[B41] The Greg Arthur Survival Guide! (Work in progress!)
Section A) Combat and Survival
Seemingly, unloading a gun, and loading rounds into a magazine are fine, but actually putting a mag in a gun, or rounds into them, will do this.
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Section B) Important Tips/Strategies
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Hunger will progressively decrease your strength, body heat and healing before very slowly draining hp at the final stage, thirst works the same except raising body heat and draining hp faster. Each level of panic reduces weapon crit chance by 1.3%, and the 2nd level onwards adds -10% melee damage, the last stage reduces the width of your vision cone. Boredom is gained from spending long indoors and just starts making you slowly depressed, it is removed instantly by having at least stage 1 panic. Stress reduces melee damage by 10% for each level starting at 2 and slowly makes you depressed with it speeding up as stress rises. Depression makes most times actions take longer, in most cases this isn't a big problem as it'll be outside combat but could make you take longer to equip weapons or pick up items in a fight. Drunk doesn't actually affect accuracy, and it doesn't say it but it seemingly improves panic loss rate or reduces panic gain, it can lower body temperatures if not from bourbon but will do the opposite if it is, it also makes driving a car an absolute nightmare so don't do it.
Encumbrance is a harsh moodle, affecting move speed, attack speed, energy consumption on everything, climb chance, trip chance, and crit chance, it also drains hp when level 3 or 4 but will not drain below 75% hp so seemingly isn't a problem for that. Stage 2 encumbrance will have you losing energy from just walking with high fitness.
Exertion can heavily affect melee damage, and have some small effect to attack speed, climb chance, trip chance and energy consumption.
Hypothermia as mentioned does nothing at level 1, but at level 2 or above will heavily hinder move speed and attack speed and can give you a cold, hyperthermia increases thirst from level 1 onwards and has similar penalties to hypothermia but cannot give you a cold.
Injured just reduces your strength slightly based on health values.
Level 1 of pain is just a tiny 5% trip chance increase, however level 2 onwards has increasing penalties which also include attack damage and attack speed penalties. Players also cannot exercise when in agony.
Having a cold makes you cough and sneeze a lot, and extremely loudly. Having tissues or toilet paper equipped will mute them but it's not advised to actually rely on them as they run out extremely fast. You can get rid of a cold only when indoors and by not being hungry (stage 2 or above), thirsty (stage 2 or above), hot, cold, wet, or at 50% fatigue or above. The first stage of a cold is only visible at 20% so don't think you're safe the moment the moodle is gone, give it time.
Sickness increases your body temperature and can lower strength, at max sickness you will begin losing health extremely fast.
Section C) Random tips and info
C1) Water bottles will automatically save a single unit of water in them when being drunk from, the reason for this is so they are still named "water bottle" instead of becoming an empty bottle so that you can easily choose to fill that specific bottle at a water source instead of a random bottle which could possibly be an unpreferable choice, like a beer bottle (which is very inefficient for water to weight ratio!)
C2) When barricading a window, planks block sound/sight once there's 3 or more planks on any given side, but this is separate per side. If you put 4 planks on one side then it will block sight and sound, but if you put 2 on one side and 2 on the other, it won't block them while still being just as durable. Use this when you want to choose whether or not to block sight/sound!
C3) Touching on that, yes, you can barricade both sides of doors and windows. You can border a window with up to 8 planks because of it, making it extremely durable.
C4) When making an escape rope, it requires one nail and 2 sheet ropes, with an extra sheet rope per floor traversed above just the one. For example, you just need two ropes to traverse a floor, but 3 to traverse 2 floors, 4 to traverse 3 floors and so on. Climbing a sheet rope doesn't run any check for weight or endurance and can be done no matter what, even if you're holding a generator, sheet ropes will break if you swing a weapon around them or if a zombie hits them.
C5) Exercise fatigue will still affect you even if you use painkillers to drown the pain, this is very notable on the arms where downing painkillers after 5000 push ups will not stop you from being useless in combat despite not being in pain.
C6) The endurance cost for swinging a weapon is dependant on the weapon type as well as the weight. Most weapons have a multiplier of 1, heavy ones like a wood axe and sledgehammer have 3, short blades have 0.5, as mentioned earlier the weight will also factor in which is why a nightstick may use stamina faster than a hammer despite both being short blunts.
C7) Cars are more likely to fail a startup in the winter, and their chance isn't actually affected by engine condition, but rather engine quality which is a more hidden stat you can see by clicking the engine.
C8) The best times to fish are 4-7am and 6-9pm, this will increase your chance to catch fish by 10%, but seemingly this is a multiplier off your base chance after other calculations are done like level or bait type or season, which is why you still can't spear fish in winter until you're level 7 in fishing. And yes, winter will screw over your fishing chances, seemingly you can't get fish with a rod in winter until you're level 1.
C9)You can sit down while disassembling or building things, visually you'll be stood up but mechanically you are still sat down which helps with stamina regen but you'll take a second to get back up if you move. You can also do this while sawing logs, ripping clothes, opening a car hood, and more, try experiment!
C10) Holding shift when trying to move while sat down will let you get up quickly as if you are panicked, which is good for just being careful or saving a tiny bit of time.
C11) When eating more food than you need to, how long you stay full and how full you are isn't dependent on how much you overate, but rather how big the thing you just ate was. Eating a bag of chips for -15 hunger when you only had 1 hunger will not last longer than you eating a -60 burger at exactly 60 hunger, the burger will keep you full longer purely because it was a bigger snack, keep this in mind for what order you eat multiple snacks in if you plan to be full.
