Sid Meier’s Civilization® VI Guide

How to remove warmonger penalties

How to remove warmonger penalties for Sid Meier's Civilization VI

Overview This guide will help you turn off the warmonger penalties. You will be able to declare aggressive wars, help your allies, do joint wars, capture cities…etc. without diplomatic penalties. How to remove warmonger penalties Note: Patch changed contents of the file listed in this guide. If you made my changes before the patch, you … Read moreHow to remove warmonger penalties

Zigzagzigal’s Guides – Khmer (R&F)

Zigzagzigal's Guides - Khmer (R&F) for Sid Meier's Civilization VI

Overview Producing relics in greater volume than any other civ, the Khmer can simultaneously play the cultural and religious games. Here, I detail Khmer strategies and counter-strategies. Legacy Guide If you have the Gathering Storm expansion, click here for the updated guide. This guide is no longer updated, but will remain for the sake of … Read moreZigzagzigal’s Guides – Khmer (R&F)

The Thiccening of the Khmer

The Thiccening of the Khmer for Sid Meier's Civilization VI

Overview For those who want a fun game of “your stuff is mine now”. Jayavarman VII and the Khmer The Khmer have some very unfocused bonuses, but that doesn’t mean they’re weak. The man himself, Jayavarman VII, focuses on holy sites, providing them +2 food and +1 housing if they’re on a river, and culture … Read moreThe Thiccening of the Khmer

Zigzagzigal’s Guides – Georgia (R&F)

Zigzagzigal's Guides - Georgia (R&F) for Sid Meier's Civilization VI

Overview Georgia can push for continuous Golden Ages while tying religion and city-state diplomacy together. Here, I detail Georgian strategies and counter-strategies. Legacy Guide If you have the Gathering Storm expansion, click here for the updated guide. This guide is no longer updated, but will remain for the sake of those without the Gathering Storm … Read moreZigzagzigal’s Guides – Georgia (R&F)

Aqueducts: Placement Guide

Aqueducts: Placement Guide for Sid Meier's Civilization VI

Overview Aqueducts are an often misunderstood district, hopefully this guide will help you understand how to use them. TL:DR at the bottom. Part 1: What is the Aqueduct district? The Aqueduct is the earliest population district that can be unlocked, easily identified by their green symbol, population districts provide additional housing to the city they … Read moreAqueducts: Placement Guide

Zigzagzigal’s Guides – Babylon (GS)

Zigzagzigal's Guides - Babylon (GS) for Sid Meier's Civilization VI

Overview Babylon has a completely unique interaction with the technology tree and can use that advantage to get to key wonders, military units and era objectives first. Here, I detail Babylonian strategies and counter-strategies. Introduction Following this guide requires the Gathering Storm expansion. It also assumes you have all other Civ 6 content, listed below, … Read moreZigzagzigal’s Guides – Babylon (GS)

Zigzagzigal’s Guides – Macedon (R&F)

Zigzagzigal's Guides - Macedon (R&F) for Sid Meier's Civilization VI

Overview Macedon dominates the classical-era battlefield, but they also offer an unconventional military-centric route to scientific victory. Here, I detail Macedonian strategies and counter-strategies. Legacy Guide If you have the Gathering Storm expansion, click here for the updated guide. This guide is no longer updated, but will remain for the sake of those without the … Read moreZigzagzigal’s Guides – Macedon (R&F)

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