Cyberpunk 2077: 5 Quickhacks To Get Immediately (And 5 That Aren't Worth It)
Quickhacks➿
- Quickhacks in Cyberpunk 2077 are abilities you use with a cyberdeck to remotely hack enemies and devices.
- You deal damage (like Short Circuit, Overheat), disable them (Cripple Movement, Reboot Optics), or manipulate situations (Ping, Request Backup), all by scanning targets and spending RAM from your cyberdeck's pool
- They fall into categories like Combat, Control, Covert, Device, and Ultimate, offering powerful stealth and combat advantages for a Netrunner build.
How Quickhacks Work:
- Cyberdeck: You need a cyberdeck installed (get one from a Ripperdoc) to use quickhacks.
- Installation: Equip quickhacks to your cyberdeck's available slots in the inventory.
- Activation: Activate your scanner (Tab/L1/LB), find a target, and select the hack from the hacking tab.
- Cost: Each hack costs RAM (Cyberdeck's energy) and has an upload time and potentially a cooldown.
- Inform yourself ahead of time so you know when a quickhack should be installed and when it should be sold to Viktor for eddies.
Quickhacks you definitely want to have.
Short Circuit

Overheat

Cyberpsychosis

Ping

Cyberware Malfunction

- Deals a moderate amount of damage to an enemy.
- Deals major damage to robotic enemy units.
- Rare: Applies an EMP effect to the target.
- Epic: Deals bonus damage to enemies at a medium threat level or lower.
- Legendary: Critical Hit Bonus on equipped weapons count when applying damage from Short Circuit.
Overheat
- Places a burn effect on a target.
- Robotic units take decreased damage from this ability.
- Rare: Temporarily stuns the target.
- Epic: Increases the duration of the burn effect.
- Legendary: The target can no longer use cyberware abilities while burning.
Cyberpsychosis
- Causes the target to attack anyone around them, friend or foe.
- If no other target is around, the target will commit suicide.
- Legendary: Enemies being quickhacked will make no effort to avoid friendly fire.
Ping
- Any enemy or device connected to the target on a local network is highlighted.
- Legendary: Any pinged unit can be scanned and quickhacked through walls andobstacles
Cyberware Malfunction
- Disables the target's cyberware.
- Rare: Cyberware disability will spread to the next closest enemy.
- Epic: Upon expiration, one random implant will explode on the target.
Quickhacks Not Worth It
Whistle
Suicide
Detonate Grenade
Reboot Optics
Request Backup
- Target will be alerted and advance on your position.
- Rare: Target will advance on your position, but will no longer be alerted.
- Epic: Functions on enemies in combat.
Suicide
- Forces a target to commit suicide.
- Legendary: Any effect that causes an enemy to panic will reduce the RAM cost of your next Ultimate Quickhack.
Detonate Grenade
- A grenade carried by the target will detonate.
- Legendary: Killing an enemy with an explosion reduces the RAM cost of your next Ultimate Quickhack.
Reboot Optics
- Blinds an enemy.
- Rare: Blindness will spread to the next closest enemy.
- Epic: Increases the duration of the blindness.
- Legendary: Grants access to the Optics Jammer daemon.
Request Backup
- If the target is not in combat mode, they will become alerted and join their allies.
- Epic: Also works against enemies in combat mode
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