Sid Meier’s Civilization® VI Guide

Zigzagzigal’s Guides – Arabia (GS)

Zigzagzigal's Guides - Arabia (GS) for Sid Meier's Civilization VI

Overview Powerful at science and religion alike, Arabia offers plenty of options. Here, I detail Arabian strategies and counter-strategies. Introduction Following this guide requires the Gathering Storm expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each … Read moreZigzagzigal’s Guides – Arabia (GS)

Civilization VI – SQLite Modding

Civilization VI - SQLite Modding for Sid Meier's Civilization VI

Overview This guide is intended to teach both basic and intermediate concepts of SQL to improve your Civilization VI modding.Hopefully when you’re done with this guide you should be able to take this guide, some deductive reasoning, curiosity, and the game’s SQLite databases to make your own mod.NOTE – Depending on how you learn, you … Read moreCivilization VI – SQLite Modding

How to fix (Parts of) the A.I.

How to fix (Parts of) the A.I. for Sid Meier's Civilization VI

Overview This guide should help you make the A.I. suck less when it comes to war and hopefully in general. I think it puts them closer to the civ 5 level. What am i doing and why? Update and warning: I have not had a chance to play since the most recent patch. Some comments … Read moreHow to fix (Parts of) the A.I.

Unique Improvements: A Picture Guide

Unique Improvements: A Picture Guide for Sid Meier's Civilization VI

Overview A picture guide for optimal unique improvement placement in Civ VI Intro Unstacked cities pose one of the greatest challenges to Civ VI players. Sometimes bonus yields from carefully placed unique improvements can be more significant than bonuses from district adjacency. And when land is sparse (like on water maps) this is even more … Read moreUnique Improvements: A Picture Guide

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