Versus Map Items
Screaming Bell
Total Items
Round 1
Section 0: Spawn Room
Bombs: 3 (Explosive: 2 / Fire: 1)Potions: 4
Ammo: 1 (Crate)
Section 1: Spawn → Hold Event
• Bombs: 1 (Explosive)Section 2: Drop Down → Lever
• Healing: 1 (Kit)• Bombs: 1 (Explosive)
• Healing: 2 (Draught: 1 / Kit: 1)
• Bombs: 2 (Explosive: 1 / Fire: 1)
• Potions: 2
• Ammo: 1 (Crate)
• Bombs: 1 (Fire)
• Potions: 1
• Ammo: 1 (Pouch)
Section 2.5: Staircase Area
• Ammo: 1 (Pouch)• Bombs: 1 (Explosive)
• Ammo: 1 (Pouch)
Section 3: Barrel Event
Loot on top
• Healing: 2 (Draught: 1 / Kit: 1)• Bombs: 2 (Explosive: 1 / Fire: 1)
• Potions: 1
• Ammo: 1 (Pouch)
Loot below
• Healing: 1 (Kit)• Bombs: 1 (Fire)
• Potions: 3
• Ammo: 1 (Pouch)
Grim Room
• Ammo: 1 (Crate)Section 4: Barrel Event → Safe Room
There is no more loot past the destroyed barrier after the Barrel Event
Round 2
Section 0: Spawn Room
Bombs: 3 (Explosive: 2 / Fire: 1)Potions: 3
Ammo: 2 (Pouch: 1 / Crate: 1)
Section 1: Spawn → Bomb Cart
• Ammo: 1 (Pouch)• Potions: 1
• Healing: 1 (Draught)
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
• Bombs: 1 (Fire)
• Potions: 1
• Ammo: 1 (Pouch)
• Ammo: 1 (Pouch)
• Ammo: 1 (Pouch)
Section 2: Barricade → Wall
• Bombs: 2 (Explosive: 1 / Fire: 1)• Ammo: 1 (Pouch)
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
• Bombs: 1 (Fire)
• Potions: 1
• Ammo: 1 (Crate)
Section 3: Chain Event
• Healing: 1 (Kit)• Bombs: 1 (Explosive)
• Potions: 1
• Healing: 1 (Kit)
• Ammo: 1 (Pouch)
• Ammo: 2 (Pouch)
• Potions: 1
• Ammo: 1 (Pouch)
Section 4: Drop Down → Bridge of Shadows
Once you drop from the Chain Event, there is no more loot
Righteous Stand
Total Items
Round 1
Healing: 4Kits: 2 Bombs: 7
Fire: 2 Potions: 10
Crates: 2 Barrels: 13
Fire: 7
Round 2
Healing: 6Kits: 4 Bombs: 8
Fire: 5 Potions: 7
Crates: 2 Barrels: 4
Fire: 2
Round 3
Healing: 6Kits: 3 Bombs: 15
Fire: 7 Potions: 7
Crates: 3 Barrels: 12 (+3 unreachable)
Fire: 7 (+1 unreachable)
Round 1
Section 0: Spawn Room
Bombs: 4 (Explosive: 3 / Fire: 1)Potions: 4
Ammo: 1 (Crate)
Section 1: Spawn → Barrel Event
• Bombs: 1 (Explosive)• Potions: 1
• Bombs: 1 (Explosive)
• Potions: 1
• Ammo: 1 (Pouch)
Section 1.5: Barrel Event→ Arena
• Healing: 1 (Draught)• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
Section 2: Arena
• Healing: 2 (Draught / Kit)• Ammo: 1 (Pouch)
• Potions: 2
• Ammo: 1 (Pouch)
• Ammo: 1 (Crate)
Section 3: Arena → Safe Zone
• Potions: 1• Potions: 1
• Ammo: 1 (Pouch)
• Ammo: 2 (Pouch)
• Ammo: 1 (Pouch)
• Ammo: 1 (Pouch)
• Bombs: 1 (Fire)
Round 2
Section 0: Spawn Room
Bombs: 2 (Explosive: 1 / Fire: 1)Potions: 4
Ammo: 1 (Crate)
Section 1: Spawn → Battlements
• Bombs: 1 (Fire)• Healing: 1 (Kit)
• Bombs: 2 (Explosive: 1 / Fire: 1)
• Ammo: 2 (Pouch)
• Healing: 1 (Kit)
• Potions: 1
