All Weapon Breakpoints
This guide is nevertheless available to view for all despite not being finished, mainly lacking due to an inconsitent format and visual presentation.
Ideally more fun and useful breakpoints will be added thanks to feedback in the comments, and when/if we get around to working further on it.
Otherwise, enjoy what is here for now!
Breakpoints
Breakpoints are a threshold in power that allows the heroes to perform certain actions that they would not be able to otherwise. This guide attempts to list some fun and useful breakpoints, with room for more via suggestions and discoveries. The guide will also make mention of some non-breakpoint scenarios for weapons, such as when a otherwise overlooked talent might be fun to use with a specific weapon.
If you're interested in useful stagger breakpoints for your weapons, check out this guide made by user Ars0n.
https://steamcommunity.com/sharedfiles/filedetails/?id=2200946092&searchtext=stagger
There will be a select few mentions of stagger breakpoints below. Keep in mind that with all shield-weapons, a useful stagger breakpoint is using the "Opportunist" trait along with 26% power vs Plague Monks in order to stagger every enemy out of their attacks using a push attack, except for Bosses, Monsters, Packmasters, Chaos Warriors currently performing their overhead attacks, and Savages performing their leaping axe attacks.
For a myriad of fun and useful stagger breakpoints, consult the guide above.
Bretonnian Longsword ⚔️
Brettonian Sword and Shield
At 3 stacks of Virtue of the Ideal you can one-shot Marauders with a heavy headshot.
Executioner Sword
One-shots Stormvermin on headshot with Smiter and 2 stacks of The more the Merrier! and active.
Kills a Chaos Warrior in 2 headshots if one of them is a crit with Smiter and +10% Power vs Chaos and 2 stacks of The more the Merrier! and active..
10% Skaven, Smiter
One shot-headshot SV/hookrat with charged attack.
Two shot-headshot Mauler charged attack.
Three shot-headshot CW.
25%, Smiter, 10% Chaos, Virtue of Heroism
Heavy attack oneshot-headshot SV
Heavy attack twoshot-headshot Mauler/CW
Can two-shot Chaos Warriors with headshots using 10% Power vs Chaos, Smiter and 2 stacks of Virtue of the Ideal.
Great Hammer
Greatsword
One-shots Clanrats on heavy bodyshot using Smiter and 3 stacks of The More the Merrier! active.
This weapon Cleaves armoured enemies and all infantry very well on all careers, but especially on Mercenary using his native cleave-buff. Using the Limb-Splitter talent for extra cleave force is absolutely not required, as you're unlikely to ever have a lack of cleaving power anyways.
Halberd
Two-shots Stormvermin with two heavy 1s with +10% Power vs Skaven, Smiter and 2 stacks of The More the Merrier! active
Mace
Two-shots Stormvermin with 2 heavy headshots using +10% Power vs Skaven and 2 stacks of The More the Merrier! active
Mace and Shield
Can one-shot Fanatics with a light headshot using Smiter, +20% Damage vs Chaos/Infantry and two stacks of Virtue of the Ideal.
Can one-shot Clanrats with a light headshot using Smiter, +10% Damage vs /Infantry and three stacks of Virtue of the Ideal.
As with all shields, a useful stagger breakpoint is using the "Opportunist" trait along with 26% power vs Plague Monks in order to stagger every enemy out of their attacks with a push attack, except for Monsters and Chaos Warriors in their overhead attacks.
Mercenary can use "The more the Merrier" along with 20% power vs Berserkers/Skaven to safely reach this breakpoint. Just one stack is required, because of how power is calculated this talent works even if it seems like it would only grant 25% power in total.
Footknight has the option between choosing "Staggering Force" or simply going with the regular 20% power vs Berserkers/Skaven and Enhanced Power.
Mace and Sword
Spear and Shield
As with all shields, a useful stagger breakpoint is using the "Opportunist" trait along with 26% power vs Plague Monks in order to stagger every enemy out of their attacks with a push attack, except for Monsters and Chaos Warriors in their overhead attacks.
Mercenary can use "The more the Merrier" along with 20% power vs Berserkers/Skaven to safely reach this breakpoint. Just one stack is required, because of how power is calculated this talent works even if it seems like it would only grant 25% power in total.
Footknight has the option between choosing "Staggering Force" or simply going with the regular 20% power vs Berserkers/Skaven and Enhanced Power.
Sword
Sword and Shield
As with all shields, a useful stagger breakpoint is using the "Opportunist" trait along with 26% power vs Plague Monks in order to stagger every enemy out of their attacks with a push attack, except for Monsters and Chaos Warriors in their overhead attacks.
