【Patch 6.11】Overcharge, DoT, Common Damaging Explosion and Related Weapon Mechanic
Overcharge
- Overcharge Basic
- Overcharge is an alternative system to ammo, unique to Bardin Goreksson Drakefire Weapons, Kerillian Deepwood Staff and all Sienna Fuegonasus Range Weapons.
- Attacks made with Overcharge weapons will fill the Overcharge meter by a certain amount, which varies per attack.
- The first marker indicates 25%/10 Overcharge. The second marker indicates 80%/32 Overcharge.
- For Pyromancer: Max Overcharge is 60. The first marker indicates 16.7%/10 Overcharge. The second marker indicates 80%/48 Overcharge.
- Below the first marker, the Overcharge bar is grey. Between the first and second markers, the Overcharge bar is orange. Above the second marker, the Overcharge bar is red.
- When your Overcharge is below the first marker, Venting does not deal damage. Leaving this stage will be indicated by a sound effect.
- When your Overcharge is above 65%/26 Overcharge, the character receives a -15% Attack Speed debuff. Kerillian and Unchained are immune to this debuff. Entering this stage will be indicated by a sound effect.
- When your Overcharge is above the second marker, the character receives a -25% Attack Speed/-15% Dodge Speed/-15% Move Speed debuff. Kerillian, Pyromancer and Unchained are immune to this debuff. Entering this stage will be indicated by a sound effect.
- When your Overcharge is above 97%/38.8 Overcharge, you will hear a sound effect, indicating reaching the max Overcharge.
- After a short delay, Overcharge will slowly decay over time when you stop generating them, even if you have another weapon out.
- Different characters decay with different delays at different speeds at different stages.
Character
Natural Overcharge decay delay
Overcharge decay rate(below first marker)
Overcharge decay rate(above first marker)
Explode
Bardin Goreksson
0.25 sec
1.3 overcharge/sec
0.78 overcharge/sec
Explode will clear all overcharge.
Kerillian
0.5 sec
1 overcharge/sec
0.6 overcharge/sec
Explode will cause Kerillian overcharge to decay with a rate of 2.4 overcharge/sec until her overcharge is =< 10.
Sienna Fuegonasus
0.5 sec
1 overcharge/sec
0.6 overcharge/sec
Explode will clear all overcharge.
- If the Overcharge meter goes past the end, the character will explode.
For Bardin and Sienna:
- Before the explosion, the character will enter a brief animation before exploding. During this animation, the character will raise their hands and cannot jump, crouch, or dodge. Will take 10 damage every 0.5 seconds during the animation, with a total of 50 damage.
- For Unchained with talent Abandon, if you do not have your Career Skill cooldown ready, in addition to taking 10 damage/0.5 sec, Unchained will also take 5% of Max Health as damage and get 10% cooldown every 0.25 seconds, until your cooldown is ready. The Abandon damage taken part cannot be reduced by any damage reduction.
- After the animation, or if the character reaches 0 health, or if the character is disabled, they will explode. The explosion will damage everything around the character. The character takes damage equal to 100% of Max Health from the explosion.
- In total, the character will take 50 + 100% Max Health as damage. The 50 damage part can be reduced by most types of damage reduction, except Unchained passive Blood Magic. The 100% of Max Health part cannot be reduced by any damage reduction.
- The explosion will happen immediately.
- The explosion does not damage anything besides Kerillian. Kerillian will take damage equal to 40% of Max Health from the explosion. This damage cannot be reduced by any damage reduction.
- After the explosion, Kerillian will be locked out of her range weapon, gain increased Overcharge decay speed and Overcharge start to decay immediately until the Overcharge drops below 10/first marker. Kerillian cannot vent or use the range weapon during the lockout. The lockout lasts 12.5 seconds.
- A single action cannot trigger the explosion, it will only fill the bar.
- This means even if there's only one Overcharge left on the bar, you won't explode from a single action.
- However, this effect has a cooldown. If you gain Overcharge again before the natural Overcharge decay starts, you can still explode from a single action.
- Venting
- Venting is a way to fast reduce your Overcharge value.
- To vent, hold your Reload key while having your range weapon out.
- While venting, your Move Speed is reduced by 80%.
Venting Speed
Venting Damage
- To vent, hold your Reload key while having your range weapon out.
- While venting, your Move Speed is reduced by 80%.
Venting Speed
- Venting Speed is related to your current Overcharge. The higher your current Overcharge is, the faster you vent. Using Unchained talent Conduit can also increase your venting speed.
Overcharge Lose Through Venting = Current Overcharge Value * 0.5 * (1 or 1.3) * Vent Duration
- With some Calculus:
Venting Speed(without Conduit): V(t) = e^(-1/2t)
Venting Speed(with Conduit): V(t) = e^(-13/20t)
Venting Damage
- Venting Damage is directly related to the Overcharge amount you have when the damage instance happens. The first instance of damage happens when you press the Reload button.
- When Overcharge is below 25%/10 Overcharge/first marker on the bar, Venting does not deal damage.
- During Venting, you take Venting Damage every 1 second. Venting Damage = 2 + Current Overcharge / 12
- Venting Damage can be reduced by most types of damage reduction, except Unchained passive Blood Magic.
- Under Pressure (Ironbreaker)
Under Pressure Basic
- Under Pressure is an Ironbreaker talent. It changes Drakefire weapon power & Drakefire weapon Attack Speed depending on the Overcharge level. Removes the high Overcharge slowdown penalty.
- At 0 Overcharge, Drakefire weapons have -80% range power and +100% Attack Speed.
- Every 3 Overcharge Drakefire weapons +20% range power and -15% Attack Speed. This effect can stack up to 10 times, maxing out at 30 Overcharge.
- At 30 Overcharge, Drakefire weapons have +120% range power and -50% Attack Speed.
- The power modifier changes Drakfire weapons direct damage and stagger power, does not change cleave or DoT damage.
- Reckless Haste (Battle Wizard)
- One with Aqshy (Pyromancer)
One with Aqshy Basic
- One with Aqshy is the Pyromancer perk. It increases Pyromancer's max Overcharge by 50%, from 40 to 60.
- It makes the Overcharge meter of Pyromancer different from other careers. For Pyromancer, the first marker indicates 16.7%/10 Overcharge, the second marker indicates 80%/48 Overcharge.
- Critical Mass (Pyromancer)
- On the Precipice (Pyromancer)
- Unstable Strength (Unchained)
Unstable Strength Basic
- Unstable Strength is an Unchained perk. It increases melee power on high Overcharge by up to 60%.
- It increases melee power by 12% every 6 Overcharge, maxing out at 30 Overcharge. As a melee power boost, it in creases melee weapon damage/cleave/stagger. Has no effect on range weapons/DoT/Items.
- Frenzied Flame (Unchained)
- Mistress of Death (Necromancer)
- Overcharge Cost Table
Drakegun
Drakefire Pistols
Deepwood Staff
Beam Staff
*Check the Beam Staff section below for details about Beam Burst Multiplier.
