Prison Architect Guide

Game crash at start

Game crash at start for Life is Strange: Before the Storm

Overview If you have Asus sounddriver try to close them in the taskmanager if this not help close every task you can. Try to start as admin Close Asus sound driver Close all programms you can Update your videocard drivers

Complete World Map

Complete World Map for Red's Kingdom

Overview This is a screenshot of the whole world map, stitched together from multiple images. Maybe it’s useful for some 🙂 World Map

Final Quest Walkthrough Link

Final Quest Walkthrough Link for Final Quest

Overview The Official Strategy Guide of RPGStudioshttps://www.dropbox.com/s/0dtyl4q2hh0kp5n/The%20Official%20Strategy%20Guide%20%28Repaired%29.docx?dl=0

Meet the Pillar trap Strat

Meet the Pillar trap Strat for Airships: Conquer the Skies

Overview Im not sure if anyone actually made a strat guide for this so if there is already one, please let me know. Mkay So a little history lesson. The “Tank” was created because in world war 1 there was a long a$$ stalemate in the western front because both sides were using trenches with … Read moreMeet the Pillar trap Strat

maps, secrets, achievements

maps, secrets, achievements for Knytt Underground

Overview 🇷🇺 : карты, секреты, достижения🇬🇧 : just an overall game guide 🇬🇧 [ENG] maps 🇷🇺 русскоязычная версия руководства располагается после англоязычной версии in-game map in-game map with items 📣 the author of the map is John Bardinelli[www.giantglacier.com], taken from jayisgames site[jayisgames.com] map of Disorder map of Disorder’s entrances and exits 📣 the author of … Read moremaps, secrets, achievements

The Super Swift Basic Combat Guide!

The Super Swift Basic Combat Guide! for Sid Meier's Civilization VI

Overview This basic combo guide covers the value of defensive modifiers, basic combat maneuvering, and how to survive more in the early fighting Basic Combat Guide Drop a thumbs up and follow, I’ll keep making better and better guides!

Civ6++

Civ6++ for Sid Meier's Civilization VI

Overview District cost progression reduced: 25 –> 15, Min City distance: 4 –> 5, Barbarian camps reduced by 1/3, counter spying: 8 –> 40 turns increase, Religious units cost progression +50%, Scout combat: 10 –> 12. (achievements won’t be affected) Mod content Teaser: District progression cost tied to number of existing districts: +20 for each, … Read moreCiv6++

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