Mercenary can use "The more the Merrier" along with 20% power vs Berserkers/Skaven to safely reach this breakpoint. Just one stack is required, because of how power is calculated this talent works even if it seems like it would only grant 25% power in total.
Footknight has the option between choosing "Staggering Force" or simply going with the regular 20% power vs Berserkers/Skaven and Enhanced Power.
Tuskgor Spear
Two-shots Stormvermin on headshot with 2 heavy attacks with +10% Power vs Skaven and 2 stacks of The More the Merrier! active
Blunderbuss 🏹
Being a shotgun, the Blunderbuss has an innate damage bonus vs Berserkers, meaning that additional damage vs Berserkers is of no real use. Nurgloth the Eternal, despite being a boss, counts as a Chaos/Berserker enemy, allowing the Blunderbuss to deal great damage during this fight.
Handgun
Different ways to achieve this:
20% infantry, 10% skaven, 10% chaos
or
20% vs infantry + enhanced power.
or
10% vs chaos, 10% vs skaven, 10% infantry + enhanced power
Longbow
Option 1
+10% Power vs Chaos
+20% Crit Power
and Hunter
One-shots Assassins and Skaven Weapon Teams on fully drawn bodyshots with Enhanced Power.
One-shots Chaos Warriors on headshots with a crit using +20% Power vs Chaos, +40% Crit Power and Enhanced Power, One in the Eye, and Hunter being procced. The arrow which activates Hunter will also recieve the bonus damage that Hunter provides.
Option 2
20% skaven, 10% chaos, 10% armour, Enhanced Power and Hunter:
One shot-bodyshot Assassin/Gunrat/Firerat with full charged arrow
One shot-headshot all specials/SV/Monk/Berserker with full charged arrow
When Hunter activates:
One shot-bodyshot SV with fully charged arrow
During Hunter's Prowl:
One shot-headshots all specials/SV/Monk/Berserker with a quick arrow
Repeater Handgun
One shot-body shot assassin
Two shot-body shot Gas/Storm/Leech
Three shot-bodyshot hookrat
Blessed Blade 🟣
Axe ⚔️
One-shots Fanatics on bodyshots with Smiter, 20% Power vs Chaos/infantry and 3 stacks of Trophy Hunter.
Axe and Shield
Cog Hammer
10% skaven, Smiter to oneshot-headshot Stormvermin on heavy.
Dual Axes
Can one-shot Fanatics on light headshots.
Can one-shot Clanrats on light headshot using Smiter and two stacks of trophy hunter.
Crit power could be a valid choice for this weapon if you are running increased crit-chance on Slayer.
Extra stamina for push attacks is a very good option.
Dual Hammers
Great Axe
Can one-shot marauders on headshot using Smiter, +20% Power vs Chaos/Infantry, two stacks of Trophy Hunter and Limb Splitter
Great Hammer
Hammer
Hammer and Shield
War Pick
Chaos Warriors: Using the Dawi-Drop talent, requires 64% power. Can be one-shot body-shot with a fully charged heavy attack, whilst mid-air during Leap using Dawi-Drop as Slayer.
Using Dawi Drop, requires 64% power vs Chaos/Armored to achieve this.
Example build:
- Using the Skull-Splitter talent.
- Using the Smiter talent.
- Using the Dawi-Drop talent.
- Using an additional 17% power vs Chaos/Armored.
Drakefire Pistols 🔥
Drakegun
Outcast Engineer could use crit chance and the Hunter trait for acquiring the damage buff, and then utilizing the Crank-Gun for increased damage against the marked armour classes. Fry a monster for a couple of seconds and then unleash the main firepower, if you like.
Crossbow 🏹
One-shots Skaven Weapon Teams with one bodyshot with 30% Power vs Skaven/Armoured and Enhanced Power.
Grudge-Raker
Power vs Infantry and Skaven/Chaos makes sense for more general damage output. Consider crit-chance combined with the Scrounger trait for a bit more ammo sustain.
When playing Ranger Veteran, you could go for the Hunter trait if you can scavenge enough ammo to sustain spamming the shotgun into hordes. Hunter will proc and enable extra damage, allowing you to easily pick off unarmoured enemies by spamming the shotgun whenever viable.
30% ammo pouch and faster reload talents relevant
Handgun
One-shots every special in the game with a bodyshot using +30% Power vs Skaven/Chaos/Infantry and Enhanced Power. Enhanced power can be subsituted by an extra 10% Power vs Infantry.
20% infantry, 10% skaven, 10% chaos
One shot-body shot all specials and stormvermin with bodyshot
OR
20% vs infantry and enhanced power to 1shot all specials and stormvermin in a bodyshot
OR
10% chaos and 10% skaven and 10% infantry + enhanced power
Masterwork Pistol
One-shots every special and elite in the game, apart from Chaos Warriors and Maulers, with a bodyshot using 30% Power vs Chaos/Infantry and Spotter. Or 20% vs Chaos and Infantry + Enhanced Power and Spotter(+10%).
