Shatter

Gear Up98 views2 favorites2 min readby RiskyBisketView on Steam ↗

Shatter (The tank)

I simply wanted to make a very quick guide to show off my prize tank, shatter.
It boasts:
Sputink turret, shotgun main weapon, basic rockets supports, scout body, and vintage tracks

Stats:
Armor : 51
DPS: 55 (Calculated by game, it can deal over 150 damage in one hit at full damage boost and if the rockets both hit)
Mass: 12
Max Speed: 42 (The main attraction, you can zoom in for fast damage then GTFO)
Accelleration: 21 (See previous)

This tank is a glass cannon by definition, you essentially need to get first hit or die, but if used properly, can be broken overpowered, as you are almost at top speed in the game, and *can* take a whole basic sniper hit, plus you can drop a starter tank in one hit, and under a second.
I sometimes will trade out the body/turret, but only situationally as the ability to drift with the ultralight sputnik build is key to moving unpredictably (yes drifting can be hard to control, but when you get the hang of it, it's super easy, and fun too)

The one weakness is ultra heavy tanks, but it also excels against them, allow me to explain
If it's some new kid with some Gold to blow, that just buys Gatling and the heaviest armor possible, then it's a breeze, just drift circles around them pecking away with rockets and smacking them down with the shotty as much as possible.
On the other hand there are those who build smart and have Shark/UFO/Sputnik turret and can track your circling, this can be a big killer, especially if they have great aim and a itchy trigger finger. If you encounter these people and they have 150+ health, make sure you have at least damage boost, but both powers if possible then run right at them til they fire then zig zag unpredictably. Whilst doing this, you should be spamming rockets (even while zigzagging the sputnik can keep up), and then rush them straight on and hit them with the shotty (stick around for a second hit if you dare), what usually happens is you thrown them iwth the zigzagging and constant missiles, and if they don't die from the shotty right away, they have to turn their turret all the way around, while yours should be trained on them still (allowing for that risky second hit)

While difficult to master, this tank can be very rewarding, and so very fun to play.
Thanks for reading!

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