Cyberpunk 2077: 5 Quickhacks To Get Immediately (And 5 That Aren't Worth It)

Cyberpunk 2077574 views5 favorites2 min readby WyivernUpdated Mar 16View on Steam ↗

Quickhacks➿

  • Quickhacks in Cyberpunk 2077 are abilities you use with a cyberdeck to remotely hack enemies and devices.

  • You deal damage (like Short Circuit, Overheat), disable them (Cripple Movement, Reboot Optics), or manipulate situations (Ping, Request Backup), all by scanning targets and spending RAM from your cyberdeck's pool

  • They fall into categories like Combat, Control, Covert, Device, and Ultimate, offering powerful stealth and combat advantages for a Netrunner build.

How Quickhacks Work:
  • Cyberdeck: You need a cyberdeck installed (get one from a Ripperdoc) to use quickhacks.

  • Installation: Equip quickhacks to your cyberdeck's available slots in the inventory.

  • Activation: Activate your scanner (Tab/L1/LB), find a target, and select the hack from the hacking tab.

  • Cost: Each hack costs RAM (Cyberdeck's energy) and has an upload time and potentially a cooldown.


  • Inform yourself ahead of time so you know when a quickhack should be installed and when it should be sold to Viktor for eddies.

Quickhacks you definitely want to have.

Short Circuit

  • Deals a moderate amount of damage to an enemy.
  • Deals major damage to robotic enemy units.
  • Rare: Applies an EMP effect to the target.
  • Epic: Deals bonus damage to enemies at a medium threat level or lower.
  • Legendary: Critical Hit Bonus on equipped weapons count when applying damage from Short Circuit.

Overheat

  • Places a burn effect on a target.
  • Robotic units take decreased damage from this ability.
  • Rare: Temporarily stuns the target.
  • Epic: Increases the duration of the burn effect.
  • Legendary: The target can no longer use cyberware abilities while burning.

Cyberpsychosis

  • Causes the target to attack anyone around them, friend or foe.
  • If no other target is around, the target will commit suicide.
  • Legendary: Enemies being quickhacked will make no effort to avoid friendly fire.

Ping

  • Any enemy or device connected to the target on a local network is highlighted.
  • Legendary: Any pinged unit can be scanned and quickhacked through walls andobstacles

Cyberware Malfunction

  • Disables the target's cyberware.
  • Rare: Cyberware disability will spread to the next closest enemy.
  • Epic: Upon expiration, one random implant will explode on the target.

Quickhacks Not Worth It

Whistle
  • Target will be alerted and advance on your position.
  • Rare: Target will advance on your position, but will no longer be alerted.
  • Epic: Functions on enemies in combat.

Suicide
  • Forces a target to commit suicide.
  • Legendary: Any effect that causes an enemy to panic will reduce the RAM cost of your next Ultimate Quickhack.

Detonate Grenade
  • A grenade carried by the target will detonate.
  • Legendary: Killing an enemy with an explosion reduces the RAM cost of your next Ultimate Quickhack.

Reboot Optics
  • Blinds an enemy.
  • Rare: Blindness will spread to the next closest enemy.
  • Epic: Increases the duration of the blindness.
  • Legendary: Grants access to the Optics Jammer daemon.

Request Backup
  • If the target is not in combat mode, they will become alerted and join their allies.
  • Epic: Also works against enemies in combat mode
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