Bolt Staff
Conflagration Staff
Coruscation Staff
Fireball Staff
Flamestorm Staff
Soulstealer Staff
Action
Overcharge Cost
Flame Burst
8
Charged Flame Stream
0.1/0.25 sec
Holding Right Click(before fully charged)
1.5/0.2 sec
Holding Right Click(after fully charged)
0.1/0.2 sec
Drakefire Pistols
Action
Overcharge Cost
Single Shot
2.5
Dual Shot Blast
4.62
Holding Right Click
0.1/0.3 sec
Deepwood Staff
Action
Overcharge Cost
Thorn Repeater
4
Curse of Anraheir
10
Beam Staff
Action
Overcharge Cost
Initiate Beam Attack
0.85
Hold Beam Attack
0.2/0.45 sec
Beam Attack - 1st Damage Tick
0.34
Beam Attack - 2nd Damage Tick
0.476
Beam Attack - 3rd Damage Tick
0.6664
Beam Attack - 4th Damage Tick
0.93296
Beam Attack - 5th and 5th+ Damage Tick
1.275
Beam Burst
8 * Beam Burst Multiplier
Blast Attack
4.62
Holding Right Click
0.1/0.3 sec
Action
Overcharge Cost
Spark
1
Charged Shot - Charge Level 1
4
Charged Shot - Charge Level 2
6
Charged Shot - Charge Level 3
8
Conflagration Staff
Action
Overcharge Cost
Fireball
2.5
Flame Geyser(not fully charged)
3.2 + 4.8 * (charge %)
Flame Geyser(fully charged)
12
Holding Right Click
0.2/0.3 sec
Coruscation Staff
Action
Overcharge Cost
Fireball Shotgun
6
Flame Geyser
4.4 + 6.6 * (charge %)
Holding Right Click
0.2/0.3 sec
Fireball Staff
Action
Overcharge Cost
Fireball
2.5
Charged Fireball
2.8 + 4.2 * (charge %)
Holding Right Click
0.1/0.3 sec
Flamestorm Staff
Action
Overcharge Cost
Flame Burst
8
Charged Flame Stream
0.1/0.25 sec
Right Click Charge(before fully charged)
1.5/0.3 sec
Right Click Charge(after fully charged)
0.1/0.3 sec
Soulstealer Staff
Action
Overcharge Cost
Curse Attack
2.5
Soul Rip Attack - first 4 ticks
1
Soul Rip Attack - last tick
10
Holding Right Click
0.2/0.3 sec
- Similar System: Energy(Moonfire Bow)
Energy Basic
- Energy is an alternative system to ammo, unique to Kerillian Moonfire Bow.- Attacks made with Energy weapon will drain the Energy meter by a certain amount, which varies per attack.
- After 0.2 sec delay, Energy will slowly generate over time when you stop draining them, even if you have another weapon out. The Energy will generate at 1.5 energy/sec.
- If Energy is completely drained, the Energy weapon will be locked out for 5 seconds.
- Any amount of Energy can also fulfil the requirement of one action. This means even if there's only one Energy left, you can still release one attack.
- However, keep in mind during lockout, even if there is Energy left you cannot use the weapon. Thus you should never completely drain the Energy for DPS purposes, always save some for emergency.
Energy Cost Table
Moonfire BowAction
Energy Cost
Quick Shot
5
Quick Charged Shot
6
Full Charged Shot
7
Damage Over Time(DoT) and Explosion
- DoT and Explosion Basic
DoT Basic
- DoT in Vermintide 2 are debuffs applied to enemies that deal damage every tick for its duration.- Most DoT cannot crit/headshot. Except for Hagbane Shortbow Direct Hit DoT and all Moonfire Bow DoT, their DoT damage increase when arrows land a critical or headshot.
- All DoT does not benefit from enemies being staggered.
- A DoT has a defined Max Stacks, Duration, Tick Rate, Damage Profile.
- DoT Max Stacks decide how many stacks of a specific DoT can be stacked on one unit. Each individual attack that can apply a DoT will apply one stack of DoT. DoT can have either limited Max Stacks or infinite Max Stacks.
- DoT Duration decides how long the DoT debuff lasts on enemies. DoT with limited Max Stacks refreshes all stacks duration together when applied. DoT with infinite Max Stacks cannot refresh its duration, but each stack will tick through their Duration individually.
- Moonfire Bow is the only exception. All three of its attacks use a special tick system, dealing 2/4/6 ticks of damage depending on the attack.
- DoT Tick Rate has a base rate and will variant ±25%. The variance is calculated per tick. This causes dots to have inconsistencies with total damage dealt due to losing a tick or more rarely gaining a tick.
- DoT Damage Profile decides the damage dealt of the DoT. Some dots use the same Damage Profile. For chargeable attacks like Conflagration Staff and Fireball Staff, when the DoT is applied it inherits the attack's scaled power multiplier.
- There are four types of DoT: Bleed, Burn, Hagbane Poison, Blackvenom Poison.
DoT Type
Apply Method
High Effective Target
Medium Effective Target
Low Effective Target
Side Note
Bleed
Applied on hits that deal damage
*Except Sister of the Thorn Atharti's Delight
*Except Sister of the Thorn Atharti's Delight
Infantry
Berserker
Armoured
Armoured
Super Armour
Monster
Monster
All Bleed DoT has limited Max Stacks
Burn
Applied on hit
Infantry
Berserker
Armoured
Monster
Berserker
Armoured
Monster
Super Armour
/
Most Burn DoT have unlimited Max Stacks
Hagbane Poison
Applied on hits that deal damage
Infantry
Armoured
Monster
Armoured
Monster
Berserker
Super Armour
Unique to Hagbane Shortbow
Has unlimited Max Stacks
Has unlimited Max Stacks
Blackvenom Poison
Applied on hit
/
/
/
Unique to Sister of the Thorn
Check section below for details
Check section below for details
Explosion Basic
- Explosion in Vermintide 2 are attacks that apply to all enemies in an area in one instance, ignoring enemy mass. - All Explosions cannot crit/headshot. All Explosions go through shields, but their effect may be less impactful after going through shields.
- Not all Explosions deal damage or deal damage directly. E.g Mercenary career skill Morale Boost is an Explosion that doesn't deal damage; Battle Wizard career skill Fire Walk is an Explosion that doesn't deal damage directly but apply DoT and leaving a damaging fire trail. In this guide, only Common Explosions that deal or indirectly deal damage are mentioned.
- An Explosion has a defined Maximum Effect Radius, Minimum Effect Radius, Damage Profile.
- Maximum Effect Radius decides the radius where enemies take the most amount of damage/stagger. Explosion effect inside Maximum Effect Radius does not drop off with range. Some Explosions only have Maximum Effect Radius.
- Minimum Effect Radius decides the radius where enemies take less damage/stagger and the largest radius the Explosion can still affect. Explosion effect inside Minimum Effect Radius drops off with range. Some Explosions don't have Minimum Effect Radius.
- Damage Profile decides the damage and stagger effect of the Explosion. Explosions may or may not use different Damage Profiles inside Maximum and Minimum Effect Radius.
- There are three types of Explosion: Melee Weapon Explosion, Range Weapon and Item Explosion, Hagbane Shortbow Explosion.
