Sunshine Laboratories - Solutions/Hints

Scrap Mechanic551 views4 favorites8 min readby Dourdan La ForêtUpdated 1 Mar, 2024View on Steam ↗

Solutions to the rooms

You're stuck and you have tried pretty much everything you've thinked of? Don't worry, we've got you covered! But try not to cheat too much, it kinda defeats the hole point of the escape game... Use this if you're really stuck.

2 spoilers will be shown for each step in a room. The first one will be an indication, the second one will be a solution.

The next categories have the potential to spoil you a lot, so be careful when you're looking for a specific solution.

Level 1

  • Room 1
    • Step 1:
      Spoiler 1: Try to find a switch somewhere.
      Spoiler 2: The switch is hidden in a corner of the ventilation grid.
    • Step 2:
      Spoiler 1: Things have changed in one room... Try to think about the colors.
      Spoiler 2: The objects on the shelf in the room with the switch combination have changed colors. Match the colors with the switches.

  • Room 2
    • Step 1:
      Spoiler 1: Try to find a switch somewhere.
      Spoiler 2: One of the rooms contains a switch inside of a white box attached to the wall. You have to crouch under it to see the switch.
    • Step 2:
      Spoiler 1: Mess around with the red buttons and see what happens.
      Spoiler 2: You have to fit the ball inside of the moving cages by changing their position using the red buttons. Find a path until you reach the ball receptacle.
    • Step 3:
      Spoiler 1: Retrace your steps, switches might have appeared somewhere...
      Spoiler 2: You both have to go back at the beginning of the room you are in (not the first room/!\) and find newly hidden switches. A door at the end of the corridor should open once the switches are activated.

  • Room 3
    • Spoiler 1: The ball needs to go somewhere... Try to find buttons to get it where it needs to go.
      Spoiler 2: One player has to jump to multiple platforms. The other has to wait for the first player to activate a white button (at the very top) to get onto a platform that will bring it to its buttons. Try to cooperate to make the ball go at the end of the course.

Level 2

  • Room 1
    • Nothing is really hiding here, it's simply the start of the second part. Press the red and blue buttons to start.

  • Room 2
    • Spoiler 1: The hand crank might be a hint on what to do...
      Spoiler 2: Spin the large barrels until the green light above them turns on. Make sure to hit the edge of the barrels, or else they won't turn fast enough!

  • Room 3
    • Step 1:
      Spoiler 1: Turn the barrels on the generators and see what happens.
      Spoiler 2: You have to turn the large barrels on the generators to make the black piston go up. One player has to stand on it while the other turns the barrels. Once at the right height, another barrel has to be spun, which makes a platform rotate. The player has to stand on it and go to a tiny entrance of a corridor.
    • Step 2:
      Spoiler 1: Hand crank... Again!?
      Spoiler 2: The player inside the corridor has to go in a tiny room with another generator inside. Spin the generator to turn on the crane in the large room.
    • Step 3:
      Spoiler 1: Fiddle around again with the generators... The container at the corner of the room may have something to do with it.
      Spoiler 2: The generators in the large room now control the crane. Get the clamp to the container at the other end of the room using the generators. Once in position, close the clamp using the large red button.
    • Step 4:
      Spoiler 1: The green sensors may indicate something on the container...
      Spoiler 2: Once you have the container clamped onto the crane, bring it in face of the opening with the green painting, where the other player should be. If you've done this right, the doors of the container should open, allowing the other player to go inside of it. Once this is done, bring the container towards the other opening with the green painting. The player should have access to a switch.
    • Step 4:
      Spoiler 1: A panel in the room seems to be broken...
      Spoiler 2: Once you have activated the large switch, there should be a panel next to the garage door that looks like it's glitching. Try to get inside of it.

  • Room 4
    • Spoiler 1: Make sure to take a close look at every vent.
      Spoiler 2: The third vent has cardboard corners. Break them.

  • Room 5
    • Spoiler 1: Check the rooms at the ends of the corridor.
      Spoiler 2: In the restrooms, there are vents. Hit the first one with your hammer.

  • Room 6
      No real hint is needed here, just press both buttons at once to open the last door.

Level 3

  • Room 1
    • Once again, there is nothing hidden. Just wait for the elevator to arrive and pick you up.

