All folios, grimoires and runes. All maps, including DLC.
Act I
1.1 Righteous Stand
Franz Erikson's parade ground, we see a castle, a statue in front of it and a burning van, a cart to the left of this van, in it a folio.
After traveling by lift, we get to the bastion, the Kraigsheim barracks, we pass by the gallows, on the right side there will be a grimoire on a pile of boxes. To get to it, you need to go up to the second floor, walk to the barrels, right behind them there is a hole in the floor, jump down on the box.
We leave the barracks, the Southern bastion of the Axe Biters, walk along the wall to the next tower, go inside, climb to the second floor, walk along the wooden flooring to the far wall, the folio is in the hole below.
After firing the cannon, we go out to the Northern Bastion of the Axe Biters, go to the next tower. We pass through it to the outside. Immediately on the threshold, turn to the right, jump along the beams to the boarded-up window, jump into it. If you didn't jump the first time, it's okay, there is a ladder inside, you can try to jump again. We pull the lever, jump out of the door onto the stairs, the grimoire is upstairs in the drawer.
We jump on the cliff on the grass. We go to the statue, there is an empty pedestal to the left of it, we go into the bushes behind the pedestal, we get into a cave with debris, among them lies a folio.
1.2 The Call of Decay
At the very beginning of the map we get into a room with beds, the first row of beds, the bed farthest from the entrance, the second tier.
Through a hole in the wall we get into the sewer (the cesspool of the temple district). We find the elevator, go down. At the bottom there are three bricks that open the passage further. Press the left brick several times until the left door opens. We go down the corridor to the right turn, along the fallen wardrobe we get to the next brick, it will open the door right down the corridor. A grimoire in a hole in the wall.
After opening the door, we get into the sewer of the garrison. There is a passage in the wall opposite the entrance, we go along it. We go out to a room with wooden walls, the folio is behind the left wall of this room on boxes.
Through a trapdoor in the floor we descend to the lower level of the sewer, the Garbage pit of the old city. Looking for the key. Its location is random. A break in the wall will lead to the Deep shelter of Montfort. Immediately after the break, there is a pile of stones, we jump up on the ledge along it. On the ledge we go to the stone arch, on the arch to the other side, we get into the corridor that leads to the hole, jump into it. The grimoire is in the chest.
We get out to the tomb with the statue (Carloman Memorial). The folio behind the tomb.
1.3 Hunger in the Dark
We reach a place in the mine called Backfill. The railway rests against a wooden structure consisting of a wall and a roof. There is a tunnel to the left, go left from the entrance, the first turn to the right, on the bank of a puddle.
After loading the barrels of gunpowder into the cart, we go to the first collapse. We go around it, looking for a barrel of gunpowder. You can take a barrel from the loading point. The rails turn left, and we go right. We put the barrel against the wooden wall, blow it up, go into the formed passage, reach the ladder, climb up, take the grimoire.
We find the cart, the first lever starts the movement of the cart, we reach the third lever. Transition zone. Do not pull the lever. We look from the cart to the left. The folio is in the drawer.
After the cart breaks through the gate, go left. On the right there is a barely noticeable crevice in the rock, we go there, reach the ladder, climb up. We approach the edge of the cliff, turn right. We stand at the same angle as in the screenshot (screenshot # 5), run up, jump on a stone, immediately jump to the next stone without stopping. There is a cornice at the bottom. We jump on it. Immediately turn around to the right, there is a cave, there is a grimoire in it.
We get to the cave with stalagmites. Keep to the left. Behind a large stone standing apart, there will be a stone similar to an altar. There is a torch in front of him. We jump on a rock, from it to the left on the rock.
1.4 Halescourge
Approach the balcony with a view of the city, Makesenstrasse. We go down the stairs to one floor. On the right there will be the next staircase, on the left you can jump down. We jump, run straight to the end, rest against the wall, there will be a break in the wall, a folio in the break.
Almost immediately after the descent on the lift we get to the shore of the canal, the folio is on the opposite shore, in a boat. To get to it, we go according to the scenario, we move to the opposite bank through the passage in the houses, go past the flag to the left, turn around the first house, rest against the descent to the water.
We reach the cliff with destroyed houses. We jump down, immediately down again, turn around to the right, the grimoire is in the house, in the box.
We get out on the ground, we see a tower in front of us. The folio is inside, you just need to climb up the stairs.
We approach the entrance to the city of Stolzhammerveg. We pass through a stone arch with gallows. We pass a small descent down, look at the house on the left. There's a ladder at the top of the house, it needs to be knocked down. We climb up it, take the grimoire.
Act II
2.1 Athel Yenlui
We go along the stream first through the forest, then between the stone banks, the stream ends, we go along the banks, we get to the Lands of Old Greensbaum, we follow the path to the old obelisk, it will be to the right of the path. There is an empty trunk near the obelisk, we pass through it, climb up the hill, the folio is to the right, in a box.