C12) Sawing logs is faster when they're in your inventory compared to on the ground for some reason, although it takes longer to pick up an already dropped log then saw it.
C13) Plan for what time you exercise, muscle fatigue kicks in for each rep after 12 hours have passed, and lasts 6 hours from what I can remember. Only exercise at 6pm if you can handle the fatigue during the day, be it that the fatigue is anywhere but the arms, or that you're simply just not going out that day and doing something like base renovations and such. Exercising at 6am will help ensure that the fatigue hits right as you're hitting night time and will likely be in a safe area waiting for time to pass.
C14) Courtesy of my friend Crystal, when going out on long drives and such, try bringing a cooking pot full of water in your car incase of emergencies, you never know when trying to get a quick refill somewhere could be a problem. Other items to keep in the back of your car could be a Lug Wrench, Screw Driver, Tire Pump (although this is rather minimal), Spare engine parts if you have any and are level 4 or above in mechanics, An empty gas can (an empty plastic bottle can suffice but will make fueling/siphoning repeatedly slower), an axe incase of possible emergencies with trees, a jack, a spare weapon and a couple non-perishable/long lasting foods incase of emergencies.
C15) Items to have on your person at all times/most of the time: Screwdriver, a hammer, 2x suture needles + a holder if you want to use them faster or a needle and some thread (especially if you plan to do tailoring!), 4 or 5 of any bandage, scissors if you want to cut denim/leather clothes, a spare pair of glasses if using short sighted, matches/lighter + spare if using smoker, soap if you want to reduce cleaning time, can opener, saw/garden saw (preferably normal saw as it can saw shotgun barrels unlike garden saw), beta blockers + spare if the pack is under half full (situational depending on how long you've lived and whether or not you have brave/cowardly/desensitised), an assortment of pens/pencil/eraser if you plan on marking your map a lot with different colours, hand torch/flashlight if you think you'll be doing some things in the dark and can one-hand a weapon, spare bag if you're using one-handed weapons, an empty plastic bottle to quickly check cars for gas or do some siphoning, nails if you build things a lot or to make escape ropes, a bowl if you wanna passively grind cooking xp or deal with stale food, spare footwear if your current footwear has low condition, a spare weapon, tweezers.
C16) Things to have at your base: Spare hammer, sledgehammer, spare screwdriver, spare nails, spare gas can or empty plastic bottle, one of every cooking utensil if you plan to maximise your cooking potential, welding tools/materials if you feel as though they are needed, one of every book/VHS/Magazine (knowing which VHSs give XP will help you cut down on bloat and time), a few normal books/comic books for depression, a weapon's magazine or a rounds-reload weapon if you want to farm reloading xp (preferably rounds-reload weapon as they give you xp far quicker), some form of axe (the stronger the better), a single piece of furniture that allows you to use the "rest" option to gain energy back quicker, any garbage bags you've collected for water collectors so they don't consume valuable inventory space, spiffo plush.
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C17) Do you want to properly min-max your water consumption? Because of a limited water supply? A long journey out? Or do you simply just wanna have to refill less and be smarter? Start carrying around the likes of a glass/cup or such with you. The reason why is because 1 "unit" of water will quench 10% of your thirst, and 2 will quench 20% and so on. You cannot drink out of any on-hand container until you're at 11% thirst because of this, however there's nothing stopping you from drinking at the likes of 12% thirst and using 2 units of water when that amount could easily have satisfied up to 20% which is a very large difference in efficiency. As to why a cup/glass or such could help with this is because they can usually hold 1 or 2 units of water, which can be used to fine tune your water consumption while still staying below thresholds where penalties come in. Here's an example, I have my full water bottle on me, I have 15% thirst, I pour water into a teacup until it's full which is worth 1 unit of water and then I drink it which takes me from 15% to 5% thirst, and then I'll wait until I'm at 11% to drink again, all of this costing a measly 0.1 weight in my inventory, that's a pretty good bargain for maximum hydration/water bottle efficiency. As for what specifically to bring, here's a list of things I've tested, ranked in terms of weight and amount of water stored, it's important that you only pour into these things when you need to drink and not pre-emptively as they will take up additional weight in your inventory:
Wine glass: 1 unit of water, 0.1 weight empty, 0.3 weight full
Plastic cup/Tumbler: 2 units of water, 0.1 weight empty, 0.3 weight full (ranked below wine glass as wine glass is more lenient)
Teacup: 1 unit of water, 0.1 weight empty, 0.4 weight full
Mug: 1 unit of water, 0.2 weight empty, 0.8 weight full
C18) If you are thinking of using alcohol to let you sleep while in pain, just know that the game only checks if you have any amount of drunkness at all to allow you to do so, and not for a specific amount. Because of this, just with 1 bottle/can of any kind of alcohol, it can easily last very long and for multiple uses to allow you to sleep if you simply click to drink 1/4th of it and cancel partially through it, taking what I call a "micro-sip", just make sure you don't daudle and actually go to sleep in the next few seconds or so.
C19) Did you know you can open car doors? Just open them and not get in? It's not a very obvious feature but you can do so by pressing V and looking for it on the radial wheel when outside the car. What does this do? Well for a while I thought it was useless until I realised that open car doors will allow you to access the seat as a container without you having to actually be in the car. This means for example, if you were to have a bunch of guns and ammo on the back seats and you have the back doors just open, you can easily immediately start grabbing said guns/ammo if you need to when approaching the car. The best part of all of this is it seemingly doesn't have a downside, as the open doors do not change the car's hitbox. It's also the only way to use the back of a police car as storage, since you cannot switch to/access the back seats from the front.
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