One-shots every special in the game apart from Wargors with with a bodyshot using 30% Power vs Skaven/Chaos/Infantry and Enhanced Power. Or and additional 10% vs Infantry instead of Ehanced Power (At close range, which is <8m for the Masterwork Pistol).
One-shots plague monks, berzerkers with a bodyshot using the above while in the cloud created by Disengage.
One-shots maulers with with a bodyshot using the above with an additional 10% vs chaos/infantry while in the cloud created by Disengage.
Throwing Axes ♻️
21% vs Skaven/Monsters will allow for a oneshot headshot on Packmasters.
5% vs Infantry/Chaos 5% will allow for a oneshot headshot on Leeches/Blightstormers and Globadiers.
18% vs Skaven/Armored to oneshot skaven weaponteams with a bodyshot.
Note: Slayers trophy hunter 10% increase is procced on the initial hit, meaning that Slayer always deals at least 10% more damage.
Trollhammer Torpedo 💥
One-shots chaos warriors on bodyshot using +10% Power vs Armoured, Spotter(10%) and Enhanced Power
Off-Balance is a very decent trait for Ironbreaker, as he already has a extra stamina shield by default. This allows him to block more enemies at will. Using Rune-Etched Sheild will allow you to build up even more damage while blocking, and luring more enemies towards you using your career skill works very well. Drenbarazi Oath can increase the blast damage even further when you have used your career skill.
On Outcast Engineer, Off-Balance is not a bad idea either, but not as optimal. You could also choose to use Parry as a last second defense option when out of stamina or when wanting to negate a powerful swing coming at you.
Using Barrage is another neat option, as the explosion and the impact of the torpedo count as two separate attacks. This means that when shooting and direct impacting a boss consecutively, you will instantly gain 1 stack of Barrage, then 3 stacks, and then 5 stacks. This will at the very least allow the explosion to always deal 5% more damage when direct hitting a target. This is more useful for Engineer as he has more ammo to spare (and spam), while he also is more likely be able to have time to hit multiple torpedoes before having to block attacks, due to his more ranged focused-playstyle and positioning with the team.
Steam-Assisted Crank Gun (Mk II) 🟣
The same can be achieved with 10% power vs armored/skaven and enhanced power (and the innate Spotter perk).
Handmaiden has an unlisted stamina point, which means she will always have half a shield extra on any weapon.
Dual Daggers ⚔️
Dual Swords
Elven Axe
Elven Spear
Glaive
Greatsword
Spear and Shield
Sword
Sword and Dagger
Deepwood Staff 🔥
Has no notable breakpoint, but can use Barrage for more damage output. Effective against most unarmoured targets.
Thermal Equalizer is generally good if you like using the weapons alternate fire and lift enemies up.
If you're using a more crit-focused build it is also possible to use Heat Sink on this staff, as a "crit-lift" will cost no heat at all.
Moonfire Bow
Briar Javelin ♻️
You need 40% Power vs Skaven and Armoured and Enhanced power to 1shot headshot Stormvermin, meaning this breakpoint is only really useful on ranged focus characters.
Shade could skip the Enhanced Power (or more?) when using Exquisite Huntress.
Serrated Shots on Waystalker (on top of the above power requirements) will allow you to one shot Skaven Weaponteams on bodyshot, with the DoT.
Handmaiden could use focused spirit to achieve the above, etc.
Hagbane Shortbow 🏹
Charge and spam arrows right at a monsters feet for maximum effect.
Longbow
Gutter Runner: Requires 26% power. Can be one-shot body-shot with a charged shot, at a near distance.
Poison Wind Globadiers and Chaos Sorcerers: Requires 5% power. Can be two-shot body-shot with a charged shot, at a near distance.
Longbow requires 20% vs skaven and enhanced power and it'll be able to two-shot stormvermin and all specials.
Can use 37% vs red-rats to one shot them in the head above 50m, defeating the damage drop off...
only really useful if you're running enhanced power. And it is ridiculous to go for this anyways, but doable!
Swiftbow
Volley Crossbow
Trueshot Volley 🟣
Axe ⚔️
Can two-shot Stormvermin headshots using Assassin and stacks of Blessed Combat.
Axe and Falchion
Bill Hook
Falchion
Flail
Flail and Shield
Like all Shields, it requires 26% power vs Skaven/Berserkers to stagger Plague Monks out of their flurry attacks. Using the Prayer of Might talent alone is not sufficient. An additional 10% power or using Enhanced Power will do the trick. You can also skip using Prayer of Might and just use 20% power vs Skaven/Berserkers and Enhanced Power.
