First ten turns for an easy campaign as Syracuse
The Ten Turns
Turn 1
- Expand Syracusae
- Build a "Muster Field"
- Build a "Shipwright"
- Reserch "Logistics"
- Turn tax leval to low
- Move the fleet to the neerest trade route and set it's stance to "Raid"
- Do the same with the army except on land
- Get NAP with Sparta
- Get NAP with Rome
After this turn Epuris may break the trade aggreement.
Turn 2
- Build "Hellenistic Village"
Turn 3
- Reserch "Land Reclamation"
- Build "Holosideros Barracks"
Turn 4
- Upgrade ships
- Move army and fleet into settlement
Turn 5
- Reserch "Organized Supply"
- Train one "Fire Pot" boat
- Traine one "Hoplites"
Turn 6 - Recruit 1 "Citizen Cavalry", 1"Pikemen", 1 "Hoplites"
- Train all three boats
- Recruit "Spy"
Turn 7 - Recruit 1 "Citizen Cavalry", 1"Slingers", 1 "Hoplites"
- Train all three boats
- Recruit "Champion"
- Reserch "Scholorship"
- "Incite Unrest" in Lilybeun with spy
- "Trade Agrrement" with Athens
- "Millitary Access" with Sparta
Turn 8 - Recruit 1 "Citizen Cavalry", 1"Pikemen", 1 "Hoplites"
- Train all three boats
- "Incite Unrest" in Lilybeun with spy
Turn 9 - "Incite Unrest" with spy at Lilybeum
- "Rally Slaves" with champion in Lilybeum
- Train all three boats
- Recruit 1 "Citizen Cavalry", 1"Pikemen", 1 "Hoplites"
Turn 9 - "Incite Unrest" with spy at Lilybeum
- "Rally Slaves" with champion in Lilybeum
- Train all three boats
- Recruit 1 "Citizen Cavalry", 1"Pikemen", 1 "Hoplites"
Turn 10 - Move your fleet towords Lilybaeum
- Move army to bridge and set to "Raid"
- Reserch "Millitary Settlement"
The next few turns you should take Lilybaeum ,Carthago, and Karalis. Develop good diplomatic relations with the surronding factions. Get millitary aliences. You main goal should be to take Corsica Et Sardina, Africa, and Magna Grecia.
Tips
Have a turn devoted to diplomacy after the first ten turns.
RAISE MONEY!!!!!!!!!
Tell me how it was in the comments and tell me which faction you wan't next. Good luck!
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