Age of Empires II (2013) Guide

RCB Gold Rise Of Raja Guide

RCB Gold Rise Of Raja Guide for Age of Empires II (2013)

Overview The guide to teach how to play RCB Gold Rise Of Raja. What is RCB Gold? RCB Gold is short for Rambit Castle Blood Gold. It is a scenario that is about getting kills and raze to buy castles, vills, imperial age and hero’s. The point of all this is to destory the enemy … Read moreRCB Gold Rise Of Raja Guide

Gentleman Guide for AoE II

Gentleman Guide for AoE II for Age of Empires II (2013)

Overview Guide for gentleman! Gentleman You don´t kill the sheep of your enemy even though it´s usefull! Thank you I hope that guide helped you , if so pls like it and show it to your friends! PS:Against bots everything is allowed!

Jurassic Park SpoOky Version

Jurassic Park SpoOky Version for Age of Empires II (2013)

Overview This guide will explain my viewpoints, secrets/meta, concepts, logic, gameplay basics, etc of my version of Jurassic Park. While most JP scenarios usually follow a general guide/template, I wrote mine from scratch. There are minor differences here and there. Although, the general idea of the game is the same. Jurassic Park SpoOky Version – … Read moreJurassic Park SpoOky Version

Review of infantry units in AoE 2 HD [RUS]

Review of infantry units in AoE 2 HD [RUS] for Age of Empires II (2013)

Overview Небольшое руководство, в котором рассматриваются сильные и слабые стороны всех пехотных юнитов игры . Базовые юниты Ополченец – Воин – Воин с длинным мечом – Воин с двуручным мечом – Поборник: Основной пехотный юнит с Темной эпохи. Эта “рабочая лошадка” развивается и улучшается на всём протяжении игры. Силён против: зданий, копейщиков, застрельщиков Слаб против: … Read moreReview of infantry units in AoE 2 HD [RUS]

AOE 2 Triggers < Practical Programming Concepts (Booleans Guide 1-Type A)

AOE 2 Triggers < Practical Programming Concepts  (Booleans Guide 1-Type A) for Age of Empires II (2013)

Overview Applying Programming Concepts into AOE 2 TriggersConcept 1: Booleans Type A: (Area Based) (If Object In Area / If Object Not In Area) AOE 2 Trigger Concepts as Programming Booleans > True or False Statements > Simple SwitchesMore coming soon including arrays, integers, procedures, functions, activator/deactivators, value checks, lists and more. !PC1A: (PC) Programming … Read moreAOE 2 Triggers < Practical Programming Concepts (Booleans Guide 1-Type A)

[Deutsch] Gegen zwei schwerste Computer bestehen

[Deutsch] Gegen zwei schwerste Computer bestehen for Age of Empires II (2013)

Overview In diesen zwei Videos habe ich auf Anfrage behandelt, wie man relativ einfach gegen die Computer auf extrem schwierig gewinnt, wenn man gegen zwei auf einmal antritt. Das erste Video behandelt geschlossene Karten und das zweite offene. 1. Zwei Gegner auf geschlossenen Karten 2. Zwei Gegner auf offenen Karten

Régler les problèmes de ralentissement/lag du jeu| Set the slowdown / lag problems of the game. |FR/ENG|

Régler les problèmes de ralentissement/lag du jeu| Set the slowdown / lag problems of the game. |FR/ENG| for Age of Empires II (2013)

Overview [FR] Voilà une astuce pour régler les problèmes tels que les chutes de FPS, les décalages et autres lags empêchant le jeu d’être fluide.[ENG] This is a trick to fixing problems such as FPS drops, lags and other lags that prevent the game from being fluid. Francais/French Bonjour à tous/toutes ! Pour régler ce … Read moreRégler les problèmes de ralentissement/lag du jeu| Set the slowdown / lag problems of the game. |FR/ENG|

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