces Dutch alone. Seeing John coming, Dutch mounts an armor-plated Browning Gun and attempts to use it to kill John. However, John shoots an oil lantern fixed behind Dutch, causing a fire that forces him off the gun. Dutch then flees into the caves with John chasing after him. The caves lead to atop a mountain cliff where John holds Dutch at gunpoint.

Dutch tosses his gun off to the side and the two exchange words. Dutch discusses the inevitability of his situation and the changing times. He laments that his whole life he tried to fight societal change but that in the end, like gravity, change was always constant and inevitable. John asks Dutch why he could never give up if he knew his fight for change was in vain. However, Dutch explains that he couldn't give up as it was too much in his nature to fight despite being fully aware of the futility of his cause, saying "That's the paradox, John. You see?". John coldly claims that if Dutch won't surrender, he'll have to shoot him. Dutch smirks at this and comments on the hypocrisy of law enforcement, saying that after his death, the law will find "another monster" to target and use that to justify their wages. Dutch takes a step back towards the mountain cliff and says "Our time is passed, John" before allowing himself to fall back off the cliff to his death, choosing to die by his own hand rather than be captured. Edgar Ross later shoots Dutch's corpse with John's pistol in order to make it look like John shot him, claiming that it "looks better in the report that way".

Dutch's prediction that the Bureau would not stop with his death came true, as very soon after, John himself became the next target of the agency and this subsequently led to his death.

𝑷𝒉𝒊𝒍𝒐𝒔𝒐𝒑𝒉𝒚

Dutch seems to carry a philosophy similar to other characters in the Red Dead Redemption saga. Dutch has an anarchistic worldview and seems to want a world that goes somewhere along the lines of a Hunter-Gatherer Society, one that opposes technology and governmental control where one must fight to survive but may also live the lifestyle they choose, free from any rules and regulations; a world where men live very much like they did in the old, idealized Wild West. Dutch shows a common disgust and contempt for "cultured" towns like Blackwater and industrialized urban centers like Saint Denis, as these locations serve as monuments to technological and industrial progression, and government-enforced order, conformity and peace, all of which Dutch violently opposes. Van der Linde considers technological and industrial progress as methods by which the federal government can exert authority and control over the general population, especially disenfranchised groups of people, such as the Native Americans and those who live in poverty.

Dutch's philosophy is reactionary, desiring a return to the older ways. While the New West of the 20th century promotes clothing, technology, culture and civilization, Dutch seems to want to move back to the Old West of the 19th century which promotes survival, discipline, resourcefulness and fitness by using skill and courage to overcome hardship. As the culture in the west progresses towards a modernist view that praises and rewards forced conformity, incorporation, order and employment on a large societal scale, Van der Linde would prefer people to remain civilized where they are and allow the Old West to survive in the way to which it has grown accustomed, and if the Federal Government will not allow him or his people to live their lives the way they wish, he will fight for his perceived right to live as he wishes.

It should be noted that Dutch's heavy emphasis on personal values such as liberty, equality, cultural tolerance and natural law aligns with many ideas that encompassed the Age of Enlightenment movement during the 18th century. Many of the models and theories proposed during this time are currents of thought that Dutch frequently uses to share his beliefs. Van der Linde is particularly a frequent user of the Social Contract, which is an enlightenment examination model used to highlight how individuals in a society surrender their freedoms to a higher power or authority. Dutch's worldview states that law and political order are neither natural nor dependent on government and that human rights are universal and inalienable. Dutch often laments that in the increasingly modernized America, individual rights and freedoms must be sacrificed to an authority he views as greedy, dishonest, exploitative, and prejudiced. The Old West is the perfect environment for a society based on natural rights, which is why Dutch violently opposes anything that threatens to end this way of life.

𝑨𝒑𝒑𝒆𝒂𝒓𝒂𝒏𝒄𝒆

Pre-1899

As seen in an old photograph on Arthur Morgan's wagon, Dutch is shown to be clean shaven and wears a closed vest with a shirt that has the sleeves rolled up and is unbuttoned at the collar, as well as a pair of striped pants and black shoes.

