Terraforming paths (6.0) (WIP)
Terraforming Missions
The missions are listed below(in order of difficulty ):
1-Memory of Profits.
2-Show of Support.
3-It's Eighteen Billion Credits.
4-Low Hanging Fruits.
5-On the Edge.
6-Rising from the Ashes
7-Homeworld.
8-Beyond the Frontier.
I recommend starting with Memory of Profits if you want to have a quick taste to what terraforming has to offer.
Terraforming basics
- Each terraforming mission contains some requirements for the planet to be deemed terraformed.
- The objectives can be achieved by completing terraforming projects.
- Not all the projects in the terraforming menu have to be completed.
- Some projects require previous projects or certain circumstances on the planet to unlock.
- Some projects have a chance of failure or resulting in a bad effect on the planet (usually they have alternatives that have no chance of failure but are more expensive).
- Some projects are repeatable.
- You can abandon a terraforming mission and go to another one then return to complete it later.
- Some projects reduces the costs of other projects in regard to specific wares.
- The player can complete what ever projects he wants in what ever order but this might increase the cost and time of terraforming.
- A S/M Fabrication bay is required to build transport drones to transport the materials to the planet.
- The more S/M Fabrication bays present on your HQ the faster you can build transport drones as long as you have the wares needed for delivery.
The Terraforming Menu
it can be acessed in one of two ways:
- though accepting a mission, teleporting the HQ to the sector that contains the terraforming target and clicking on the terraforming newly appearing terraforming icon next to research.
- through the Encyclopedia entry for the sector and choseing (View terraforming options)
The terraforming menu can be divided into 2 main parts:
- Environmental statistics and objectives : gives you information about the current enviroment of the planet and what needs to be improved, lists the objective of the current mission for the current planet.
- Terraforming projects, can be divided into 12 sections:
- Events: Shows the current events effecting the planet can have a passive effect or an active effect that happens every X mins
- Power: Required for building all types of building and gives a 50% discount on energy cells used for the terraforming can come in verity of costs.
- Industry: Gives a 10% discount on a lot of wares for the rest of the terraforming project (Not required)
- Cleanup: Used to clean up radiation, toxic and non toxic gases from the atmosphere.
- Water: Used to introduce water and lower the temperature on the planet.
- Biosphere: Used to introduce a Biosphere to the planet which will produce O2 and reduce CO2.
- Staple food: required for building housing increases O2 and reduces CO2.
- Luxury food: Not required for anything but increases O2
- Housing: increases housing on the planet, the higher the housing is the higher the population bonus in the sector
- Amenities: required by objectives serves no purpose
- Economy: The only section of the terraforming that can return credits for spending wares, can be very useful drain of material for quick gain credits
- Training: the most useful part of terraforming, say goodbye to waiting for captains to reach level 5 for 80 hours and say hello to quick recruitment of 5 stars pilots and marines
- Events: Shows the current events effecting the planet can have a passive effect or an active effect that happens every X mins
Mission: Memory of Profits
The quickest and cheapest path is to build the following items:
Mission:Show of Support
The quickest, safest and cheapest path is to build the following items:
Mission:It's Eighteen Billion Credits.
The quickest, safest and cheapest path is to build the following items:
With a final cost of 830 033 598 credits if bought at average price
Mission:Low Hanging Fruits.
The quickest, safest and cheapest path is to build the following items:
With a final cost of 702 476 689 credits if bought at average price
Mission: On the Edge.
The quickest, safest and cheapest path is to build the following items:
With a final cost of 942 602 686 credits if bought at average price
Mission: Homeworld
The quickest, safest and cheapest path is to build the following items:
With a final cost of 2 516 795 135 credits if bought at average price
Mission: Beyond the Frontier
- Secure the sector from the Xenon, you don't want the Xenon to contently attack you while terraforming
- prepare 5 or more S/M ship fabrication bays on your HQ
- have all the items required for completing the first Project *IMPORTANT*, the planet is seismically active and will remove progress from what ever project you start building especially the first project since it costs a very large amount of resources .
The quickest, safest and cheapest path is to build the following items:
With a final cost of 2 779 309 986 credits if bought at average price
(Kingdom End) Mission: Rising from the Ashes
In the mission Rising from the Ashes, there are 2 paths for lowering the surface temperature and removing the tectonic activities.
Path 1: 8 ice , 1 graphene - more miners, less refining and station modules, higher material value (last graphene can be replaced by another ice)
Path 2: 5 ice , 3 graphene - less miners , more refining and station modules, lower material value
Both paths lead to the same conclusion (planet surface cooled down and stabilized + ocean created )
many of the expensive projects are not required to complete the mission, meaning the mission is much cheaper than perceived at first glance.
Path 1:With a final cost of 2 178 062 588 or 1 849 675 264 credits if bought at average price
Congratulation , you have now unlocked the unique welfare module "Pheromone Art Gallery". Enjoy a 75% boost in workforce growth.
You have also unlocked "A Trillion Drops in the Ocean" achievement.
With this mission, you have completed all terraforming missions until (6.0) Congratulation .
You have spent approximately 8.5 Billion credits in wares to finish all the terarforming missions.
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