Sid Meier’s Civilization® VI Guide

Zigzagzigal’s Guides – Kongo (R&F)

Zigzagzigal's Guides - Kongo (R&F) for Sid Meier's Civilization VI

Overview Kongo forgoes Holy Sites and the possibility of religious victory in order to become a wealthy cultural behemoth with huge cities. Here, I detail Kongolese strategies and counter-strategies. Legacy Guide If you have the Gathering Storm expansion, click here for the updated guide. This guide is no longer updated, but will remain for the … Read moreZigzagzigal’s Guides – Kongo (R&F)

Civ6++

Civ6++ for Sid Meier's Civilization VI

Overview District cost progression reduced: 25 –> 15, Min City distance: 4 –> 5, Barbarian camps reduced by 1/3, counter spying: 8 –> 40 turns increase, Religious units cost progression +50%, Scout combat: 10 –> 12. (achievements won’t be affected) Mod content Teaser: District progression cost tied to number of existing districts: +20 for each, … Read moreCiv6++

How To Make a Map Mod

How To Make a Map Mod for Sid Meier's Civilization VI

Overview A step by step guide to creating a mod for uploading a Civ VI map to the Steam Workshop Before You Begin First you will need to download and install the Civ VI SDK (and Assets) from Steam → Tools. Create Your Map Use the in-game World Builder (by choosing World Builder from the … Read moreHow To Make a Map Mod

Zigzagzigal’s Guides – Aztecs (R&F)

Zigzagzigal's Guides - Aztecs (R&F) for Sid Meier's Civilization VI

Overview Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. Here, I detail Aztec strategies and counter-strategies. Legacy Guide If you have the Gathering Storm expansion, click here for the updated guide. This guide is no longer updated, but will … Read moreZigzagzigal’s Guides – Aztecs (R&F)

Eurekas and Inspirations Chart

Eurekas and Inspirations Chart for Sid Meier's Civilization VI

Overview A table with all the eurekas and inspirations in Gathering Storm to help you plan out your game. Plus a table with the amount of governor titles and envoys in each era.Up to date as of June 2021. Explanation Techs and civics can be boosted by eurekas and inspirations. The boost provides 40% of … Read moreEurekas and Inspirations Chart

How To Use Apostles & Religious Units

How To Use Apostles & Religious Units for Sid Meier's Civilization VI

Overview Playing as Kongo?! Ever wonder what to do with those Apostles? Here’s what. Holy Warriors Civ VI introduces the concept of religious warfare. While previous incarnations of Civ use religious units like missionaries and inquisitors to spread religion, in Civ VI, apostles, inquisitors and missionaries can in addition take part in theological combat! So … Read moreHow To Use Apostles & Religious Units

Earth: Civ VI Map Guide

how to new vegas for Fallout: New Vegas

Overview A strategy guide to playing the Earth map of Civ VI Introduction The Earth we know is mostly a water map. It is equivalent to a “high sea level” setting on a standard Civ VI map. 8 players. As of the Jan 2021 Update there are no set start locations but they will usually … Read moreEarth: Civ VI Map Guide

12 Olympians achievement guide

12 Olympians achievement guide for Sid Meier's Civilization VI

Overview Here’s a quick guide to completing this achievement.The aim is to get to a final tier government as quick as possible. You need to plan ahead as soon as you plant your capital so you leave space for all the relevant wonders. You will need a capital on a river with some flat land … Read more12 Olympians achievement guide

SteamSolo.com