Explosion Type
Stagger Bonus Category
Interaction with lvl15 talents
Melee Explosion
Apply to Explosions caused by melee weapon attacks.
Use melee weapon stagger bonus. Increase damage dealt when enemies are in Stagger Count 1/2.
Use melee weapon stagger bonus. Increase damage dealt when enemies are in Stagger Count 1/2.
Benefit from all lvl15 talents except Smiter/Assassin.
Range and Item Explosions
Apply to Explosions caused by career skill, range weapons(except Hagbane Shortbow), items.
Use range weapon stagger bonus. Increase damage dealt when enemies are in Stagger Count 2.
Use range weapon stagger bonus. Increase damage dealt when enemies are in Stagger Count 2.
Only benefit from Enhanced Power.
Hagbane Shortbow Explosion
Treated as DoT in stagger systerm. Does not benefit from enemies being staggered.
Only benefit from Enhanced Power.
- Stacking Multiple DoT Effect
Stacking Multiple DoT Effect Basic
- When stacking multiple DoTs with unlimited DoT Max Stacks, all DoTs will stack. For example, Drakefire Pistols Dual Shot Blast DoT will stack with Beam Staff Beam Burst DoT.
- When stacking multiple DoTs with limited DoT Max Stacks but different DoT Template(Max Stacks/Duration/Tick Rate/Damage Profile), all DoTs will stack. For example, Dual Daggers Light Attacks/Push Attack DoT will stack with Witch Hunter Captain Flense DoT.
- When stacking multiple DoTs with limited DoT Max Stacks and same DoT Template(Max Stacks/Duration/Tick Rate/Damage Profile), only the latest applied DoT will work. For example, Waystalker Serrated Shot does not stack with Witch Hunter Captain Flense DoT. If Flense is applied after Serrated Shot, the moment Flense is applied, Serrated Shot will stop doing damage, but Flense will and inherent per-existing Serrated Shot stacks.
- When stacking Burn DoTs on a target that has already received Lingering Flame DoT, only Burn DoTs from other sources can stack. The owner of Lingering Flame DoT cannot stack any more Burn DoTs, but may replace previous Lingering Flame Burn DoT with a newer one that has higher DPS.
Unstackable DoT Effect Groups List
- Only one DoT in each group can exist on the same target. Does not include Lingering Flame interaction.
Group
Attack Name
1
Dual Daggers - Light Attacks/Push Attack
Sword and Dagger - Light Attack 3
Dagger - Light Attack 3/Push Attack
Sword and Dagger - Light Attack 3
Dagger - Light Attack 3/Push Attack
2
Waystalker - Serrated Shot
Witch Hunter Captain - Flense
Witch Hunter Captain - Flense
3
Drakegun - Charged Flame Stream
Flamestorm Staff - Charged Flame Stream
Flamestorm Staff - Charged Flame Stream
4
Handmaiden - Bladedancer
5
Sister of the Thorn - Atharti's Delight
6
Briar Javelin - Light Attack 5
7
Unchained - Outburst
8
Necromancer - Withering Touch
Necromancer - Barrow Blades
Necromancer - Barrow Blades
9
Sienna Mace - Heavy Attack 2/3
10
Ensorcelled Reaper - Special Attack
11
Coruscation Staff - Magma Geyser
- Exploit Weakness (Shade)
Exploit Weakness Basic
- Exploit Weakness is a Shade talent. It increases damage by 20% to poisoned or bleeding enemies.
- The attack that applies the Poison/Bleed effect also benefits from Exploit Weakness.
- The poison/bleed effect on the enemies does not need to be applied by Shade. But only Shade benefits from the damage boost.
- Blackvenom Blades (Sister of the Thorn)
Blackvenom Blades Basic
- Blackvenom Blades is a Sister of the Thorn perk. It allows melee attacks apply a Poison that deals damage and increasing damage suffered by 12% for 10 seconds.
- The Poison can be applied on hit, without damaging the target.
- Poison deal 0.25 damage per tick to most of the units. Deal 0.5 damage per tick to most of the units with Strength Potion.
- Damage increase effect always works and works on the first hit that applies the poison, no matter if the poison can deal damage to the target unit or not.
Blackvenom Blades Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Poison
1
10 sec
0.8 sec/tick
thorn_sister_poison
- Recursive Toxin (Sister of the Thorn)
Recursive Toxin Basic
- Recursive Toxin is a Sister of the Thorn talent. It allows Blackvenom can now stack 2 times.
- Full notes of Blackvenom Blade apply here.
- Increase Blackvenom Max Stack by 1. Damage increase effect is also increased to 24% when the target is suffered from two stacks of Blackvenom.
- Using dual wield strike(e.g Dual Daggers heavy attack) can apply two stacks of Blackvenom with one attack.
Blackvenom Blades Profile(with Recursive Toxin)
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Poison
2
10 sec
0.8 sec/tick
thorn_sister_poison
- Lingering Blackvenom (Sister of the Thorn)
Lingering Blackvenom Basic
- Lingering Blackvenom is a Sister of the Thorn talent. It makes Critical Strikes apply Blackvenom to enemies near the target.
- Lingering Blackvenom effect can be triggered by either melee or range attack.
- Lingering Blackvenom releases an explosion at the target location. The explosion does no damage, causing a very weak stagger and applies 1 stack of Blackvenom Blade.
- Cannot apply Blackvenom to shield units with the explosion.
- Fully works with Recursive Toxin.
Lingering Blackvenom Profile(No Recursive Toxin)
Lingering Blackvenom Explosion
Radius
Explosion Damage Profile
Maximum Effect Radius
2.5
kerillian_thorn_sister_talent_poison_aoe
Minimum Effect Radius
2.5
kerillian_thorn_sister_talent_poison_aoe
Lingering Blackvenom Profile(With Recursive Toxin)
Lingering Blackvenom Explosion
Radius
Explosion Damage Profile
Maximum Effect Radius
2.5
kerillian_thorn_sister_talent_poison_aoe_improved
Minimum Effect Radius
2.5
kerillian_thorn_sister_talent_poison_aoe_improved
- Blackvenom Thicket (Sister of the Thorn)
Blackvenom Thicket Basic
- Blackvenom Thicket is a Sister of the Thorn talent. It makes Thornwake to cause roots to burst from the ground, staggering enemies and applying Blackvenom to them.
- Blackvenom Thicket releases an explosion at the target location. The explosion does no damage, can stagger all types of units, and applies 1 stack of Blackvenom Blade.
- Can apply Blackvenom to shield units with the explosion.
- Fully works with Recursive Toxin.
Blackvenom Thicket Profile(No Recursive Toxin)
Blackvenom Thicket Explosion
Radius
Explosion Damage Profile
Maximum Effect Radius
4.5
we_thornsister_career_skill_explosive_wall_explosion
Minimum Effect Radius
4.5
we_thornsister_career_skill_explosive_wall_explosion
Blackvenom Thicket Profile(With Recursive Toxin)
Blackvenom Thicket Explosion
Radius
Explosion Damage Profile
Maximum Effect Radius
4.5
we_thornsister_career_skill_explosive_wall_explosion_improved
Minimum Effect Radius
4.5
we_thornsister_career_skill_explosive_wall_explosion_improved
- Lingering Flame (Battle Wizard)
Lingering Flame Basic
- Lingering Flame is a Battle Wizard talent that changes the behavior of Burn DoT applied by Battle Wizard, except DoT applied by Chaos Waste Purifying Torch explosions.
