THE MOST ULTIMATE TANKS 0.1.1.8 [Updated]
The Exorcist
IMAGE HERE[puu.sh]
Strategy: When you are close to people, fly above them and shoot mines at them and after you do that. Go down to the ground and fire. They will run into your mines Uses elephant hull (strongest hull) Power tracks (strongest movement) Proximity mine launcher Sputnik for fast torrent speed This is much more powerful than you think. Trust me. You can change the weapon but the mine launcher is recommended.
Strategy: When you are close to people, fly above them and shoot mines at them and after you do that. Go down to the ground and fire. They will run into your mines Uses elephant hull (strongest hull) Power tracks (strongest movement) Proximity mine launcher Sputnik for fast torrent speed This is much more powerful than you think. Trust me. You can change the weapon but the mine launcher is recommended.
Introduction
Gear Up v 0.111
It' s been a while since i made first guide for GearUp. we've been playing GearUp for a pretty long time, and since beta, the number of players has incerased drastically.
Of course, the game changed quite a lot, and most of the old designs for my bots aren't very efficient anymore.
So we designed some new builds! We hope you like them, and that you don't forget to leave feedback :D .
The rules of building your tanks are still the same. The word BALANCED, pretty much describes the perfect bot.
When you are building your perfect killing machine, you must consider these rules to create the most destructive bot:
1 - You have to have 100% control over your tank. Never create a tank with more than two or three main weapons, you don't want to swivel out of control! It is highly suggested to have two weapons among which you can easily switch. We also recommend the position of turret, is on front side of hull, so you can easily control your tank.
2 - Armor. Armor is one of the most inportant things on your tank. If you have less than 100 armor points you will be killed in only one perfect shot by Heavy cannon. Make sure that your tank will have enough armor
3 - Wapon Every weapon has good, and bad properties. It's best that you chose the weapon that operates under your control, the best.
4 - Secondary weapon Some of the best, are rockets. But we still recommend using the Armor Hardener to gain a defensive edge.
That was the basics, now it's time to create your killing machine.
LaserSpam 1.6
LaserSpam 1.6
It's a brand new tank. After movment nerf on all flying propulsion i defenetly need a new quick propulsion to make that tank hard-to-hit target. You will need some practice to have full control of slime ball propulsion but once you get it you will find out that this is the most unpredictible propulsion for enemies.Also Laser with combination of miniguns give you pretty big amount of damage.
Unfortunly armor is not so hard on that tank so you will need to avoid most of the damage to be efficient.
Armopr points: 161
Damage/s: 77
Mass: 19
Max Speed: 27
alceleration: 0
Hull:
Elephant
Turret
Sputnik
Propulsion
Slimeball
Secondary Weapons
- Minigun (2X)
Weapon
- Vintahe Laser Cannon
Sniper Elite V2
Sniper Elite V2
When you are playing with this tang you should be very careful to noboy find out your hiding place.WARNING: This tank sucks on close combat!!!
You need to have good spot and camp for targets. This tang is truly efficient on night maps because of it's invisible cloak which make it truly invisible if you are not moving.
With spider legs you can go to insane places when nobody expects you.
Armopr points: 120
Damage/s: 84
Mass: 23
Max Speed: 11
Acceleration: 0
Hull:
Twin
Turrets
- Town & Country
- Hidden
Propulsion
Beetle
Secondary Weapons
- Stealth
- Armor Booster
- Laserbeam (2X)
Weapons
- Vintage Laser Cannon
- Sniper "Desecrator"
Rabbit 1.0
Rabbit 1.0
This tank is a bit trickyer to control because of it's high speed. But once you naster it you will become unhittable. Try to sneak behind enemy burn him down on a close range or shot him down with quick shots with revolver.This tank have extremly low armor so you are dead in two direct hits of classic cannon balls.
Armopr points: 64
Damage/s: 132
Mass: 11
Max Speed: 50
Acceleration: 37
Hull:
Airliner
Turret
Double Basics
Propulsion
Gokart
Secondary Weapon
/
Weapon
- Revolver
- Flamethrower
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.