GameGuru – Getting Started 4 – Test Level Mode
Overview A video guide demonstrating how quickly you can test you game as you develop it. Test Level Mode.
Overview A video guide demonstrating how quickly you can test you game as you develop it. Test Level Mode.
Overview A video guide demonstrating GameGuru’s exciting and powerful 3D Edit mode. Test Level 3D Edit Mode.
Overview A video guide showing how easy it is to make a quick game in GameGuru. Making a quick game.
Overview This guide will describe the basic processes to get a character from Make Human thru Maxamo animations and into FBX2GG program for custom characters.You will need:Make Human programA Maximo Account for adding animationsFBX2GG programYou will not need:Any 3d programs for this. Make Human Open make human and make your character as you please. Make … Read moreMake Human to Maxamo to FBX2GG
Overview The TGC Store! Link to the TGC Store It links with your Steam Account that you have a valid purchase of Gameguru on. You can buy assets, scripts, and all sorts of goodies that you don’t have time or knowledge to make and then put them to use in your own products – royalty … Read moreWhere to get scripts and assets
Overview A video overview of the GameGuru basic editor. Editor Overview. – Part 1
Overview This guide introduces the procedures for adding and editing Waypoints in GameGuru. Waypoint creation and editing GameGuru Waypoint Basics This guide aims to walk new users through the basic of creating a waypoint in GameGuru. Waypoints are set paths that a character will navigate. Many of the existing characters that are supplied with GameGuru … Read moreGameGuru – Getting Started – Waypoints
Overview This is a breif tutorial on the method of retexturing a weapon using GIMP. What GIMP will do for you is convert your textures, to the .dds format. Required plugins: Dificulty – moderate.Read the instalation instructions for each and install them.Here is the dds plug in:http://registry.gimp.org/node/70It also has a photo to normal plug in:http://registry.gimp.org/node/69These … Read moreHow to retexture a weapon using GIMP
Overview This short guide will help you navigate the Game Guru’s powerful Entity Widget Menu, with descriptions of use for each area. Introduction to the GameGuru Entity Widget Menu. In this guide; you will learn about each element of GameGuru’s Entity Widget Menu, what it’s function is, and what effect it will have on each … Read moreGameGuru – The Entity Widget Menu
Overview The function of the model importer is to make custom assets available in GameGuru for use in populating your game. All you need is the textures and the model file. (some disclaimer about xfile format and possible future type accepted.) Theory: Textures Why should my textures be in .DDS format? Because it is a … Read moreGameGuru – Model Importer Part 1