• Ammo: 1 (Pouch)
• Healing: 1 (Draught)
• Bombs: 2 (Explosive: 1 / Fire: 1)
• Ammo: 1 (Crate)
Section 2: Hold Event → Drop Down
• Healing: 1 (Kit)• Healing: 1 (Draught)
• Healing: 1 (Kit)
• Potions: 1
Section 3: Cannon Event → Safe Zone
• Ammo: 1 (Pouch)• Bombs: 1 (Fire)
• Potions: 1
Round 3
Section 0: Spawn Room
Bombs: 4 (Explosive: 2 / Fire: 2)Potions: 4
Ammo: 1 (Crate)
Section 1: Spawn → Hold Event
• Bombs: 2 (Explosive: 1 / Fire: 1)• Potions: 1
• Ammo: 1 (Crate)
• Ammo: 3 (Pouch)
• Bombs: 1 (Explosive)
• Ammo: 1 (Pouch)
• Ammo: 2 (Pouch)
Section 2: Drop Down → Temple of Sigmar
• Potions: 1• Ammo: 3 (Pouch)
• Healing: 1 (Kit)
• Bombs: 1 (Explosive)
• Ammo: 1 (Pouch)
• Bombs: 1 (Fire)
• Bombs: 2 (Explosive: 1 / Fire: 1)
• Potions: 3
• Ammo: 1 (Crate)
Section 3: Temple of Sigmar
• Healing: 1 (Draught)• Bombs: 1 (Explosive)
• Healing: 1 (Draught)
• Bombs: 1 (Explosive)
• Bombs: 1 (Fire)
• Potions: 2
• Healing: 2 (Draught)
• Bombs: 1 (Fire)
Against the Grain
Total Items
Round 1
Healing: 7 {8}Kits: 2
RNG: 1 Draughts Bombs: 11 {16}
Fire: 4
RNG: 5 Potions: 8 {9}
RNG: 1 Ammo: 14 {19}
Crates: 2
RNG: 5 pouches Barrels: 9
Fire: 3
Round 2
Healing: 7 {11}Kits: 3
RNG: 4 Draughts Bombs: 10 {12}
Fire: 4
RNG: 2 Potions: 5 {9}
RNG: 4 Ammo: 17 {20}
Crates: 2
RNG: 3 pouches Barrels: 12
Fire: 5
Round 1
Section 0: Spawn Room
Bombs: 4 (Explosive: 2 / Fire: 2)Potions: 4
Ammo: 1 (Crate)
Section 1: Grain Field → Drop Down
� RNG: Inside BoxHealing (Draught) / Potion
• Healing: 0 {1} (Draught)
• Potions: 0 {1}
• Bombs: 1 (Fire)
• Potions: 1
• Potions: 1
• Healing: 1 (Draught)
• Bombs: 1 (Explosive)
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
Section 2: Open Field
• Healing: 1 (Draught)• Bombs: 1 (Explosive)
• Ammo: 3 (Pouch)
• Healing: 1 (Draught)
• Ammo: 1 (Pouch)
� RNG: Inside Cart: Right Item
Bomb (Explosive / Fire) / Ammo Pouch
• Bombs: 0 {1} (Explosive / Fire)
• Potions: 1
• Ammo: 2 {3} (Pouch)
Section 3: Wall → Inside Barn
• Healing: 1 (Kit)• Ammo: 1 (Crate)
• Bombs: 1 (Explosive)
• Bombs: 1 (Fire)
� RNG:
Left: Bomb (Explosive / Fire) / Ammo Pouch
Right: Bomb (Explosive / Fire) / Ammo Pouch
• Bombs: 0 {2} (Explosive / Fire)
• Ammo: 0 {2} (Pouch)
� RNG: Right Item
Bomb (Explosive / Fire) / Ammo (Pouch)
• Healing: 1 (Draught)
• Bombs: 0 {1} (Explosive / Fire)
• Ammo: 0 {1} (Pouch)
• Healing: 1 (Draught / Kit)
• Bombs: 1 (Explosive)
• Ammo: 2 (Pouch)
• Potions: 1
• Ammo: 1 (Pouch)
• Bombs: 1 (Explosive)
� RNG:
Bomb (Explosive / Fire) / Ammo Pouch
• Bombs: 0 {1} (Explosive / Fire)
• Ammo: 0 {1} (Pouch)
• Ammo: 1 (Pouch)
• Ammo: 1 (Pouch)
Section 4: Barn Wall → Safe Zone
There is no more loot past the destroyed Wall after Kill Event
Round 2
Section 0: Spawn Room
Bombs: 3 (Explosive: 2 / Fire: 1)Potions: 4