The landmark is the same obelisk. We go from him to the left, along the rocks. We approach a large smooth cobblestone. Behind him is a tree and low rocks, we climb them, a grimoire on the next wall of rocks. You can pick it up in a jump.
We reach the rat camp. Red flags and a bowler hat. To the right of the camp is a box with a folio.
We get to the elven ruins. We go into the arch, it is to the right of the entrance. Here we need 2 places. The first is right behind the arch to the left along the embankment, then go along the roots, click on the brick behind a low wall. The second is on the balcony opposite. You can climb it through a landslide. We climb up, go to the wall, push the brick. Then we return to the beginning to the arch. If you stand so that the arch is on the right, then you need to go straight. We go up the steps, turn right along with the steps. We go up to the balcony. Right again. We go to the end of the balcony. There is another brick behind the left column. We return to the steps, find the passage that has opened. We go into it, turn to the right, the grimoire is on a ledge in the wall.
We go to the exit of the ruins, to the right of the steps. On the right side of the collapsed wall, we jump off it. Immediately go right along the wall. We jump on the stone, the folio on the stones.
2.2 The Screaming Bell
The yard where two pigs graze, in Mellitsengrube. From the entrance to the courtyard, we turn to the left, we see a pile of something under the cloth. We jump on this pile, from it to the boxes, then to the beam, from it to the ledge in the wall, to the next beam and to the suspended platform, from the platform to the roof of the house. The grimoire is at the end of the roof, in a box.
According to the scenario, go through a three-story house. The exit to the street is from the second floor, but we go up to the third, go out to the balcony, from the left edge of the roof we jump to the wooden flooring between the houses, then to another flooring, from it to the cornice, from which we go to the roof. The folio is on the roof.
The next folio on the market. From the entrance to the market we go to the left, under the stone bridge, after the bridge we turn behind the tent, climb up the stairs. The way to the folio is from the tent to the lantern, to the tent, to the lantern, to the roof, the folio is in a box.
After the market we get to the square. There is a van near the statue, you can climb up the ladder on it. From the van we jump onto the wooden roof and jump down into the hole on it. There's a chest at the bottom, a grimoire in the chest.
After the square, we walk along a long street with steps on the sides, we climb over fallen carts, a wall and houses are right in front of us. The folio is on this wall. We turn right along with the street, go behind the first house on the right, jump on the ledge, go along it to the left to the balcony. We find the folio in the drawer.
2.3 Brachsenbrücke Fort
The very beginning of the map. We go forward to the sea, there is a wooden building above the stream (yes, there used to be a passage there). We pass by him to the shore. The folio is under the rock on the left.
We go in the opposite direction, along the shore, we get out on the stone bridge, we walk along it to the blockage, then along the hole in the rock. We get out and see another stone bridge, fallen wagons and a stone to the left of the wagons. The folio is on it. The path starts from the very first wagon.
Immediately after the second folio, we jump down to the river, the Aile River zone. We go along the river to the stones, along which you can move to the other side. This is right after the big stone on the shore. We go to the rocks on the left. We climb up, walk along the rocks to the cliff, where you can jump over. From this rock to another, with bushes. We go behind the bushes, we see a cave on the left. We have to go through it. Further along the path we climb higher, jump over another cliff. We run to the place of the altar. Grimoire to the place of sacrifice.
After traveling along the shore, we find ourselves in a cave with stone columns. There are many barrels around the largest column. Behind the barrels is a brick that opens a passage in the column. There's a grimoire.
2.4 Into the Nest
After crossing the bridge, we reach the balcony. From it you need to jump down on the rocks. Go right to the tower. The folio is on the bridge leading to it.
We go further, cross the bridge, get into a room with scaffolding. You need to jump from the stairs onto the boards leading to the scaffolding in the window, go out on them to the stone path. Again we go to the tower. The grimoire is inside the tower, in a box.
We pass over the bridge with carts, we get into the Kuchung – Kuchung room. Passing through it, we meet a staircase leading to the room below. You will need to return to this room. We go out to the platform with a lever, jump down on the rocks. We go around the column with the platform, find the folio.
After activating the lever, we return to the room with the stairs. We go down into it, find a passage even lower, go there. The grimoire is in the room on the left, in the chest.
According to the scenario, we go out into a ruined room with scaffolding, a hole in the ceiling through which the sun shines, and trees. We go down, go right to the railway with trolleys. The first is a broken trolley, followed a little further by a whole one, with a folio in it.
Act III
3.1 The grain of Truth
We cross the field, get to the Knopfelspiel Mill. We pass through the barn, go out to the mill. We need to go to the roof of the house standing near the mill. To do this, climb on the haystack on the left, from it to the fence, then to the canopy. A folio in the hay on the roof.