- Lingering Flame keeps the Burn DoT Damage Profile, changes the Max Stack to 1, doubles the Tick Rate, and increases the Duration to indefinitely until enemies or Sienna die.
- The Lingering Flame can be reapplied if next Burn DoT has higher DPS DoT. After receiving a Burn DoT from Battle Wizard, if the next Burn DoT has higher DPS, Lingering Flame will use the new Burn DoT Tick Rate/Damage Profile instead.
Lingering Flame DPS Table(High to Low)
DPS Rank
Attack Name
1
Beam Staff - Full Charged Beam Attack
2
Flamestorm Staff - Stream Attack
3
lvl30 talent - Kaboom
4
Mace - Heavy Attack 1
Dagger - Heavy Attack 1
Dagger - Heavy Attack 2
Fire Sword - Push Attack
Fire Sword - Heavy Attack 1
Flaming Flail - Heavy Attack 1
Crowbill - Light Attack 4
Ensorcelled Reaper - Light Attack 2/Push Attack
Beam Staff - Full Charged Beam Burst
Torch - Push Attack
Torch - Heavy Attacks
Dagger - Heavy Attack 1
Dagger - Heavy Attack 2
Fire Sword - Push Attack
Fire Sword - Heavy Attack 1
Flaming Flail - Heavy Attack 1
Crowbill - Light Attack 4
Ensorcelled Reaper - Light Attack 2/Push Attack
Beam Staff - Full Charged Beam Burst
Torch - Push Attack
Torch - Heavy Attacks
5
Career Skill - Fire Walk
Fire Sword - Heavy Attack 2
Beam Staff - Beam Blast
Conflagration Staff - Full Charged Flame Geyser
Fireball Staff - Full Charged Charged Fireball
Torch - Light Attacks
Fire Sword - Heavy Attack 2
Beam Staff - Beam Blast
Conflagration Staff - Full Charged Flame Geyser
Fireball Staff - Full Charged Charged Fireball
Torch - Light Attacks
6
Coruscation Staff
7
Mace - Heavy Attack 2/3
8
Ensorcelled Reaper - Special Attack
9
Fire Grenade - Direct Hit
- Fires from Ash (Battle Wizard)
Fire from Ash Basic
- Fire from Ash is a Battle Wizard talent. It reduces Battle Wizard career skill cooldown by 1.2 seconds/3% each time she kills a burning enemies.
- The burn effect on the enemies does not need to be applied by Battle Wizard. But Battle Wizard needs to land the killing blow.
- The cooldown refund effect can only be triggered every 0.5 second.
- Chain Reaction (Unchained)
Chain Reaction Basic
- Chain Reaction is an Unchained talent. It makes burning enemies have a small chance to explode on death.
- The burn effect on the enemies does not need to be applied by Unchained. But Unchained needs to be the one landing the last hit.
- The chance to trigger the explosion is 40%. The explosion will happen in the dead enemy position.
- The explosion does not deal damage, only stagger.
- The explosion can trigger talent Second Wind.
Chain Reaction Profile
Chain Reaction Explosion
Radius
Explosion Damage Profile
Maximum Effect Radius
0.5
slayer_leap_landing
Minimum Effect Radius
2
slayer_leap_landing
- Enfeebling Flames (Unchained)
Enfeebling Flames Basic
- Enfeebling Flames is an Unchained talent. It makes burning enemies deal 30% less direct hit damage.
- The burn effect on the enemies does not need to be applied by Unchained. But Unchained needs to select the talent and is present on that map(alive/downed/waiting for rescue) to trigger this effect.
- Cold Flames (Necromancer)
- Malediction of Nagash (Necromancer)
Malediction of Nagash Basic
- Malediction of Nagash is an Necromancer passive. It makes enemies suffer 20% additional damage from Necromancer and her Servants if they are under Necromancer's fire DoT effect.
- Only fire DoT from Skeleton's or Necromancer's weapons/talents/firebomb and explosive barrel direct hit works. Fire DoT from other careers/torch/firebomb ground fire/lamp oil ground fire do not apply this effect.
First attack that applies the fire DoT does not benefit from the damage increase effect.
DoT/Explosion Career Skills and Talents Mechanic(Part I)
Overcharge Explosion - Bardin Goreksson
Waystalker - Serrated Shot
Handmaiden - Bladedancer
Sister of the Thorn - Thornwake
Sister of the Thorn - Atharti's Delight
Witch Hunter Captain - Flense
Warrior Priest of Sigmar - Shield of Faith
- Use fixed power level(500) instead of player power level.
Radius
Explosion Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
4
overcharge_explosion
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Minimum Effect Radius
5
overcharge_explosion_glance
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Waystalker - Serrated Shot
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Bleed
3
2 sec
0.75 sec/tick
bleed
Handmaiden - Bladedancer
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Bleed
1
4 sec
0.25 sec/tick
bleed_maidenguard
Sister of the Thorn - Thornwake
Radius
Explosion Damage Profile
Maximum Effect Radius
Indicated by visual indicator
we_thornsister_career_skill_wall_explosion
Sister of the Thorn - Atharti's Delight
- Only Bleed DoT that can be applied on hit.
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Bleed
3
5 sec
0.75 sec/tick
bleed
Witch Hunter Captain - Flense
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Bleed
3
2 sec
0.75 sec/tick
bleed
Warrior Priest of Sigmar - Shield of Faith
Radius
Explosion Damage Profile
DoT Type
DoT
Max
Stacks
Max
Stacks
DoT
Duration
Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
3
victor_priest_activated_ability_
nuke_explosion
nuke_explosion
Burn
Unlimited
5 sec
0.7 sec/tick
burning_dot
Minimum Effect Radius
5
overcharge_explosion_glance_ability
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
DoT/Explosion Career Skills and Talents Mechanic(Part II)
Overcharge Explosion - Sienna Fuegonasus
Battle Wizard - Fire Walk Starting Point
Battle Wizard - Fire Walk During Teleportation & Destination
Battle Wizard - Fire Walk Trail
Battle Wizard - Kaboom!(Destination)
Unchained - Living Bomb
Unchained - Outburst
Unchained - Wildfire
- Use fixed power level(500) instead of player power level.
Radius
Explosion Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
4
overcharge_explosion
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Minimum Effect Radius
5
overcharge_explosion_glance
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Battle Wizard - Fire Walk Starting Point
Radius
Explosion Damage Profile
DoT Type
DoT
Max
Stacks
Max
Stacks
DoT
Duration
Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
1.5
ability_push
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Minimum Effect Radius
3
ability_push
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Battle Wizard - Fire Walk During Teleportation & Destination
Radius
Explosion Damage Profile
DoT Type
DoT
Max
Stacks
Max
Stacks
DoT
Duration
Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
2
ability_push
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Minimum Effect Radius
4
ability_push
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Battle Wizard - Fire Walk Trail
- Counted as environmental damage.