Ammo: 1 (Crate)
Section 1: Hold Objective → Closed Doors
• Ammo: 1 (Pouch)� RNG:
Bomb (Explosive / Fire) / Ammo Pouch
• Bombs: 0 {1} (Explosive / Fire)
• Ammo: 0 {1} (Pouch)
• Healing: 1 (Draught)
• Ammo: 2 (Pouch)
• Ammo: 1 (Pouch)
� RNG:
Left: Healing (Draught) / Potion
• Healing: 0 {1} (Draught)
• Bombs: 1 (Fire)
• Potions: 0 {1}
• Bombs: 2 (Explosive: 1 / Fire: 1)
• Ammo: 1 (Pouch)
Section 2: Opened Doors → Bridge
• Healing: 1 (Draught)• Ammo: 1 (Pouch)
� RNG:
Second Left: Healing (Draught) / Potion
• Healing: 1 {2} (Draught / Kit: 1)
• Potions: 0 {1}
• Ammo: 2 (Pouch: 1 / Crate: 1)
Section 3.1: Drop Down → Barn Entrance
• Healing: 1 (Kit)• Potions: 1
• Ammo: 1 (Pouch)
• Bombs: 2 (Explosive: 1 / Fire: 1)
• Ammo: 1 (Pouch)
• Ammo: 1 (Pouch)
• Healing: 1 (Draught)
• Ammo: 1 (Pouch)
Section 3.2: Barn
� RNG:Healing (Draught) / Potion
• Healing: 0 {1} (Draught)
• Potions: 0 {1}
• Bombs: 1 (Explosive)
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
� RNG:
Mid: Bomb (Explosive / Fire) / Ammo Pouch
Right: Healing (Draught) / Potion
• Healing: 0 {1} (Draught)
• Bombs: 0 {1} (Explosive / Fire)
• Potions: 0 {1}
• Ammo: 1 {2} (Pouch)
Section 3.3: Event Crest
• Ammo: 1 (Pouch)Bomb (Explosive / Fire) / Ammo Pouch
• Bombs: 0 {1} (Explosive / Fire)
• Ammo: 0 {1} (Pouch)
• Healing: 1 (Draught)
Section 4: Sawmill
• Bombs: 1 (Explosive)• Ammo: 1 (Pouch)
Section 5: Sawmill → Safe Zone
There is no loot past the Sawmill
Fort Brachsenbrücke
Total Items
Round 1
Healing: 4Kits: 2 Bombs: 6
Fire: 3 Potions: 6
Crates: 1 Barrels: 5
Fire: 1
Round 2
Healing: 5Kits: 3 Bombs: 8
Fire: 3 Potions: 12
Crates: 4 Barrels: 0
Fire: 0
Round 3
Healing: 7Kits: 3 Bombs: 9
Fire: 4 Potions: 7
Crates: 2 Barrels: 6
Fire: 2
Round 1
Section 0: Spawn Room
Bombs: 4 (Explosive: 2 / Fire: 2)Potions: 4
Ammo: 1 (Crate)
Section 1: Spawn Room → After Hold Event
• Healing: 1 (Draught)• Bombs: 1 (Fire)
• Ammo: 1 (Pouch)
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
Section 2: Drop Down → Catapult
• Potions: 1• Ammo: 1 (Pouch)
• Healing: 1 (Draught)
• Ammo: 1 (Pouch)
Section 3: Catapult Area → Wall
• Healing: 1 (Kit)• Bombs: 1 (Explosive)
• Potions: 1
• Ammo: 1 (Pouch)
Section 3: Wall → Safe Zone
Once past the Wall, there is no more loot
Round 2
Section 0: Spawn Room
Bombs: 4 (Explosive: 3 / Fire: 1)Potions: 4
Ammo: 3 (Crate)
Section 1: Spawn Room → Bridge
• Healing: 1 (Kit)• Potions: 1
• Potions: 1
• Healing: 1 (Draught)
• Bombs: 1 (Explosive)
• Potions: 1
• Ammo: 3 (Pouch)
• Ammo: 2 (Pouch)
• Bombs: 1 (Fire)
• Potions: 1
• Healing: 1 (Kit)
• Ammo: 2 (Pouch)
Section 2: Bridge → Gate
• Healing: 1 (Draught)• Potions: 1
• Ammo: 2 (Pouch)
• Potions: 1
• Bombs: 3 (Explosive: 2 / Fire: 1)
• Potions: 2
• Ammo: 1 (Crate)
• Healing: 1 (Kit)