We walk along the road through the field. We climb over the wall into the Holzfrucht Garden. We walk along the path to the winery. This is the last door in front of the stone wall, to the right of the path. Inside we take a barrel, go down to the basement. We go through to the end, blow up the wall with a barrel. We go outside through the formed passage, grimoire on barrels.
Folio on the roof of the shed in front of the barn. This is a large building, to the right of the winery, opposite the building under construction. You can pick it up from a jump, highlighting it in advance, or through the barn. We get into the barn according to the scenario, finding the key and killing the boss. We go up to the second floor of the barn. First we jump to the window, from it to the roof of the extension.
Grimoire on the scaffolding of the building opposite. To the left of the building under construction is a house. Next to it is a shed and a van. First we climb to the roof of the canopy, then to the roof of the house, from the roof to the lift, from the lift to the scaffolding. Through the woods we reach the grimoire.
We leave the farm, go through the field along the fence on the left. Through a hole in the fence we get into the forest. The folio is in the river, in a box, the river is to the left of the breach.
3.2 The Empire is on fire
We reach the city, on the left is the only house through which you can pass. We pass through it. From this house we go to the right, the desired house is the last one on the right side. In front of him are the remains of a stone wall. From this piece we jump on the house. The folio is in the right corner, behind the remains of a wooden wall.
We reach the Bloody Pied Piper tavern. This is a large, fairly well-preserved, stone house. There are steps to the top to his left. We go into the tavern. We go to the room to the left of the entrance. In the window opposite the door we see a barrel and a grimoire. We blow up the barrel, the explosion breaks the wall, we take the grimoire through the resulting hole.
2 folio
According to the scenario, we get into the basement of Elba Dufresne. There will be a wine cellar on the lower floor of this basement. After passing it, we will find a way to the surface. There will be a collapse to the left of the exit. There is a hole with a skeleton in the wall to the right of the collapse. There's a folio on the floor of this hole.
We go out to a mansion with a closed gate. To the left of the mansion is a house with a grimoire lying on a wooden beam. The way up begins with a pile of broken cart and crates between this house and the next.
3.3 Rotting soil
We go to the second cave. There will be wooden bridges in it. We go down. Under the largest support of the bridge lies a skeleton with a key. We take the key. We go to the normal suspension bridge. On the right there is a ladder to the top. We need to jump to the other side. The folio is in the drawer.
We leave the cave, jump down into the pit. We turn behind a large stone, at the very edge of the shore, a chest with a grimoire.
We get out of the Fester clan tunnel system into the Deer Gorge. We see a canyon with wooden bridges. We walk along the edge of the canyon, cross the bridge, on the opposite side there is a folio. To get to him, go over the next bridge, jump down to the lower level.
We're going to the Northerners' camp. Outpost guards. We climb the bridge. At the very end of the bridge on the right we see a stone ledge. Very carefully we jump on it. Let's go to the cave. We reach the lake, there is a chest with a grimoire in it.
We leave the camp and find ourselves in an abandoned chapel. Only stone bridges with arches remain from the chapel. We go up to the first bridge. We jump from it to the next one. The folio is on it.
3.4 Military camp
We go between the rocks along the gorge, the first building we will meet will be a wooden dilapidated house. It will be on the left side, the place is called the Burrow of Old Andreas. The folio is inside the house, on the cabinet.
We go to the village. It's called Froshdorf. From the gate we go on the right side. Literally after a few steps we find a torch, and behind it the remains of the fence. In front of them, the stone on which the board lies, you need to jump from this stone to the first stick of the former fence (we try to stand on the highest part of the stone). Then to the next stick, from it to the whole fragment connected to the tree. From there to the wall of the house. We jump into the house, then into the hole, it is immediately opposite the place where we landed. The grimoire is downstairs on a broken shelf.
The second folio is in the remains of the hut, which is located in the swamp to the left of the exit from the village.
As soon as we get out of the village, we get into the Zuhaus ravine. This is after jumping off a cliff. Landmarks are a tent and a campfire near it. From the tent we go to the right. The folio is on the shelf under the cliff.
To get a grimoire, you need to light three candles marked with runes. We go along the only passage, after the bridge. We get to the cliff. We jump off it. Immediately we find the first candle at the bottom under a large stone. We go further to the destroyed camp, behind the tent there is a large stone, under it there is a second candle. We return to the place where the first candle was. Go right, find a wooden bridge. We walk along the bridge to some garbage and boxes with a skull. At this point, we jump into the swamp, pass through the bushes. The candle is right after the bushes under a small stone right under the rock. We return to the beginning of the bridge. Grimoire to the left of the bridge in the swamp on a stone column.
DLC
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.