Logicflow's Pure Fire Aether Ray Build
Solo Version Damage Break Down
Where the damage comes from.
This build works around VERY HIGH reduction to resistance right around -213 Fire resistance reduction. (all being additive) This is at peak most of these are rotating and not a continuously sustained Reduction.200% cast speed over capped to maintain during debuff modifiers. FAQ : yes it hits faster then when you hit 100% Break point keeps going tell cap.
Baseline Critical damage ~36 , Proc 54% adding disintegration for 56% and hexflame for another 10%.
Aether ray sits around 120% critical damage. (varies with mob level and Defensive ability.)
Solo Version Death Mitigation
How we don't peel over dead.
The biggest Incoming damage received is from physical damage by a land slide.
This where the heavy gear gets a lot of value.
We use armor absorb and high armor items and armor crafts to attain mitigation.Cata set not only did more damage then %reduction items in these slots it also provided more mitigation and CC then expected.
These Fell into place and work with the DPS version to Quick Swap between sets if you join a group. We are well over 80% stun and 85% vitality.
I'm also running ~20k hp to prevent insta-deaths or 1 shots from well timed hits.
Attributes
Grim-tools Builder And Gameplay
Solo version
https://www.grimtools.com/calc/d2jDl1qZ
2 item difference (quick swap)
Group Version
https://www.grimtools.com/calc/q2mmP652
I have not played much with the progression on content with build into SR but I did make a highlight from when I first put the gear on and did a test run into Shattered realm.
**adding url if video does not play
Group DPS version
Ending
Besides gameplay video that'll just happen.
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