GameGuru Guide

Make Human to Maxamo to FBX2GG

Make Human to Maxamo to FBX2GG for GameGuru

Overview This guide will describe the basic processes to get a character from Make Human thru Maxamo animations and into FBX2GG program for custom characters.You will need:Make Human programA Maximo Account for adding animationsFBX2GG programYou will not need:Any 3d programs for this. Make Human Open make human and make your character as you please. Make … Read moreMake Human to Maxamo to FBX2GG

Where to get scripts and assets

Where to get scripts and assets for GameGuru

Overview The TGC Store! Link to the TGC Store It links with your Steam Account that you have a valid purchase of Gameguru on. You can buy assets, scripts, and all sorts of goodies that you don’t have time or knowledge to make and then put them to use in your own products – royalty … Read moreWhere to get scripts and assets

How to retexture a weapon using GIMP

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Overview This is a breif tutorial on the method of retexturing a weapon using GIMP. What GIMP will do for you is convert your textures, to the .dds format. Required plugins: Dificulty – moderate.Read the instalation instructions for each and install them.Here is the dds plug in:http://registry.gimp.org/node/70It also has a photo to normal plug in:http://registry.gimp.org/node/69These … Read moreHow to retexture a weapon using GIMP

GameGuru – The Entity Widget Menu

GameGuru - The Entity Widget Menu for GameGuru

Overview This short guide will help you navigate the Game Guru’s powerful Entity Widget Menu, with descriptions of use for each area. Introduction to the GameGuru Entity Widget Menu. In this guide; you will learn about each element of GameGuru’s Entity Widget Menu, what it’s function is, and what effect it will have on each … Read moreGameGuru – The Entity Widget Menu

GameGuru – Model Importer Part 1

GameGuru - Model Importer Part 1 for GameGuru

Overview The function of the model importer is to make custom assets available in GameGuru for use in populating your game. All you need is the textures and the model file. (some disclaimer about xfile format and possible future type accepted.) Theory: Textures Why should my textures be in .DDS format? Because it is a … Read moreGameGuru – Model Importer Part 1

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