Fire Trail Duration
DoT Type
DoT Max Stacks
DoT Tick Rate
DoT Damage Profile
6 sec
Burn
Unlimited
0.25 sec/tick
burning_dot
Battle Wizard - Kaboom!(Destination)
Radius
Explosion Damage Profile
DoT Type
DoT
Max
Stacks
Max
Stacks
DoT
Duration
Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
3
ability_push
Burn
Unlimited
3 sec
0.75 sec/tick
burning_dot
Minimum Effect Radius
5
ability_push
Burn
Unlimited
3 sec
0.75 sec/tick
burning_dot
Unchained - Living Bomb
Radius
Explosion Damage Profile
DoT Type
DoT
Max
Stacks
Max
Stacks
DoT
Duration
Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
3
overcharge_explosion_ability
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Minimum Effect Radius
5
overcharge_explosion_glance_ability
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Unchained - Outburst
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Burn
1
6 sec
2 sec/tick
burning_dot
Unchained - Wildfire
Radius
Explosion Damage Profile
DoT Type
DoT
Max
Stacks
Max
Stacks
DoT
Duration
Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
3
overcharge_explosion_strong_ability
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Minimum Effect Radius
5
overcharge_explosion_strong_ability
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
- After Explosion, it creates two auras around Unchained.
- Burn DoT Aura works similar to DoT.
- Pure Damage Aura deals pure damage, and is counted as environmental damage.
Aura Duration
Aura Range
Aura Damage Type
Aura Damage Profile/Damage
Aura Tick Rate
Burn DoT Aura
10
6
Burn DoT
burning_dot
2 sec/tick
Pure Damage Aura
10
6
Pure Damage
2
0.5 sec/tick
DoT/Explosion Career Skills and Talents Mechanic(Part III)
Necromancer - Withering Touch
Necromancer - Lost Souls
Necromancer - Barrow Blades
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Burn
3
4 sec
0.9 sec/tick
burning_dot
Necromancer - Lost Souls
- Unleashes a soul after ventilate 12% max overcharge. Does not need to ventilate 12% at one instance.
- Can be triggered by natural overcharge dissipate, manual overcharge venting, Release skeleton with Icon of Death.
- The soul impact damage cannot be a critical hit.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
trapped_soul
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Necromancer - Barrow Blades
- The DoT applied by Barrow Blades career skill impact and Barrow Blades Skeleton Warriors share the same profile.
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Burn
3
4 sec
0.9 sec/tick
burning_dot
DoT/Explosion Melee Attack Mechanic(Part I)
Dual Daggers
Light Attacks/Push Attack
Sword and Dagger
Light Attack 3
Briar Javelin
Light Attack 5
Skull-Splitter & Blessed Tome
Full Charged Heavy Slam
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
light_fencer_stab
Bleed
1
2 sec
0.75 sec/tick
bleed
Sword and Dagger
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
light_fencer_stab
Bleed
1
2 sec
0.75 sec/tick
bleed
Briar Javelin
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
medium_javelin_smiter_stab_bleed
Bleed
1
4 sec
0.5 sec/tick
bleed_maidenguard
Skull-Splitter & Blessed Tome
- Attack has impact damage and explosion.
Damage Profile
Full Charged Heavy Slam Impact
medium_blunt_smiter_1h
Full Charged Heavy Slam Explosion
Radius
Explosion Damage Profile
Maximum Effect Radius
0.25
hammer_book_charged_explosion
Minimum Effect Radius
3.5
hammer_book_charged_explosion
DoT/Explosion Melee Attack Mechanic(Part II)
Mace
Heavy Attack 1
Heavy Attack 2/3
Crowbill
Light Attack 4
Flaming Flail
Heavy Attack 1
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
mace_1h_heavy_smiter_vertical
Burn
Unlimited
3 sec
1 sec/tick
burning_dot
Heavy Attack 2/3
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
mace_1h_heavy_tank_diag
Burn
1
5 sec
2 sec/tick
burning_dot
Crowbill
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
light_blunt_smiter_stab_burn
Burn
Unlimited
3 sec
1 sec/tick
burning_dot
Flaming Flail
- Attack has impact damage and explosion. Impact applies DoT.
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
heavy_blunt_smiter_burn
Burn
Unlimited
3 sec
1 sec/tick
burning_dot
Heavy Attack 1 Explosion
Radius
Explosion Damage Profile
Maximum Effect Radius
0.25
flaming_flail_explosion
Minimum Effect Radius
3
flaming_flail_explosion_glance
DoT/Explosion Melee Attack Mechanic(Part III)
Dagger
Light Attack 3/Push Attack
Heavy Attack 2
Heavy Attack 1
Fire Sword
Push Attack
Heavy Attack 2
Heavy Attack 1
Ensorcelled Reaper
Light Attack 2/Push Attack
Special Attack
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
dagger_1h_light_smiter_stab
light_fencer_stab
light_fencer_stab
Bleed
1
2 sec
0.75 sec/tick
bleed
Heavy Attack 2
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
medium_burning_smiter_stab_H
Burn
Unlimited
3 sec
1 sec/tick
burning_dot
Heavy Attack 1
- Dagger Heavy Attack 1 has 3 hitbox.
- Center hitbox deals the most damage and highest stagger, apply a strong DoT.
- Inner hitbox deals less damage and stagger, apply a weak DoT.
- Outer hitbox deals no damage and lowest stagger, does not apply DoT.
HItbox
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Center HItbox
dagger_burning_slam_target_fencer
Burn
Unlimited
3 sec
1 sec/tick
burning_dot
Inner HItbox
dagger_burning_slam_fencer
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Outer HItbox
dagger_burning_slam_fencer_aoe
N/A
N/A
N/A
N/A
N/A
Fire Sword
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
light_slashing_linesman_burn
Burn
Unlimited
3 sec
1 sec/tick
burning_dot
Heavy Attack 2
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
medium_burning_tank
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Heavy Attack 1
- Fire Sword Heavy Attack 1 has 3 hitbox.
- Center hitbox deals the most damage and highest stagger, apply a strong DoT.
- Inner hitbox deals less damage and stagger, apply a strong DoT.
- Outer hitbox deals no damage and lowest stagger, apply a weak DoT.
HItbox
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Center HItbox
dagger_burning_slam_target
Burn
Unlimited
3 sec
1 sec/tick
burning_dot
Inner HItbox
dagger_burning_slam
Burn
Unlimited
3 sec
1 sec/tick
burning_dot
Outer HItbox
dagger_burning_slam_aoe
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Ensorcelled Reaper
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
medium_blunt_tank
Burn
Unlimited
3 sec
1 sec/tick
burning_dot
Special Attack
- Ensorcelled Reaper Special Attack has 3 hitbox, but all of them share the same Damage Profile and apply the same DoT.
- All hitbox deal low damage and high stagger, apply a weak but long duration DoT.
