How to win at poker

Red Dead Redemption 2190 views3 favorites4 min readby EyalonskyView on Steam ↗

Original Theory

Originally I assumed someone already solved poker in rdr2, so naturally I searched on the interenet in hopes of finding the solution. I haven't had much luck in finding a proper solution, nor did I bother searching thoroughly, but I did manage to find a deleted user comment on reddit (cliche I know) that had some kind of an idea of what to do in order to get money consistantly in the long run, here is a link to the comment.

This advice was a good place to start, but it was slow and not so fun, also you may lose good opportunities to win and win with a strong hand, also after some experimentation I figured some of the premises where incorrect.

Terms

  1. Sum raised:
    • The differance between this raise to previous raise.
    • Example: if the current requierment to play is 10 cents, and someone raise to 40 cents the sum is 30 cents, as it is the differance.
  2. Accumulated chips/wins:
    • Accumulated chips = entry price to join a poker game - current chips
    • Example: if joining a game of poker in valentine is 2.50 dollar, and you have 3.52 dollar available to bet, then you have 1.02 dollar as accumulated cips/wins.
  3. Scary Card:
    • Scary card is a high card (higher than 10, not tested, an assumption) or something that helps completing a flush or a straight, note that pairs or three of a kind in the community cards don't work for this.
    • Example: initiall cards are 10 clubs, queen of hearts and king of hearts, if the next card is a jack or a heart, and you raise by a lot you could potentially scare off players, depending on their accumulated wins and personality.

Current Theory

First Round Ideas
Currently I encourage to play pretty much any starting hand, the game of poker in RDR2 is not fully random like poker IRL, the game like giving you a surprise win with bad cards or a surprise lose with good cards, or a promising start but ultimate defeat at the end and vice versa.
Every hand is worth paying an entry price, but what if someone raise?
To answer this we need to know by how much, this Idea is generally taken from the original theory, if the sum raised is less than 6 to 8 times the small blind, generally a good idea to accept in order to see the cards, if its higher, and you don't feel like risking that money, fold, if the sum raised is much higher 14 to 16 the small blind and you don't have accumulated chips from earlier wins it is always a good idea to fold. Good to keep in mind that in early rounds while most players still have fair number of chips at their disposal its not a good idea to accept any raises, as any raise could spiral with any number of players higher than two into an eventual all in situation, that is generally not worth the risk. If its only you versus one other person, be more accepting of raises at the begining.
Getting a Small Fortune
You past the first few rounds, some people won big, others left with little if lucky and if unlucky got busted and left, you probably lost a little money but it's not all over yet. Wait for a good first three cards, like the deleted user suggested, then raise the bet as he suggested 6 to 8 times the small blind, this will cause anyone with little money left or bad cards to fold, if someone raise 14 to 16 times the small blind on top of the required double it's a little risky, but if someone raise on top on him it's even more so and the best answer is probably fold, but if you see something really good like a flush, stright or a full house then stay.
Learning Personalities and Tricks
NPCs have personalities, they may raise big but bluffing often or raising on a small pair, they may be unbeatably lucky, and may fold on the high raise in the correct situation, if you get the unbeatably lucky player and you left with him and only players with little money left, it's best to leave the table and rejoin, the players keep their accumlated wins but change personalities.
Know when to raise a lot, some personalities fold when you raise on a scary card, that scary card is usually a high card or something that helps completing a flush or a straight, note that pairs in the community cards don't work for this, This can fail, and you can lose, their chance to fold is also dependent on their accumulated wins, if its negative ie they lost money and very close to busting out they are extreamly likely to fold on even small raises, the closer to bust the less you need to raise in order to make them fold, if the opposite is true and they have positive sum its going to be difficult to scare them into folding all in might be your best answer to scare them off but it's, of course, incredibly risky, that is why getting that initial fortune of accumulated wins is important.

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