Versus Triggers

Warhammer: Vermintide 2182 views9 favorites4 min readby AkGSkulUpdated 5 Dec, 2025View on Steam ↗

Screaming Bell

Round 1

Trigger 1: Monster
22.805%

Trigger 2: Monster
27.431%

Trigger 3: Monster
32.315%

Round 2

Trigger 1: Monster
At the start of Round 2, the Spawn Room starts the game at 90.480% map progression hitting all Monster Triggers.

Fatshark's Intended Triggers
If for some reason the first Skaven player to die doesnt become a monster; these are the intended Triggers:

Trigger 1 | 48.763%
Trigger 2 | 53.219%
Trigger 3 | 55.750%
Trigger 4 | 66.403%
Trigger 5 | 73.216%

Righteous Stand

Round 1

Trigger 1: Monster
15.190%

Trigger 2: Monster
21.861%

Round 2

Trigger 1: Monster
60.058%

Trigger 2: Patrol
62.376%
Patrol Type: Skaven or Choas

Trigger 3: Monster
68.426%

Round 3

Trigger 1: Monster
81.811%

Trigger 2: Monster
86.235%

Trigger 3: Monster
95.925%

Trigger 4: Monster
99.587%

Against the Grain

Round 1

Trigger 1: Monster
20.848%

Trigger 2: Monster
27.244%

Trigger 3: Monster
36.165%

Trigger 4: Monster
42.628%

📌 Progression Skip
On the Right side of the Barn there is a progression skip. If a Hero goes past the line, the Map Progression will Skip to the other side & reach 45.551% - 46.854% giving the Packsworn their Monster.

On the Left side of the Barn, you can hit the last Monster Trigger.

Round 2

Trigger 1: Monster
53.230%

Trigger 2: Monster
62.069%

Trigger 3: Monster
71.684%

Trigger 4: Monster
74.268%

Trigger 5: Monster
83.726%

Fort Brachsenbrücke


🚨🚨🚨Round 2 Warning 🚨🚨🚨
Round 2 can sometimes not have a Trigger.

Round 1

Trigger 1: Monster
21.018%

Trigger 2: Monster
24.997%

Round 2

Trigger 1: Patrol
53.159%
Patrol Type: Skaven

Trigger 2: Monster
54.307%

Trigger 3: Monster
58.652%

Trigger 4: Monster
64.740%

Round 3

Trigger 1: Monster
82.953%

Trigger 2: Monster
88.647%

Trigger 3: Monster
93.922%

Engines of War


🚨🚨🚨Round 2 Warning 🚨🚨🚨
Round 2 can sometimes not have a Trigger.

Round 1

Trigger 1: Monster
16.361%

Trigger 2: Monster
21.220%

Note: This progression skip should never happen. If Hero(es) fall at the bridge, just be sure to not go into this corner.

Trigger 3: Monster
29.113%

Round 2

Trigger 1: Monster
42.149%

Trigger 2: Monster
47.653% (🟦 Blue Line 🟦)
47.844% (🟥 Red Line 🟥)

📌 Progression Skip
There are progression skips on both sides within the event room.

Trigger 3: Patrol
48.346%
Patrol Type: Skaven

Trigger 4: Monster
64.590%
64.609%


Note: Can open the Gate at 64.152% map progression (🟨 Yellow Line 🟨). So you can back track to the side 2 Objectives before hitting Monster Trigger.

Round 3

Trigger 1: Monster
90.256%

Trigger 2: Monster
92.032%

Trigger 3: Monster
99.253% (🟥 Red Line 🟥)
99.293% (🟦 Blue Line 🟦)

A Grudge Served Cold - In-Progress


🚨🚨🚨Inconsistent Trigger(s) Warning 🚨🚨🚨
Triggers on this map are very iffy. Most likely due to Fatshark originally planning to make this a 2 Round Map as stated in the announcement post about the map.
Originally posted by FatsharkQuickpaw:
It was supposed to be only 2 rounds, but the length of the level made it into 3 rounds.
https://forums.fatsharkgames.com/t/developer-blog-new-versus-map-a-grudge-served-cold/105495

Round 2 can have the possible of the following:
- 1 Trigger as intended (either Patrol or Monster)
- No Trigger
- Getting 2 Triggers (1 Patrol & 1 Monster) (very rare)

Round 1

Trigger 1: Monster
25.128%

Trigger 2: Monster
28.890%

Trigger 3: Monster
30.634%

Trigger 4: Monster
32.760%

Trigger 5: Monster
37.523%

Trigger 6: Monster
39.369% (🟥 Red Line 🟥)
39.398% (🟦 Blue Line 🟦)
39.431% (🟩 Green Line 🟩)

📌 Progression Skip
If a Hero player gets into this area the map progression will hit 39.942% - 40.554% hitting 3 Monster Triggers for Round 1.

🚩Trigger ☒: Monster
There are 2 triggers in Round 1 that cannot be reach by any means. So its possible to have No Monster during this round.

41.152%
41.424%

Round 2 ⚠️ - Missing 2 Patrol Triggers

Trigger 1: Patrol
50.231%
Patrol Type: Skaven

Trigger 2: Monster
52.659%

Trigger �: Monster
54.654%

⚠️ End Event Information ⚠️
At the drop down for the end event, the Map Progression gets stuck at ~56.460% making Triggers for the rest of the Round very inconsistent.

📌 Trigger 6: Monster
Walking into the Safe Zone moves the Map Progression to hit all remaining triggers in the round.

Fatshark's Intended Triggers
Trigger � | 57.082%
Trigger � | 60.365%
Trigger � | 60.865%
Trigger � | 62.075%

⚠️🛑 Triggers That Are Missing in the Guide 🛑⚠️
There are 2 more Patrol triggers not listed above. Trying to find the trigger % for them. Give me time as these are not common triggers / area is inconsistent for getting them.

The Patrols walk following the Blue Tacks within the Yellow Outline.
Patrol 2 (left png) - Patrol 3 (right png)

❓ Unknown Triggers ❓
Im not sure how these triggers are suppose to work since this End Event area is not working as intended. So here are some triggers Im not sure on.
Trigger � | �%
Trigger � | �%
Trigger � | �%

Round 3

Trigger 1: Monster
At the start of Round 3, the Spawn Room starts the game at 89.917% map progression hitting 7 Monster Triggers.

Fatshark's Intended Triggers
Trigger 1 | 62.842%
Trigger 2 | 74.937%
Trigger 3 | 80.057%
Trigger 4 | 81.554%
Trigger 5 | 85.938%
Trigger 6 | 86.463%
Trigger 7 | 86.951%

Trigger 8: Monster
93.347% (🟥 Red Line 🟥)
93.449% (🟦 Blue Line 🟦)

Trigger 9: Monster
94.014%

Trigger 10: Monster
96.380%

Trigger 11: Monster
99.942%

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