Section 3: Gate → Spawn Room
Once the Wall is broken, there is no more items
Round 3
Section 0: Spawn Room
Bombs: 2 (Explosive: 2)Potions: 4
Section 1: Spawn Room → Old Armoury
• Bombs: 1 (Fire)• Ammo: 1 (Crate)
• Ammo: 1 (Pouch)
• Bombs: 2 (Explosive: 1 / Fire: 1)
Section 2: Old Armoury Doors → Outer Courtyard
• Potions: 1• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
• Bombs: 2 (Fire)
• Healing: 1 (Kit)
• Potions: 1
• Ammo: 1 (Crate)
• Bombs: 1 (Explosive)
• Ammo: 1 (Pouch)
Section 3: Inner Courtyard
• Potions: 1• Healing: 1 (Kit)
• Ammo: 1 (Pouch)
• Healing: 1 (Draught)
• Bombs: 1 (Fire)
• Healing: 1 (Draught)
• Ammo: 2 (Pouch)
• Healing: 1 (Draught)
• Potions: 1
Loot Room
Room Opens After Firing 2 Cannons• Healing: 1 (Draught)
• Bombs: 2 (Explosive / Fire)
• Potions: 1
Section 4: Inner Courtyard → Bridge of Shadows
No more loot after leaving the Inner Courtyard
Engines of War
Total Items
Round 1
Healing: 7Kits: 5 Bombs: 5
Fire: 2 Potions: 9
Crates: 2 Barrels: 9
Fire: 3
Round 2
Healing: 9Kits: 4 Bombs: 6
Fire: 2 Potions: 12
Crates: 1 Barrels: 7
Fire: 5
Round 3
Healing: 5Kits: 3 Bombs: 4
Fire: 2 Potions: 5
Crates: 1 Barrels: 2
Fire: 2
Round 1
Section 0: Spawn Room
Bombs: 2 (Explosive: 2)Potions: 4
Barrels: 2 (Fire)
Section 1: Spawn Room → End of 1st Objective
• Ammo: 1 (Crate)• Potions: 1
• Ammo: 1 (Pouch)
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
• Potions: 1
• Ammo: 1 (Pouch)
Section 2: Bridge Area
• Bombs: 1 (Explosive)• Potions: 1
• Ammo: 1 (Pouch)
• Healing: 1 (Draught)
• Ammo: 1 (Pouch)
Section 3: After Bridge
• Healing: 1 (Draught)• Ammo: 1 (Crate)
• Healing: 1 (Kit)
• Potions: 1
• Healing: 1 (Kit)
• Healing: 1 (Kit)
• Bombs: 1 (Explosive / Fire)
• Bombs: 1 (Fire)
• Potions: 1
• Ammo: 1 (Pouch)
Round 2
Section 0: Spawn Room
Bombs: 4 (Explosive: 2 / Fire: 2)Potions: 4
Ammo: 1 (Crate)
Section 1: Spawn Room → Doomwheel Event
• Ammo: 1 (Crate)• Healing: 1 (Draught)
• Ammo: 1 (Pouch)
• Potions: 1
• Ammo: 2 (Pouch)
• Ammo: 1 (Pouch)
• Ammo: 2 (Pouch)
• Healing: 1 (Draught)
• Ammo: 2 (Pouch)
• Healing: 1 (Draught)
• Potions: 1
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
• Potions: 1
• Ammo: 1 (Pouch)
Section 2: After Doomwheels → Gargoyle Heads
• Healing: 1 (Draught / Kit)• Ammo: 2 (Pouch)
• Healing: 1 (Draught)
• Ammo: 1 (Pouch)
• Potions: 1
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
• Bombs: 1 (Explosive)
• Ammo: 1 (Pouch)
Section 3: Free Prisoner Event
• Potions: 1• Healing: 1 (Kit)
• Potions: 1
• Bombs: 1 (Explosive)
• Healing: 1 (Draught)
• Potions: 1
Round 3
Section 0: Spawn Room
Bombs: 1 (Explosive: 1)Potions: 4
Ammo: 1 (Crate)
Barrels: 1 (Fire)
Section 1: Spawn Room → After Hold Event
• Healing: 1 (Kit)• Potions: 1
• Healing: 1 (Draught)