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
scythe_discharge
Burn
1
5 sec
2 sec/tick
burning_dot
DoT/Explosion Range Attack(non-overcharge) Mechanic
Trollhammer Torpedo
Trollhammer Shot
Hagbane Shortbow
Quick Shot
Charged Shot
Moonfire Bow
Quick Shot
Quick Charged Shot
Full Charged Shot
- Attack has impact damage and explosion.
Damage Profile
Trollhammer Shot Impact
dr_deus_01
Trollhammer Shot Explosion
Radius
Explosion Damage Profile
Maximum Effect Radius
1
dr_deus_01_explosion
Minimum Effect Radius
4
dr_deus_01_glance
Hagbane Shortbow
- Attack has impact damage, impact applies DoT.
- DoT damage increases when arrow crit/headshot/crit headshot. Crit & headshot bonus damage does not stack.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Quick Shot
shortbow_hagbane
Poison
Unlimited
3
0.6 sec/tick
poison_direct
Charged Shot
- Attack has impact damage and explosion, both impact and explosion apply DoT.
- Impact DoT damage increases when arrow crit/headshot/crit headshot. Crit & headshot bonus damage does not stack.
- Explosion DoT damage does not change when arrow crit/headshot/crit headshot.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Charged Shot Impact
shortbow_hagbane
Poison
Unlimited
3
0.6 sec/tick
poison_direct
Charged Shot Explosion
Radius
Explosion Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
2
poison_aoe
Poison
Unlimited
3 sec
0.75 sec/tick
poison
Moonfire Bow
- Attack has impact damage, impact applies DoT.
- DoT damage increases when arrow crit/headshot/crit headshot. Crit & headshot bonus damage does not stack.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Ticks Amount
DoT Tick Rate
DoT Damage Profile
Quick Shot
we_deus_01
Burn
Unlimited
2
0.75 sec/tick
we_deus_01_dot
Quick Charged Shot
- Attack has impact damage, impact applies DoT.
- DoT damage increases when arrow crit/headshot/crit headshot. Crit & headshot bonus damage does not stack.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Ticks Amount
DoT Tick Rate
DoT Damage Profile
Quick Shot
we_deus_01
Burn
Unlimited
4
0.75 sec/tick
we_deus_01_dot
Full Charged Shot
- Attack has impact damage, impact applies DoT.
- DoT damage increases when arrow crit/headshot/crit headshot. Crit & headshot bonus damage does not stack.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Ticks Amount
DoT Tick Rate
DoT Damage Profile
Quick Shot
we_deus_01
Burn
Unlimited
6
0.75 sec/tick
we_deus_01_dot
DoT/Explosion Items Mechanic(Part I)
Bomb
Bomb Explosion
Incendiary Bomb
Incendiary Bomb Explosion
Incendiary Bomb Ground Fire
Morgrim’s Bomb
Morgrim’s Bomb Explosion
Engineer Bomb
Bomb Explosion
- Attack has impact damage and explosion.
- Use fixed power level instead of player power level. Power level increase with difficulty.
Damage Profile
Bomb Impact
default
Bomb Explosion
Bomb Explosion
Radius
Explosion Damage Profile
Maximum Effect Radius
2
frag_grenade
Minimum Effect Radius
5
frag_grenade_glance
Incendiary Bomb
- Attack has impact damage and explosion. Then leaves a ground fire. Both explosion and ground fire apply DoT.
- Use fixed power level instead of player power level. Power level increase with difficulty.
- Ground fire applies DoT after 0.75 seconds.
- After ground fire VFX expire, DoT applied by the corresponding ground fire then starts to be affected by player buff(e.g Strength Potion, Power VS bonus). Except Famished Flame, where it affects DoT damage all the time.
Damage Profile
Incendiary Bomb Impact
default
Incendiary Bomb Explosion
Incendiary Bomb Explosion
Radius
Explosion Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
1
fire_grenade
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Minimum Effect Radius
2
fire_grenade_glance
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Incendiary Bomb Ground Fire
Ground Fire Radius
Ground Fire Duration
Ground Fire DoT Apply Rate
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Incendiary Bomb Ground Fire
6
5 sec
Apply 1 stack of DoT per sec
Burn
Unlimited
6 sec
1 sec/tick
burning_dot_firegrenade
Morgrim’s Bomb
- Attack has impact damage and explosion.
- Explosion happens 5 sec after the impact.
- Use fixed power level instead of player power level. Power level increase with difficulty.
Damage Profile
Morgrim’s Bomb Impact
default
Morgrim’s Bomb Explosion
Morgrim’s Bomb Explosion
Radius
Explosion Damage Profile
Maximum Effect Radius
6
holy_hand_grenade
Minimum Effect Radius
10
holy_hand_grenade
Engineer Bomb
- Only accessible through Outcast Engineer's talent Ingenious Ordnance.
- Attack has impact damage and explosion.
- Use fixed power level instead of player power level. Power level increase with difficulty.
Damage Profile
Bomb Impact
default
Bomb Explosion
Bomb Explosion
Radius
Explosion Damage Profile
Maximum Effect Radius
1
engineer_grenade
Minimum Effect Radius
2.5
engineer_grenade_glance
DoT/Explosion Items Mechanic(Part II)
Torch/Shadow Torch
Purifying Torch
Purifying Torch Heavy Attacks
Purifying Torch Push Attack
Explosive Barrel
Lamp Oil
- All Light Attacks have close to infinite cleave. But cannot cleave through Cleave Resistant units, like armour.
- Sister of the Thorn Atharti's Delight and Witch Hunter Captain Flense will overwrite all DoT on this item.
Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Light Attacks
torch
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Heavy Attacks
torch_heavy
Burn
Unlimited
3 sec
1 sec/tick
burning_dot
Push Attack
torch_stab
Burn
Unlimited
3 sec
1 sec/tick
burning_dot
Purifying Torch
- All Light Attacks have close to infinite cleave. But cannot cleave through Cleave Resistant units, like armour.
- Heavy Attacks and Push Attack have impact damage and explosion. Heavy Attacks impact/Heavy Attacks explosion/Push Attack explosion apply DoT.
- Sister of the Thorn Atharti's Delight and Witch Hunter Captain Flense will overwrite all DoT on this item.
- All DoTs are affected by Famished Flame, but only DoT applied by Heavy Attack impact is affected by Lingering Flame.
Damage Profile
Purifying Torch Light Attacks
light_slashing_linesman
Purifying Torch Heavy Attacks
Attack Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
medium_burning_tank
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Purifying Torch Heavy Attacks Explosion
Radius
Explosion Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect
Radius
Radius
0.75
deus_relic_small
_explosion
_explosion
Burn
Unlimited
2
0.75 sec/tick
we_deus
_01_dot
_01_dot
Minimum Effect
Radius
Radius
1
deus_relic_small
_explosion_glance
_explosion_glance
Burn
Unlimited
2
0.75 sec/tick
we_deus
_01_dot
_01_dot
Purifying Torch Push Attack
Damage Profile
Purifying Torch Push Attack
light_blunt_tank_spiked
Purifying Torch Push Attack Explosion
Radius
Explosion Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
2
deus_relic_large
_explosion
_explosion
Burn
Unlimited
2
0.75 sec/tick
we_deus
_01_dot
_01_dot
Minimum Effect Radius
3
deus_relic_large
_explosion_glance
_explosion_glance
Burn
Unlimited
2
0.75 sec/tick
we_deus
_01_dot
_01_dot
Explosive Barrel
- Use fixed power level instead of player power level. Power level increase with difficulty.
