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Game.AddToInventory("Items.money", 100000000)
Game.AddToInventory("Items.CommonMaterial1", 10000)
Game.AddToInventory("Items.UncommonMaterial1", 10000)
Game.AddToInventory("Items.RareMaterial1", 10000)
Game.AddToInventory("Items.EpicMaterial1", 10000)
Game.AddToInventory("Items.LegendaryMaterial1", 10000)
Game.AddToInventory("Items.QuickHackCommonMaterial1", 10000)
Game.AddToInventory("Items.QuickHackUncommonMaterial1", 10000)
Game.AddToInventory("Items.QuickHackRareMaterial1", 10000)
Game.AddToInventory("Items.QuickHackEpicMaterial1", 10000)
Game.AddToInventory("Items.QuickHackLegendaryMaterial1", 10000)
Game.SetLevel("Level", 60, 1)
Game.SetLevel("StreetCred", 50, 1)
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):SetLevel(gamedataProficiencyType.CoolSkill, 60, telemetryLevelGainReason.Gameplay)
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):SetLevel(gamedataProficiencyType.IntelligenceSkill, 60, telemetryLevelGainReason.Gameplay)
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):SetLevel(gamedataProficiencyType.ReflexesSkill, 60, telemetryLevelGainReason.Gameplay)
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):SetLevel(gamedataProficiencyType.StrengthSkill, 60, telemetryLevelGainReason.Gameplay)
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):SetLevel(gamedataProficiencyType.TechnicalAbilitySkill, 60, telemetryLevelGainReason.Gameplay)
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