自用三屏配置
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SiiNunit
// Triple.AAv5.100
// These two lines must be set in config.cfg when using
// this multimon_config.sii file only.
// uset r_scale_y "1"
// uset r_scale_x "1"
//
// We need 4 rendered images (max game can do).
// AA.Enabler has to be the 5th image (unrendered)
// to prevent memory leak.
//
// horizontal_fov_override: 0.000000 - Set the same FOV for:
// Center.AA, Left.AA & Right.AA ONLY.
// OR keep ALL FOV values at "0.000000" and use the games
// F4 menu option to set your desired FOV and also have a
// working ZOOM feature.
//
// "Dummy" & "AA.Enabler" are required but not displayed.
// DO NOT CHANGE ANYTHING IN THESE!
//
// Adjust bezels to suit your setup (my example 10mm bezels).
// monitor_config : _Left.AA {
// heading_offset: 3.500000 <- My Bezel (4.0 moves closer
// to center / 3.0 away)
// monitor_config : _Right.AA {
// heading_offset: -3.500000 <- My Bezel (-4.0 moves closer
// to center / -3.0 away)
//
{
multimon_config : _nameless.Triple.AAv5.100 {
normalized_ui_x: 0.334
normalized_ui_width: 0.333
monitors: 5
monitors[0]: _nameless.Center.AA
monitors[1]: _nameless.Left.AA
monitors[2]: _nameless.Right.AA
monitors[3]: _nameless.Dummy
monitors[4]: _nameless.AA.Enabler
}
monitor_config : _nameless.Center.AA {
name: Center
normalized_x: 0.333333
normalized_y: 0.000000
normalized_width: 0.333333
normalized_height: 1.000000
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 0.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 1.000000
frustum_subrect_height: 1.000000
render_interior: true
render_exterior: true
}
monitor_config : _nameless.Left.AA {
name: left
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 0.333333
normalized_height: 1.000000
horizontal_fov_relative_offset: 1.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 0.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 1.000000
frustum_subrect_height: 1.000000
render_interior: true
render_exterior: true
}
monitor_config : _nameless.Right.AA {
name: right
normalized_x: 0.666666
normalized_y: 0.000000
normalized_width: 0.333333
normalized_height: 1.000000
horizontal_fov_relative_offset: -1.000000
vertical_fov_relative_offset: 0.000000
heading_offset: -0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 0.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 1.000000
frustum_subrect_height: 1.000000
render_interior: true
render_exterior: true
}
monitor_config : _nameless.Dummy {
name: Dummy
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 0.000000
normalized_height: 0.000000
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 0.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 0.000000
frustum_subrect_height: 0.000000
render_interior: false
render_exterior: true
}
monitor_config : _nameless.AA.Enabler {
name: fullgameres
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 1.000000
normalized_height: 1.000000
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 0.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 1.000000
frustum_subrect_height: 1.000000
render_interior: false
render_exterior: false
}
}
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