Using either 30% power vs Skaven/Berserker and Enhanced Power, or just 10% power and the talent Prayer of Might, allows the Flail and Shield to cancel the Monk's chain attacks using his default heavy attacks.
The description for the Rising Judgement talent is faulty, as it will only increases your damage instead of power, which means your stagger and cleave do not receive any buff from this talent. This means the talent is of no use when trying to reach any of the stagger breakpoints above.
Greatsword
Holy Great Hammer
Paired Skull-Splitters
Rapier
Can one-shot Fanatics on headshots using +20% Power vs Chaos/Infantry and Assassin
Skull-Splitter and Blessed Tome
Skull-Splitter and Shield
Skull-Splitter Hammer
Brace of Pistols 🏹
Can Two-shot Leeches and Blightstormers, Packmasters and Skaven Weapon Teams with bodyshots using +30% power vs Skaven/Infantry, Weight of Fire and stacks of Blessed Combat.
Can one-shot Assassins with a bodyshot using +30% Power vs Skaven/Infantry.
Or 10% skaven and WHC ping passive.
Can One-shot Leeches and Blightstormers and Poison Wind Globadiers with a Blessed Shot using +30% power vs Skaven /Infantry Weight of Fire and stacks of Blessed Combat.
Crossbow
One-shots Assassins with one bodyshot with 10% Power vs Skaven or Enhanced Power.
One-shots Skaven weapon teams and Packmasters with one bodyshot with 30% Power vs Skaven/Monsters and marked with Witch-Hunt.
One-shots Skaven Weapon Teams on bodyshot with +20% Power vs Skaven/Armoured and a stack of Blessed Combat.
One-shots on crit Stormvermin, and all specials on bodyshot by default.
With +20% Power vs Chaos/Infantry and Open Wounds, you can one-shot Maulers.
This is also achievable with +20% Power vs Chaos/Infantry, a stack of Blessed Combat and Enhanced Power.
One-shots Assassins, Skaven Weapon Teams, Poison Wind Globadiers and Packmasters on bodyshot with 40% Power vs Skaven/Infantry and 6 stacks of Fiery Faith.
Griffonfoot Pistols
Repeater Pistol
Volley Crossbow
Locked and Loaded 🟣
Crowbill ⚔️
Dagger
Ensorcelled Reaper
Fire Sword
Flaming Flail
Mace
Sword
Beam Staff 🔥
Bolt Staff
Two-shots chaos warriors on fully charged headshots using Volcanic Force.
One-shots Blightstormers, Leeches and Poison Wind Globadiers on fully charged bodyshots using 30% Power vs Chaos/Infantry/Skaven.
Conflagration Staff
One Shots Marauders on crit, using a fully charged secondary fire with +40%Power vs Chaos/Infantry and Enhanced Power.
Coruscation Staff
Talents that affect spells directly do work on this staff, however, making Famished Flames on Battle Wizard a great choice, essentially doubling the Geysers DoT output.
Fireball Staff
One-shots Packmasters with one fully charged fireball and DOT, using 15% power vs packmasters.
Flamestorm Staff
Soulstealer Staff
Two-Shots Berserkers, Plague Monks and Maulers using primary attack and then secondary attack.
The Burning Head 🟣
Bomb 💣
Incendiary Bomb
Also affected by Lingering Flames on Battlewizard, and likewise always useful.
Incendiary Bombs are also in most cases the recommended bomb to recycle when using the Rangers Parting Gift talent on Ranger Veteran.
Very Useful Guides
Pretty much all credit for the compilation above goes to these guides and their makers, about 90% of the useful breakpoints you could think of have already been incorporated into builds listed in the guides below. This guide is in part a compendium of these breakpoints, freed from the builds themselves.
Cryoteer's Builds.
https://steamcommunity.com/sharedfiles/filedetails/?id=2357385843 Lists lots of greatly useful breakpoints within different builds. Many of the above breakpoints originate from here. Very good and informative guide, especially if you are looking to import a complete and functional loadout. Check it out, greatly recommended.
All of Royale w/ Cheeses' CATA breakpoint guides.
https://steamcommunity.com/sharedfiles/filedetails/?id=1831243904 Royale w/ Cheese has made lots of very informative guides, that often go beyond what the average player was initially interested in learning. All of his guides are full of information and useful breakpoints. Regarding any questions about the game, you're sure to find answers here!
Vermintide 2 Breakpoint Calculator. A great tool.
Ranalds Gift.[www.ranalds.gift] Great website for buildmaking and sharing.
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