X4. Fast Entry. 15 fast startup tips
To the Business
- get and use HQ to build base. (With Kingdom End this looks like unavoidable)
- kill some enemies in ally controlled space to get some money and build first ore mining ships
- via information panel (on map), use AutoMine behavior on mining ships. this will make ships to perform automatic mining and selling - you get some first profit.
- using Research - know how to steal production and other building blueprints
- (as soon as you get around 10.000.000 Cr, buy plot of space in which your base located, or, probably, you may have problems)
- build many factories and doc modules on your HQ
- keep an eye on produced/consumed values to build enough of factories to make production seamless
- to steal blueprints for factories, docks, etc - you need emp suite bombs - constructed on crafting table. you'll need lodestone and containers. lodestones acquired while mining ore asteroids, containers acquired by killing Xen or by searching hidden containers in space (Shift+3, hold-release R)
- Building Blueprints (for building and or repairing ships) - can not be stolen - you'll have to buy them. also you'll have to buy blueprints for equipment and ships. (the are rumors that L and XL ships can be stolen just like factories, but this didn't worked for me). also xen buildings can't be stolen.
- If starting anew - get Hyperion by completing mission - it can repair S ships. you'll get 2 of them at once - one usual, second with cool upgrades.
- Build Nomad as soon as possible - this will grant free repairs to ships, including L and XL - this can be automated, if you use Supply Fleet behavior and apply HQ as commander.
- steal SCA Plunderers, repair and sell them. you can use search on map by searching for 'plunderer'
- if you capturing plunderer in ally space, to avoid it's destruction by allies, do not destroy it's shields and start boarding from your sheep (Hyperion). maximum boarding ppl count - 48 ppl. if you won't have enough ppl with you, you can transfer crew from any other ship to yours - this works instantly (Nomad has >~200 ppl, Hyperion - 106 ppl)
- move Nomad closer to plunderer while you capturing it, so you'll repair plunderer faster after capturing.
- automatic repair of plunderer engines can be long - use spacesuite and repair tool
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