Section 2: Survive Event
• Ammo: 1 (Pouch)• Ammo: 1 (Pouch)
• Healing: 2 (Draught: 1 / Kit: 1)
• Ammo: 1 (Pouch)
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
• Bombs: 2 (Fire)
• Ammo: 3 (Pouch)
• Healing: 1 (Draught)
• Bombs: 1 (Explosive)
A Grudge Served Cold
Total Items
Round 1
Healing: 8Kits: 4 Bombs: 10
Crates: 1 Barrels: 17
Fire: 7
Round 2
Healing: 7Kits: 3 Bombs: 8
Crates: 2 Barrels: 7
Fire: 4
Round 3
Healing: 12Kits: 5 Bombs: 11
Crates: 3 Barrels: 14
Fire: 7
Round 1
Section 0: Spawn Room
Bombs: 4Potions: 4
Ammo: 1 (Crate)
Section 1: Spawn Room → Drop Down
• Ammo: 1 (Pouch)• Ammo: 2 (Pouch)
• Healing: 1 (Kit)
• Potions: 1
• Ammo: 1 (Pouch)
• Healing: 1 (Draught)
• Potions: 1
• Ammo: 1 (Pouch)
Section 2: Main Road → Event Arena
• Bombs: 1 (Explosive / Fire)• Healing: 1 (Kit)
• Potions: 1
• Bombs: 1 (Explosive / Fire)
• Healing: 1 (Draught)
• Bombs: 2 (Explosive / Fire)
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
• Potions: 1
• Ammo: 1 (Pouch)
• Potions: 1
• Ammo: 1 (Pouch)
• Bombs: 1 (Explosive / Fire)
• Ammo: 1 (Crate)
Section 3: Event Arena → Safe Zone
• Healing: 1 (Kit)• Potions: 1
• Ammo: 1 (Pouch)
• Ammo: 1 (Pouch)
• Healing: 1 (Draught)
• Bombs: 1 (Explosive / Fire)
• Ammo: 1 (Pouch)
• Healing: 1
• Potions: 1
Round 2
Section 0: Spawn Room
Bombs: 4Potions: 4
Section 1: Spawn Room → Drop Down
• Bombs: 1 (Explosive / Fire)• Ammo: 1 (Pouch)
Section 2: Frozen Lake → Drop Down
• Bombs: 1 (Explosive / Fire)• Ammo: 2 (Pouch)
• Healing: 1 (Draught)
• Healing: 1 (Kit)
• Ammo: 2 (Pouch)
Section 3: Mad Dog Mine
• Bombs: 1 (Explosive / Fire)• Potions: 1
• Potions: 1
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
• Healing: 1 (Draught)
• Ammo: 1 (Pouch)
• Potions: 1
• Healing: 1 (Draught)
• Potions: 1
• Ammo: 1 (Pouch)
• Healing: 1 (Kit)
• Potions: 1
• Ammo: 2 (Pouch)
• Ammo: 2 (Pouch)
• Bombs: 1 (Explosive / Fire)
• Healing: 1 (Draught)
• Potions: 1
• Bombs: 1 (Explosive / Fire)
• Ammo: 1 (Crate)
Round 3
Section 0: Spawn Room
Bombs: 4Potions: 4
Section 1.1: Spawn Room → Mad Dog Mine
All Loot from Round 2; Section 3
Section 1.2: Railyard → Drop Downs
• Bombs: 1 (Explosive / Fire)• Ammo: 1 (Pouch)
• Healing: 1 (Draught)
• Potions: 1
• Ammo: 1 (Pouch)
• Ammo: 1 (Pouch)
• Healing: 1 (Draught)
• Healing: 1 (Kit)
• Ammo: 1 (Crate)
• Healing: 1 (Kit)
• Potions: 1
• Ammo: 1 (Pouch)
Section 2: Event Room
• Healing: 1 (Draught)• Bombs: 1 (Explosive / Fire)
• Potions: 1
• Bombs: 1 (Explosive)
• Potions: 1
• Ammo: 1 (Pouch)
• Bombs: 1 (Explosive / Fire)
• Healing: 2 (Draught: 1 / Kit: 1)
• Bombs: 1 (Explosive)
• Ammo: 1 (Pouch)
• Potions: 1
Section 3: Event Room → Bridge Of Shadows
Once you leave the Event Room, there is no more lootThis guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.