X4. Fast Entry. 15 fast startup tips

X4: Foundations35 views2 min readby AnimusPEXUSView on Steam ↗

To the Business

  1. get and use HQ to build base. (With Kingdom End this looks like unavoidable)
  2. kill some enemies in ally controlled space to get some money and build first ore mining ships
  3. via information panel (on map), use AutoMine behavior on mining ships. this will make ships to perform automatic mining and selling - you get some first profit.
  4. using Research - know how to steal production and other building blueprints
  5. (as soon as you get around 10.000.000 Cr, buy plot of space in which your base located, or, probably, you may have problems)
  6. build many factories and doc modules on your HQ
  7. keep an eye on produced/consumed values to build enough of factories to make production seamless
  8. to steal blueprints for factories, docks, etc - you need emp suite bombs - constructed on crafting table. you'll need lodestone and containers. lodestones acquired while mining ore asteroids, containers acquired by killing Xen or by searching hidden containers in space (Shift+3, hold-release R)
  9. Building Blueprints (for building and or repairing ships) - can not be stolen - you'll have to buy them. also you'll have to buy blueprints for equipment and ships. (the are rumors that L and XL ships can be stolen just like factories, but this didn't worked for me). also xen buildings can't be stolen.
  10. If starting anew - get Hyperion by completing mission - it can repair S ships. you'll get 2 of them at once - one usual, second with cool upgrades.
  11. Build Nomad as soon as possible - this will grant free repairs to ships, including L and XL - this can be automated, if you use Supply Fleet behavior and apply HQ as commander.
  12. steal SCA Plunderers, repair and sell them. you can use search on map by searching for 'plunderer'
  13. if you capturing plunderer in ally space, to avoid it's destruction by allies, do not destroy it's shields and start boarding from your sheep (Hyperion). maximum boarding ppl count - 48 ppl. if you won't have enough ppl with you, you can transfer crew from any other ship to yours - this works instantly (Nomad has >~200 ppl, Hyperion - 106 ppl)
  14. move Nomad closer to plunderer while you capturing it, so you'll repair plunderer faster after capturing.
  15. automatic repair of plunderer engines can be long - use spacesuite and repair tool

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