Low Casualty Wehrmacht Doctrine (Team Only)
Introduction
The sections focus on creating a quality vs quantity army by strictly using more elite units while maintaining a healthy armor ratio. Such measure is better than using infantry en masse (blob) that have limitations in the long run and more options to inflict the enemy maximum damage.
Opening Hand
At the first second, train the HMG team at HQ and instruct the Pioneers to build Infanterie Kompanie. Send the HMG to the front line and preferably a building that can be garrisoned in. Select the Jaeger Armor Doctrine for Spotting Scope and Elefant (more explained later).
The next step is to establish a good capturing path for the pioneers with the third sector being fuel or a VP at the frontline. They should also be able to react to enemy infantry if they are trying to flank HMG. Skilled opponents are ungrateful for MG rounds and need to be hugged by Pioneers when they attempt this maneuver.
When there is 340 Manpower, begin training the first sniper then the second one. Then upgrade HQ to level 1 when there is 40 fuel.
Pioneers
Teller Mines
During late game, they can be used as an additional layer of protection against enemy armor charges. The mines need to be placed in areas that are blind spots that expose vulnerable flanks. The preference is to select locations that are not commonly used by own armor.
Dual Snipers
Wehrmacht snipers have the fastest firing rate and are permanent thorns in the enemy's side. The idea of using dual snipers is to have a mobile support team that replace mortars and can be easily relocated/healed without too much delay. Their purpose is to use their long range to soften and root out infantry that are sitting on key sectors.
They can also kill and stun infantry groups with their special ability.
https://steamcommunity.com/sharedfiles/filedetails/?id=2851348816
Note: Snipers work very well against UK forces that have a smaller squad size and have bonus perks of using green cover. Some are too lazy to notice they are dying.
During the mid-late stage of the war, the enemy usually spams AT crews across the battlefield like candy. The dual snipers will have earned veterancy to swiftly address this nuisance with the help of the tank's spotting scope.
The average score for snipers should be scoring be at least 80-90 kills.
Counter Snipering
https://steamcommunity.com/sharedfiles/filedetails/?id=2816949487
The solution is to advance forward with Panzergrenadiers and supporting Snipers with holding their fire or staying in the very rear. In general, snipers need a nearby object to conceal or they will be exposed . The enemy could try to be aggressive with counter-snipering but will be thwarted with the buffer provided by Panzergrenadiers.
Panzergrenadier Core
https://steamcommunity.com/sharedfiles/filedetails/?id=2836293215
Please refer to the Herr Panzergrenadiers guide above for more details.
MG AP Ammunition
https://steamcommunity.com/sharedfiles/filedetails/?id=2840298228
Countering Elite Troops
Most special/elite troops are short-range like Shock or Rangers that can be stopped with a well-placed grenade. Medium-Long range like Guards need to be handled together with snipers while taking cover. If alone, Panzergrenadiers could safely get closer to the enemy by using trees/shrubs to conceal advancement then throw a concealed grenade or even a blind one.
Snipers can also be used to weaken them if sides and flanks are secure.
https://steamcommunity.com/sharedfiles/filedetails/?id=2681605272
Fuel Caches
Panther
When there is plenty of fuel, upgrade HQ to level 3 and build Heavy Panzer Korps building. The first tank is the Panther because of thick armor and high health to live for another day. The second tank needs to be the Elefant to deal with long-range enemy tank destroyers unless map has heavy vegetation. The third tank will be another Panther if the population cap was not reached..
Once the Panther joins the battle, it needs two upgrades of MG and Scope. The panther's scope alone will provide great vision for the snipers and even locate AT crews that is outside of their range.
https://steamcommunity.com/sharedfiles/filedetails/?id=2674375717
Elefant
Enemy tank destroyers can be easily dealt that out-ranged the Panthers. Their Achilles' heel is slow speed and rotation. The Panthers have a new role as bodyguards to protect the Elefant's rear and sides from enemy tank charges.
https://steamcommunity.com/sharedfiles/filedetails/?id=2681653291
Coordinated Teamplay
Each map will require some time to study the terrain. Certain maps have easier sectors to defend while others are open field. The areas with natural choke points will be easier to defend and require less attention. The starting position will determine how much more effort needs to be made to maintain control.
The response to help allies will depend on the competency and aggression of the opponents. Panzergrenadiers will be more than sufficient enough to help the ally, especially if the enemy is either sending blobs or a light tank/vehicle. Snipers should only be sent to assist against entrenched units or against specialized units (e.g. Shock Troops or Rangers) to soften them.
The low-casualty doctrine does not mean that allies should get infantry en masse (blob). The purpose is to provide reliable solutions against all threats. During the late game, most allies will struggle against enemy AT and Tank Destroyers. The doctrine excels in late game and eliminates the obstacles that will keep VPs in friendly control.
Epilogue
During late game, the game will all be about VPs only and the enemy will send suicidal squads to capture them. Victory will depend on sheer endurance to control the battlefield and rebuilding what was lost.
The major threats in the final push will be planes, rockets, and artillery that can destroy irreplaceable units. Always be on guard for enemy ground flares and react right away! Snipers need to just retreat if seeing flares or hearing rockets because they are most likely being targeted.
A more defensive strategy is needed and can be done with snipers.
https://steamcommunity.com/sharedfiles/filedetails/?id=2683468484
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