Herr Panthergrenadiers

Company of Heroes 24 · 64 ratings3.3k views41 favorites5 min readby Comrade Lei FengUpdated Jan 25, 2025View on Steam ↗

Introduction

The sections focus on ideally using the premiere, short-mid range infantry in each situation to have maximum efficiency in the long run!

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I enjoy helping others by writing about technical topics to a higher standard and provide key findings for a higher chance of success!
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The guide is for everyone, but much friendlier to new players. Everything will be explained to be on the same level as those who are the most experienced. The writing will be easy to follow with plenty of screenshots for those who are too lazy to read everything!

Understanding the Panthergrenadier

These cat-worshipping Jack of All Trades start with Stg 44 rifles specialize in multiple anti-personnel roles with the occasional anti-tank. Their main spedcialty is inflicting lethal damage with their bundle grenades!

Selecting the Right AT Crew

A fresh second or third PG squad is recommended for the early AT role until tanks arrive.

The veterans are better suited for anti-infantry roles as more will be needed in the late game.

Smoked Tank Attack

Panzershrecks work well in a smoke screen that prevents enemy armor from auto attacking. They can still receive damage if the opponent does manual ground attacks. Depending on the situation, additional volleys can be fired unless the target has retreated or been destroyed.

PG-Sniper Chemistry

PGs switch to a defensive role when in the presence of a Sniper as bodguards.

Their role is to provide both vision and protection to deter the enemy from getting too close.

B. Patronen Combo

The veteran Sniper can use the special round to assist delivering the Gift Basket much easier.
The mechanics work by stunning the enemy for a few seconds that delays any dodging reaction!

The bundle grenade can be safely delivered to the enemy without the fear of rejection.

Note: Such maneuver costs 75 munitions and is recommended against elites or blobs.

The Gift Basket Challenge

Bundle grenades share the same problem of having a long and noticeable animation that make such delivery more obvious. The primary solution is to make the attack more subtle and reduce the chance of triggering an evasive reaction, especially against skilled opponents.

More Subtle Attack

MG suppression makes the enemy lower guard to view them as helpless but can still deliver one.

The Panzershrecks can also shroud the gift basket animation with the right timing.

Not One Step Back!

Retreating enemy infantry who cross paths to receive their parting gift while on the run!

With sufficient time and distance, the final blow can be dealt that puts an end to their menace!

Threat Assessment: Standard

The enemy infantry is divided into either short-range with SMGs or medium+ range with rifles.

An overview of enemy infantry type,behavior, and their ideal counter.
Enemy Infantry Range
Behavior
When to Throw
Ideal Grenade Distance
Short Range
Usually Direct Charge
When they get within grenade range
Medium-Long
Medium-Long Range
Mix of Direct Charge & Strafing
When they take cover to shoot
Short-Medium

How to Deliver The Gift Basket

  1. Study the general direction and the behavior of the enemy infantry for a few seconds.
  2. After making the calculations with the above information, adjust the aim for distance.
  3. If enemy is reacting, stop delivery with S button and repeat from Step 2.
4. Immediately begin moving again after releasing the Gift Basket to look like regular advance.

Threat Assessment: The Blob

Blobs usually move in unison and use a different equation for the Gift Basket(s). Multiples are recommended to ensure better results.

# of Units
# of Gift Basket(s)
Targeted Unit
2
1
The Rear
3+
Unlimited
Center & Wings of the Blob

The Hidden Delivery

The blob traveling through a heavily vegetated area can unknowingly receive the Gift Basket.

Any infantry squad can lure them into the bundle grenade range by feigning a retreat with normal movement.

Healthcare Management

The time to retreat and heal depend on their level of veterancy and weapons equipped. The guideline for stock units are half health that normally has 2 out of 4 soldiers still alive. Any unit that is equipped with Panzershrecks or enemy weapons are recommended to retreat when 3/4 is remaining to avoid dropping them.

Panzergrenadiers with at least 2 star veterancy can endure more punishment with enhanced evasion and even distribution of damage. Hence, a full squad can have no casualties at half health and need to heal or else.

Victory Points

In the late game, Panzergrenadiers engage mainly in anti-personnel warfare to secure VPs. They are stationed near these areas but out of sight to avoid being obvious artillery targets. Combat varies with what the enemy sends but only infantry can capture VPs unless a special ability is used.

When a smoke screen is used, Panzergrenadiers need to stand on the VP to stop the capture and counter with precision grenades. Their engagement needs to be longer when the game is about to end with <100 VPs remaining.

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Try reading the guides for other games:
Here are other detailed guides that are not only comprehensive but tailors different themes and challenges:
For XCOM 2,
https://steamcommunity.com/sharedfiles/filedetails/?id=2803040578
For Total Warhammer 3,
https://steamcommunity.com/sharedfiles/filedetails/?id=2782133378
For Frostpunk,
https://steamcommunity.com/sharedfiles/filedetails/?id=2612388028
For Crying Sun,
https://steamcommunity.com/sharedfiles/filedetails/?id=1871229945
For Dead in Vinland,
https://steamcommunity.com/sharedfiles/filedetails/?id=1996086549

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