1899

In 1899, Dutch is an average built man in his mid-forties and is approximately 6 feet in height. He has tanned skin, a large roman nose, brown eyes and a cleft chin, along with a thick, black mustache and soul patch surrounded by a light stubble, and black, slick backed hair that curls at the end reaching his nape. He is always seen in elegant suits or fancy clothing, most often wearing a white and grey striped shirt, charcoal grey striped trousers with pointed black leather boots, an ornate black paisley waistcoat with a blood red silk back, and matching red pocket square, it has glittering gold buttons and is decorated with a gold pocket-watch with twin chains and ruby pendant. Along with a smart black jacket also with a red pocket square, and leather notch lapels, and a black felt homburg hat with a silk band. He also wears a chunky black gun belt with a square gold buckle and twin holsters, and two ornate gold rings, one on his pinkie and another with a large rectangular face on his forefinger. He also owns a red and cream plaid scarf which he wears both for warmth and as a bandana. During the Saint Denis bank robbery, he wears a gleaming white shirt, red velvet vest and black slacks with a long, black tailcoat complete with red silk lining. While stranded on Guarma, his appearance becomes unkempt: his mustache becomes scruffy and long, he develops thick stubble around his face, and his tailcoat is lost, while his white shirt and red waistcoat that he wore for the robbery become loose, dirty and tattered. After returning to the United States, Dutch's appearance returns to what it was before.

During the first chapter, he wears a black, knee-length overcoat in black fur with notched lapels, an upturned collar and two rows of brass buttons, along with his plaid scarf, and dark brown rifleman gloves. When he attends the mayor's party, he wears a black three-piece suit and a top hat, but with his bow tie and waistcoat being an off-white silver.

1907

During the Epilogue of Red Dead Redemption 2, Dutch briefly appears with a bushy beard and even longer hair, both tinged with grey. Wearing a long, thick, double breasted overcoat in black with shaggy tan fur shawl lapels and cuffs, as well as thick fur legwarmers and black leather gloves.

1911

By 1911, Dutch has aged considerably and has large white streaks through the sides and top of his hair. His hair is also cut much shorter than it was in 1907, and his hairline appears to have receded slightly, giving him a widow's peak. He has also gained some weight, has a bulkier look, and wears a faded orange shirt with no collar, brown pants tucked into brown leather moccasin boots with white fur, a dark brown gun belt and with a black cord necklace with a silver pendant. He has also shaved his beard off, sporting a thick mustache without a soul patch, with a stubble covering the rest of his lower face.

𝑴𝒊𝒔𝒔𝒊𝒐𝒏 𝒂𝒑𝒑𝒆𝒂𝒓𝒂𝒏𝒄𝒆𝒔

Red Dead Redemption:

"Great Men Are Not Always Wise"

"At Home with Dutch"

"The Prodigal Son Returns (To Yale)"

"And The Truth Will Set You Free"

Red Dead Redemption 2:

"Outlaws from the West"

"Old Friends"

"Who the Hell is Leviticus Cornwall?"

"Eastward Bound"

"Americans at Rest"

"Paying a Social Call"

"A Quiet Time"

"A Fisher of Men"

"The Sheep and the Goats"

"A Strange Kindness"

"The New South"

"American Distillation"

"Magicians for Sport"

"Blessed are the Peacemakers"

"Blood Feuds, Ancient and Modern"

"The Battle of Shady Belle"

"The Joys of Civilization"

"Angelo Bronte, A Man of Honor"

"The Gilded Cage"

"Horsemen, Apocalypses"

"Urban Pleasures"

"Country Pursuits"

"Revenge is a Dish Best Eaten"

"Banking, The Old American Art"

"Lost and Not Quite Found"

"Welcome to the New World"

"A Kind and Benevolent Despot"

"Hell Hath No Fury"

"Paradise Mercifully Departed"

"Fleeting Joy"

"That's Murfree Country"

"Visiting Hours"

"Just a Social Call"

"A Rage Unleashed"

"Goodbye, Dear Friend"

"Favored Sons"

"My Last Boy"

"Our Best Selves"

"Red Dead Redemption"

"Old Habits" (voice only)

"American Venom"

𝑵𝒐𝒕𝒂𝒃𝒍𝒆 𝑴𝒖𝒓𝒅𝒆𝒓𝒔 𝑪𝒐𝒎𝒎𝒊𝒕𝒕𝒆𝒅

Colm O’Driscoll’s brother - Murdered in vague circumstances.

Heidi McCourt - Shot in the head under unknown circumstances during the Blackwater Massacre.
Billy (determinant) - Shot to death at Adler Ranch.

Bartholomew Braithwaite - Murdered after he refused to hand over Jack Marston, whom his family kidnapped.

Angelo Bronte - Drowned and fed to an alligator in revenge for having previously set the gang up.
Gloria - Strangled to death for threatening him to pay more for her guidance through Guarma’s caves.

Dutch also stated to Arthur that he felt that Gloria would betray them to the authorities.

Leviticus Cornwall - Shot in the chest for refusing his ultimatum and in revenge for Cornwall financing the Pinkerton Agency to track the gang down.

Micah Bell - Shot in the torso, allowing John to finish him off, in revenge for Micah betraying him and causing the downfall of his gang.

Muriel Scranton - Murdered in pure sadism when escaping from John and the law.

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RDR 2



RDR 1

Gallery

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