Radius
Explosion Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Maximum Effect Radius
1.75
explosive_barrel
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Minimum Effect Radius
6
grenade_glance
Burn
Unlimited
2 sec
1.5 sec/tick
burning_dot
Lamp Oil
- Deals pure damage to enemies, friendly fire increase with difficulty. Counted as environmental damage.
Lamp Oil Duration
Lamp Oil Damage
Lamp Oil Tick Rate
10 sec
10
0.75 tick/sec
Overcharge Range Weapon Mechanic
- Drakegun
Flame Burst
- Attack has impact damage, does not apply DoT.
- Attack can critical hit, can trigger all crit related Traits, crit does not deal more damage.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Flame Burst
flamethrower_spray
N/A
N/A
N/A
N/A
N/A
Charged Flame Stream
- Attack has impact damage, impact applies DoT.
- Attack can critical hit, can trigger all crit related Traits beside Heat Sink, crit does not deal more damage.
- Take 2 sec to fully charge, has a minimum charge time of 0.45 sec(~22.5%), can continually release flame for (charge time/2)*5 sec.
- Has a damage interval of 0.25 sec.
- Use two Damage Profiles. 1st ~ 5th hit use the first Damage Profile, 6th and 6th+ use second. The second damage profile deals more damage than the first one with same Power Level.
- 1st hit use 100% Power Level, 2nd use 50%, 3rd use 100%, 4th use 150%, 5th use 200%.
- From 6th hit, switch to second Damage Profile and use 200% Power Level.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Charged Flame Stream - 1st Damage Profile
flamethrower_initial
Burn
1
1.5
0.65 sec/tick
flamethrower_burning_dot
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Charged Flame Stream - 2nd Damage Profile
flamethrower
Burn
1
1.5
0.65 sec/tick
flamethrower_burning_dot
- Drakefire Pistols
Single Shot
- Attack has impact damage, impact applies DoT.
- Attack can critical hit, can trigger all crit related Traits.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Single Shot
shot_drakefire
Burn
Unlimited
2
1 sec/tick
burning_dot
Dual Shot Blast
- Attack has impact damage, impact applies DoT.
- Attack can critical hit, can trigger all crit related Traits.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Dual Shot Blast
blast
Burn
Unlimited
2
1.5 sec/tick
burning_dot
- Deepwood Staff
Thorn Repeater
- Attack has impact damage, does not apply DoT.
- Attack can critical hit, can trigger all crit related Traits.
- Shoots 4 projectiles per cast. Critical attack makes all 4 projectiles crit.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Thorn Repeater
burst_thorn
N/A
N/A
N/A
N/A
N/A
Curse of Anraheir
- Attack can critical hit, trigger no crit related Traits beside Heat Sink, crit does not have extra effects.
- Lifts and disables one enemy you select for 8 sec, 4 sec if it's a Chaos Warrior. All enemies that are not Monster can be lifted and disabled. When falling onto the ground, enemies will enter a fall animation, the animation duration depends on the enemy type.
- During the lifted duration, the enemy cannot move or attack, but they do not gain Stagger State.
- During the lifted duration, if the enemy has a shield the shield will drop automatically.
- Beam Staff
- The first three ticks of damage use different Damage Profile than the 4th & 4th+ ticks of damage.
- The first three ticks of damage do not apply DoT. The 4th & 4th+ ticks of damage do.
- The first two ticks of damage do not check the player's buff. The 3rd & 3rd+ ticks of damage do.
- All damage tick can critical hit. The first two ticks of damage do not trigger any crit related Traits. The 3rd & 3rd+ ticks of damage can trigger all crit related Traits.
- Heat Sink only removes overcharge generated by 3rd & 3rd+ ticks of damage. Does not remove heat generated by Initiate Beam Attack, Hold Beam Attack, 1st & 2nd ticks of damage,
- Gradually increase attack Power Level and Damage Interval by holding the beam on the same target. Does not require holding onto the same body part.
- Switching to a new enemy or executing Beam Burst or venting reset attack Power Level. Pointing the beam away without hitting a new enemy does not rest attack Power Level.
- Has a minimal hold time of 0.5 sec(2 ticks of damage).
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Beam Attack
(1st - 3rd tick)
(1st - 3rd tick)
beam_initial
N/A
N/A
N/A
N/A
N/A
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Beam Attack
(4th - 4th+ tick)
(4th - 4th+ tick)
beam
Burn
Unlimited
3
1 sec/tick
beam_burning_dot
1st tick of damage
2nd tick of damage
3rd tick of damage
4th tick of damage
5th tick of damage
6th & 6th+ tick of damage
Damage Delay/Interval
0.3 sec
0 sec
(switching target)
(switching target)
0.18 sec
0.252 sec
0.3528 sec
0.49392 sec
0.675 sec
Power Level Multiplier
0.2
0.56
0.754
1.0976
1.5
1.5
Beam Burst
- Attack has impact damage, impact applies DoT.
- Attack can critical hit, can trigger all crit related Traits.
- Use different Beam Burst Multiplier depending on the number of damage ticks done by the Beam Attack before the last reset. Beam Burst Multiplier is a multiplier for both Beam Burst Overcharge cost and Power Level.
- The higher the number of ticks, the higher the Beam Burst Multiplier this Beam Burst will use.
- Can be executed 0.3 sec after initiating Beam Attack, resulting in 0 Beam Attack damage tick.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Beam Burst
beam_shot
Burn
Unlimited
3
1 sec/tick
burning_dot
After 0 tick of damage
After 1 tick of damage
After 2 ticks of damage
After 3 ticks of damage
After 4 ticks of damage
After 5 or more ticks of damage
Beam Burst Multiplier
0.3
0.3
0.3
0.533
0.766
1
Blast Attack
- Attack has impact damage, impact applies DoT.
- Attack can critical hit, can trigger all crit related Traits.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Blast Attack
blast
Burn
Unlimited
2
1.5 sec/tick
burning_dot
- Bolt Staff
Spark
- Attack has impact damage, does not apply DoT.
- Attack can critical hit, can trigger all crit related Traits.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Spark
fire_spark
N/A
N/A
N/A
N/A
N/A
Charged Shot - Charge Level 1
- Attack has impact damage, does not apply DoT.
- Attack can critical hit, can trigger all crit related Traits.
- Has a charge time of 0.4 sec.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Charged Shot - Charge Level 1
fire_spear
N/A
N/A
N/A
N/A
N/A
Charged Shot - Charge Level 2
- Attack has impact damage, does not apply DoT.
- Attack can critical hit, can trigger all crit related Traits.