  • Room 2 (not really a "room", but we'll refer to it as "room 2" for the rest of the hints)
    • Step 1:
      Spoiler 1: Try to find something to climb onto.
      Spoiler 2: The building next to the night club has a facade with a small parkour on it. Climb all the way to the window to get 5 credits.
    • Step 2:
      Spoiler 1: The shop might be worth a trip.
      Spoiler 2: After getting your 5 credits, you have to go to the shop and buy the first item. Once this is done, the manhole next to the night club should be open.

  • Room 3
    • Spoiler 1: Timing is key.
      Spoiler 2: One of the players has to press the large red button, then both players have to hit their button at the right time. It's ok if it takes you a lot of attempts, it's tricky! After that, a door should have open at one end of the sewers, allowing you to go and collect 5 credits.

  • Back to room 2
    • Step 1:
      Spoiler 1: The shop might once again be you friend!
      Spoiler 2: You have to go to the shop to buy the second item. After this is done, go towards the crane. The gate should be open.
    • Step 2:
      Spoiler 1: Go-karting? More than a passion, it's the solution.
      Spoiler 2: Once at the go-kart course, drive the cart to the end. Don't forget to take the battery inside of the chest with you!
    • Step 3:
      Spoiler 1: Look up.
      Spoiler 2: Once the go-kart course is finished, bring the kart under the crane on the green spot on the floor, then lift the platform of the kart when one player is standing on it so that they can reach the switch at the top of the crane. The switch reveals a large red button that, once pressed, should make the large ramp fall.
    • Step 4:
      Spoiler 1: Remember that battery container you saw in the sewers?
      Spoiler 2: With the battery you just got, go to the sewers and put it inside of the container. a door should open.

  • Room 4
    • Step 1:
      Spoiler 1: The first yellow bar seems to be rotating randomly... Maybe?
      Spoiler 2: You have to align the yellow bars using the buttons while accounting for the small rollbacks that the first bar does. If you manage to do it correctly, it leaves you a small window of opportunity to go through the door.

  • Room 5
    • Step 1:
      Spoiler 1: Once again, timing is key!
      Spoiler 2: Each player has to get some ammo from the available containers, and then shoot at the same time at the buttons. After that, a red tapebot should shoot at the wall, breaking it. Be careful, kill him and don't die!
    • Step 2:
      Spoiler 1: Keep cube and look up!
      Spoiler 2: Go to the tiny room by the corridor. Here you can get 10 credits, and a cube. Bring the cube all the way back to the first corridor that leads to the room you came from. In the ceiling, there is a vent you can open. Bring the cube under it to be able to climb inside of the vent.

  • Room 6
    • Spoiler 1: Light is the exit.
      Spoiler 2: Once you got down from the vents by breaking the cardboard corners of the grate, get the 10 credits and break the window to get out. You can open the blinds by pressing the switch next to the window.

  • Back to room 2
    • Spoiler 1: As usual, the store is waiting for you.
      Spoiler 2: Go to the store to buy some new stuff with all the credit you got. The third item will catapult an ammo container from the shop on the road, and the fourth item will open the building at the end of the street. Go there after taking your ammo.

  • Room 7
    • Spoiler 1: Fire!
      Spoiler 2: Once in the security building, go upstars and fire the canon by pressing the large red button. Police cars should arrive.

  • Back to room 2
    • Step 1:
      Spoiler 1: Snipe them! Then glide.
      Spoiler 2: Enemies should spawn when the police cars arrive. Kill them, and try not to die! After that, you have to go to the car shop to get the vehicles you need to escape.
    • Step 2:
      Spoiler 1: With your newfound vehicles, escape!
      Spoiler 2: Using the gliders from the car shop, go in front of the ramp and get to the other side of the pit.
    • Step 3:
      Spoiler 1: That door surely hides something.
      Spoiler 2: Press both red buttons at the same time to open the last door.
    • Step 4:
      Spoiler 1: Should we really tell you anything at this point?
      Spoiler 2: Fine... Get in that bathtub now!

That's it!

If you've gone through every level, with or without hints, thank you so much and congrats! We hope you liked this escape game! If you found any problem, leave a comment on the steam workshop page.

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