Logicflow's Pure Fire Aether Ray Build

Grim Dawn1.2k views29 favorites3 min readby LogicflowUpdated Oct 24, 2020View on Steam ↗

Solo Version Damage Break Down

Where the damage comes from.

This build works around VERY HIGH reduction to resistance right around -213 Fire resistance reduction. (all being additive) This is at peak most of these are rotating and not a continuously sustained Reduction.

~ 2900% increased fire damage standing in town ~3400% with procs
200% cast speed over capped to maintain during debuff modifiers. FAQ : yes it hits faster then when you hit 100% Break point keeps going tell cap.
Offensive ability ~2880 standing and 3000 with proc

Baseline Critical damage ~36 , Proc 54% adding disintegration for 56% and hexflame for another 10%.

Aether ray sits around 120% critical damage. (varies with mob level and Defensive ability.)

Solo Version Death Mitigation

How we don't peel over dead.

The biggest Incoming damage received is from physical damage by a land slide.

This where the heavy gear gets a lot of value.

We use armor absorb and high armor items and armor crafts to attain mitigation.
Physical resistance - Most of this comes from our chest item Divinesteel hauberk, Another decent option is fateweavers this will help vs situations that reduce other resistances since we are not 30-40% over capped on all resistances there will be times that resistance reductions will punish this build. Over capping then having physical resistance and maintaining the same damage output is not possible however. So for the General incoming damage Physical resistance remains champ here.
For boots I recommended Wraith walk for its on hit effect of 30% avoid overall it does huge amount of mitigation if you look for it's proc and don't over lap mirror with it.
On hit effects to sustain



On Attack
Cata set not only did more damage then %reduction items in these slots it also provided more mitigation and CC then expected.
Watching a dinosuar peel over an slide down a ramp from this proc looked so damn funny.
General Resistances
These Fell into place and work with the DPS version to Quick Swap between sets if you join a group. We are well over 80% stun and 85% vitality.

I'm also running ~20k hp to prevent insta-deaths or 1 shots from well timed hits.

Attributes

Physique to 1035
Everything else Spirit

Average dps will be higher in spirit.

Peak "lucky" dps will be higher in cunning.

Spirit in general plays much better here. Due % gains from other sources.

Grim-tools Builder And Gameplay

Solo version
https://www.grimtools.com/calc/d2jDl1qZ

2 item difference (quick swap)

Group Version

https://www.grimtools.com/calc/q2mmP652

I have not played much with the progression on content with build into SR but I did make a highlight from when I first put the gear on and did a test run into Shattered realm.

**adding url if video does not play

https://www.youtube.com/watch?v=q_vibQIIWCQ

Group DPS version

Alright this is the easy part. Only Two items are changed. You want Mythical Spellsage boots Component = mark of mog , augment = bysmiel's veiltouch.

Chest Piece will be Mythical vestments of severed faith. Component = Kilrian's shattered soul, augment = outcast's elemental scales.


Ending

Let me know what you think and what I missed put this together in 1 sitting i'm missing something.
Besides gameplay video that'll just happen.

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