- Has a charge time of 0.6 sec.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Charged Shot - Charge Level 2
fire_spear_2
N/A
N/A
N/A
N/A
N/A
Charged Shot - Charge Level 3
- Attack has impact damage, does not apply DoT.
- Attack can critical hit, can trigger all crit related Traits.
- Has a charge time of 1.25 sec.
- Attack goes through shield.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Charged Shot - Charge Level 3
fire_spear_3
N/A
N/A
N/A
N/A
N/A
- Conflagration Staff
Fireball
- Attack has impact damage, does not apply DoT.
- Attack can critical hit, can trigger all crit related Traits.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Fireball
staff_fireball
N/A
N/A
N/A
N/A
N/A
Flame Geyser
- Attack has impact damage, impact applies DoT.
- Attack can critical hit, can trigger all crit related Traits.
- Attack goes through shield.
- Takes 1.8 sec to fully charge, has a minimum charge time of 0.2 sec(~11%).
- Power Level scales from 50% to 100% linearly with charge time.
- Charging increases attack damage/stagger, attack DoT damage, and geyser radius.
- When fully charged, Flame Geyser attack will leave a Ground Fire patch.
- The Ground Fire counts as environmental damage, goes through shield.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Flame Geyser
geiser
Burn
1
2
1.5 sec/tick
burning_dot
Ground Fire Duration
Ground Fire Radius
Ground Fire Damage Type
Ground Fire Damage Profile/Damage
Ground Fire Tick Rate
Flame Geyser Ground Fire
2
0.75 - 3.5
Burn DoT
conflag
1 sec/tick
- Coruscation Staff
Fireball Shotgun
- Attack has impact damage, does not apply DoT.
- Attack can critical hit, can trigger all crit related Traits.
- Shoots 9 hitscan fireballs per cast. Critical attack makes all 9 fireballs crit.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Fireball Shotgun
staff_magma
N/A
N/A
N/A
N/A
N/A
Magma Geyser
- Attack has impact damage and leaves ground fire.
- Attack can critical hit, can trigger all crit related Traits.
- Both impact and ground fire go through shield.
- Takes 0.6 sec to fully charge, has a minimum charge time of 0.1 sec(~33%).
- Currently, charging affect geyser radius, but does not increase damage.
- Currently, Volcanic Force does not work on Coruscation Staff at all.
- Impact damage is always 0, unless Strength Potion is used.
- Ground Fire applies DoT every 0.5 sec. When enemies are affected by multiple Ground Fire, they only receive increased DoT apply rate. DoT Duration/Tick Rate/Max Stacks are not affected.
- After ground fire VFX expire, DoT applied by the corresponding ground fire then starts to be affected by player buff(e.g Strength Potion, Power VS bonus). Except Famished Flame, where it affects DoT damage all the time.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Magma Geyser
geiser_magma_no_damage
N/A
N/A
N/A
N/A
N/A
Ground Fire Duration
Ground Fire Radius
Ground Fire DoT Apply Rate
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Magma Geyser Ground Fire
6
0.5 - 1
0.5
Burn
5
2
0.5
burning_dot
- Fireball Staff
Fireball
- Attack has impact damage, does not apply DoT.
- Attack can critical hit, can trigger all crit related Traits.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Fireball
staff_fireball
N/A
N/A
N/A
N/A
N/A
Charged Fireball
- Attack has impact damage and explosion, both impact and explosion apply DoT.
- Attack(impact) can critical hit, can trigger all crit related Traits.
- Impact does not go through shield, explosion does go through shield.
- Takes 2 sec to fully charge, has a minimum charge time of 0.13 sec(~6.5%).
- Power Level of both impact and explosion scale from 50% to 100% linearly with charge time.
- Charging increases impact damage/cleave/stagger, impact DoT damage. Charging increases explosion damage/stagger, explosion DoT damage, and explosion radius.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Charged Fireball Impact
staff_fireball_charged
Burn
1
2
1.5 sec/tick
burning_dot
Charged Fireball
Radius
Explosion
Damage
Profile
Damage
Profile
DoT Type
DoT
Max
Stacks
Max
Stacks
DoT Duration
DoT Tick Rate
DoT
Damage
Profile
Damage
Profile
Maximum Effect Radius
0.5 - 2
fireball_charged
_explosion
_explosion
Burn
Unlimited
2
1.5 sec/tick
burning_dot
Minimum Effect Radius
1.25 - 3
fireball_charged
_explosion_glance
_explosion_glance
Burn
Unlimited
2
1.5 sec/tick
burning_dot
- Flamestorm Staff
Flame Burst
- Attack has impact damage, does not apply DoT.
- Attack can critical hit, can trigger all crit related Traits, crit does not deal more damage.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Flame Burst
flamethrower_spray
N/A
N/A
N/A
N/A
N/A
Charged Flame Stream
- Attack has impact damage, impact applies DoT.
- Attack can critical hit, can trigger all crit related Traits beside Heat Sink, crit does not deal more damage.
- Take 3 sec to fully charge, has a minimum charge time of 0.65 sec(~22.5%), can continually release flame for (charge time/3)*5 sec.
- Has a damage interval of 0.25 sec.
- Use two Damage Profiles. 1st ~ 5th hit use the first Damage Profile, 6th and 6th+ use second. The second damage profile deals more damage than the first one with same Power Level.
- 1st hit use 100% Power Level, 2nd use 50%, 3rd use 100%, 4th use 150%, 5th use 200%.
- From 6th hit, switch to second Damage Profile and use 200% Power Level.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Charged Flame Stream - 1st Damage Profile
flamethrower_initial
Burn
1
1.5
0.65 sec/tick
flamethrower_burning_dot
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Charged Flame Stream - 2nd Damage Profile
flamethrower
Burn
1
1.5
0.65 sec/tick
flamethrower_burning_dot
- Soulstealer Staff
Curse Attack
- Attack has impact damage, impact applies DoT.
- Attack can critical hit, can trigger all crit related Traits.
- Cannot cleave enemies, but will bounce twice onto nearby enemies after hitting first target, hitting up to 3 times. Targets need to be within 5 units. One target cannot be attacked twice with one use of Curse Attack.
- Both main projectile and bounced projectiles apply fire DoT. But only the main projectile of primary attack can trigger none overcharge related Traits and cooldown on hit.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Curse Attack
death_staff_curse
Burn
Unlimited
6
1
death_staff_dot
Soul Rip Attack
- Attack has impact damage, does not apply DoT.
- Attack can critical hit, cannot trigger any Traits except last tick of the Soul Rip Attack.
- Requires line of sight(LoS) to lock on enemies, after lock on it no longer requires LoS but still need to keep the target at certain field of view range.
- First 4 tick of Soul Rip Attack deal minor damage, 5th tick of Soul Rip Attack deal high damage and go through shield. All ticks apply stagger to enemy.
Impact Damage Profile
DoT Type
DoT Max Stacks
DoT Duration
DoT Tick Rate
DoT Damage Profile
Soul Rip Attack - First 4 ticks
staff_suck_damage
N/A
N/A
N/A
N/A
N/A
Soul Rip Attack - 5th tick
soul_rip
N/A
N/A
N/A
N/A
N/A
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