[INTERACTIVE MAP] Mount & Blade II: Bannerlord (2026 UPDATED)

Mount & Blade II: Bannerlord605 views2 favorites3 min readby 天RenView on Steam ↗

Summary

Calradia is massive and constantly shifting, with faction borders redrawing themselves every few in-game weeks as kingdoms wage war, lose fiefs, and occasionally collapse entirely. The interactive map covers the full continent with filters for all cities, castles, villages, faction territories, workshop locations, resource production types, bandit hideouts, tournament towns, recruitment zones by culture, trade route overlays, and strategic points of interest. Eight major factions control the starting map: Vlandia (western coast, 8 towns, 22 villages), the Aserai (southern desert, 8 towns), Battania (forested highlands, 5 towns), Sturgia (frozen north, 7 towns), the Khuzait Khanate (eastern steppe, 6 towns), and the three splinter Empire factions (Northern, Southern, Western) crowding the center. Whether you're scouting workshop investments by checking which villages produce grain near a town, planning a siege route that avoids Vlandia's heavily garrisoned western peninsula, or mapping a recruitment tour for Battanian Fian Champions and Khuzait Khan's Guards, this is your reference. We update this guide whenever new filters get added.

Mount & Blade II: Bannerlord Interactive Map

Mount & Blade II: Bannerlord Locations & Filters

CURRENT FILTERS:

  • Location (Town, Castle, etc.)
  • Resources (Iron Ore, Whale Oil, etc.)
  • Workshop (Smithy, Pottery, etc.)
  • More!

Frequently Asked Questions

Q. How many factions control Calradia?
  • Eight at the start: Vlandia, Battania, Sturgia, the Khuzait Khanate, the Aserai, and the three Empire splinters (Northern led by Lucon, Southern led by Rhagaea, Western led by Garios), though borders shift constantly as the sandbox AI wages war.
Q. How many settlements are on the map?
  • Roughly 50+ cities and castles combined, with well over 100 villages bound to them. Each village produces specific resources that feed into its parent city's economy, which directly affects workshop profitability and trade goods availability.
Q. How do workshops and the economy show on the map?
  • The map marks which villages produce which goods (grain, olives, iron, hardwood, hides, etc.) and their proximity to cities where you can buy workshops. Matching a workshop type to nearby village production is the key to consistent income, like running an Oil Press in a city with olive-producing villages nearby.
Q. Which faction has the strongest starting position?
  • Vlandia is widely considered the strongest start with the most towns (8), the most villages (22), the most starting clans (11), and a defensible western coastline. Battania has the fewest towns (5) but strong village ratios and forested terrain that favors their troop bonuses.
Q. Does the map help with troop recruitment?
  • Yes. Different cultures produce different troop types, and the map shows which settlements belong to which culture. Planning a recruitment tour through Battanian villages for Fian Champions or Khuzait territory for Horse Archers is far easier when you can see the cultural boundaries at a glance.
Q. Are bandit hideouts marked?
  • Yes. Hideout locations are filtered on the map, and knowing where they cluster helps you plan trade routes that avoid heavy bandit activity or target them for quest completion and loot.
Q. Does the map reflect the dynamic world state?
  • The interactive map shows default starting positions for all factions and settlements. Your actual playthrough will diverge quickly since the AI constantly declares wars, sieges castles, and trades fiefs, so use it as a baseline reference rather than a live tracker.

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    We’ll be dropping fresh map pins, screenshots, DLC add-ons, and more in real time, so keep this guide on your radar and check back often!

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