Optimal Display / Audio Settings
Display
5) Comparison:
To demonstrate the difference between dynamic ranges and the color spaces, below are 4 images (JPG, because of the 2 MB file size limit on Steam, but still enough to see the difference) of different dynamic range and color space combinations, all taken with Brightness in the middle.
sRGB, full dynamic range:
Rec.709, limited dynamic range (3rd line from Brighter, 3rd line from Darker):
sRGB, limited dynamic range (3rd line from Brighter, 3rd line from Darker):
Audio
1) Master Volume, Voice Volume, BGM Volume, Sound Effects Volume and Menu Volume:
These settings are increased all the way by default and should be left as is for the mix to remain balanced as originally intended.
2) Ballistic Impact Volume:
As the previous settings, this should be left as is, but can be changed to Small or Large to make gunshots quieter or louder, respectively.
3) Audio Output Device:
Self-explanatory.
4) Speaker Orientation, Front (L/R), Surround (SL/SR), Surround Back (SBL/SBR):
Self-explanatory. To set up a surround system correctly, see straightforward examples examples below, with more detailed information available in provided PDF files:
https://www.dolby.com/about/support/guide/surround-sound-speaker-setup/
5) 3D Audio:
This option is designed to be used with headphones and makes no audible difference with Windows Sonic for Headphones disabled, but with both features enabled, sound quality is significantly degraded and the "3D" effect is more or less the same as without them since headphones and stereo speakers can only do so much when it comes to the "surround" effect. Generally speaking, disabling all software processing features like this one ensures the highest sound quality.
6) Sound Reverberation:
This option is turned on by default and sounds natural, so it should be left enabled.
Image Source
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