Weapons/Turrets comparison
Regarding 'S' Weapons
Pulse: Low dps, best cooling, Anti-Fighter weapon or allround weapon when in great numbers (Nemesis + Dragon)
Bolts: Allround weapon, medium dps + cooling, useful against almost anything
Beams: Anti-Fighter weapon, hitscan accuracy, but bad cooling, only useful in lower numbers (frigates, fighters and gunboats)
Plasma: Anti-capital weapon, great range, high dps, but bad cooling, useful in low numbers
Shards: Allround weapon with Plasma level dps, better cooling, but short ranged and inaccurate
Burst rays: Short ranged, low dps, hitscan, but can penetrate shields with dps bonus. Anti-Module weapon
Mortar: Comparable to Plasma, but with Flak-esque aoe damage and higher projectile speed. Currently stronger in IS combat due to double damage mechanic
Mass drivers: Railgun, long range support weapon. Lowish dps and cooling problems
Thermal Desintergrators: Pulse-Laser-styled weapon but with shield penetration and dot effect. Very effective weapon, M sized variant very inaccurate though
Split Minigun: Bolts but with higher dps and inaccurate, useful against bigger targets, but Shards and Tau's are better suited for that. Underperforming imo
Tau Accelerators: Shards but with more dps and higher accuracy. Very effective allround weapon
Boson Lances: Mass drivers with way higher damage but with less range and even more cooling problems. Still testing around, but seems too unreliable. Strongest OOS weapon though
Regarding 'M' Weapons/Turrets
Pulse: Anti-Fighter turret with highest rotation speed but low dps
Bolts: Higher damage than Pulse with slower rotation speed
Shards: Higher damage than Bolts but short ranged and inaccurate. Useful against M+ sized ships but so is Plasma
Plasma: Insane dps for its size (L Pulse level), useful against M and above sized ships. Outperforms their fixed gimballed version due to lack of cooling problems
Flak: Anti-Fighter - Allround turret. Somewhat short ranged but with aoe explosion effect and thus with higher dps than shards (~140 ARG, ~210 SPL). Very useful turrets if you have access to them
Beams: Don't bother, they can't kill space flies
Regarding 'L' Weapons/Turrets
Pulse: Allround turret, useful against anything. Struggles with XL shield regeneration in low numbers though
Plasma: 3x Pulse's dps, Siege and Anti-capital turret. May sometimes struggle hitting moving targets (even large ones), but most potent against impaired targets
Beams: Very dissappointing turret. Hitscan makes them effective against fighters but their dps is comparable to 1 M sized Pulse Lasers. Never use them against anything M+ sized targets. L+ targets don't even get damaged by them and Pulse is way more effective against M sized ships.
Faction Differences
- PAR: Highest range, fastest projectile speed, +50% hp, -50% turn rate
- TEL: Lowest Damage, standard range, faster rate of fire, +50%hp, -50% turn rate
-ARG: Standard hp, highest comparable turn rate, standard damage
- SPL: -10% hp, -25% turn rate, (slower projectiles), shortest range, higher damage output
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